Difference between revisions of "IJN Yugumo"

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{{Specs-Card|code=jp_destroyer_yugumo}}
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{{About
 +
| about = Japanese destroyer '''{{PAGENAME}}'''
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| usage = other uses
 +
| link = Yugumo (Family)
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}}
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{{Specs-Card
 +
|code=jp_destroyer_yugumo
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
<!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]]. This is a last torpedo focused boat, before player gets introduced into the gunboat-style of the Akizuki destroyer.
{{Break}}
 
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]]. This is a last torpedo focused boat, before player gets introduced into the gunboat-style of the Akizuki destroyer.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
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{{Specs-Fleet-Armour}}
 +
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 +
[[File:Yugumo tight turn.png|thumb|left|Fully-spaded {{PAGENAME}} is both: fast and manoeuvrable, allowing it to quickly face the enemy for an optimal torpedo deployment]]
 +
IJN Yugumo upgrades over [[IJN Ayanami]] in survivability, primarily due to its lower profile, but also higher crew count. Notably Yugumo has a much lower freeboard, lower forecastle and much smaller smoke funnels. This in effect gives it a better chance of avoiding enemy fire, especially at the long range, even though overall it is a longer ship. Additionally its survivability further is aided by having ammunition stored deep underneath the water line, what ensures survival if faced with AP shells, and having torpedo turrets protected against fragmentation damage, though they are still one of the easiest components to damage on the ship.
  
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''
+
That said though, comparing to the equivalents in its BR, the ship has a relatively low crew count, sailing just a 2/3 of the [[Leningrad (leader)|Leningrad]] men, in a short-range fights Yugumo has to rely on its overwhelming firepower to take down the enemy before suffering overwhelming causalities itself.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
+
{{Specs-Fleet-Mobility}}
 +
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 +
 
 +
Stock Yugumo has a maximum speed of 58 km/h, which upgrades to 79 km/s with all the seakeeping modifications. Overall its relatively comparable with equivalents in other nations, if not slightly slower, though the differences are within 5% range between most of the destroyers in the same BR. Maximum reverse speed is -23 km/s stock and -31 km/h spaded.
 +
 
 +
{| class="wikitable"
 +
! rowspan="2" | Modules
 +
! rowspan="2" | Crew skill
 +
! colspan="5" style="text-align: center;" | Time till (seconds)
 +
! colspan="2" style="text-align: center;" | Speed (km/h)
 +
|-
 +
! 10 km/h
 +
! Flank ahead
 +
! -10 km/h
 +
! Full back
 +
! 180° turn
 +
! Flank ahead
 +
! Full back
 +
|-
 +
| Stock
 +
| 0
 +
| 5.57
 +
| 30.17
 +
| 5.50
 +
| 14.17
 +
| 50.50
 +
| 58
 +
| 23
 +
|-
 +
| Spaded
 +
| 0
 +
| 4.03
 +
| 29.70
 +
| 3.90
 +
| 14.17
 +
| 28.17
 +
| 80
 +
| 31
 +
|}
 +
 
 +
{{clear}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
As always, the highest priority in modification research should be put on Tool Set and FPE. Beyond that primary focus should be on Unsinkability part of the tree, possibly with an addition of Rudder Replacement. Note that Targeting upgrades are not mandatory, as guns can keep up with a turning rate of even a fully upgraded Seakeeping. Finally, as with all of the destroyers, Bomb mortar is the least important upgrade of the bunch.
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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{{Specs-Fleet-Primary}}
 +
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 +
[[File:Yugumo Main guns.jpg|thumb|right|[[Type 3 (127 mm)|Primary guns]] firing with other weapon systems clearly visible on the hull]]
 +
{{main|127 mm/50 3rd Year Type (127 mm)}}
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
Yugumo's primary guns are shared with [[IJN Ayanami#Primary armament|Ayanami]], offering the same capabilities and the same shell choice. Despite of being in a higher BR the ship stands a fair chance against its counterparts, though with increasingly challenging opponents and added care has to be put in an accurate gunnery and torpedoes play an even more important role in disposing opponents.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
+
{{Specs-Fleet-Secondary}}
 +
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 +
{{main|25 mm/60 Type 96 (25 mm)}}
  
