Difference between revisions of "I-16 type 18"

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m (I bolded something i forgot in my previous edit)
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''The I-16 type 18 has an outstanding turn time. It can outmaneuver anything in the sky at it's BR including [[Spitfire Mk Ia|the Spitfire]]. This can be even better when deploying flaps. It has got a small engine, and because of that has a low maximum speed. It doesn't like to climb, the engine overheats quickly. For maximum efficiency stay below 2000 m (6500 ft).'' 
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The I-16 type 18 has an outstanding turn time. It can outmanoeuvre anything in the sky at its BR including the [[Spitfire Mk Ia|Spitfire]]. This can be even better when deploying flaps. It has a small engine, and because of that has a low maximum speed. It doesn't like to climb, the engine overheats quickly. For maximum efficiency stay below 2,000 m (6,500 ft).
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,400 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,400 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 440 || 421 || {{Specs|ceiling}} || 17.4 || 18.0 || 14.3 || 14.3 || 210
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,400 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 440 || 421 || rowspan="2" | {{Specs|ceiling}} || 17.4 || 18.0 || 14.3 || 14.3 || rowspan="2" | 210
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 210
+
! Upgraded
 +
| ___ || ___ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| X || X || ✓ || X || X    <!-- ✓ -->
 
| X || X || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 250 || ~14 || ~7
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 260 || ~14 || ~7
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 330 || < 320 || < 340 || > 190
+
| < 300 || < 240 || < 280 || > 190
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
The I 16 type 18 has, like [[I-16 (Family)|all I-16]] a weak structure.it has seat armor only 6 mm (0.23 inch). It has a small engine, but it's easy to hit it. The engine can't withstand much damage and gives away quickly. The structure can't take many hits, but it's easy to avoid being hit because of your maneuverability.  
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
The I 16 type 18 has, like [[I-16 (Family)|all I-16]] a weak structure. The only armour is 6 mm (0.23 inch) steel in the pilot's seat. It has a small engine, but it's easily hit. The engine can't withstand much damage and gives way quickly. The structure can't take many hits, but it's easy to avoid being hit because of your manoeuvrability.
  
 
== Armaments ==
 
== Armaments ==
Line 142: Line 114:
  
 
* Without load
 
* Without load
 +
* 2 x 100 kg FAB-100 bombs (200 kg total)
 
* 2 x 50 kg FAB-50 bombs (100 kg total)
 
* 2 x 50 kg FAB-50 bombs (100 kg total)
* 2 x 100 kg FAB-100 bombs (200 kg total)
 
 
* 6 x RS-82 rockets
 
* 6 x RS-82 rockets
 
* 6 x RBS-82 rockets
 
* 6 x RBS-82 rockets
  
 
== Usage in battles ==
 
== Usage in battles ==
The I-16 type 18 is a classical turn fighter. It can carry rockets which are effective against bombers near the ground, and ground targets. However it's main role is getting the enemy in to a turn fight. Then it's easy work: get in to the enemy tail and shoot. It' s main opponents are: [[Spitfire (Family)|the Spitfire]], any biplane, [[Bf 109 (Family)|Bf 109-s,]] [[Hurricane (Family)|Hurricane-s]]. It's easier to shoot down less maneuverable planes like the [[Hurricane Mk I/L|Hurricane]] than the [[Spitfire Mk Ia|Spitfire]]. You should '''''NEVER''''' go head on in this plane unless you have rockets and fire them away from at least 2 km (6500 ft). Watch out for boom and zoom aircraft cause they can come quick and surprise you.
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The I-16 type 18 is a classical turn fighter. It can carry rockets which are effective against bombers near the ground, and ground targets. However its main role is getting the enemy in to a turn fight. Then it's easy work: get in to the enemy tail and shoot. Its main opponents are: the [[Spitfire (Family)|Spitfires]], any biplane, [[Bf 109 (Family)|Bf 109s]], and [[Hurricane (Family)|Hurricanes]]. It's easier to shoot down less manoeuvrable planes like the [[Hurricane Mk I/L|Hurricane]] than the [[Spitfire Mk Ia|Spitfire]]. You should '''''NEVER''''' go head on in this plane unless you have rockets and fire them from at least 2 km (1.24 mi) away. Watch out for boom and zoom aircraft because they can come quick and surprise you.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
 
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>2 gears || Not controllable
 
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>2 gears || Not controllable
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=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! colspan="1" | Survivability
+
! Survivability
 
! colspan="2" | Weaponry
 
! colspan="2" | Weaponry
 
|-
 
|-
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=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 +
'''Pros:'''
  
 
* Excellent turning ability- with combat flaps deployed it can out-turn any Bf 109, Fw 190 A and even turn-fighters like the [[Spitfire (Family)|Spitfire]]
 
