8 x Type 95 depth chargeSetup 3
The Yugumo class, Kiyoshimo (1944) is a premium gift rank III Japanese destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
The Kiyoshimo has six 127 mm dual purpose guns that have a high velocity and flat trajectory that enables you to easily hit targets at 10 km. With an Ace crew, you can reduce the reload rate to ~6 seconds, which enables you to win long ranged gunfights. If the Kiyoshimo is caught at close range, it is suggested to take out the enemies turrets and go for crew as these guns lack any type of AP shells.
The Kiyoshimo is armed with twenty-eight 25 mm anti-aircraft guns as its secondary armament. These are effective at close range as they can throw a lot of shells into the air, but it is recommended to stay near allied ships for air cover as the range of these guns is short.
An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control
Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.
The Kiyoshimo's torpedoes are the special Type 93 Mod 3 torpedoes, the only other user being the IJN Akizuki. It has reduced range of 15 km compared to the standard 20 km Type 93 Model 1s found on other Japanese ships. While not gaining any speed advantage, it does gain an even larger warhead: ~1000 kg of TNT instead of ~600. These torpedoes have a tendency to oneshot anything they hit. These are especially useful in Naval EC.
Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
|I||Dry-Docking||Tool Set||25 mm APT belt||Anti-Air Armament Targeting|
|II||Rudder Replacement||Fire Protection System||Smokescreen||25 mm HEIT belts||Auxiliary Armament Targeting||127 mm Type 1 HE|
|III||Propeller Replacement||Shrapnel Protection||Ventilation||Improved Rangefinder||Primary Armament Targeting|
|IV||Engine Maintenance||New Pumps||Ammo Wetting||Bomb mortar|
- As a premium ship, the IJN Kiyoshimo's modifications are automatically unlocked upon purchase of the ship.
Pros and cons
- Good top speed
- Good manoeuvrability
- 2 quad torpedo launchers with one reload each
- Very deadly torpedoes
- 127 mm guns have good ballistics
- 28 x 25 mm AA with a lot of ammunition
- Slow turret traverse
- Turrets tend to be taken out often
- 25 mm AA only effective at close range (max range about 3 km)
- 127 mm guns have no AP (Only HE and HE-DF)
- 127 mm guns are almost useless against air targets (due to slow traverse)
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref></ref>, as well as adding them at the end of the article with
<references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
|Yūgumo-class||IJN Yugumo · IJN Kiyoshimo|
|Japan premium ships|
|MTBs||Type T-14 (Mod. 01) · Type 4 Model 4 · PG 02|
|Destroyers||IJN Kiyoshimo · IJN Yuudachi|