''If there is no secondary armament, remove this section.''
+
The Yugumo is equipped with two twin mountings of the 25 mm Type 96 autocannon. Its setup clearly plays a primary role as an anti-aircraft weaponry, having turrets located to provide optimal AA coverage, however they are classified as an auxiliary armament and will use those crew skills instead of anti-aircraft. The high-explosive type rounds this gun fires will have no trouble knocking out any airplane it hits. AP type rounds are also available and can be used against small torpedo boats that want to sneak. Each twin mounting is placed on side of the ship which mean they can't shoot at the same target unless its aircraft.
  
=== Anti-aircraft armament ===
+
* Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
+
* APT belts: Full of AP shells, good against boats but you might not meet lots of them in destroyer.
 +
* HEI belts: Trades tracer rounds for extra firepower, harder to aim but very good at knocking out aircraft.
  
''If there is no anti-aircraft artillery, remove this section.''
+
=== Additional armament ===
 +
{{Specs-Fleet-Additional}}
 +
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 +
[[File:Yugumo torpedoes.jpg|thumb|right|Front torpedo turret releasing Type 93s, with both 25 mm/60 Type 96 visible]]
 +
{{main|Type 93 Model 1, Mod 2 (610 mm)|Type 95 depth charge}}
  
=== Torpedo armament ===
+
Unlike its predecessors, Yugumo uses a new, Type 93 Model 1, Mod 2 torpedoes. Those are much more powerful, having over 30% more explosive power, which enables it to sink nearly any destroyer with a single hit. To compare with equivalents of other nations, Yugumo's torpedoes have an equivalent of 627.2 kg TNT, while German [[G7a (533 mm)|G7a]] has 358.4 kg, British [[Mk.IX (533 mm)|Mk.IX]] has 340kg or US [[Mk.15 (533 mm)|Mk.15]] has 224 kg, all also having much lower range and slower speed. It's one of the best torpedoes available, bested only by [[Type 93 Model 3 (610 mm)|Type 93 Model 3]] or more modern anti-ship torpedoes, such as [[Mk.16 (533 mm)|Mk.16]].
{{main|Type 93 Model 1, mod 2}}
 
  
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''
+
{| class="wikitable sortable"
 +
! class="unsortable" |
 +
! class="unsortable" |
 +
! Number<br>per&nbsp;turret
 +
! Mass (kg)
 +
! Maximum speed in water (km/h)
 +
! Travel Distance (km)
 +
! Explosive TNT equivalent (kg)
 +
|-
 +
| Type&nbsp;90
 +
| [[IJN&nbsp;Ayanami]] [[IJN&nbsp;Mutsuki]]
 +
| 3
 +
| 2540
 +
| 85
 +
| 7
 +
| 480
 +
|-
 +
| Type&nbsp;90 + Torpedo&nbsp;Mode
 +
| [[IJN&nbsp;Ayanami]] [[IJN&nbsp;Mutsuki]]
 +
| 3
 +
| 2540
 +
| 65
 +
| 15
 +
| 480
 +
|-
 +
| Type&nbsp;93 Model&nbsp;1, Mod&nbsp;2
 +
| [[IJN&nbsp;Yugumo]]
 +
| 4
 +
| 2700
 +
| 91
 +
| 20
 +
| 627.2
 +
|-
 +
| Type&nbsp;93 Model&nbsp;3
 +
| [[IJN Akizuki]]
 +
| 4
 +
| 2800
 +
| 91
 +
| 15
 +
| 998.4
 +
|}
  
=== Special armament ===
+
[[File:Yugumo Depth Charges Distance.jpg|thumb|right|Explosion size and distance of the depth charges released from Yugumo with a minimal fuze time]]
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''
+
 
