Difference between revisions of "Hurricane Mk.I/L FAA M"

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{{Specs-Card|code=hurricane_mk1_late_ep}}
+
{{About
 +
| about = British fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Hurricane (Family)
 +
}}
 +
{{Specs-Card
 +
|code=hurricane_mk1_late_ep
 +
|images={{Specs-Card-Image|GarageImage_Hurricane_Mk.I-L_FAA_M.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Hurricane Mk.I-L FAA M.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced during [[Update "Raining Fire"]] as a reward for  the [[wt:en/news/6866-special-80-year-anniversary-of-battle-of-britain-en|2020 "80<sup>th</sup> Anniversary of the Battle of Britain"]] event.
{{Break}}
 
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced during [[Update "Raining Fire"]] in honour of the [[wt:en/news/6866-special-80-year-anniversary-of-battle-of-britain-en|80th Anniversary of the Battle of Britain]].
 
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->'''{{Specs|name}}''' is a bit more sluggish in movement and turning than its brethren the [[Spitfire (Family)]] but is not an plane to take lightly because its not as agile as the [[Spitfire (Family)]] it's still a very manouverable plane and a good dogfighter, having a top speed of 550km/h makes it not the fastest fighter of its BR, but combined with its manouverbility makes it a plane to be wary of when facing it in combat. It's manouverbility and Speed is not the greatest, it can feel a bit sluggish at low speed and can lock up quite easily at high speed, but when it's at an average speed it can perform very well for a plane, it can hold it's own against enemies. Its Strength is that it can get up to a decently speed and it can turn very well compared to other some of the other nations fighters.
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The Hurricane Mk.I/L FAA M is a bit more sluggish in movement and turning than its brethren the [[Spitfire (Family)]] but is not an plane to take lightly because its not as agile as the [[Spitfire (Family)]] it's still a very manoeuvrable plane and a good dogfighter, having a top speed of 550km/h makes it not the fastest fighter of its BR, but combined with its manoeuvrability makes it a plane to be wary of when facing it in combat. Its manoeuvrability and Speed is not the greatest, it can feel a bit sluggish at low speed and can lock up quite easily at high speed, but when it's at an average speed it can perform very well for a plane, it can hold its own against enemies. Its Strength is that it can get up to a decently speed and it can turn very well compared to other some of the other nations fighters.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 285 || 235 || 200 || ~12 || ~6
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 268 || 246 || 202 || ~12 || ~6
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
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*12.7 mm Steel - Armour plate behind pilot seat/headrest
 
*12.7 mm Steel - Armour plate behind pilot seat/headrest
 
*38 mm Bulletproof glass - Armoured windscreen
 
*38 mm Bulletproof glass - Armoured windscreen
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Browning (7.7 mm)}}
 
{{main|Browning (7.7 mm)}}
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The rate of fire and the subsequent lack of ammo are an important issue to keep in mind. It is easy to deplete the entire ammo with a long burst. ''Trigger discipline'' is the key here! Furthermore, the Hurricane's heavy weight, due to its old-fashioned tube chassis (unlike the more modern Spitfire with its nutshell chassis design), results in good vertical energy retention, allowing the plane to perform Boom & Zoom manoeuvres with great success. Utilise them as the standard form of fighting in both modes, as unlike in Arcade, regaining energy and speed after a turn fight takes rather long, leaving you vulnerable to fighters who didn't join the conflict earlier.
 
The rate of fire and the subsequent lack of ammo are an important issue to keep in mind. It is easy to deplete the entire ammo with a long burst. ''Trigger discipline'' is the key here! Furthermore, the Hurricane's heavy weight, due to its old-fashioned tube chassis (unlike the more modern Spitfire with its nutshell chassis design), results in good vertical energy retention, allowing the plane to perform Boom & Zoom manoeuvres with great success. Utilise them as the standard form of fighting in both modes, as unlike in Arcade, regaining energy and speed after a turn fight takes rather long, leaving you vulnerable to fighters who didn't join the conflict earlier.
====Counter-tactics====<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 
  
 +
====Counter-tactics====
 +
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 
Countering the Hurricane almost completely depends on what kind of plane you are flying. If you see a Hurricane there are three things to remember: It is extremely good at turning, very durable and it has 8 machine guns, which despite their small calibre are extremely deadly. It will be able to place you in its crosshairs very quickly and saturate you with rounds. The Hurricane Mk I/L FAA M is not without its weaknesses, however. It isn't particularly fast, doesn't dive very well and performs poorly at high altitude.
 
