Difference between revisions of "I-301"

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{{About
 +
| about = gift Russian fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = LaGG-3 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=lagg-i-301
 
|code=lagg-i-301
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|market=I-301
 
|market=I-301
}}
 
{{About
 
| about = gift Russian fighter '''{{PAGENAME}}'''
 
| usage = other uses
 
| link = LaGG-3 (Family)
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced during [[Update 1.43]] as part of a giveaway in the 2014 Winter Holiday event. Currently you can only acquire an I-301 coupon in a trophy or buy one at the Gaijin market to unlock this aircraft.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The I-301 construction is similar to that of the LaGG-3 fighters, not too surprising considering the I-301 is the prototype of the [[LaGG-3 (Family)|LaGG-3 fighter series]], and as such, the flight characteristics are also similar to the other planes in the family. There is almost no difference between the I-301 and the in-game [[LaGG-3-8]]. Besides being only marginally faster than the rank III [[LaGG-3-66]] in level flight and in a climb, the tactics proposed in the article for the LaGG-3-8 hold true, with the exception of the massive increase in firepower.
{{break}}
 
The '''{{Specs|name}}'' is a rank {{Specs|rank}} gift Soviet fighter {{Battle-rating}}. This fighter was introduced during [[Update 1.43]] as part of a giveaway in the 2014 Winter Holiday event. Currently you can only acquire an I-301 coupon in a trophy or buy one at the Gaijin market to unlock this aircraft.
 
 
 
The I-301 is the prototype for the later LaGG-3 series
 
 
 
The I-301 construction is similar to that of the LaGG-3 fighters, not too surprising considering the I-301 is the prototype of the [[LaGG-3 (Family)|LaGG-3 fighter series]], and as such, the flight characteristics are also similar to the other planes in the family.. There is almost no difference between the I-301 and the in-game [[LaGG-3-8]]. Besides being only marginally faster than the Rank III [[LaGG-3-66]] in level flight and in a climb, the tactics proposed in the article for the LaGG-3-8 are told true, with the exception of the massive increase in firepower.  
 
  
 
The most distinctive feature of the I-301 is its complete dark red coat; given there are no other camouflage options, the I-301 is permanently linked with its red paint.
 
The most distinctive feature of the I-301 is its complete dark red coat; given there are no other camouflage options, the I-301 is permanently linked with its red paint.
  
The I-301 construction was wood and polymer, which contributed to its flying capabilities. Contrary to beliefs, the wooden construction was quite resistant to catching fire, but all the fuel tanks in the wings and fuselage are quite combustible. If one looks at the I-301 and compare it to other Soviet aircraft, there are some similarities due to features taken from other aircraft models. The fuselage was a similar construction of the MiG-3 fighters. The wings are similar to that of the Yak-1, the only difference being the I-301 wings are built in two parts, as evidenced by the bands in the middle of the wings.
+
The I-301 construction was wood and polymer, which contributed to its flying capabilities. Contrary to beliefs, the wooden construction was quite resistant to catching fire, but all the fuel tanks in the wings and fuselage are quite combustible. If one looks at the I-301 and compares it to other Soviet aircraft, there are some similarities due to features taken from other aircraft models. The fuselage was a similar construction of the MiG-3 fighters. The wings are similar to that of the Yak-1, the only difference being the I-301 wings are built in two parts, as evidenced by the bands in the middle of the wings.
  
The I-301 firepower is a step above the other LaGG-3 fighters due to the extra machine guns and powerful cannon. The cannon is not the usual [[ShVAK (20 mm)]] seen on the production LaGG-3, but is a 23 mm PTB-23 cannon, which in-game is similar to the 23 mm on the [[IL-2_(Family)|IL-2]] attackers, meaning they have great stopping power when it hits and can even be used against ground targets. As for machine gun armaments, all other LaGG-3 fighters had a single 12.7 mm UB machine gun as their secondary, the I-301 has two 12.7 mm and two 7.62 mm machine guns for a total of '''four'''.  
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The I-301 firepower is a step above the other LaGG-3 fighters due to the extra machine guns and powerful cannon. The cannon is not the usual [[ShVAK (20 mm)]] seen on the production LaGG-3, but is a 23 mm PTB-23 cannon, which in-game is similar to the 23 mm on the [[IL-2 (Family)|IL-2]] attackers, meaning they have great stopping power when it hits and can even be used against ground targets. As for machine gun armaments, all other LaGG-3 fighters had a single 12.7 mm UB machine gun as their secondary, the I-301 has two 12.7 mm and two 7.62 mm machine guns for a total of '''four'''.
  