 +
Yugumo has a tier IV modification available that unlocks the Bomb Mortar, allowing it to equip 8 Type 95 depth charges. All are stored above deck and ejected pneumatically to either port or starbord, up to four on each side.
 +
 
 +
Depth charges currently have an extremely limited use, having no submarines in the game and being limited to a combination of a static position where they were dropped at, and a specific time at which enemy has to arrive in order to risk any damage from the charge. Realistically it should be the last modification researched on the ship, as it provides no palatable benefit during the gameplay.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 +
IJN Yugumo is one of the most formidable destroyers, owning it largely to its outstanding torpedo armament, but also otherwise well-rounded mix of survivability, mobility and the firepower. Due to lack of AP rounds and a relatively low crew compliment Cruisers are its absolute bane, being able to one-shot it with a single lucky salvo, while themselves not having to worry much about anything but torpedoes. Like all torpedo-centric destroyers Yugumo excels in Arcade Battles with an ability to re-spawn torpedoes mid-battle, while having much tougher time in Realistic Battles.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
 
* Can release 8 torpedoes at once
 
* Can release 8 torpedoes at once
 +
* One of the best torpedoes (Long Lance)
 +
* Good mobility
 +
* Small profile
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* No access to armour-piercing shells
 +
* Weak anti-aircraft armament, especially against higher altitude bombers
 +
* Torpedo tubes are damaged easily
 +
* Low crew count
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.-->
+
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
{{Main|Yugumo_(Family)#History|l1=History of the Yūgumo-class}}
 +
 
 +
IJN Yugumo (夕雲, Yūgumo, literally: Evening Clouds) was the lead ship of her class (夕雲型駆逐艦, Yūgumo-gata kuchikukan, also called Third class) laid down on June 1940 at the Maizuru Naval Arsenal (located in the Kyoto Prefecture), launched on 16 March 1941 and completed on 5 December 1941.
 +
 
 +
Soon after commissioning on 18 April 1942 she took part in an intercept in an attempt to engage the U.S. fleet group which launched the Doolittle Raid, however, all attempts to locate any of the hostile ships failed. In June 1942 Yūgumo took part in the Battle of Midway as a principle defender to the aircraft carrier Hiryū, and later on, took part in rescuing a number of survivors from the battle (although not from the Hiryū herself). In August she took a part in the battle of the Eastern Solomons as the screen for the Fleet Carriers Shōkaku and Zuikaku, and two months later in the battle of the Santa Cruz Islands as a part of the Vanguard group lead by the battleships Hiei and Kirishima. After the battle, she took part as the rat transport (or as it was nicknamed by US forces: Tokyo Express) moving supplies and troops into the Guadalcanal Island while brining back wounded soldiers. It continued till Operation Ke when Japanese retreated from the island. During the retreat, The Yūgumo rescued all 237 survivors of her sister-ship Makigumo after it struck a naval mine while executing a manoeuvre to avoid torpedos from a pursuing U.Ss PT boat. Yūgumo continued in a troop and supply transport role between Pacific islands till May 1943 when she docked to the Yokosuka port at the home island, where she received maintenance and an additional crew training. In June she sailed north to the Kuril Islands and then to the Aleutians, evacuating Kiska island with 479 men returned safely to Japan.
 +
 
