Difference between revisions of "I-16 type 10 (China)"

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(Added basic info)
 
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{{Specs-Card|code=i-16_type10_china}}
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{{About
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| about = fighter '''{{PAGENAME}}'''
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| usage = other versions
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| link = I-16 (Family)
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}}
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== Description ==
 
== Description ==
''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{break}} -->
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
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 +
{| class="wikitable" style="text-align:center"
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|-
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! colspan="8" | Characteristics
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|-
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! colspan="8" | ''Stock''
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|-
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! colspan="2" | Max Speed<br>(km/h at 3,160 m)
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! rowspan="2" | Max altitude<br>(meters)
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! colspan="2" | Turn time<br>(seconds)
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! colspan="2" | Rate of climb<br>(meters/second)
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! rowspan="2" | Take-off run<br>(meters)
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|-
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! AB !! RB !! AB !! RB !! AB !! RB
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|-
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| 430 || 413 || {{Specs|ceiling}} || 18.0 || 18.9 || 14.7 || 14.7 || 210
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|-
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! colspan="8" | ''Upgraded''
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|-
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! colspan="2" | Max Speed<br>(km/h at 3,160 m)
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! rowspan="2" | Max altitude<br>(meters)
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! colspan="2" | Turn time<br>(seconds)
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! colspan="2" | Rate of climb<br>(meters/second)
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! rowspan="2" | Take-off run<br>(meters)
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|-
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! AB !! RB !! AB !! RB !! AB !! RB
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|-
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| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 210
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|-
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|}
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 +
==== Details ====
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="5" | Features
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|-
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
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|-
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| X || X || ✓ || X || X    <!-- ✓ -->
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|-
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|}
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="5" | Limits
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|-
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! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Combat flaps<br>(km/h)
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! colspan="2" | Max Static G
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|-
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! + !! -
 +
|-
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| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 260 || ~16 || ~8
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|-
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|}
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="4" | Optimal velocities
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|-
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! Ailerons<br>(km/h)
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! Rudder<br>(km/h)
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! Elevators<br>(km/h)
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! Radiator<br>(km/h)
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|-
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| < 300 || < 240 || < 280 || > 190
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|-
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|}
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="3" | Compressor (RB/SB)
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|-
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! colspan="3" | Setting 1
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|-
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! Optimal altitude
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! 100% Engine power
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! WEP Engine power
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|-
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| 2,900 m || 750 hp || 830 hp
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|-
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|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
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{{main|ShKAS (7.62 mm)}}
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The '''''{{PAGENAME}}''''' is armed with:
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* 2 x 7.62 mm ShKAS machine guns, nose-mounted (600 rpg = 1,200 total)
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* 2 x 7.62 mm ShKAS machine guns, wing-mounted (900 rpg = 1,800 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
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{{main|RBS-82|RS-82}}
  
=== Defensive armament ===
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
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* Without load
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* 6 x RS-82 rockets
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* 6 x RBS-82 rockets
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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 +
=== Manual Engine Control ===
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="7" | MEC elements
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|-
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! rowspan="2" | Mixer
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! rowspan="2" | Pitch
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! colspan="3" | Radiator
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! rowspan="2" | Supercharger
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! rowspan="2" | Turbocharger
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|-
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! Oil !! Water !! Type
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|-
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| Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable
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|-
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|}
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=== Modules ===
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{| class="wikitable"
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! Tier
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! colspan="2" | Flight performance
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! Survivability
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! colspan="2" | Weaponry
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|-
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| I
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| Fuselage repair
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| Radiator
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|
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| Offensive 7 mm
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|
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|-
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| II
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|
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| Compressor
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| Airframe
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|
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| RO-82
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|-
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| III
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| Wings repair
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| Engine
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|
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| New 7 mm MGs
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|
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|-
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| IV
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| 95 octane fuel usage
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| Engine injection
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| Cover
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|
 +
|
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|-
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|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==

Latest revision as of 06:44, 14 September 2019

I-16 type 10
i-16_type10_china.png
AB
RB
SB
General characteristics
Brief
Detailed
1.7/1.7/1.7BR
1 personCrew
1.9 tTake-off weight
Flight characteristics
Shvetsov M-25VEngine
RadialType
airCooling system
Speed of destruction
700 km/hStructural
260 km/hGear
Offensive armament
4 x 7.62 mm ShKAS machine gunWeapon 1
3 100 roundsAmmunition
1 800 shots/minFire rate
Suspended armament
6 x RS-82 rocketsSetup 1
6 x RBS-82 rocketsSetup 2
Economy
5 900 Rp icon.pngResearch
6 300 Sl icon.pngPurchase
Sl icon.png780 / 1 170/970 / 1 455/360 / 540Repair
1 800 Sl icon.pngCrew training
6 300 Sl icon.pngExperts
80 Ge icon.pngAces
× (106) % Rp icon.pngReward for battle
× 1.2 Sl icon.png× 0.6 Sl icon.png× 0.2 Sl icon.png
This page is about the fighter I-16 type 10 (China). For other versions, see I-16 (Family).

Description

The I-16 type 10 is a rank I Chinese fighter with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 3,160 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
430 413 18.0 18.9 14.7 14.7 210
Upgraded
Max Speed
(km/h at 3,160 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ???  ??.?  ??.?  ??.?  ??.? 210

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
260 ~16 ~8
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 300 < 240 < 280 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,900 m 750 hp 830 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Main article: ShKAS (7.62 mm)

The I-16 type 10 (China) is armed with:

  • 2 x 7.62 mm ShKAS machine guns, nose-mounted (600 rpg = 1,200 total)
  • 2 x 7.62 mm ShKAS machine guns, wing-mounted (900 rpg = 1,800 total)

Suspended armament

Main articles: RBS-82, RS-82

The I-16 type 10 (China) can be outfitted with the following ordnance:

  • Without load
  • 6 x RS-82 rockets
  • 6 x RBS-82 rockets

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe RO-82
III Wings repair Engine New 7 mm MGs
IV 95 octane fuel usage Engine injection Cover

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


China fighters
British  ␗Gladiator Mk I
Japanese  ␗Ki-27 otsu · ␗Ki-43-III ko Hayabusa · ␗Ki-44-II hei Shoki · ␗Ki-61-I otsu Hien
American  CW-21 · P-66 · ␗P-43A-1 · ␗P-40E-1 Kittyhawk · H-81A-2 · ␗P-47D-28 · ␗P-51D-20 Mustang · ␗P-38L-1 Lightning · ␗P-51K
Soviet  ␗I-15bis · ␗I-153 M-62 · I-16 Chung 28 · I-16 type 10 · ␗I-16 type 17 · ␗La-9