With four machine guns and a cannon mounted in the V of the engine, the I-301 has one of the best armaments of any fighters around 2.7. In the hands of a skilled pilot, this plane can and will destroy whatever it goes after with near-impunity, its speed and climb rate being fairly well-suited for Boom & Zoom tactics. However, because it is essentially an up-gunned LaGG-3, it is still vulnerable to being set on fire pretty easily (with all the fuel tanks in the wings), the engine overheating rather quickly (a critical factor in realistic battles and simulator battles), and it can't turn-fight for long before slower, more manoeuvrable aircraft, can catch up to it and shoot it down. Similar to the [[Yak-3P]], its only camouflage has a red finish, which can make it stand out in the sky, though unlike the Yak, the red finish is darker and less eye-grabbing from a distance in certain environments.  
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With four machine guns and a cannon mounted in the V of the engine, the I-301 has one of the best armaments of any fighters around 2.7. In the hands of a skilled pilot, this plane can and will destroy anything it goes after with near-impunity, its speed and climb rate being fairly well-suited for Boom & Zoom tactics. However, because it is essentially an up-gunned LaGG-3, it is still vulnerable to being set on fire pretty easily (with all the fuel tanks in the wings), the engine overheating rather quickly (a critical factor in Realistic and Simulator Battles), and it can't turn-fight for long before slower, more manoeuvrable aircraft can catch up to it and shoot it down. Similar to the [[Yak-3P]], its only camouflage has a red finish, which can make it stand out in the sky, though unlike the Yak, the red finish is darker and less eye-grabbing from a distance in certain environments.
  
In short, the I-301 is the grandfather of all the Lavochkin fighters. Its general flying style is almost identical to the production LaGG-3s, but with its five guns, it is very well suited for a more aggressive play-style. As such, going after more armoured targets like four-engine bombers and attacker-class aircraft is viable in this aircraft, and being able to dispatch enemy fighters even in full up-tiers will be easy.
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In short, the I-301 is the grandfather of all the Lavochkin fighters. Its general flying style is almost identical to the production LaGG-3s, but with its five guns, it is very well suited for a more aggressive play-style. As such, going after more armoured targets like four-engine bombers and attacker-class aircraft is viable in this aircraft, and dispatching enemy fighters even in full up-tiers will be easy.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
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{{Specs-Avia-Flight}}
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
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! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 581 || 565 || 9,600 || 23.4 || 23.9 || 8.7 || 10.5 || 380
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| 583 || 565 || {{Specs|ceiling}} || 23.0 || 23.8 || 10.5 || 10.5 || 380
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 4,950 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,950 m)
! rowspan="2" |Max altitude (meters)
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! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
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! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 629 || 605 || 9,600 || 20.7 || 22.0 || 21.0 || 13.8 || 380
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| 633 || 605 || {{Specs|ceiling}} || 21.0 || 22.0 || 17.9 || 13.8 || 380
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps
! Take-off flap
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! Take-off flaps
! Landing flap
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! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 700 || 450 || 520 || ~19 || ~17
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 440 || 414 || 280 || ~12 || ~9
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 380 || < 380 || < 420 || > 270
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| < 380 || < 380 || < 380 || > 323
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 2,300 m || 1,081 hp || 1,210 hp  
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| 2,000 m || 1,100 hp || 1,232 hp
 
|-
 
|-
 
! colspan="3" | Setting 2
 
! colspan="3" | Setting 2
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 4,300 m || 1,030 hp || ?,??? hp
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| 4,000 m || 1,050 hp || N/A
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 8 mm Steel plate behind the pilot.
 
