Difference between revisions of "I-16 type 10"

From War Thunder Wiki
Jump to: navigation, search
(Pros and cons)
(Updated page template, edits)
Line 2: Line 2:
 
{{About
 
{{About
 
| about = Russian fighter '''{{PAGENAME}}'''
 
| about = Russian fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other variants
 
| link = I-16 (Family)
 
| link = I-16 (Family)
 
}}
 
}}
Line 9: Line 9:
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_I-16type10.jpg|420px|thumb|left]]
 
[[File:GarageImage_I-16type10.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced in [[Update 1.45 "Steel Generals"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.45 "Steel Generals"]].
  
 
The I-16 Type 10 is equipped with four ShKAS machine guns chambered with the 7.62 x 54R cartridge, a cyclic rate of fire of 1,800 rpm. Two of them are mounted above the engine cowling and carry 650 RPG while other pair are mounted on the wings and have ammo load out of 900 rounds each. Historically the cowling mounted machine guns were synchronized to propeller spin resulting in a rate of fire of 1,460 rpm, the preliminary analysis seems to suggest that the synchronization gear is not modelled in the game and all four guns fire at 1,800 rpm.
 
The I-16 Type 10 is equipped with four ShKAS machine guns chambered with the 7.62 x 54R cartridge, a cyclic rate of fire of 1,800 rpm. Two of them are mounted above the engine cowling and carry 650 RPG while other pair are mounted on the wings and have ammo load out of 900 rounds each. Historically the cowling mounted machine guns were synchronized to propeller spin resulting in a rate of fire of 1,460 rpm, the preliminary analysis seems to suggest that the synchronization gear is not modelled in the game and all four guns fire at 1,800 rpm.
Line 19: Line 19:
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 3,160 m)
 
! colspan="2" | Max Speed<br>(km/h at 3,160 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 431 || 418 || {{Specs|ceiling}} || 17.7 || 18.3 || 15.3 || 15.2 || 210
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 3,160 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 431 || 418 || rowspan="2" | {{Specs|ceiling}} || 17.7 || 18.3 || 15.3 || 15.2 || rowspan="2" | 210
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 467 || 459 || {{Specs|ceiling}} || 16.2 || 16.7 || 23.6 || 19.9 || 210
+
! Upgraded
 +
| 467 || 459 || 16.2 || 16.7 || 23.6 || 19.9
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| X || X || ✓ || X || X    <!-- ✓ -->
 
| X || X || ✓ || X || X    <!-- ✓ -->
Line 77: Line 51:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || N/A || ~17 || ~8
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 260 || ~16 || ~8
 
|-
 
|-
 
|}
 
|}
Line 95: Line 68:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 300 || < 320 || < 320 || > 190
+
| < 300 || < 240 || < 280 || > 190
 
|-
 
|-
 
|}
 
|}
Line 146: Line 116:
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
Like its predecessor the strength of Type 10 depends to some extent on its versatility, being able to outspeed most biplanes and outmanoeuvre most monoplanes it faces. However, because of the plane's higher BR in all game modes the Type 10 will face high-performance monoplanes like the [[Spitfire (Family)|Spitfire Mk I/II]], the [[Bf 109 (Family)|Bf 109 E/F]], the [[C.202]], the [[P-400]] and early [[Yak-1 (Family)|Yak's]] and [[LaGG-3 (Family)|LaGG's]] in mixed battle matchmaking a lot more often than its predecessor. This can be quite problematic since the aircraft's overall performance isn't much better than the Type 5's and is actually inferior in some regards. The Type 10 however somewhat makes up for it due to the increase in firepower which allows it to take much better advantage of split-second firing opportunities since while its four light machine gun armament is generally not enough to kill in a quick burst it can at least hit and damage enemy aircraft a lot more efficiently than just two wing-mounted machine guns.
 
