Difference between revisions of "I-16 type 10"

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{{Specs-Card|code=i-16_type10}}
 
{{Specs-Card|code=i-16_type10}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[I-16_(Disambiguation)|I-16 (Disambiguation)]]''}}
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{{About
 +
| about = Russian fighter '''{{PAGENAME}}'''
 +
| usage = other uses
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| link = I-16 (Family)
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}}
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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
 
 
[[File:GarageImage_I-16type10.jpg|420px|thumb|left]]
 
[[File:GarageImage_I-16type10.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''I-16 type 10 Ishak''' is a Rank I Soviet light fighter with a battle rating of 1.7. It was introduced in [[Update 1.45 "Steel Generals"]].
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced in [[Update 1.45 "Steel Generals"]].
  
The I-16 Type 10 is equipped with four ShKAS machine guns chambered with the 7.62 x 54R cartridge, a cyclic rate of fire of 1,800 rpm. Two of them are mounted above the engine cowling and carry 650 rpg while other pair are mounted on the wings and have ammo load out of 900 rounds each. Historically the cowling mounted machine guns where synchronized to propeller spin resulting in a rate of fire of 1,460 rpm, preliminary analysis seems to suggest that the synchronization gear is not modeled in the game and all four guns fire at 1,800 rpm.
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The I-16 Type 10 is equipped with four ShKAS machine guns chambered with the 7.62 x 54R cartridge, a cyclic rate of fire of 1,800 rpm. Two of them are mounted above the engine cowling and carry 650 rpg while other pair are mounted on the wings and have ammo load out of 900 rounds each. Historically the cowling mounted machine guns were synchronized to propeller spin resulting in a rate of fire of 1,460 rpm, preliminary analysis seems to suggest that the synchronization gear is not modelled in the game and all four guns fire at 1,800 rpm.
  
While the increase of the armament by double may seem already quite an upgrade it has to be remembered than the extra pair of light machine guns are fitted in the cowling, which means that convergence range is not quite as important for effective fire when compared to the wing mounted only armament of the Type 5. Of course it is still not to be neglected and as with any light machine gun armed vehicle a relative close gun convergence range of 150 to 400 meters is generally more effective. As with any other ShKAS machine gun armed aircraft, jamming due to overheat can be a serious threat although not quite as crippling as it is with the Type 5's (losing a machine gun in the Type 5 means losing 1/2 of your firepower, losing one in the Type 10 mean losing "only" 1/4 of your firepower). Unlike the I-16 Type 5, the Type 10 is equipped with a PAK-1 reflector sight making overall aiming at close range easier than with a telescopic sight. It has to be kept in mind that in spite of the increased weight and more powerful armament, the lack of trimmer control and plane's inherent stability make it a rather lousy gun platform compared to latter heavier aircraft.
+
While the increase of the armament by double may seem already quite an upgrade it has to be remembered than the extra pair of light machine guns are fitted in the cowling, which means that convergence range is not quite as important for effective fire when compared to the wing mounted only armament of the [[I-16 type 5|Type 5]]. Of course it is still not to be neglected, and as with any light machine gun armed vehicle a relatively close gun convergence range of 150 to 400 meters is generally more effective. As with any other ShKAS machine gun armed aircraft, jamming due to overheat can be a serious threat although not quite as crippling as it is with the Type 5's (losing a machine gun in the Type 5 means losing 1/2 of your firepower, losing one in the Type 10 mean losing "only" 1/4 of your firepower). Unlike the I-16 Type 5, the Type 10 is equipped with a PAK-1 reflector sight making overall aiming at close range easier than with a telescopic sight. It has to be kept in mind that in spite of the increased weight and more powerful armament, the lack of trimmer control and plane's inherent stability make it a rather lousy gun platform compared to latter heavier aircraft.
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 +
Unlike the Type 5 that precedes it, the Type 10 does have the ability to mount armament on its external pylons. This armament in-game is limited to six wing-mounted RS-82 rockets, unfortunately these rockets had a somewhat lacklustre performance against armor (although they are a still a considerable upgrade compared to just light machine guns) and can be somewhat effective against exposed ground targets and enemy aircraft with the use of good aim and a bit of luck. Still this armament is overall unreliable and it should only be taken in very specific situations if air combat is expected.
  