* 8 mm Steel plate behind the pilot.
* No armour glazing
 
* Critical components located in front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near the fuselage
 
  
Due to the previously mentioned firepower and flight performance, the I-301 can be a beast in the air. If trying to down a I-301, try to catch one when it is engaging with another aircraft, namely when it is swooping onto a target or turning against a fighter. While it is preoccupied with trying to destroy the enemy, pounce on it and take it out quickly before the I-301 could react.
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=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
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{{Specs-Avia-Offensive}}
{{main|VYa-23 (23 mm)|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|PTB-23 (23 mm)|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 1 x 23mm VYa-23 cannon, nose-mounted (81 rpg)
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* 1 x 23 mm PTB-23 cannon, nose-mounted (81 rpg)
 
* 2 x 12.7 mm Berezin UB machine guns, nose-mounted (210 rpg = 420 total)
 
* 2 x 12.7 mm Berezin UB machine guns, nose-mounted (210 rpg = 420 total)
 
* 2 x 7.62 mm ShKAS machine guns, nose-mounted (650 rpg = 1,300 total)
 
* 2 x 7.62 mm ShKAS machine guns, nose-mounted (650 rpg = 1,300 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
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<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
A good tactic for flying the I-301 is to climb above all your enemies, using your good rate of climb. Once at altitude, you can pick and choose whichever target you want to pursue. Once you pick out a target, dive on it and demolish the enemy with your deadly armament. It is very important to note that if your target turns, do not turn with it! Convert your speed back into altitude, and then dive back on the enemy aircraft. If you are playing in an Arcade Battle, you will want to reload your cannon whenever your ammunition runs below about 25 rounds. Optimally you will be at bomber altitude, where you can take your time, reload and regroup.
  
A good tactic for flying the I-301 is to climb above all your enemies, using your good rate of climb. Once at altitude, you can pick and choose whichever target you want to pursue. Once you pick out a target, dive on it and demolish the enemy with your deadly armament. It is very important to note that if your target turns, do not turn with it! Convert your speed back into altitude, and then dive back on the enemy aircraft. If you are playing in arcade mode, you will want to reload your cannon whenever your ammunition runs below about 25 rounds. Optimally you will be at bomber altitude, where you can take your time, reload and regroup.
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If you are flying in Realistic or Simulator, you will usually not have to worry about breaking up in a dive, tearing your flaps, or ripping your wings; due to its construction, the I-301 is exceptionally tough. The I-301's roll rate and pitch authority are about average, but it has above average yaw authority. However, as you approach and go beyond 650 km/h (400 mph) your control surfaces will stiffen up.
  
If you are flying in realistic or simulator, you will usually not have to worry about breaking up in a dive, tearing your flaps, or about ripping your wings; due to its construction, the I-301 is exceptionally tough. The I-301's roll rate and pitch authority are about average, but it has above average yaw authority. However, as you approach and go beyond 650 kph (400 mph) your control surfaces will stiffen up.
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==== Armament suggestions ====
 +
Unlike the LaGG-3, the I-301 is equipped with four machine guns and a cannon that fires through the propeller hub, which gives this plane the heaviest one-second burst mass of any rank I aircraft, comparable to planes up to two ranks above its rank. The massive amount of firepower can take down even higher-end rank IIIs and lower-end rank IVs if one is unlucky enough to have one on their six. As for ammo capacity, it carries a fair amount for its machine guns, carrying more ammo for its twin Berezin machine guns than the total ammo capacity of any of the LaGG-3s (cannon and machine gun combined); carrying enough ShKAS machine gun ammo equal to half the load of planes equipped with four of them such as the [[I-153 M-62]] and the [[I-16 type 18|I-16 Ishak]]. However, the PTB-23 ammo load is abysmal compared to a load of a single [[VYa-23 (23 mm)|VYa-23 cannon]], in which it has only 81 rounds before it needs to be reloaded.
  
'''''Armament Suggestions'''''<br>
+
As with other planes with a multiple gun arrangement, ''Trigger discipline'' is the key to getting as many planes as you can before you run out of ammo for each gun. Since all the guns are centre-line mounted, it is critical that your aim is on point before pulling the trigger in short, controlled bursts. In the end, the full salvo of five guns can quickly dispatch lightly armoured fighters with ease, along with tearing through larger aircraft like bombers and attackers at a rather alarming rate. It is very comfortable at punching well above its rank, but because it is a prototype, it does not have any options for suspended ordnance such as rockets and bombs.
Unlike the LaGG-3, the I-301 is equipped with four machine guns and a cannon that fires through the spinner, which gives this plane the heaviest one-second burst mass of any Rank I aircraft, comparable to planes up to two ranks above its rank. The massive amount of firepower can take down even higher-end rank IIIs and lower-end rank IVs if one is unlucky enough to have one in their six. As for ammo capacity, it carries a fair amount for its machine guns, carrying more ammo for its twin Berezin machine guns than the total ammo capacity of any of the LaGG-3s (cannon and machine gun combined); carrying enough ShKAS machine gun ammo equal to half the load of planes equipped with four of them such as the [[I-153 M-62]] and the [[I-16 type 18|I-16 Ishak]]. However, the PTB-23 ammo load is abysmal compared to a load of a single VYa-23 cannon, in which it has only 81 rounds per before it needs to be reloaded.
 