* Excellent turning ability- with combat flaps deployed it can out-turn any Bf 109, Fw 190 A and even turn-fighters like the [[Spitfire (Family)|Spitfire]]
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
=== In-game description ===
 
=== In-game description ===
The I-16 was a Soviet single-engine monoplane fighter designed in the 1930s by the Polikarpov Design Bureau. As early as 1939, few remained unconvinced that the era of the I-16 was ending. Even the installation of the more powerful M-62 and M-63 engines did not allow serial examples to exceed 500 km/h. For some time, it was believed that better performance could be achieved with the use of the M-64 engine, rated at 1,200 to 1,300 HP. Designers expected the M-64 (there was also an M-65) to be ready by 1941; however, this nine-cylinder radial engine was never adequately completed. Nikolai Polikarpov, the lead designer, attempted to improve the I-16’s aerodynamics by replacing its canvas outer skin with plywood. In the summer of 1939, a prototype with upper wing surfaces covered with 2.5mm thick plywood was tested; at the same time, an I-16 Type 28 with plywood surfaces was submitted for state trials. The latter achieved 489 km/h, which was slightly better than other variants. However, the achievement was chalked up to the new M-63 engine.
+
The I-16 was a Soviet single-engine monoplane fighter designed in the 1930s by the Polikarpov Design Bureau. As early as 1939, few remained unconvinced that the era of the I-16 was ending. Even the installation of the more powerful M-62 and M-63 engines did not allow serial examples to exceed 500 km/h. For some time, it was believed that better performance could be achieved with the use of the M-64 engine, rated at 1,200 to 1,300 HP. Designers expected the M-64 (there was also an M-65) to be ready by 1941; however, this nine-cylinder radial engine was never adequately completed. Nikolai Polikarpov, the lead designer, attempted to improve the I-16's aerodynamics by replacing its canvas outer skin with plywood. In the summer of 1939, a prototype with upper wing surfaces covered with 2.5mm thick plywood was tested; at the same time, an I-16 Type 28 with plywood surfaces was submitted for state trials. The latter achieved 489 km/h, which was slightly better than other variants. However, the achievement was chalked up to the new M-63 engine.
  
 
While the plywood surface was recommended for production, it was in fact never used on serial production aircraft. Further flight testing of the I-16 in 1939 proved that subsequent modifications were not cost-effective. One of the proposed modifications was to address the tuck-under phenomenon in high speed dives which took place when deflecting the elevator to a positive angle of attack. Several fatal crashes led to further research into the issue. As it turned out, the I-16 was highly sensitive to angle of attack changes of the elevator.
 
While the plywood surface was recommended for production, it was in fact never used on serial production aircraft. Further flight testing of the I-16 in 1939 proved that subsequent modifications were not cost-effective. One of the proposed modifications was to address the tuck-under phenomenon in high speed dives which took place when deflecting the elevator to a positive angle of attack. Several fatal crashes led to further research into the issue. As it turned out, the I-16 was highly sensitive to angle of attack changes of the elevator.
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 241: Line 213:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Revision as of 09:38, 3 June 2020

RANK 5 BRITAIN
Hunter FGA.9 PACK
I-16 type 18 Ishak
i-16_type18.png
AB
RB
SB
General characteristics
Brief
Detailed
2.0/2.0/2.0BR
Class
1 personCrew
2.0 tTake-off weight
1.16 kg/sBurst mass
Flight characteristics
9 300 mCeiling
Shvetsov M-62Engine
RadialType
airCooling system
Speed of destruction
700 km/hStructural
260 km/hGear
Offensive armament
4 x 7.62 mm ShKAS machine gunWeapon 1
3 100 roundsAmmunition
1 800 shots/minFire rate
Suspended armament
2 x 100 kg FAB-100 (forged) bombSetup 1
2 x 50 kg FAB-50 (forged) bombSetup 2
6 x RS-82 rocketsSetup 3
6 x RBS-82 rocketsSetup 4
Economy
5 900 Rp icon.pngResearch
6 300 Sl icon.pngPurchase
Sl icon.png1 540 / 2 310/1 070 / 1 605/400 / 600Repair
1 800 Sl icon.pngCrew training
6 300 Sl icon.pngExperts
80 Ge icon.pngAces
106 % Rp icon.pngReward for battle
100 % Sl icon.png70 % Sl icon.png20 % Sl icon.png
This page is about the Russian fighter I-16 type 18. For other versions, see I-16 (Family).

Description

GarageImage I-16 type 18.jpg


The I-16 type 18 Ishak is a rank I Soviet fighter with a battle rating of 2.0 (AB/RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight performance

The I-16 type 18 has an outstanding turn time. It can outmanoeuvre anything in the sky at its BR including the Spitfire. This can be even better when deploying flaps. It has a small engine, and because of that has a low maximum speed. It doesn't like to climb, the engine overheats quickly. For maximum efficiency stay below 2,000 m (6,500 ft).