Unlike the Type 5 that precedes it, the Type 10 does have the ability to mount armament on its external pylons. This armament in-game is limited to six wing-mounted RS-82 rockets, unfortunately these rockets had a somewhat lackluster performance against armor (although they are a still a considerable upgrade compared to just light machine guns) and can be somewhat effective against exposed ground targets and enemy aircraft with the use of good aim and a bit of luck. Still this armament is overall unreliable and it should only be taken in very specific situations if air combat is expected.
 
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| ? || ? || 9,300 || ??.? || ??.? || ??.? || ??.? || 210
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| 431 || 418 || {{Specs|ceiling}} || 17.7 || 18.3 || 15.3 || 15.2 || 210
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 3,160 m)
 
! colspan="2" | Max Speed<br>(km/h at 3,160 m)
! rowspan="2" |Max altitude (meters)
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! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
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! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 467 || 459 || 9,300 || 16.1 || 16.7 || 27.0 || 19.9 || 210
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| 467 || 459 || {{Specs|ceiling}} || 16.2 || 16.7 || 23.6 || 19.9 || 210
 
|-
 
|-
 
|}
 
|}
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! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps
! Take-off flap
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! Take-off flaps
! Landing flap
+
! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
| X || || ✓ || X || X    <!-- ✓ -->
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| X || X || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
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! -
 
! -
 
|-
 
|-
| 620 || 240 || ??? || ~19 || ~11
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| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || N/A || ~17 || ~8
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 280 || < 320 || < 320 || > 220
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| < 300 || < 320 || < 320 || > 190
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 2,900 m || 750 hp || 830 hp
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| 2,900 m || 782 hp || N/A
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
* 6 mm Steel - Plating behind pilot seat
 
* 6 mm Steel - Plating behind pilot seat
* No armour glazing (open canopy)
 
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|ShKAS (7.62 mm)}}
 
{{main|ShKAS (7.62 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
* 2 x 7.62 mm ShKAS machine guns, nose-mounted (650 rpg = 1,300 total)
 
* 2 x 7.62 mm ShKAS machine guns, nose-mounted (650 rpg = 1,300 total)
 
* 2 x 7.62 mm ShKAS machine guns, wing-mounted (900 rpg = 1,800 total)
 
* 2 x 7.62 mm ShKAS machine guns, wing-mounted (900 rpg = 1,800 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|RS-82|RBS-82}}
 
{{main|RS-82|RBS-82}}
  
The '''''{{PAGENAME}}''''' can be outfitted externally with:
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
 
* Without load
 
* Without load
 
* 6 x RS-82 rockets
 
* 6 x RS-82 rockets
 
* 6 x RBS-82 rockets
 
* 6 x RBS-82 rockets
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
  
== Usage in the battles ==
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== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Like its predecessor the strength of the Type 10 depends in some extent to it's versatility, being able to out speed most biplanes and outmaneuver most monoplanes it faces, however, because of the plane's higher BR in all game modes the Type 10 will face high performance monoplanes like the Spitfire MkI/II, the Bf 109 E/F, the MC.202, the P-400 and early Yak's and LaGG's in mixed battle matchmaking a lot more often than its predecessor. This can be quite problematic since the aircraft overall performance isn't much better than the Type 5's and is actually inferior in some regards, the Type 10 however somewhat makes up for it do to the increase in firepower which allows to take much better advantage of split-second firing opportunities since while it's four light machine gun armament is generally not enough to kill in a quick burst it can at least hit and damage enemy aircraft a lot more efficiently than just two wing mounted machine guns.
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Like its predecessor the strength of the Type 10 depends to some extent on its versatility, being able to out speed most biplanes and outmanoeuvre most monoplanes it faces. However, because of the plane's higher BR in all game modes the Type 10 will face high performance monoplanes like the [[Spitfire (Family)|Spitfire Mk I/II]], the [[Bf 109 (Family)|Bf 109 E/F]], the [[C.202]], the [[P-400]] and early [[Yak-1 (Family)|Yak's]] and [[LaGG-3 (Family)|LaGG's]] in mixed battle matchmaking a lot more often than its predecessor. This can be quite problematic since the aircraft's overall performance isn't much better than the Type 5's and is actually inferior in some regards. The Type 10 however somewhat makes up for it due to the increase in firepower which allows it to take much better advantage of split-second firing opportunities since while its four light machine gun armament is generally not enough to kill in a quick burst it can at least hit and damage enemy aircraft a lot more efficiently than just two wing mounted machine guns.
 +
 