  
As with other planes with a multiple gun arrangement, ''Trigger discipline'' is the key to getting as many planes as you can before you run out of ammo for each gun. Since all the guns are centre-line mounted, it is critical that your aim is on point before pulling the trigger in short, controlled bursts. In the end, the full salvo of five guns can quickly dispatch lightly armoured fighters with ease, along with tearing through larger aircraft like bombers and attackers at a rather alarming rate. It is very comfortable at punching well above its rank, but because it is a prototype, it does not have any options for suspended ordnance such as rockets and bombs.  
+
To add, most of the time machine guns, if the aircraft has cannons, will all be paired together. With the I-301, it is different. The twin ShKAS machine guns are what fire when the machine guns key is activated while the twin Berezin UB machine guns and the PTB-23 cannon will fire if the cannons key is activated.
  
To add, most of the time machine guns, if the aircraft has cannons, will all be paired together. With the I-301, it is different. The twin ShKAS machine guns are what fire when the machine guns key is activated while the twin Berezin UB machine guns and the PTB-23 cannon will fire if the cannons key is activated.
+
==== Specific enemies worth noting ====
 +
There are a select few enemies to be concerned about, one of which are enemy [[P-47 (Family)|P-47s]]. Unless catching one in a level altitude, the P-47 can maintain a very high speed and firepower to use when attacking. They come in a Boom & Zoom style onto the aircraft and even if they miss, they zoom away with its speed, with the I-301 unable to catch it under its own speed. If they make the mistake of engaging in a turn fight, the I-301 will dance all over the slowed P-47 and a good burst into the fuselage can still tear apart a P-47.
  
There are a select few enemies to be concerned about, one of which are enemy P-47s. Unless catching one in a level altitude, the P-47 can maintain a very high speed and firepower to use when attacking. They would come in Boom-&-Zoom style onto the aircraft and even if they miss, they would zoom away with its speed, with the I-301 unable to catch it under its own speed. If they should conduct a mistake of engaging in a turn fight, the I-301 will dance all over the slowed P-47 and a good burst onto the fuselage can still tear apart a P-47.
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==== Counter-tactics ====
 +
Due to the previously mentioned firepower and flight performance, the I-301 can be a beast in the air. If trying to down a I-301, try to catch one when it is engaging with another aircraft, namely when it is swooping onto a target or turning against a fighter. While it is preoccupied with trying to destroy the enemy, pounce on it and take it out quickly before the I-301 can react.
  
===Manual Engine Control===
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=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
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| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 7.62
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 7.62 mm MGs
 
| Offensive 12.7 mm
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| Offensive 23 mm
 
| New 12.7 mm MGs
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
| New 23 mm Cannons
 
|
 
|-
 
|}
 
 
As a premium vehicle all unlocks are already researched, bought and installed. Thus there is no way of receiving the research point bonus for buying all unlocks of a tier.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* Good diving characteristics
 
* Good diving characteristics
 
* Average climbing characteristics
 
* Average climbing characteristics
* Performs slightly better than the production aircraft that follows up [[LaGG-3-8]]
+
* Performs slightly better than the production aircraft that follows it ([[LaGG-3-8]])
 
* Easy to fly
 
* Easy to fly
 
* Incredible armament
 
* Incredible armament
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'''Cons:'''
 
'''Cons:'''
  
* Cannon runs out of ammo before the machineguns do
+
* Cannon runs out of ammo before the machine guns do
 
* Somewhat underpowered engine
 
* Somewhat underpowered engine
 
* Engine overheats rather quickly
 
* Engine overheats rather quickly
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
=== In-game description ===
 
=== In-game description ===
 
A low wing single-seat all-wooden monoplane fighter with a closed cockpit and retractable landing gear with a tail wheel.
 
A low wing single-seat all-wooden monoplane fighter with a closed cockpit and retractable landing gear with a tail wheel.
  