 +
===The final battle===
 +
The Yūgumo's final encounter was the Battle of Vella Lavella in the Solomon Islands on October 6. Here, during a night encounter shrouded with poor visibility and terrible weather conditions, Commander Matsuji Ijuin failed to identify U.S. ships in the local area and sailed his formation of four destroyers right into their line of fire. At 20:55, upon finally realizing the error of the predicament, both sides released torpedoes, with Japanese ships turning hard to the starboard (right) and opened fire with their deck guns. Yūgumo being the closest to the enemy received the bulk of the gunfire and soon started burning. At 21:01 Yūgumo's torpedo hit USS Chevalier (DD-451, [[Fletcher (Family)|Fletcher-class]]) detonating the forward magazine and tearing her bow off all the way to the superstructure. Despite this brutal blow, the Chevalier still stood afloat and fired torpedoes back at Yūgumo, resulting in a direct hit at 21:05. Unthinkable, only five minutes later at 21:10, the Yūgumo sunk, while surprisingly Chevalier was still afloat. Unable to be saved, at 23:26 Chevalier's captain gave the abandon ship order, followed by scuttling by a torpedo from the USS La Vallette. Later, the detached, still-floating bow of the Chevalier was found approximately mile away and also scuttled with depth charges. After the Yūgumo's sinking several sailors were rescued by her sister ship Kazagumo, however, a number of Japanese sailors were captured by the U.S. PT boats. There are two accounts of the events following the sinking, with one reporting a story of a captured U.S. lifeboat from the wrecked Chevalier, while the other reports a raft made of Yūgumo's remains. Either way, over 20 sailors made it back to the Japanese-controlled Bougainville island after refusing a rescue from one of the PT boats.
  
The Yugumo-class (Destroyer Type A) was conceived from Kagero-class on which it improved everything, from AA-weapons to new engines. They were considered as elite units and always assigned to escort primary fleet units. They were all lost during the Pacific War.
+
Out of the 241 man crew at the time of her sinking most died at the sea that fateful day.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Images
 +
<gallery mode="packed" heights="200">
 +
File:Yugumo Front Day Operation FROST.jpg|Front profile in the Operation FROST garage.
 +
File:Yugumo Rear Day Operation FROST.jpg|Rear profile in the Operation FROST garage.
 +
</gallery>
 +
 
 +
;Videos
 +
{{Youtube-gallery|OO1p-dpJOa8|'''The Shooting Range #54''' - ''Metal Beasts'' section at 04:03 discusses the IJN Yugumo.}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the ship;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
;Related development
  
* ''reference to the series of the ship;''
+
*Kagero-class* <small>(predecessor)</small>
* ''links to approximate analogues of other nations and research trees.''
+
*[[Yugumo (Family)|Yugumo-class]]
 +
*[[IJN Shimakaze|Shimakaze-class]] <small>(parallel successor)</small>
 +
 
 +
<sup>*Not in-game</sup>
 +
 
 +
;Ships of comparable role, configuration and era
 +
 
 +
*[[IJN Kiyoshimo|Kiyoshimo]] <small>([[Yugumo (Family)|Yugumo-class]])</small>
 +
*[[Tashkent (leader)|Tashkent <small>(Tashkent-class)</small>]]
 +
*[[Haida (G63)]] <small>([[Tribal (Family)|Tribal-class]])</small>
 +
*[[Corazziere|Corazziere <small>(Soldati-class)</small>]]
 +
*[[Type 1934A (1944)]] <small>([[Type 1934 (Family)|Type 1934-class]])</small>
 +
*[[Fletcher (DD-445)|Fletcher]] <small>([[Fletcher (Family)|Fletcher-class]])</small>
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the ship;''
 
* ''encyclopedia page on the ship;''
* ''other literature.''
+
* ''other literature.'' -->
 +
* [[wt:en/news/4838-development-yugumo-class-destroyer-en|[Devblog] Yugumo Class Destroyer]]
 +
* [[Wikipedia:Y%C5%ABgumo-class_destroyer|[Wikipedia] ''Yūgumo''-class destroyer]]
 +
* [[Wikipedia:Japanese_destroyer_Y%C5%ABgumo_(1941)|[Wikipedia] Japanese destroyer ''Yūgumo'' (1941)]]
  
 
{{Japan destroyers}}
 
{{Japan destroyers}}

Revision as of 16:09, 13 January 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the Japanese destroyer IJN Yugumo. For other uses, see Yugumo (Family).
jp_destroyer_yugumo.png
GarageImage IJN Yugumo.jpg
IJN Yugumo
AB RB SB
4.3 4.3 4.3
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The Yugumo-class, IJN Yugumo, 1942 is a rank II Japanese destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy". This is a last torpedo focused boat, before player gets introduced into the gunboat-style of the Akizuki destroyer.