 +
The defensive and offensive tactics that work best for the I-16 Type 10 are similar to the ones that can be employed in the Type 5, mainly the use of scissors and short vertical manoeuvres, the main difference being that the Type 10's lower roll rate makes the use of roll rate alone as an evasive tactic a lot less feasible than with its predecessor while the increased weight may prove decisive while using vertical manoeuvres as a way to avoid light fighters like the [[A5M4]] or the [[Ki-27 otsu|Ki-27]]. The plane is still very far from more modern aircraft like the [[Yak-1]], the [[Ki-44-I|Ki-44]], the Bf 109 E/F and the [[Spitfire Mk Ia|Spitfire Mk I]] in speed and vertical manoeuvrability forcing the Type 10 to stick to the defensive if facing a competent pilot in any of those high speed aircraft. The climbing, speed and diving acceleration receive a timid upgrade when compared to the Type 5 with particularly the former still proving a rather good asset (even much faster aircraft like the Bf 109 F or the Spitfire Mk I aren't that much better at climbing than the Type 10 at low attitudes meaning that even when facing them there's still hope to do so at a similar energy state). The plane has a rather nasty habit of starting to bank side to side and even sometimes turning upside down while trying to pull out too sharply from a high speed dive, its occurrence can prove deadly at low attitudes.
  
The defensive and offensive tactics that work best for the I-16 Type 10 are similar to the ones that can be employed in the Type 5, mainly the use of scissors and short vertical maneuvers, the main difference being that they Type 10 lower roll rate makes the use of roll rate alone as an evasive tactic a lot less feasible than in its predecessor while the increased weight may proof decisive while using vertical maneuvers as a way to avoid light fighter like the A5M4 or the Ki-27. The plane is still very far from more modern aircraft like the Yak-1, the Ki-44, the Bf 109 E/F and the Spitfire Mk I in speed and vertical maneuverability forcing the Type 10 to stick to the defensive if facing a competent pilot in any of those high speed aircraft. The climbing, speed and diving acceleration receive a timid upgrade when compared to the Type 5 with particularly the former still proving a rather good asset (even much faster aircraft like the Bf 109 F or the Spitfire Mk I aren't that much better at climbing than the Type 10 at low attitudes meaning that even when facing them there's still hope to do so at a similar energy state). The plane has a rather nasty habit of starting to bank side to side and even sometimes turning upside down while trying to pull out to sharply from a high speed dive, is occurrence can proof deadly at low attitudes.
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One area in which the Type 10 is a clear upgrade over the Type 5 is the ability to intercept bombers and attackers, while the plane is still very slow and quite fragile and its armament isn't exactly overwhelming it is still quite an improvement over the Type 5 in this task. The ability to mount rockets also helps to increase the aircraft's effectiveness for ground attack and secondarily the possibility of taking down bombers with a good enough aim.
  
One area in which the Type 10 is a clear upgrade over the Type 5 is the ability to intercept bombers and attackers, while the plane is still very slow and quite fragile and its armament isn't exactly overwhelming it is still quite an improvement over the Type 5 in this task. The ability to mount rockets also helps to increase the aircraft effectiveness for ground attack and secondarily the possibility of taking down bombers with a good enough aim.
 
 
===Manual Engine Control===
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
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! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
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| Controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
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===Modules===
 
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan = "1"| Tier
+
! colspan="1" | Tier
!colspan = "2"| Flight performance
+
! colspan="2" | Flight performance
!colspan = "1"| Survivability
+
! colspan="1" | Survivability
!colspan = "2"| Weaponry
+
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
 
| Offensive 7 mm
 
| Offensive 7 mm
|  
+
|
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
|
 
| RO-82
 
| RO-82
 
|-
 
|-
 
| III
 
| III
| Wing Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
 
| New 7 mm MGs
 
| New 7 mm MGs
|  
+
|
 
|-
 
|-
 
| IV
 
| IV
| 95 Octane Fuel Usage
+
| 95 octane fuel usage
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
|  
+
|
|  
+
|
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Extremely manouverable
+
* Extremely manoeuvrable
 