Designed in OKB-301 led by the “triumvirate” of aviation designers – S.A Lavochkin, V.P. Gorbunov and M.I. Gudkov.
+
Designed in OKB-301 led by the "triumvirate" of aviation designers – S.A Lavochkin, V.P. Gorbunov and M.I. Gudkov.
  
 
The I-301's airframe consisted entirely of wood. All its parts were attached with glue, without nails or screws. The most crucial parts were processed with Bakelite lacquer, a phenol formaldehyde resin. This treatment increased the wood's durability and fire resistance due to a slight increase in its specific weight.
 
The I-301's airframe consisted entirely of wood. All its parts were attached with glue, without nails or screws. The most crucial parts were processed with Bakelite lacquer, a phenol formaldehyde resin. This treatment increased the wood's durability and fire resistance due to a slight increase in its specific weight.
Line 283: Line 236:
 
The decision to build an experimental prototype of the I-301 was taken in November 1939. On 28 March 1940, the experimental I-301 successfully completed its maiden flight with the test pilot A.I. Nikashina at the controls.
 
The decision to build an experimental prototype of the I-301 was taken in November 1939. On 28 March 1940, the experimental I-301 successfully completed its maiden flight with the test pilot A.I. Nikashina at the controls.
  
Two I-301s were built and tested in 1940–41. One of their special characteristics was the very careful finish on the airframe's surface. To reduce aerodynamic resistance and improve their flight characteristics, these airplanes were entirely covered in varnish and polished to a mirror sheen.  
+
Two I-301s were built and tested in 1940–41. One of their special characteristics was the very careful finish on the airframe's surface. To reduce aerodynamic resistance and improve their flight characteristics, these airplanes were entirely covered in varnish and polished to a mirror sheen.
  
 
The I-301 was powered by the 12-cylinder liquid-cooled Klimov M-105P radial engine with a rated output of 1,050 hp. The fuel was initially housed in three tanks: one on the fuselage and two in the central wing section. It had no wing panel tanks, so the aircraft's flight range did not exceed 560 km. As a consequence, two extra wing-mounted fuel tanks were added to improve its range.
 
The I-301 was powered by the 12-cylinder liquid-cooled Klimov M-105P radial engine with a rated output of 1,050 hp. The fuel was initially housed in three tanks: one on the fuselage and two in the central wing section. It had no wing panel tanks, so the aircraft's flight range did not exceed 560 km. As a consequence, two extra wing-mounted fuel tanks were added to improve its range.
Line 298: Line 251:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.''
+
* ''other literature.''-->
 +
* [https://forum.warthunder.com/index.php?/topic/195727-lavochkin-gorbunov-gudkov-i-301/ Official data sheet - more details about the performance]
  
 +
{{AirManufacturer Lavochkin}}
 
{{USSR fighters}}
 
{{USSR fighters}}
 +
{{USSR premium aircraft}}
 +
{{Winter Event}}

Revision as of 10:16, 18 February 2021

This page is about the gift Russian fighter I-301. For other versions, see LaGG-3 (Family).
I-301
lagg-i-301.png
GarageImage I-301.jpg
I-301
AB RB SB
4.0 3.0 3.0
Show in game
MARKET

Description

The I-301 is a gift rank II Russian fighter with a battle rating of 4.0 (AB) and 3.0 (RB/SB). It was introduced during Update 1.43 as part of a giveaway in the 2014 Winter Holiday event. Currently you can only acquire an I-301 coupon in a trophy or buy one at the Gaijin market to unlock this aircraft.

The I-301 construction is similar to that of the LaGG-3 fighters, not too surprising considering the I-301 is the prototype of the LaGG-3 fighter series, and as such, the flight characteristics are also similar to the other planes in the family. There is almost no difference between the I-301 and the in-game LaGG-3-8. Besides being only marginally faster than the rank III LaGG-3-66 in level flight and in a climb, the tactics proposed in the article for the LaGG-3-8 hold true, with the exception of the massive increase in firepower.

The most distinctive feature of the I-301 is its complete dark red coat; given there are no other camouflage options, the I-301 is permanently linked with its red paint.

The I-301 construction was wood and polymer, which contributed to its flying capabilities. Contrary to beliefs, the wooden construction was quite resistant to catching fire, but all the fuel tanks in the wings and fuselage are quite combustible. If one looks at the I-301 and compares it to other Soviet aircraft, there are some similarities due to features taken from other aircraft models. The fuselage was a similar construction of the MiG-3 fighters. The wings are similar to that of the Yak-1, the only difference being the I-301 wings are built in two parts, as evidenced by the bands in the middle of the wings.