Countering the Hurricane almost completely depends on what kind of plane you are flying. If you see a Hurricane there are three things to remember: It is extremely good at turning, very durable and it has 8 machine guns, which despite their small calibre are extremely deadly. It will be able to place you in its crosshairs very quickly and saturate you with rounds. The Hurricane Mk I/L FAA M is not without its weaknesses, however. It isn't particularly fast, doesn't dive very well and performs poorly at high altitude.
  
When countering the Hurricane, you must take these strengths and weaknesses into account and also your own. If your plane is faster than the Hurricane but does not turn as well, you should boom and zoom, diving on the Hurricane from altitude and strafing it as you speed by. In a successful attempt, you will destroy the Hurricane in one pass. However, if you miss or only cause minor damage you may need to make another pass. In no situation should you try to turn fight the Hurricane at this stage. You will bleed energy and it will easily out turn and destroy you. Instead, you should use the speed gained in the dive to climb away, leaving the Hurricane behind. When you have achieved an appropriate altitude and speed you can then turn back and make another pass. This kind of manoeuvre takes patience but is worth it when it comes to fighting the Hurricane. Impatience will only get you out-paced by the Hurricane and shot down. If you want to have a higher success rate with boom and zoom tactics, it is good to choose a well-armed plane. Something with cannons or high calibre machine guns should suffice. Planes like the [[Bf 109 E-3|Bf 109]], [[MiG-3-34|MiG-3]], [[LaGG-3-8]], [[P-36G]] and even attackers like the [[IL-2 (1941)|IL-2]] are effective at boom and zoom tactics on the Hurricane.
+
When countering the Hurricane, you must take these strengths and weaknesses into account and also your own. If your plane is faster than the Hurricane but does not turn as well, you should boom and zoom, diving on the Hurricane from altitude and strafing it as you speed by. In a successful attempt, you will destroy the Hurricane in one pass. However, if you miss or only cause minor damage you may need to make another pass. In no situation should you try to turn fight the Hurricane at this stage. You will bleed energy and it will easily out turn and destroy you. Instead, you should use the speed gained in the dive to climb away, leaving the Hurricane behind. When you have achieved an appropriate altitude and speed you can then turn back and make another pass. This kind of manoeuvre takes patience but is worth it when it comes to fighting the Hurricane. Impatience will only get you out-paced by the Hurricane and shot down. If you want to have a higher success rate with boom and zoom tactics, it is good to choose a well-armed plane. Something with cannons or high calibre machine guns should suffice. Planes like the [[Bf 109 E-3]], [[MiG-3-34]], [[LaGG-3-8]], [[P-36G]] and even attackers like the [[IL-2 (1941)]] are effective at boom and zoom tactics on the Hurricane.
  
 
Some planes can also turn fight the Hurricane. Most biplanes should have equal or better turning capabilities than the Hurricane. An inexperienced/impatient Hurricane pilot may try to out turn a biplane, usually resulting in disaster. However, biplanes are slower. They will often find experienced Hurricane pilots performing tactics like the above-mentioned boom and zoom where the Hurricane can use its higher speed to climb away after a pass. There are also some monoplanes that can out turn a Hurricane. The [[I-16 (Family)|I-16]] will definitely challenge the Hurricane and so will the Japanese [[Ki-27 otsu]] and [[A5M4]]. However, similar to biplanes, they are slow and in the case of the Japanese very poorly armed.
 