* Very small target
 
* Very small target
 
* Fantastic roll rate
 
* Fantastic roll rate
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== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
The I-16 Type 10 was the next step on the development of the I-16 series after the Type 5 following the lessons learned by the previous combat experience in Spain. Development of the aircraft started in December 1937 with the plane being tested and entering production through the winter, by March 1938 it was already being put in operational service. The main changes when compared to its predecessor is an increase in machine gun armament as well as the ability to mount light ground attack armament, paired with a slight increase in climb rate and speed through the addition of a new M-25V engine (early production models employed the M-25A instead), the addition of flaps, the removal of the closed cockpit and the addition of the PAK-1 reflector sight in place of the OV-1 telescopic sight (note that the later modifications were already seen in late Type 5 production models). Some models were mounted with non-retractable skies in place of the standard retractable landing gear. A total of 934 I-16 Type 10 were built by the time production ended in 1939.
+
The I-16 Type 10 was the next step in the development of the I-16 series after the Type 5 following the lessons learned by previous combat experience in Spain. Development of the aircraft started in December 1937 with the plane being tested and entering production through the winter, by March 1938 it was already being put into operational service. The main changes when compared to its predecessor are an increase in machine gun armament as well as the ability to mount light ground attack armament, paired with a slight increase in climb rate and speed through the addition of a new M-25V engine (early production models employed the M-25A instead), the addition of flaps, the removal of the closed cockpit and the addition of the PAK-1 reflector sight in place of the OV-1 telescopic sight (note that the later modifications were already seen in late Type 5 production models). Some models were mounted with non-retractable skis in place of the standard retractable landing gear. A total of 934 I-16 Type 10 were built by the time production ended in 1939.
  
The I-16 Type 10 was first deployed in combat in March 1938 in Spain becoming the backbone of the Spanish Republican Air Force through the remaining half of the conflict, while only a modest upgrade in a lot of performance parameters over earlier I-16's it was seemingly enough to overcome the previous advantages held by the Condor Legion Bf 109 B causing the replacement of this aircraft by the upgraded Bf 109 C's and Bf 109 D's. As its predecessor the Type 10 was capable to face off against its rivals at low attitude but at high attitude the Jumo Powered BF-109's still held a significant advantage. In an attempt to counter this advantage several I-16 were back fitted with supercharged Wright Cyclone R-1820-F-54 engine which allow for an increase of the plane's practical service ceiling and overall performance at high attitude, the Type 10 would only be completely superseded by the BF-109 with the arrival of the Bf 109 E in 1939. After the war several dozens of I-16's passed into service with the Spanish Air Force until 1953.
+
The I-16 Type 10 was first deployed in combat in March 1938 in Spain becoming the backbone of the Spanish Republican Air Force through the remaining half of the conflict. While only a modest upgrade in a lot of performance parameters over earlier I-16's, it was seemingly enough to overcome the previous advantages held by the Condor Legion Bf 109 B causing the replacement of this aircraft by the upgraded Bf 109 C's and Bf 109 D's. As its predecessor the Type 10 was capable of facing off against its rivals at low attitude but at high attitude the Jumo Powered Bf 109's still held a significant advantage. In an attempt to counter this advantage several I-16 were retrofitted with supercharged Wright Cyclone R-1820-F-54 engines which allowed for an increase of the plane's practical service ceiling and overall performance at high attitude. The Type 10 would only be completely surpassed by the Bf 109 with the arrival of the Bf 109 E in 1939. After the war several dozens of I-16's passed into service with the Spanish Air Force until 1953.
  
The I-16 Type 10 was also one of the most important VVS fighter during the air engagements over Khalkhin Gol and Finland in 1939, in the former conflict the arrival of this model in big numbers as well as experienced air crews played an important role in allowing the VVS to achieve air superiority in the latter half of the conflict. The I-16 Type 10 was also supplied in big numbers to Nationalist Chinese Air Force where it proved quite effective against the earlier A5M's and IJN bombers and attackers but faring very badly against the modern and much better performing A6M2 Zero. By the time of German invasion of the Soviet Union and in spite of its obsolescence a lot of I-16 Type 10 remained in service with the VVS (although a lot of them had been converted to Type 18/24 standards), a lot of them were destroyed during the initial phases of the conflict but those that survived were used as fighters and light ground attack aircraft until early 1944.
+
The I-16 Type 10 was also one of the most important VVS fighter during the air engagements over Khalkhin Gol and Finland in 1939, in the former conflict the arrival of this model in big numbers as well as experienced air crews played an important role in allowing the VVS to achieve air superiority in the latter half of the conflict. The I-16 Type 10 was also supplied in big numbers to Chinese Nationalist Air Force where it proved quite effective against the early A5M's and IJN bombers and attackers but fared very badly against the modern and much better performing A6M2 Zero. By the time of German invasion of the Soviet Union and in spite of its obsolescence a lot of I-16 Type 10 remained in service with the VVS (although a lot of them had been converted to Type 18/24 standards), a lot of them were destroyed during the initial phases of the conflict but those that survived were used as fighters and light ground attack aircraft until early 1944.
  
