Difference between revisions of "IJN Kiyoshimo"

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(Added Pictures of the vessel and corrected general information about her.)
(Edits)
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== Description ==
 
== Description ==
<!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.-->
+
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''{{specs|name}}''' is a premium rank {{specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].  
+
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
+
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
 
 
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''
 
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
+
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.
+
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
 
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
 
 
{{main|Type 3 (127 mm)}}
 
{{main|Type 3 (127 mm)}}
  
The Kiyoshimo has six 127 mm dual purpose guns that have a high velocity and flat trajectory that enables you to easily hit targets at 10 km. With an Ace crew, you can reduce the reload rate to ~6 Seconds, which enables you to win long ranged gunfights. If the Kiyoshimo is caught at close range, it is suggested to take out the enemies turrets and go for crew as these guns lack any type of AP shells.
+
The Kiyoshimo has six 127 mm dual purpose guns that have a high velocity and flat trajectory that enables you to easily hit targets at 10 km. With an Ace crew, you can reduce the reload rate to ~6 seconds, which enables you to win long ranged gunfights. If the Kiyoshimo is caught at close range, it is suggested to take out the enemies turrets and go for crew as these guns lack any type of AP shells.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
<!--Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.
+
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 +
{{main|25 mm/60 Type 96 (25 mm)}}
  
If there is no secondary armament, remove this section.-->
+
The Kiyoshimo is armed with twenty-eight 25 mm anti-aircraft guns as its secondary armament. These are effective at close range as they can throw a lot of shells into the air, but it is recommended to stay near allied ships for air cover as the range of these guns is short.
{{main|Type 96 (25 mm)}}
 
  
The Kiyoshimo is armed with twenty-eight 25mm anti-aircraft guns as its only other AA other than its main guns. These are effective at close range as they can throw alot of shells into the air, but it is recommended to stay near allied ships for air cover as the range of these guns is short.
+
=== Anti-aircraft armament ===
 +
{{main|Type 93 (13.2 mm)}}
 +
 
 +
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
<!--Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.
+
<!-- ''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
 +
{{main|Type 93 Model 3 (610 mm)}}
  
If there is no torpedo armament, remove this section.-->
+
The Kiyoshimo's torpedoes are the special Type 93 Mod 3 torpedoes, the only other user being the [[IJN Akizuki]]. It has reduced range of 15 km compared to the standard 20 km [[Type 93 Model 1, Mod 2 (610 mm)|Type 93 Model 1]]s found on other Japanese ships. While not gaining any speed advantage, it does gain an even larger warhead: ~1000 kg of TNT instead of ~600. These torpedoes have a tendency to oneshot anything they hit. These are especially useful in Naval EC.
{{main|Type 93}}
 
 
 
The Kiyoshimo's torpedoes are the special Type 93 Mod 3 torpedoes, Only found on the Akizuki. It has reduced range of 15 km compared to the standard 20km Type 93 mod 1s found on other Japanese ships. While not gaining any speed advantage, however, it does gain an even larger warhead. ~1000kg of TNT instead of ~600. These torpedoes have a tendency to oneshot anything they hit. These are especially useful in naval EC.
 
  
 
=== Special armament ===
 
=== Special armament ===
 
{{main|Type 95 depth charge}}
 
{{main|Type 95 depth charge}}
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
  
==Usage in battles==
+
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
  
===Modules===
+
== Usage in battles ==
 +
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 +
 
 +
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
 
! Seakeeping
 
! Seakeeping
! colspan="2" |Unsinkability
+
! colspan="2" | Unsinkability
! colspan="3" |Firepower
+
! colspan="3" | Firepower
 
|-
 
|-
 
| I
 
| I
 
| Dry-Docking
 
| Dry-Docking
| Tool Set||
+
| Tool Set
| 25 mm APT belt||||
+
|
 +
| 25 mm APT belt
 +
| Anti-Air Armament Targeting
 +
|
 
|-
 
|-
 
| II
 
| II
 
| Rudder Replacement
 
| Rudder Replacement
| Fire Protection System||Smokescreen
+
| Fire Protection System
| 25 mm HEIT belts||Auxiliary Armament Targeting||127 mm Type 1 HE
+
| Smokescreen
 +
| 25 mm HEIT belts
 +
| Auxiliary Armament Targeting
 +
| 127 mm Type 1 HE
 