Like its predecessor the strength of Type 10 depends to some extent on its versatility, being able to outspeed most biplanes and outmanoeuvre most monoplanes it faces. However, because of the plane's higher BR in all game modes the Type 10 will face high-performance monoplanes like the [[Spitfire (Family)|Spitfire Mk I/II]], the [[Bf 109 (Family)|Bf 109 E/F]], the [[C.202]], the [[P-400]] and early [[Yak-1 (Family)|Yak's]] and [[LaGG-3 (Family)|LaGG's]] in mixed battle matchmaking a lot more often than its predecessor. This can be quite problematic since the aircraft's overall performance isn't much better than the Type 5's and is actually inferior in some regards. The Type 10 however somewhat makes up for it due to the increase in firepower which allows it to take much better advantage of split-second firing opportunities since while its four light machine gun armament is generally not enough to kill in a quick burst it can at least hit and damage enemy aircraft a lot more efficiently than just two wing-mounted machine guns.
  
Line 153: Line 123:
 
One area in which Type 10 is a clear upgrade over the Type 5 is the ability to intercept bombers and attackers, while the plane is still very slow and quite fragile and its armament isn't exactly overwhelming it is still quite an improvement over the Type 5 in this task. The ability to mount rockets also helps to increase the aircraft's effectiveness for ground attack and secondarily the possibility of taking down bombers with a good enough aim.
 
One area in which Type 10 is a clear upgrade over the Type 5 is the ability to intercept bombers and attackers, while the plane is still very slow and quite fragile and its armament isn't exactly overwhelming it is still quite an improvement over the Type 5 in this task. The ability to mount rockets also helps to increase the aircraft's effectiveness for ground attack and secondarily the possibility of taking down bombers with a good enough aim.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 164: Line 134:
 
! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
+
| Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! colspan="1" | Survivability
+
! Survivability
 
! colspan="2" | Weaponry
 
! colspan="2" | Weaponry
 
|-
 
|-
Line 210: Line 178:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
* Excellent turning ability. With combat flaps deployed it can out-turn any Bf-109 and even turn fighters like the [[Spitfire (Family)|Spitfire]]
+
'''Pros:'''
* Extreme roll rate allows it to do offensive / defensive scissors easily, which is an advantage over Bf-109 and [[Spitfire (Family)|Spitfire]] as their roll rate aren't as good.
+
 
* 4x ShKAS have good fire rate, adequate velocity and accuracy. Plenty of ammo (650-900 RPG) allows longer fights.
+
* Excellent turning ability- with combat flaps deployed it can out-turn He 112, He 100 and even turn fighters like the early [[Spitfire (Family)|Spitfire]]
* Suspended armament provides rockets and bombs, which, to some extent, allows some ground attack ability.
+
* Extreme roll rate allows it to do offensive / defensive scissors easily, which is an advantage over the He 112 / 100 as their roll rate aren't as good
* Is a very short and small plane, offering the enemy a harder target to hit.
+
* 2 x ShKAS machine guns have good fire rate, adequate velocity and accuracy, and plenty of ammo (900 RPG) for longer fights
 +
* Suspended armament provides rockets and bombs which, to an extent, allows some ground attack ability
 +
* Is a very short and small plane, offering the enemy a harder target to hit
  
 
'''Cons:'''
 
'''Cons:'''
  