 
== Media ==
 
== Media ==
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{{USSR fighters}}
 
{{USSR fighters}}

Revision as of 09:02, 21 April 2019

RANK 6 BRITAIN
Rooikat 105 PACK
I-16 type 10
i-16_type10.png
I-16 type 10
AB RB SB
2.3 2.0 1.7
Class:
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game
This page is about the Russian fighter I-16 type 10. For other uses, see I-16 (Family).

Description

GarageImage I-16 type 10.jpg


The I-16 type 10 Ishak is a rank I Russian fighter with a battle rating of 2.3 (AB), 2.0 (RB), and 1.7 (SB). It was introduced in Update 1.45 "Steel Generals".

The I-16 Type 10 is equipped with four ShKAS machine guns chambered with the 7.62 x 54R cartridge, a cyclic rate of fire of 1,800 rpm. Two of them are mounted above the engine cowling and carry 650 rpg while other pair are mounted on the wings and have ammo load out of 900 rounds each. Historically the cowling mounted machine guns were synchronized to propeller spin resulting in a rate of fire of 1,460 rpm, preliminary analysis seems to suggest that the synchronization gear is not modelled in the game and all four guns fire at 1,800 rpm.

While the increase of the armament by double may seem already quite an upgrade it has to be remembered than the extra pair of light machine guns are fitted in the cowling, which means that convergence range is not quite as important for effective fire when compared to the wing mounted only armament of the Type 5. Of course it is still not to be neglected, and as with any light machine gun armed vehicle a relatively close gun convergence range of 150 to 400 meters is generally more effective. As with any other ShKAS machine gun armed aircraft, jamming due to overheat can be a serious threat although not quite as crippling as it is with the Type 5's (losing a machine gun in the Type 5 means losing 1/2 of your firepower, losing one in the Type 10 mean losing "only" 1/4 of your firepower). Unlike the I-16 Type 5, the Type 10 is equipped with a PAK-1 reflector sight making overall aiming at close range easier than with a telescopic sight. It has to be kept in mind that in spite of the increased weight and more powerful armament, the lack of trimmer control and plane's inherent stability make it a rather lousy gun platform compared to latter heavier aircraft.

Unlike the Type 5 that precedes it, the Type 10 does have the ability to mount armament on its external pylons. This armament in-game is limited to six wing-mounted RS-82 rockets, unfortunately these rockets had a somewhat lacklustre performance against armor (although they are a still a considerable upgrade compared to just light machine guns) and can be somewhat effective against exposed ground targets and enemy aircraft with the use of good aim and a bit of luck. Still this armament is overall unreliable and it should only be taken in very specific situations if air combat is expected.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 3,160 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
431 418 9300 17.7 18.3 15.3 15.2 210
Upgraded
Max Speed
(km/h at 3,160 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
467 459 9300 16.2 16.7 23.6 19.9 210

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
N/A ~17 ~8
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 300 < 320 < 320 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,900 m 782 hp N/A

Survivability and armour

  • 6 mm Steel - Plating behind pilot seat

Armaments

Offensive armament

Main article: ShKAS (7.62 mm)

The I-16 type 10 is armed with:

  • 2 x 7.62 mm ShKAS machine guns, nose-mounted (650 rpg = 1,300 total)
  • 2 x 7.62 mm ShKAS machine guns, wing-mounted (900 rpg = 1,800 total)

Suspended armament

Main articles: RS-82, RBS-82

The I-16 type 10 can be outfitted with the following ordnance:

  • Without load
  • 6 x RS-82 rockets
  • 6 x RBS-82 rockets

Usage in battles

Like its predecessor the strength of the Type 10 depends to some extent on its versatility, being able to out speed most biplanes and outmanoeuvre most monoplanes it faces. However, because of the plane's higher BR in all game modes the Type 10 will face high performance monoplanes like the Spitfire Mk I/II, the Bf 109 E/F, the C.202, the P-400 and early Yak's and LaGG's in mixed battle matchmaking a lot more often than its predecessor. This can be quite problematic since the aircraft's overall performance isn't much better than the Type 5's and is actually inferior in some regards. The Type 10 however somewhat makes up for it due to the increase in firepower which allows it to take much better advantage of split-second firing opportunities since while its four light machine gun armament is generally not enough to kill in a quick burst it can at least hit and damage enemy aircraft a lot more efficiently than just two wing mounted machine guns.