|-
 
|-
 
| III
 
| III
 
| Propeller Replacement
 
| Propeller Replacement
| Shrapnel Protection||Ventilation
+
| Shrapnel Protection
| Improved Rangefinder||Primary Armament Targeting||
+
| Ventilation
 +
| Improved Rangefinder
 +
| Primary Armament Targeting
 +
|
 
|-
 
|-
 
| IV
 
| IV
 
| Engine Maintenance
 
| Engine Maintenance
| New Pumps||Ammo Wetting
+
| New Pumps
| Bomb mortar||||
+
| Ammo Wetting
 +
| Bomb mortar
 +
|
 +
|
 
|-
 
|-
 
|}
 
|}
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* As a premium ship, the IJN Kiyoshimo's modifications are automatically unlocked upon purchase of the ship.
 
* As a premium ship, the IJN Kiyoshimo's modifications are automatically unlocked upon purchase of the ship.
  
===Pros and cons===
+
=== Pros and cons ===
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 
 
* Good top speed
 
* Good top speed
* Good maneuverability
+
* Good manoeuvrability
 
* 2 quad torpedo launchers with one reload each
 
* 2 quad torpedo launchers with one reload each
 
* Very deadly torpedoes
 
* Very deadly torpedoes
* 127 mm guns have good ballistics  
+
* 127 mm guns have good ballistics
* 28 x 25mm AA with alot of ammunition  
+
* 28 x 25 mm AA with a lot of ammunition
  
 
'''Cons:'''
 
'''Cons:'''
 
 
* Slow turret traverse
 
* Slow turret traverse
 
* Turrets tend to be taken out often
 
* Turrets tend to be taken out often
* 25mm AA only effective at close range (max range about 3 km)  
+
* 25 mm AA only effective at close range (max range about 3 km)
 
* 127 mm guns have no AP (Only HE and HE-DF)
 
* 127 mm guns have no AP (Only HE and HE-DF)
 
* 127 mm guns are almost useless against air targets (due to slow traverse)
 
* 127 mm guns are almost useless against air targets (due to slow traverse)
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
[[File:(WT) Kiyoshimo Pics.png|thumb|POV pic of the Aft Turrets]]
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
[[File:(WT) Kiyoshimo Pics (4).png|thumb|POV of the Aft Long lance torpedo tubes]]
+
<gallery mode="packed">
[[File:(WT) Kiyoshimo Pics (12).png|thumb]]
+
File:(WT) Kiyoshimo Pics.png|POV pic of the aft turrets
[[File:(WT) Kiyoshimo Pics (10).png|thumb|Kiyoshimo at Dusk]]
+
File:(WT) Kiyoshimo Pics (4).png|POV of the aft Long lance torpedo tubes
[[File:(WT) Kiyoshimo Pics (11).png|thumb|Kiyoshimo Before a Night attack]]
+
File:(WT) Kiyoshimo Pics (12).png
[[File:(WT) Kiyoshimo Pics (8).png|thumb|Kiyoshimo Defending itself from air attack at night using 25mm AA fire]]
+
File:(WT) Kiyoshimo Pics (3).png|Kiyoshimo's triple 25 mm AA mounts found over the forward torpedo tubes
[[File:(WT) Kiyoshimo Pics (6).png|thumb|View of the bow from the bridge]]
+
File:(WT) Kiyoshimo Pics (10).png|Kiyoshimo at dusk
[[File:(WT) Kiyoshimo Pics (2).png|thumb|POV picture of the Front turret]]
+
File:(WT) Kiyoshimo Pics (11).png|Kiyoshimo before a night attack
[[File:(WT) Kiyoshimo Pics (5).png|thumb|POV of the Forward torpedo tubes as if standing on the deck]]
+
File:(WT) Kiyoshimo Pics (8).png|Kiyoshimo defending itself from air attack at night using 25 mm AA fire
 +
File:(WT) Kiyoshimo Pics (6).png|View of the bow from the bridge
 +
File:(WT) Kiyoshimo Pics (2).png|POV picture of the front turret
 +
File:(WT) Kiyoshimo Pics (5).png|POV of the forward torpedo tubes as if standing on the deck
 +
</gallery>
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
[[File:(WT) Kiyoshimo Pics (3).png|thumb|Kiyoshimo's triple 25mm AA Mounts Found over the forward torpedo tubes]]<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the ship;''
 
