Difference between revisions of "IJN Hyuga"

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(Pros and cons: added some points)
(Usage in battles: Modules + Pro & Con Edits)
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 +
<!-- ShimakazeChan's Note: This Vehicle Is Currently Performing Excellently As A Battleship As It Outperforms Any Other Ship Due The Lack Of Any Equivalents & Suggests On Waiting For Equivalents To Write On Its Usage-->
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
  
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{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2" | Seakeeping
+
! Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="2" | Unsinkability
 
! colspan="2" | Firepower
 
! colspan="2" | Firepower
 
|-
 
|-
 
| I
 
| I
 +
|Dry-Docking
 +
|Tool set
 
|
 
|
|
+
|Anti-Air Armament Targeting
|
+
|356 mm Type 3 APC
|
 
|
 
|
 
 
|-
 
|-
 
| II
 
| II
 +
|Rudder Replacement
 +
|Fire Protection System
 
|
 
|
|
+
|Auxiliary Armament Targeting
|
 
|
 
|
 
 
|
 
|
 
|-
 
|-
 
| III
 
| III
|
+
|Propellor Replacement
|
+
|Shrapnell Protection
|
+
|Ventilation
|
+
|Primary Armament Targeting
|
+
|Imprived Rangefinder
|
 
 
|-
 
|-
 
| IV
 
| IV
|
+
|Engine Maintenance
|
+
|New Pumps
|
+
|Ammo Wetting
|
 
 
|
 
|
 
|
 
|
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
* War Thunder's first super dreadnought; Armed with 2 by 6, '''14 inch''' cannons.  
+
* War Thunder's first super dreadnought; Armed with 2 by 6, '''14 inch''' cannons.
 +
** Can all be fired broadside
 
* Armour value is overall 305 mm to 203 mm.
 
* Armour value is overall 305 mm to 203 mm.
* 20 140 mm (5.5 inch) secondary cannons
+
* 20 x 140 mm (5.5 inch) secondary cannons
* 620 mm of penetration (range of 1000 m), being the highest penetration value among BBs.
+
** 3 seconds reload per gun on Ace crew
 
+
** Great solution for anything lighter than a cruiser
*
+
* Amazing shell choice
 +
** HE: 68 kg of TNT equivalent which can decimate anything lighter than a BB's with a single volley
 +
*** Best to be only used on CL's & CA's
 +
** APC: 620 mm of penetration (range of 1000 m), being the highest penetration value among BBs
 +
*** Best to be only used on other BB's
  
 
'''Cons:'''
 
'''Cons:'''
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* Poor AA; six single Lewis machine guns ('''7.7 mm''')  
 
* Poor AA; six single Lewis machine guns ('''7.7 mm''')  
 
* According to some players, X-ray configuration of "B" turrets ammo rack appears to be '''above''' the waterline, making it easy to ammo racked.
 
* According to some players, X-ray configuration of "B" turrets ammo rack appears to be '''above''' the waterline, making it easy to ammo racked.
 
*
 
  
 
== History ==
 
== History ==

Revision as of 22:51, 27 December 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
IJN Hyuga
jp_battleship_hyuga.png
IJN Hyuga
AB RB SB
7.0 7.0 7.0
Class:
Research:380 000 Specs-Card-Exp.png
Purchase:990 000 Specs-Card-Lion.png
Show in game

Description

The Ise-class, IJN Hyuga, 1920 is a rank VI Japanese battleship with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update "Hot Tracks".

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 51 25
RB/SB Stock ___ ___
Upgraded 44 22

Armament

Primary armament

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

Main article: Lewis 1916 (7.72 mm)

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Torpedo armament

Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool set Anti-Air Armament Targeting 356 mm Type 3 APC
II Rudder Replacement Fire Protection System Auxiliary Armament Targeting
III Propellor Replacement Shrapnell Protection Ventilation Primary Armament Targeting Imprived Rangefinder
IV Engine Maintenance New Pumps Ammo Wetting

Pros and cons

Pros:

  • War Thunder's first super dreadnought; Armed with 2 by 6, 14 inch cannons.
    • Can all be fired broadside
  • Armour value is overall 305 mm to 203 mm.
  • 20 x 140 mm (5.5 inch) secondary cannons
    • 3 seconds reload per gun on Ace crew
    • Great solution for anything lighter than a cruiser
  • Amazing shell choice
    • HE: 68 kg of TNT equivalent which can decimate anything lighter than a BB's with a single volley
      • Best to be only used on CL's & CA's
    • APC: 620 mm of penetration (range of 1000 m), being the highest penetration value among BBs
      • Best to be only used on other BB's

Cons:

  • Poor AA; six single Lewis machine guns (7.7 mm)
  • According to some players, X-ray configuration of "B" turrets ammo rack appears to be above the waterline, making it easy to ammo racked.

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan battleships
Kawachi-class  IJN Settsu
Fusō-class  IJN Fuso · IJN Yamashiro
Ise-class  IJN Ise · IJN Hyuga
Kongō-class  IJN Kongo · IJN Haruna
Nagato-class  IJN Mutsu