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 3 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement2 560 t
Crew228 people
Fully-spaded IJN Yugumo is both: fast and manoeuvrable, allowing it to quickly face the enemy for an optimal torpedo deployment

IJN Yugumo upgrades over IJN Ayanami in survivability, primarily due to its lower profile, but also higher crew count. Notably Yugumo has a much lower freeboard, lower forecastle and much smaller smoke funnels. This in effect gives it a better chance of avoiding enemy fire, especially at the long range, even though overall it is a longer ship. Additionally its survivability further is aided by having ammunition stored deep underneath the water line, what ensures survival if faced with AP shells, and having torpedo turrets protected against fragmentation damage, though they are still one of the easiest components to damage on the ship.

That said though, comparing to the equivalents in its BR, the ship has a relatively low crew count, sailing just a 2/3 of the Leningrad men, in a short-range fights Yugumo has to rely on its overwhelming firepower to take down the enemy before suffering overwhelming causalities itself.

Mobility

Speedforward / back
AB79 / 31 km/h
RB65 / 25 km/h

Stock Yugumo has a maximum speed of 58 km/h, which upgrades to 79 km/s with all the seakeeping modifications. Overall its relatively comparable with equivalents in other nations, if not slightly slower, though the differences are within 5% range between most of the destroyers in the same BR. Maximum reverse speed is -23 km/s stock and -31 km/h spaded.

Modules Crew skill Time till (seconds) Speed (km/h)
10 km/h Flank ahead -10 km/h Full back 180° turn Flank ahead Full back
Stock 0 5.57 30.17 5.50 14.17 50.50 58 23
Spaded 0 4.03 29.70 3.90 14.17 28.17 80 31

Modifications and economy

Repair costBasic → Reference
AB1 219 → 1 554 Sl icon.png
RB1 909 → 2 433 Sl icon.png
Total cost of modifications8 420 Rp icon.png
9 480 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 240 / 100 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
125 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
75 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
95 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
680 Rp icon.png
Cost:
770 Sl icon.png
155 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
125 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
75 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
75 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
95 Ge icon.png
Mods ship venting.png
Ventilation
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
95 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
680 Rp icon.png
Cost:
770 Sl icon.png
155 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
680 Rp icon.png
Cost:
770 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
25mm_type96_naval_ap_ammo_pack
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
125 Ge icon.png
Mods tank ammo.png
25mm_type96_naval_incendiary_ammo_pack
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
75 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
75 Ge icon.png
Mods tank ammo.png
127mm_jp_type1_naval_aa_distant_fuse_he_ammo_pack
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
75 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
95 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
95 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
680 Rp icon.png
Cost:
770 Sl icon.png
155 Ge icon.png

As always, the highest priority in modification research should be put on Tool Set and FPE. Beyond that primary focus should be on Unsinkability part of the tree, possibly with an addition of Rudder Replacement. Note that Targeting upgrades are not mandatory, as guns can keep up with a turning rate of even a fully upgraded Seakeeping. Finally, as with all of the destroyers, Bomb mortar is the least important upgrade of the bunch.

Armament

Primary armament

3 х Turret2 x 127 mm/50 3rd Year Type cannon
Ammunition300 rounds
Vertical guidance-7° / 75°
Primary guns firing with other weapon systems clearly visible on the hull

Yugumo's primary guns are shared with Ayanami, offering the same capabilities and the same shell choice. Despite of being in a higher BR the ship stands a fair chance against its counterparts, though with increasingly challenging opponents and added care has to be put in an accurate gunnery and torpedoes play an even more important role in disposing opponents.