* ''encyclopedia page on the ship;''
* ''other literature.''-->
+
* ''other literature.'' -->
 
+
* [[wt:en/news/6163-development-the-japanese-fleet-in-war-thunder-pre-orders-for-the-pg-02-and-kiyoshimo-en|[Development] The Japanese Fleet in War Thunder: Pre-orders for the PG 02 and Kiyoshimo]]
* [[wt:en/news/6163-development-the-japanese-fleet-in-war-thunder-pre-orders-for-the-pg-02-and-kiyoshimo-en|[Development<nowiki>]</nowiki> The Japanese Fleet in War Thunder: Pre-orders for the PG 02 and Kiyoshimo]]
 
  
 
{{Japan destroyers}}
 
{{Japan destroyers}}
 
{{Japan premium ships}}
 
{{Japan premium ships}}

Revision as of 08:52, 8 April 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
IJN Kiyoshimo
jp_destroyer_kiyoshimo.png
IJN Kiyoshimo
AB RB SB
4.7 4.7 4.7
Show in game

Description

GarageImage IJN Kiyoshimo.jpg


The Yugumo-class, IJN Kiyoshimo, 1944 is a premium gift rank III Japanese destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Armament

Primary armament

Main article: Type 3 (127 mm)

The Kiyoshimo has six 127 mm dual purpose guns that have a high velocity and flat trajectory that enables you to easily hit targets at 10 km. With an Ace crew, you can reduce the reload rate to ~6 seconds, which enables you to win long ranged gunfights. If the Kiyoshimo is caught at close range, it is suggested to take out the enemies turrets and go for crew as these guns lack any type of AP shells.

Secondary armament

The Kiyoshimo is armed with twenty-eight 25 mm anti-aircraft guns as its secondary armament. These are effective at close range as they can throw a lot of shells into the air, but it is recommended to stay near allied ships for air cover as the range of these guns is short.

Anti-aircraft armament

Main article: Type 93 (13.2 mm)

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Torpedo armament

The Kiyoshimo's torpedoes are the special Type 93 Mod 3 torpedoes, the only other user being the IJN Akizuki. It has reduced range of 15 km compared to the standard 20 km Type 93 Model 1s found on other Japanese ships. While not gaining any speed advantage, it does gain an even larger warhead: ~1000 kg of TNT instead of ~600. These torpedoes have a tendency to oneshot anything they hit. These are especially useful in Naval EC.

Special armament

Main article: Type 95 depth charge

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 25 mm APT belt Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 25 mm HEIT belts Auxiliary Armament Targeting 127 mm Type 1 HE
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Bomb mortar
  • As a premium ship, the IJN Kiyoshimo's modifications are automatically unlocked upon purchase of the ship.

Pros and cons

Pros:

  • Good top speed
  • Good manoeuvrability
  • 2 quad torpedo launchers with one reload each
  • Very deadly torpedoes
  • 127 mm guns have good ballistics
  • 28 x 25 mm AA with a lot of ammunition

Cons:

  • Slow turret traverse
  • Turrets tend to be taken out often
  • 25 mm AA only effective at close range (max range about 3 km)
  • 127 mm guns have no AP (Only HE and HE-DF)
  • 127 mm guns are almost useless against air targets (due to slow traverse)

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Japan destroyers
  IJN
Momi-class  IJN Momi
Mutsuki-class  IJN Mutsuki · IJN Satsuki
Fubuki-class  IJN Ayanami
Hatsuharu-class  IJN Hatsuharu · IJN Nenohi
Shiratsuyu-class  IJN Yuudachi
Yugumo-class  IJN Yugumo · IJN Hayanami · IJN Kiyoshimo
Shimakaze-class  IJN Shimakaze
Akizuki-class  IJN Akizuki · IJN Hatsuzuki
  JMSDF
Ariake-class*  JDS Yūgure (DD-184)
Harukaze-class  JDS Harukaze (DD-101)
  * Modified Fletcher-class destroyers

Japan premium ships
Motor torpedo boats  Type T-14 (mod. 1) · Type T-51a
Motor gun boats  Type 4 (Mod 4) · PG 02
Sub-chasers  Type K-8 No.13
Frigates  Akebono
Destroyers  IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)
Light cruisers  IJN Yubari · IJN Mikuma
Heavy cruisers  IJN Myoko
Battleships  IJN Yamashiro