* Extremely poor level speed, climb rate, dive acceleration and energy retention. Will get outran, out-climbed and out-dived easily by Bf-109 E, He-100.
+
* Extremely poor level speed, climb rate, dive acceleration and energy retention- will get outran, out-climbed and out-dived easily by Bf 109 E, He-100, and sometimes even struggles to keep up with bombers
* Engine tends to overheat when diving at more than 500 kph.
+
* Engine tends to overheat when diving at more than 500 km/h
* Control surfaces are unresponsive over 450 kph.
+
* Control surfaces are unresponsive over 450 km/h
* Flaps are very weak and will break over 250 kph, severely limiting its sharp-turning potential at higher speeds.
+
* Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds
* No manual trim controls in simulator which makes it hard to handle.
+
* No manual trim controls in Simulator which makes it hard to handle
* Although maneuverble, it can still get out-turned by the Ki-10 or biplanes like He-51
+
* Although manoeuvrable, it can still get out-turned by the Ki-10 or biplanes like the He-51
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
The I-16 Type 10 was the next step in the development of the I-16 series after the Type 5 following the lessons learned by previous combat experience in Spain. Development of the aircraft started in December 1937 with the plane being tested and entering production through the winter, by March 1938 it was already being put into operational service. The main changes when compared to its predecessor are an increase in machine gun armament as well as the ability to mount light ground attack armament, paired with a slight increase in climb rate and speed through the addition of a new M-25V engine (early production models employed the M-25A instead), the addition of flaps, the removal of the closed cockpit and the addition of the PAK-1 reflector sight in place of the OV-1 telescopic sight (note that the later modifications were already seen in late Type 5 production models). Some models were mounted with non-retractable skis in place of the standard retractable landing gear. A total of 934 I-16 Type 10 were built by the time production ended in 1939.
 
The I-16 Type 10 was the next step in the development of the I-16 series after the Type 5 following the lessons learned by previous combat experience in Spain. Development of the aircraft started in December 1937 with the plane being tested and entering production through the winter, by March 1938 it was already being put into operational service. The main changes when compared to its predecessor are an increase in machine gun armament as well as the ability to mount light ground attack armament, paired with a slight increase in climb rate and speed through the addition of a new M-25V engine (early production models employed the M-25A instead), the addition of flaps, the removal of the closed cockpit and the addition of the PAK-1 reflector sight in place of the OV-1 telescopic sight (note that the later modifications were already seen in late Type 5 production models). Some models were mounted with non-retractable skis in place of the standard retractable landing gear. A total of 934 I-16 Type 10 were built by the time production ended in 1939.
  
Line 240: Line 210:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 246: Line 215:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Revision as of 09:42, 24 May 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
I-16 type 10
i-16_type10.png
I-16 type 10
AB RB SB
2.3 2.0 1.7
Class:
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game
This page is about the Russian fighter I-16 type 10. For other variants, see I-16 (Family).

Description

GarageImage I-16 type 10.jpg


The I-16 type 10 Ishak is a rank I Soviet fighter with a battle rating of 2.3 (AB), 2.0 (RB), and 1.7 (SB). It was introduced in Update 1.45 "Steel Generals".

The I-16 Type 10 is equipped with four ShKAS machine guns chambered with the 7.62 x 54R cartridge, a cyclic rate of fire of 1,800 rpm. Two of them are mounted above the engine cowling and carry 650 RPG while other pair are mounted on the wings and have ammo load out of 900 rounds each. Historically the cowling mounted machine guns were synchronized to propeller spin resulting in a rate of fire of 1,460 rpm, the preliminary analysis seems to suggest that the synchronization gear is not modelled in the game and all four guns fire at 1,800 rpm.

While the increase of the armament by double may seem already quite an upgrade it has to be remembered that the extra pair of light machine guns are fitted in the cowling, which means that convergence range is not quite as important for effective fire when compared to the wing mounted only armament of the Type 5. Of course, it is still not to be neglected, and as with any light machine gun armed vehicle, a relatively close gun convergence range of 150 to 400 meters is generally more effective. As with any other ShKAS machine gun armed aircraft, jamming due to overheat can be a serious threat although not quite as crippling as it is with the Type 5's (losing a machine gun in Type 5 means losing 1/2 of your firepower, losing one in Type 10 mean losing "only" 1/4 of your firepower). Unlike the I-16 Type 5, Type 10 is equipped with a PAK-1 reflector sight making overall aiming at close range easier than with a telescopic sight. It has to be kept in mind that in spite of the increased weight and more powerful armament, the lack of trimmer control and plane's inherent stability make it a rather lousy gun platform compared to latter heavier aircraft.