Secondary armament

2 х Turret2 x 25 mm/60 Type 96 automatic cannon
Ammunition3000 rounds
Belt capacity15 rounds
Fire rate261 shots/min

The Yugumo is equipped with two twin mountings of the 25 mm Type 96 autocannon. Its setup clearly plays a primary role as an anti-aircraft weaponry, having turrets located to provide optimal AA coverage, however they are classified as an auxiliary armament and will use those crew skills instead of anti-aircraft. The high-explosive type rounds this gun fires will have no trouble knocking out any airplane it hits. AP type rounds are also available and can be used against small torpedo boats that want to sneak. Each twin mounting is placed on side of the ship which mean they can't shoot at the same target unless its aircraft.

  • Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
  • APT belts: Full of AP shells, good against boats but you might not meet lots of them in destroyer.
  • HEI belts: Trades tracer rounds for extra firepower, harder to aim but very good at knocking out aircraft.

Additional armament

Setup 116 x 610 mm Type 93 Model 1, Mod 2 torpedo
Setup 28 x Type 95 depth charge
Setup 316 x 610 mm Type 93 Model 1, Mod 2 torpedo
2 x Type 95 depth charge
Front torpedo turret releasing Type 93s, with both 25 mm/60 Type 96 visible

Unlike its predecessors, Yugumo uses a new, Type 93 Model 1, Mod 2 torpedoes. Those are much more powerful, having over 30% more explosive power, which enables it to sink nearly any destroyer with a single hit. To compare with equivalents of other nations, Yugumo's torpedoes have an equivalent of 627.2 kg TNT, while German G7a has 358.4 kg, British Mk.IX has 340kg or US Mk.15 has 224 kg, all also having much lower range and slower speed. It's one of the best torpedoes available, bested only by Type 93 Model 3 or more modern anti-ship torpedoes, such as Mk.16.

Number
per turret
Mass (kg) Maximum speed in water (km/h) Travel Distance (km) Explosive TNT equivalent (kg)
Type 90 IJN Ayanami IJN Mutsuki 3 2540 85 7 480
Type 90 + Torpedo Mode IJN Ayanami IJN Mutsuki 3 2540 65 15 480
Type 93 Model 1, Mod 2 IJN Yugumo 4 2700 91 20 627.2
Type 93 Model 3 IJN Akizuki 4 2800 91 15 998.4
Explosion size and distance of the depth charges released from Yugumo with a minimal fuze time

Yugumo has a tier IV modification available that unlocks the Bomb Mortar, allowing it to equip 8 Type 95 depth charges. All are stored above deck and ejected pneumatically to either port or starbord, up to four on each side.

Depth charges currently have an extremely limited use, having no submarines in the game and being limited to a combination of a static position where they were dropped at, and a specific time at which enemy has to arrive in order to risk any damage from the charge. Realistically it should be the last modification researched on the ship, as it provides no palatable benefit during the gameplay.

Usage in battles

IJN Yugumo is one of the most formidable destroyers, owning it largely to its outstanding torpedo armament, but also otherwise well-rounded mix of survivability, mobility and the firepower. Due to lack of AP rounds and a relatively low crew compliment Cruisers are its absolute bane, being able to one-shot it with a single lucky salvo, while themselves not having to worry much about anything but torpedoes. Like all torpedo-centric destroyers Yugumo excels in Arcade Battles with an ability to re-spawn torpedoes mid-battle, while having much tougher time in Realistic Battles.

Pros and cons

Pros:

  • Can release 8 torpedoes at once
  • One of the best torpedoes (Long Lance)
  • Good mobility
  • Small profile

Cons:

  • No access to armour-piercing shells
  • Weak anti-aircraft armament, especially against higher altitude bombers
  • Torpedo tubes are damaged easily
  • Low crew count

History

IJN Yugumo (夕雲, Yūgumo, literally: Evening Clouds) was the lead ship of her class (夕雲型駆逐艦, Yūgumo-gata kuchikukan, also called Third class) laid down on June 1940 at the Maizuru Naval Arsenal (located in the Kyoto Prefecture), launched on 16 March 1941 and completed on 5 December 1941.