The defensive and offensive tactics that work best for the I-16 Type 10 are similar to the ones that can be employed in the Type 5, mainly the use of scissors and short vertical manoeuvres, the main difference being that the Type 10's lower roll rate makes the use of roll rate alone as an evasive tactic a lot less feasible than with its predecessor while the increased weight may prove decisive while using vertical manoeuvres as a way to avoid light fighters like the A5M4 or the Ki-27. The plane is still very far from more modern aircraft like the Yak-1, the Ki-44, the Bf 109 E/F and the Spitfire Mk I in speed and vertical manoeuvrability forcing the Type 10 to stick to the defensive if facing a competent pilot in any of those high speed aircraft. The climbing, speed and diving acceleration receive a timid upgrade when compared to the Type 5 with particularly the former still proving a rather good asset (even much faster aircraft like the Bf 109 F or the Spitfire Mk I aren't that much better at climbing than the Type 10 at low attitudes meaning that even when facing them there's still hope to do so at a similar energy state). The plane has a rather nasty habit of starting to bank side to side and even sometimes turning upside down while trying to pull out too sharply from a high speed dive, its occurrence can prove deadly at low attitudes.

One area in which the Type 10 is a clear upgrade over the Type 5 is the ability to intercept bombers and attackers, while the plane is still very slow and quite fragile and its armament isn't exactly overwhelming it is still quite an improvement over the Type 5 in this task. The ability to mount rockets also helps to increase the aircraft's effectiveness for ground attack and secondarily the possibility of taking down bombers with a good enough aim.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe RO-82
III Wings repair Engine New 7 mm MGs
IV 95 octane fuel usage Engine injection Cover

Pros and cons

Pros:

  • Extremely manoeuvrable
  • Very small target
  • Fantastic roll rate
  • Dives in excess of 650 km/h

Cons:

  • Open cockpit
  • Vital components clustered together

History

The I-16 Type 10 was the next step in the development of the I-16 series after the Type 5 following the lessons learned by previous combat experience in Spain. Development of the aircraft started in December 1937 with the plane being tested and entering production through the winter, by March 1938 it was already being put into operational service. The main changes when compared to its predecessor are an increase in machine gun armament as well as the ability to mount light ground attack armament, paired with a slight increase in climb rate and speed through the addition of a new M-25V engine (early production models employed the M-25A instead), the addition of flaps, the removal of the closed cockpit and the addition of the PAK-1 reflector sight in place of the OV-1 telescopic sight (note that the later modifications were already seen in late Type 5 production models). Some models were mounted with non-retractable skis in place of the standard retractable landing gear. A total of 934 I-16 Type 10 were built by the time production ended in 1939.

The I-16 Type 10 was first deployed in combat in March 1938 in Spain becoming the backbone of the Spanish Republican Air Force through the remaining half of the conflict. While only a modest upgrade in a lot of performance parameters over earlier I-16's, it was seemingly enough to overcome the previous advantages held by the Condor Legion Bf 109 B causing the replacement of this aircraft by the upgraded Bf 109 C's and Bf 109 D's. As its predecessor the Type 10 was capable of facing off against its rivals at low attitude but at high attitude the Jumo Powered Bf 109's still held a significant advantage. In an attempt to counter this advantage several I-16 were retrofitted with supercharged Wright Cyclone R-1820-F-54 engines which allowed for an increase of the plane's practical service ceiling and overall performance at high attitude. The Type 10 would only be completely surpassed by the Bf 109 with the arrival of the Bf 109 E in 1939. After the war several dozens of I-16's passed into service with the Spanish Air Force until 1953.

The I-16 Type 10 was also one of the most important VVS fighter during the air engagements over Khalkhin Gol and Finland in 1939, in the former conflict the arrival of this model in big numbers as well as experienced air crews played an important role in allowing the VVS to achieve air superiority in the latter half of the conflict. The I-16 Type 10 was also supplied in big numbers to Chinese Nationalist Air Force where it proved quite effective against the early A5M's and IJN bombers and attackers but fared very badly against the modern and much better performing A6M2 Zero. By the time of German invasion of the Soviet Union and in spite of its obsolescence a lot of I-16 Type 10 remained in service with the VVS (although a lot of them had been converted to Type 18/24 standards), a lot of them were destroyed during the initial phases of the conflict but those that survived were used as fighters and light ground attack aircraft until early 1944.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5