Unlike the Type 5 that precedes it, Type 10 does have the ability to mount armament on its external pylons. This armament in-game is limited to six wing-mounted RS-82 rockets, unfortunately these rockets had a somewhat lacklustre performance against armour (although they are a still a considerable upgrade compared to just light machine guns) and can be somewhat effective against exposed ground targets and enemy aircraft with the use of good aim and a bit of luck. Still, this armament is overall unreliable and it should only be taken in very specific situations if air combat is expected.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 3,160 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 431 418 9300 17.7 18.3 15.3 15.2 210
Upgraded 467 459 16.2 16.7 23.6 19.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 260 N/A N/A 260 ~16 ~8
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 300 < 240 < 280 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,900 m 782 hp N/A

Survivability and armour

  • 6 mm Steel - Plating behind the pilot seat

Armaments

Offensive armament

Main article: ShKAS (7.62 mm)

The I-16 type 10 is armed with:

  • 2 x 7.62 mm ShKAS machine guns, nose-mounted (650 rpg = 1,300 total)
  • 2 x 7.62 mm ShKAS machine guns, wing-mounted (900 rpg = 1,800 total)

Suspended armament

Main articles: RS-82, RBS-82

The I-16 type 10 can be outfitted with the following ordnance:

  • Without load
  • 6 x RS-82 rockets
  • 6 x RBS-82 rockets

Usage in battles

Like its predecessor the strength of Type 10 depends to some extent on its versatility, being able to outspeed most biplanes and outmanoeuvre most monoplanes it faces. However, because of the plane's higher BR in all game modes the Type 10 will face high-performance monoplanes like the Spitfire Mk I/II, the Bf 109 E/F, the C.202, the P-400 and early Yak's and LaGG's in mixed battle matchmaking a lot more often than its predecessor. This can be quite problematic since the aircraft's overall performance isn't much better than the Type 5's and is actually inferior in some regards. The Type 10 however somewhat makes up for it due to the increase in firepower which allows it to take much better advantage of split-second firing opportunities since while its four light machine gun armament is generally not enough to kill in a quick burst it can at least hit and damage enemy aircraft a lot more efficiently than just two wing-mounted machine guns.

The defensive and offensive tactics that work best for the I-16 Type 10 are similar to the ones that can be employed in Type 5, mainly the use of scissors and short vertical manoeuvres, the main difference is that the Type 10's lower roll rate makes the use of roll rate alone as an evasive tactic a lot less feasible than with its predecessor while the increased weight may prove decisive while using vertical manoeuvres as a way to avoid light fighters like the A5M4 or the Ki-27. The plane is still very far from more modern aircraft like the Yak-1, the Ki-44, the Bf 109 E/F and the Spitfire Mk I in speed and vertical manoeuvrability forcing the Type 10 to stick to the defensive if facing a competent pilot in any of those high speed aircraft. The climbing, speed and diving acceleration receive a timid upgrade when compared to the Type 5 with particularly the former still proving a rather good asset (even much faster aircraft like the Bf 109 F or the Spitfire Mk I aren't that much better at climbing than the Type 10 at low attitudes meaning that even when facing them there's still hope to do so at a similar energy state). The plane has a rather nasty habit of starting to bank side to side and even sometimes turning upside down while trying to pull out too sharply from a high-speed dive, its occurrence can prove deadly at low attitudes.

One area in which Type 10 is a clear upgrade over the Type 5 is the ability to intercept bombers and attackers, while the plane is still very slow and quite fragile and its armament isn't exactly overwhelming it is still quite an improvement over the Type 5 in this task. The ability to mount rockets also helps to increase the aircraft's effectiveness for ground attack and secondarily the possibility of taking down bombers with a good enough aim.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe RO-82
III Wings repair Engine New 7 mm MGs
IV 95 octane fuel usage Engine injection Cover

Pros and cons

Pros:

  • Excellent turning ability- with combat flaps deployed it can out-turn He 112, He 100 and even turn fighters like the early Spitfire
  • Extreme roll rate allows it to do offensive / defensive scissors easily, which is an advantage over the He 112 / 100 as their roll rate aren't as good
  • 2 x ShKAS machine guns have good fire rate, adequate velocity and accuracy, and plenty of ammo (900 RPG) for longer fights
  • Suspended armament provides rockets and bombs which, to an extent, allows some ground attack ability
  • Is a very short and small plane, offering the enemy a harder target to hit

Cons:

  • Extremely poor level speed, climb rate, dive acceleration and energy retention- will get outran, out-climbed and out-dived easily by Bf 109 E, He-100, and sometimes even struggles to keep up with bombers
  • Engine tends to overheat when diving at more than 500 km/h
  • Control surfaces are unresponsive over 450 km/h
  • Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds
  • No manual trim controls in Simulator which makes it hard to handle
  • Although manoeuvrable, it can still get out-turned by the Ki-10 or biplanes like the He-51

History

The I-16 Type 10 was the next step in the development of the I-16 series after the Type 5 following the lessons learned by previous combat experience in Spain. Development of the aircraft started in December 1937 with the plane being tested and entering production through the winter, by March 1938 it was already being put into operational service. The main changes when compared to its predecessor are an increase in machine gun armament as well as the ability to mount light ground attack armament, paired with a slight increase in climb rate and speed through the addition of a new M-25V engine (early production models employed the M-25A instead), the addition of flaps, the removal of the closed cockpit and the addition of the PAK-1 reflector sight in place of the OV-1 telescopic sight (note that the later modifications were already seen in late Type 5 production models). Some models were mounted with non-retractable skis in place of the standard retractable landing gear. A total of 934 I-16 Type 10 were built by the time production ended in 1939.

The I-16 Type 10 was first deployed in combat in March 1938 in Spain becoming the backbone of the Spanish Republican Air Force through the remaining half of the conflict. While only a modest upgrade in a lot of performance parameters over earlier I-16's, it was seemingly enough to overcome the previous advantages held by the Condor Legion Bf 109 B causing the replacement of this aircraft by the upgraded Bf 109 C's and Bf 109 D's. Like its predecessor, the Type 10 was capable of facing off on equal terms against the German fighter at low attitudes (up to 3,000 to 4,000 meters), but at higher attitudes the Jumo Powered Bf 109's still held a significant advantage. In an attempt to counter this advantage in late 1938 several I-16 were retrofitted with supercharged Wright Cyclone R-1820-F-54 engines which, used in conjunction with an oxygen pump system for the pilot, allowed for an increase of the plane's practical service ceiling and overall performance at high attitude. The Type 10 would only be completely surpassed by the Bf 109 with the arrival of the Bf 109 E in 1939. After the war, several dozens of I-16's passed into service with the Spanish Air Force until 1953.

The I-16 Type 10 was also one of the most important VVS fighter during the air engagements over Khalkhin Gol and Finland in 1939, in the former conflict the arrival of this model in big numbers, alongside with the arrival of more experienced aircrews, played an important role in allowing the VVS to achieve air superiority in the latter half of the conflict. The I-16 Type 10 was also supplied in big numbers to Chinese Nationalist Air Force where it proved quite effective against the early A5M's and IJN bombers and attackers but fared very badly against the modern and much better performing A6M2 Zero. By the time of German invasion of the Soviet Union and in spite of its obsolescence a lot of I-16 Type 10 remained in service with the VVS (although a lot of them had been converted to Type 18/24 standards), a lot of them were destroyed during the initial phases of the conflict but those that survived were used as fighters and light ground attack aircraft until early 1944.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Polikarpov Design Bureau (Опытное конструкторское бюро Поликарпова)
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
I-153  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28
I-180  I-180S · I-185 (M-71) · I-185 (M-82)
ITP  ITP (M-1)
Twin-engine fighters  TIS MA
Bombers  Po-2 · Po-2M
Export  ␗I-15bis · ␗I-153 M-62 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗I-16 Chung 28

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5