The I-301 firepower is a step above the other LaGG-3 fighters due to the extra machine guns and powerful cannon. The cannon is not the usual ShVAK (20 mm) seen on the production LaGG-3, but is a 23 mm PTB-23 cannon, which in-game is similar to the 23 mm on the IL-2 attackers, meaning they have great stopping power when it hits and can even be used against ground targets. As for machine gun armaments, all other LaGG-3 fighters had a single 12.7 mm UB machine gun as their secondary, the I-301 has two 12.7 mm and two 7.62 mm machine guns for a total of four.

With four machine guns and a cannon mounted in the V of the engine, the I-301 has one of the best armaments of any fighters around 2.7. In the hands of a skilled pilot, this plane can and will destroy anything it goes after with near-impunity, its speed and climb rate being fairly well-suited for Boom & Zoom tactics. However, because it is essentially an up-gunned LaGG-3, it is still vulnerable to being set on fire pretty easily (with all the fuel tanks in the wings), the engine overheating rather quickly (a critical factor in Realistic and Simulator Battles), and it can't turn-fight for long before slower, more manoeuvrable aircraft can catch up to it and shoot it down. Similar to the Yak-3P, its only camouflage has a red finish, which can make it stand out in the sky, though unlike the Yak, the red finish is darker and less eye-grabbing from a distance in certain environments.

In short, the I-301 is the grandfather of all the Lavochkin fighters. Its general flying style is almost identical to the production LaGG-3s, but with its five guns, it is very well suited for a more aggressive play-style. As such, going after more armoured targets like four-engine bombers and attacker-class aircraft is viable in this aircraft, and dispatching enemy fighters even in full up-tiers will be easy.

General info

Flight performance

Max speed
at 4 950 m605 km/h
Turn time22 s
Max altitude9 600 m
EngineKlimov VK-105P
TypeInline
Cooling systemWater
Take-off weight3 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 4,950 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
583 565 9600 23.0 23.8 10.5 10.5 380
Upgraded
Max Speed
(km/h at 4,950 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
633 605 9600 21.0 22.0 17.9 13.8 380

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 350 440 414 280 ~12 ~9
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 380 < 380 < 380 > 323
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,000 m 1,100 hp 1,232 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,000 m 1,050 hp N/A

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear350 km/h
  • 8 mm Steel plate behind the pilot.

Modifications and economy

Repair cost
AB1 043 Sl icon.png
RB470 Sl icon.png
SB747 Sl icon.png
Crew training2 300 Sl icon.png
Experts15 000 Sl icon.png
Aces125 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 40 / 60 / 140 % Sl icon.png
Talisman.png 2 × 112 / 112 / 112 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
ub_belt_pack
Mod arrow 0.png
Mods ammo.png
shkas_belt_pack
Mod arrow 0.png
Mods weapon.png
ub_new_gun
Mods weapon.png
shkas_new_gun
Mods ammo.png
vya_belt_pack
Mod arrow 0.png
Mods weapon.png
vya_new_gun

Armaments

Offensive armament

Weapon 123 mm PTB-23 cannon
Ammunition81 rounds
Fire rate600 shots/min
Ammunition420 rounds
Fire rate996 shots/min
Ammunition1 300 rounds
Fire rate1 800 shots/min

The I-301 is armed with:

  • 1 x 23 mm PTB-23 cannon, nose-mounted (81 rpg)
  • 2 x 12.7 mm Berezin UB machine guns, nose-mounted (210 rpg = 420 total)
  • 2 x 7.62 mm ShKAS machine guns, nose-mounted (650 rpg = 1,300 total)

Usage in battles

A good tactic for flying the I-301 is to climb above all your enemies, using your good rate of climb. Once at altitude, you can pick and choose whichever target you want to pursue. Once you pick out a target, dive on it and demolish the enemy with your deadly armament. It is very important to note that if your target turns, do not turn with it! Convert your speed back into altitude, and then dive back on the enemy aircraft. If you are playing in an Arcade Battle, you will want to reload your cannon whenever your ammunition runs below about 25 rounds. Optimally you will be at bomber altitude, where you can take your time, reload and regroup.