Soon after commissioning on 18 April 1942 she took part in an intercept in an attempt to engage the U.S. fleet group which launched the Doolittle Raid, however, all attempts to locate any of the hostile ships failed. In June 1942 Yūgumo took part in the Battle of Midway as a principle defender to the aircraft carrier Hiryū, and later on, took part in rescuing a number of survivors from the battle (although not from the Hiryū herself). In August she took a part in the battle of the Eastern Solomons as the screen for the Fleet Carriers Shōkaku and Zuikaku, and two months later in the battle of the Santa Cruz Islands as a part of the Vanguard group lead by the battleships Hiei and Kirishima. After the battle, she took part as the rat transport (or as it was nicknamed by US forces: Tokyo Express) moving supplies and troops into the Guadalcanal Island while brining back wounded soldiers. It continued till Operation Ke when Japanese retreated from the island. During the retreat, The Yūgumo rescued all 237 survivors of her sister-ship Makigumo after it struck a naval mine while executing a manoeuvre to avoid torpedos from a pursuing U.Ss PT boat. Yūgumo continued in a troop and supply transport role between Pacific islands till May 1943 when she docked to the Yokosuka port at the home island, where she received maintenance and an additional crew training. In June she sailed north to the Kuril Islands and then to the Aleutians, evacuating Kiska island with 479 men returned safely to Japan.

The final battle

The Yūgumo's final encounter was the Battle of Vella Lavella in the Solomon Islands on October 6. Here, during a night encounter shrouded with poor visibility and terrible weather conditions, Commander Matsuji Ijuin failed to identify U.S. ships in the local area and sailed his formation of four destroyers right into their line of fire. At 20:55, upon finally realizing the error of the predicament, both sides released torpedoes, with Japanese ships turning hard to the starboard (right) and opened fire with their deck guns. Yūgumo being the closest to the enemy received the bulk of the gunfire and soon started burning. At 21:01 Yūgumo's torpedo hit USS Chevalier (DD-451, Fletcher-class) detonating the forward magazine and tearing her bow off all the way to the superstructure. Despite this brutal blow, the Chevalier still stood afloat and fired torpedoes back at Yūgumo, resulting in a direct hit at 21:05. Unthinkable, only five minutes later at 21:10, the Yūgumo sunk, while surprisingly Chevalier was still afloat. Unable to be saved, at 23:26 Chevalier's captain gave the abandon ship order, followed by scuttling by a torpedo from the USS La Vallette. Later, the detached, still-floating bow of the Chevalier was found approximately mile away and also scuttled with depth charges. After the Yūgumo's sinking several sailors were rescued by her sister ship Kazagumo, however, a number of Japanese sailors were captured by the U.S. PT boats. There are two accounts of the events following the sinking, with one reporting a story of a captured U.S. lifeboat from the wrecked Chevalier, while the other reports a raft made of Yūgumo's remains. Either way, over 20 sailors made it back to the Japanese-controlled Bougainville island after refusing a rescue from one of the PT boats.

Out of the 241 man crew at the time of her sinking most died at the sea that fateful day.

Media

Images
Videos

See also

Related development

*Not in-game

Ships of comparable role, configuration and era

External links


Japan destroyers
  IJN
Momi-class  IJN Momi
Mutsuki-class  IJN Mutsuki · IJN Satsuki
Fubuki-class  IJN Ayanami
Hatsuharu-class  IJN Hatsuharu · IJN Nenohi
Shiratsuyu-class  IJN Yuudachi
Yugumo-class  IJN Yugumo · IJN Hayanami · IJN Kiyoshimo
Shimakaze-class  IJN Shimakaze
Akizuki-class  IJN Akizuki · IJN Hatsuzuki
  JMSDF
Ariake-class*  JDS Yūgure (DD-184)
Harukaze-class  JDS Harukaze (DD-101)
  * Modified Fletcher-class destroyers