Some planes can also turn fight the Hurricane. Most biplanes should have equal or better turning capabilities than the Hurricane. An inexperienced/impatient Hurricane pilot may try to out turn a biplane, usually resulting in disaster. However, biplanes are slower. They will often find experienced Hurricane pilots performing tactics like the above-mentioned boom and zoom where the Hurricane can use its higher speed to climb away after a pass. There are also some monoplanes that can out turn a Hurricane. The [[I-16 (Family)|I-16]] will definitely challenge the Hurricane and so will the Japanese [[Ki-27 otsu]] and [[A5M4]]. However, similar to biplanes, they are slow and in the case of the Japanese very poorly armed.
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|-
 
|-
 
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Not controllable<br>1 gear || Not controllable
 
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Not controllable<br>1 gear || Not controllable
|-
 
|}
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|-
 
| II
 
|
 
|
 
| Airframe
 
|
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 7 mm MGs
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
|-
 
! colspan="5" | This is a premium vehicle: all modifications are unlocked on purchase
 
 
|-
 
|-
 
|}
 
|}
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* Perfect for dog fighting
 
* Perfect for dog fighting
 
* Quite good at Boom & Zoom once altitude is achieved
 
* Quite good at Boom & Zoom once altitude is achieved
* Half of Tracer belt is AP-I ammunition
+
* Half of Tracers belt is AP-I ammunition
 
* Premium bonuses
 
* Premium bonuses
 
* Excellent over-the-nose visibility ensures easy tracking and leading in cockpit view
 
* Excellent over-the-nose visibility ensures easy tracking and leading in cockpit view
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* Slower than most planes in its rank (especially at higher altitudes)
 
* Slower than most planes in its rank (especially at higher altitudes)
* Still only .303 (7.7 mm) MG's
+
* Still only .303 (7.7 mm) MGs
 
* Dives do not accelerate the plane quickly
 
* Dives do not accelerate the plane quickly
 
* Does not have a particularly good roll rate
 
* Does not have a particularly good roll rate
Line 177: Line 157:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=hurricane_mk1_late_ep Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 191: Line 174:
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.''
 
* ''other literature.''
  

Latest revision as of 12:22, 25 September 2022

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
This page is about the British fighter Hurricane Mk.I/L FAA M. For other versions, see Hurricane (Family).
Hurricane Mk.I/L FAA M
hurricane_mk1_late_ep.png
GarageImage Hurricane Mk.I-L FAA M.jpg
Hurricane Mk.I/L FAA M
AB RB SB
2.7 2.3 2.0
Show in game

Description

The Hurricane Mk.I/L FAA M is a premium gift rank II British fighter with a battle rating of 2.7 (AB), 2.3 (RB), and 2.0 (SB). It was introduced during Update "Raining Fire" as a reward for the 2020 "80th Anniversary of the Battle of Britain" event.

General info

Flight performance

Max speed
at 3 962 m525 km/h
Turn time15 s
Max altitude10 700 m
EngineRolls-Royce Merlin-III
TypeInline
Cooling systemWater
Take-off weight3 t

The Hurricane Mk.I/L FAA M is a bit more sluggish in movement and turning than its brethren the Spitfire (Family) but is not an plane to take lightly because its not as agile as the Spitfire (Family) it's still a very manoeuvrable plane and a good dogfighter, having a top speed of 550km/h makes it not the fastest fighter of its BR, but combined with its manoeuvrability makes it a plane to be wary of when facing it in combat. Its manoeuvrability and Speed is not the greatest, it can feel a bit sluggish at low speed and can lock up quite easily at high speed, but when it's at an average speed it can perform very well for a plane, it can hold its own against enemies. Its Strength is that it can get up to a decently speed and it can turn very well compared to other some of the other nations fighters.