If you are flying in Realistic or Simulator, you will usually not have to worry about breaking up in a dive, tearing your flaps, or ripping your wings; due to its construction, the I-301 is exceptionally tough. The I-301's roll rate and pitch authority are about average, but it has above average yaw authority. However, as you approach and go beyond 650 km/h (400 mph) your control surfaces will stiffen up.

Armament suggestions

Unlike the LaGG-3, the I-301 is equipped with four machine guns and a cannon that fires through the propeller hub, which gives this plane the heaviest one-second burst mass of any rank I aircraft, comparable to planes up to two ranks above its rank. The massive amount of firepower can take down even higher-end rank IIIs and lower-end rank IVs if one is unlucky enough to have one on their six. As for ammo capacity, it carries a fair amount for its machine guns, carrying more ammo for its twin Berezin machine guns than the total ammo capacity of any of the LaGG-3s (cannon and machine gun combined); carrying enough ShKAS machine gun ammo equal to half the load of planes equipped with four of them such as the I-153 M-62 and the I-16 Ishak. However, the PTB-23 ammo load is abysmal compared to a load of a single VYa-23 cannon, in which it has only 81 rounds before it needs to be reloaded.

As with other planes with a multiple gun arrangement, Trigger discipline is the key to getting as many planes as you can before you run out of ammo for each gun. Since all the guns are centre-line mounted, it is critical that your aim is on point before pulling the trigger in short, controlled bursts. In the end, the full salvo of five guns can quickly dispatch lightly armoured fighters with ease, along with tearing through larger aircraft like bombers and attackers at a rather alarming rate. It is very comfortable at punching well above its rank, but because it is a prototype, it does not have any options for suspended ordnance such as rockets and bombs.

To add, most of the time machine guns, if the aircraft has cannons, will all be paired together. With the I-301, it is different. The twin ShKAS machine guns are what fire when the machine guns key is activated while the twin Berezin UB machine guns and the PTB-23 cannon will fire if the cannons key is activated.

Specific enemies worth noting

There are a select few enemies to be concerned about, one of which are enemy P-47s. Unless catching one in a level altitude, the P-47 can maintain a very high speed and firepower to use when attacking. They come in a Boom & Zoom style onto the aircraft and even if they miss, they zoom away with its speed, with the I-301 unable to catch it under its own speed. If they make the mistake of engaging in a turn fight, the I-301 will dance all over the slowed P-47 and a good burst into the fuselage can still tear apart a P-47.

Counter-tactics

Due to the previously mentioned firepower and flight performance, the I-301 can be a beast in the air. If trying to down a I-301, try to catch one when it is engaging with another aircraft, namely when it is swooping onto a target or turning against a fighter. While it is preoccupied with trying to destroy the enemy, pounce on it and take it out quickly before the I-301 can react.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Extremely heavy armament concentration, all mounted in the nose
  • Great ammo capacity for its machine guns
  • Good diving characteristics
  • Average climbing characteristics
  • Performs slightly better than the production aircraft that follows it (LaGG-3-8)
  • Easy to fly
  • Incredible armament
  • Good canopy view
  • Many players will underestimate you because they will not know what you are

Cons:

  • Cannon runs out of ammo before the machine guns do
  • Somewhat underpowered engine
  • Engine overheats rather quickly
  • Engine easy to knock out
  • Can't sustain energy in a turn-fight
  • Can catch fire pretty easily
  • Red camouflage can be somewhat concerning in certain environments
  • No camouflage options, stuck with the default red
  • Only 81 rounds for the cannon
  • The red camouflage will allow experienced enemies to quickly identify you at a distance and exploit your weaknesses

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

A low wing single-seat all-wooden monoplane fighter with a closed cockpit and retractable landing gear with a tail wheel.

Designed in OKB-301 led by the "triumvirate" of aviation designers – S.A Lavochkin, V.P. Gorbunov and M.I. Gudkov.

The I-301's airframe consisted entirely of wood. All its parts were attached with glue, without nails or screws. The most crucial parts were processed with Bakelite lacquer, a phenol formaldehyde resin. This treatment increased the wood's durability and fire resistance due to a slight increase in its specific weight.

The decision to build an experimental prototype of the I-301 was taken in November 1939. On 28 March 1940, the experimental I-301 successfully completed its maiden flight with the test pilot A.I. Nikashina at the controls.