Characteristics Max Speed
(km/h at 4,400 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 440 421 9 300 17.4 18.0 14.3 14.3 210
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
700 260 N/A N/A 260 ~14 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 300 < 240 < 280 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,530 m 850 hp 1,020 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,200 m 800 hp 960 hp

Survivability and armour

The I 16 type 18 has, like all I-16 a weak structure. The only armour is 6 mm (0.23 inch) steel in the pilot's seat. It has a small engine, but it's easily hit. The engine can't withstand much damage and gives way quickly. The structure can't take many hits, but it's easy to avoid being hit because of your manoeuvrability.

Armaments

Offensive armament

Main article: ShKAS (7.62 mm)

The I-16 type 18 is armed with:

  • 2 x 7.62 mm ShKAS machine guns, nose-mounted (650 rpg = 1,300 total)
  • 2 x 7.62 mm ShKAS machine guns, wing-mounted (900 rpg = 1,800 total)

Suspended armament

The I-16 type 18 can be outfitted with the following ordnance:

  • Without load
  • 2 x 100 kg FAB-100 bombs (200 kg total)
  • 2 x 50 kg FAB-50 bombs (100 kg total)
  • 6 x RS-82 rockets
  • 6 x RBS-82 rockets

Usage in battles

The I-16 type 18 is a classical turn fighter. It can carry rockets which are effective against bombers near the ground, and ground targets. However its main role is getting the enemy in to a turn fight. Then it's easy work: get in to the enemy tail and shoot. Its main opponents are: the Spitfires, any biplane, Bf 109s, and Hurricanes. It's easier to shoot down less manoeuvrable planes like the Hurricane than the Spitfire. You should NEVER go head on in this plane unless you have rockets and fire them from at least 2 km (1.24 mi) away. Watch out for boom and zoom aircraft because they can come quick and surprise you.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm DZ-40
II Compressor Airframe RO-82
III Wings repair Engine New 7 mm MGs
IV 95 octane fuel usage Engine injection Cover

Pros and cons

Pros:

  • Excellent turning ability- with combat flaps deployed it can out-turn any Bf 109, Fw 190 A and even turn-fighters like the Spitfire
  • Extreme roll rate allows it to do offensive / defensive scissors easily, which is an advantage over Bf 109 and Spitfire as their roll rates aren't as good
  • 4 x ShKAS machine guns have plenty of ammo (3,100 rounds total), allowing longer fights
  • Is a very short and small plane, offering the enemy a harder target to hit

Cons:

  • Extremely poor level speed, climb rate, dive acceleration and energy retention. Will get outran, out-climbed and out-dived easily by Bf 109 E / F, Fw 190 A or A6M2
  • Engine tends to overheat when diving at more than 500 km/h
  • Control surfaces are unresponsive over 450 km/h
  • Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds
  • No manual trim controls in Simulator which makes it hard to handle

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

The I-16 was a Soviet single-engine monoplane fighter designed in the 1930s by the Polikarpov Design Bureau. As early as 1939, few remained unconvinced that the era of the I-16 was ending. Even the installation of the more powerful M-62 and M-63 engines did not allow serial examples to exceed 500 km/h. For some time, it was believed that better performance could be achieved with the use of the M-64 engine, rated at 1,200 to 1,300 HP. Designers expected the M-64 (there was also an M-65) to be ready by 1941; however, this nine-cylinder radial engine was never adequately completed. Nikolai Polikarpov, the lead designer, attempted to improve the I-16's aerodynamics by replacing its canvas outer skin with plywood. In the summer of 1939, a prototype with upper wing surfaces covered with 2.5mm thick plywood was tested; at the same time, an I-16 Type 28 with plywood surfaces was submitted for state trials. The latter achieved 489 km/h, which was slightly better than other variants. However, the achievement was chalked up to the new M-63 engine.

While the plywood surface was recommended for production, it was in fact never used on serial production aircraft. Further flight testing of the I-16 in 1939 proved that subsequent modifications were not cost-effective. One of the proposed modifications was to address the tuck-under phenomenon in high speed dives which took place when deflecting the elevator to a positive angle of attack. Several fatal crashes led to further research into the issue. As it turned out, the I-16 was highly sensitive to angle of attack changes of the elevator.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Polikarpov Design Bureau (Опытное конструкторское бюро Поликарпова)
I-15 Fighters  I-15 WR · I-15 M-22 · I-15R · I-15bis · I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16 Fighters  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28
I-180 FIghters  I-180S · I-185 (M-71) · I-185 (M-82)
Twin-Engine Fighter  TIS MA
Bombers  Po-2
Export  ␗I-15bis · ␗I-153 M-62 · ␗I-16 type 5 · I-16 type 10 · ␗I-16 type 17 · I-16 Chung 28

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15R · I-15bis
I-153  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5