Two I-301s were built and tested in 1940–41. One of their special characteristics was the very careful finish on the airframe's surface. To reduce aerodynamic resistance and improve their flight characteristics, these airplanes were entirely covered in varnish and polished to a mirror sheen.

The I-301 was powered by the 12-cylinder liquid-cooled Klimov M-105P radial engine with a rated output of 1,050 hp. The fuel was initially housed in three tanks: one on the fuselage and two in the central wing section. It had no wing panel tanks, so the aircraft's flight range did not exceed 560 km. As a consequence, two extra wing-mounted fuel tanks were added to improve its range.

The I-301's armament was exceptionally powerful. The nose section of the fuselage housed all its weaponry, which included a 23 mm Taubin MP-6 engine cannon mounted in the cavity of the engine's cylinder assembly with 81 shells, and two 12.7 mm large-caliber synchronized Berezina BS machine guns installed above the engine with 230 rounds each.

In terms of firepower, the I-301 was superior to all other single-engine Soviet fighters of its time.

The I-301 was not put into service and did not participate in combat operations. The first prototype was badly damaged during an emergency landing on 4 January 1941, and was never restored.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Lavochkin Design Bureau (Лавочкинa Опытное конструкторское бюро)
LaGG-3*  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La-5/7  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20
La-9/11  La-9 · La-11
Jet Fighters  La-15 · La-174 · La-200
Export  ␗La-9 · ␗La-11
Captured  ▀La-5FN
  *Lavochkin-Gorbunov-Gudkov (Лавочкин-Горбунов-Гудков), head designer V. P. Gorbunov

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5

USSR premium aircraft
Fighters  Krasnolutsky's I-15bis · I-16 type 28 · Zhukovsky's I-153-M62 · I-153P · I-180S · I-301 · ITP (M-1)
  LaGG-3-4 · LaGG-3-23 · LaGG-3-34 · Dolgushin's La-7 · La-11
  Yak-3 (VK-107) · Yak-3T · Golovachev's Yak-9M
  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 · ▂P-40E-1 · ▂P-47D-27 · ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5
  ▂Hurricane Mk IIB · ▂Spitfire Mk IXc · ▂Fw 190 D-9
Twin-engine fighters  I-29
Jet fighters  Su-11 · MiG-15bis ISH · MiG-17AS · MiG-21S (R-13-300) · MiG-23ML
Strike aircraft  IL-2M "Avenger" · IL-2 M-82 · IL-8 (1944) · Su-6 · Tandem MAI · TIS MA · Su-8 · Tu-1
  Yak-38 · Su-7BMK · Su-25K · Su-39
Bombers  Po-2M · Be-6 · MBR-2-M-34 · Pe-2-205 · TB-3M-17-32
  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30

Winter events
2022  Winter Quest
Pilot stars  Late 298D · ◄Tornado IDS MFG
Tanker stars  T-80UM2
Sailor stars  USS Newport News
2021  Operation W.I.N.T.E.R.
Pilot stars  C. 202D · ◊MiG-23MF
Tanker stars  A.C.I · AGS
Sailor stars  IJN Hayanami · MPK Pr.201K
2020  Operation W.I.N.T.E.R.
Pilot stars  Ro.57 Quadriarma · MiG-21PFM
Tanker stars  E.B.R. (1954) · Class 3 (P)
Sailor stars  Type K-8 No.13 · USS Baltimore
2019  Operation F.R.O.S.T.
Pilot stars  TIS MA · J6K1
Tanker stars  QF 3.7 Ram · ▃Merkava Mk.2B
Sailor stars  PT-811 · Jaguar
2018  Festive Quest
Pilot stars  M.B.152C1 · Fw 190 C
Tanker stars  SU-85A · T30
Christmas Lights  P-43A-1 · Comet I "Iron Duke IV"
2017  Festive Quest
Pilot christmas toys  P-40C · NC.900
Tanker christmas toys  AEC Mk II · Ersatz M10
Christmas Lights  Fw 189 A-1 · KV-2 (1940)
2016  Winter Holiday
Pilot stages  Ki-21-I hei · Me 262 A-2a
Tanker stages  ▃LVT(A)(4) (ZIS-2) · ▂Type 62
2015  War Thunder Fulfills Your Wishes!
Pilot reward  ▂P-63C-5
Tanker reward  VK 45.01 (P)
2014  Holiday War Thunder Marathon!
Pilot reward  I-301
Tanker reward  M8A1 GMC