Characteristics Max Speed
(km/h at 3,962 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 502 487 10700 15.9 16.4 7.4 7.4 350
Upgraded 550 525 14.7 15.0 16.0 10.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
660 320 268 246 202 ~12 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 370 < 250 < 380 > 410

Survivability and armour

Crew1 person
Speed of destruction
Structural660 km/h
Gear320 km/h
  • 6.35 mm Steel - Armour plate in front of the control panel
  • 12.7 mm Steel - Armour plate behind pilot seat/headrest
  • 38 mm Bulletproof glass - Armoured windscreen

Modifications and economy

Repair cost
AB900 Sl icon.png
RB2 535 Sl icon.png
SB796 Sl icon.png
Crew training3 400 Sl icon.png
Experts23 000 Sl icon.png
Aces180 Ge icon.png
Research Aces380 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 40 / 120 / 160 % Sl icon.png
Talisman.png 2 × 118 / 118 / 118 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
bmg303_belt_pack
Mod arrow 1.png
Mods weapon.png
bmg303_new_gun

Armaments

Offensive armament

Ammunition2 800 rounds
Fire rate1 000 shots/min
Main article: Browning (7.7 mm)

The Hurricane Mk.I/L FAA M is armed with:

  • 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total)

Usage in battles

The strong, sturdy wings on the Hurricane make for an excellent gun platform for pilots. So whilst it may lack the punch of cannons or heavier machine guns, you will find the Hurricane's agility and ability to put accurate fire on targets to be in your favour. The standard "Hawker" style wide track landing gear present on most, if not all of their monoplane fighters is, of course, found on the Hurricane Mk I/L FAA M as well, making this aircraft much more appealing to newer players when landing due to its stability.

In combat the Hurricane Mk I/L FAA M allows pilots to engage almost any aircraft comfortably. Many of the fighters you will face do not have the agility to outmanoeuvre the Hurricane, which will only be surpassed by any biplanes or Japanese fighters you may face. Lone fighter-bombers, attackers, heavy fighters and bombers should also present little threat to the Hurricane as its 8 machine guns provide a dense spread of fire at a fast rate, whilst the rigidity and durability of the airframe will cope with the return fire of the opposing aircrafts' gunners.

The Hurricane Mk.I have eight .303 calibre machine guns, four in each wing. However, unlike the Spitfire, the Hurricane's guns are all in a single group, so it provides a better firing platform than the Spitfire by allowing its firepower to be concentrated.

The rate of fire and the subsequent lack of ammo are an important issue to keep in mind. It is easy to deplete the entire ammo with a long burst. Trigger discipline is the key here! Furthermore, the Hurricane's heavy weight, due to its old-fashioned tube chassis (unlike the more modern Spitfire with its nutshell chassis design), results in good vertical energy retention, allowing the plane to perform Boom & Zoom manoeuvres with great success. Utilise them as the standard form of fighting in both modes, as unlike in Arcade, regaining energy and speed after a turn fight takes rather long, leaving you vulnerable to fighters who didn't join the conflict earlier.

Counter-tactics

Countering the Hurricane almost completely depends on what kind of plane you are flying. If you see a Hurricane there are three things to remember: It is extremely good at turning, very durable and it has 8 machine guns, which despite their small calibre are extremely deadly. It will be able to place you in its crosshairs very quickly and saturate you with rounds. The Hurricane Mk I/L FAA M is not without its weaknesses, however. It isn't particularly fast, doesn't dive very well and performs poorly at high altitude.

When countering the Hurricane, you must take these strengths and weaknesses into account and also your own. If your plane is faster than the Hurricane but does not turn as well, you should boom and zoom, diving on the Hurricane from altitude and strafing it as you speed by. In a successful attempt, you will destroy the Hurricane in one pass. However, if you miss or only cause minor damage you may need to make another pass. In no situation should you try to turn fight the Hurricane at this stage. You will bleed energy and it will easily out turn and destroy you. Instead, you should use the speed gained in the dive to climb away, leaving the Hurricane behind. When you have achieved an appropriate altitude and speed you can then turn back and make another pass. This kind of manoeuvre takes patience but is worth it when it comes to fighting the Hurricane. Impatience will only get you out-paced by the Hurricane and shot down. If you want to have a higher success rate with boom and zoom tactics, it is good to choose a well-armed plane. Something with cannons or high calibre machine guns should suffice. Planes like the Bf 109 E-3, MiG-3-34, LaGG-3-8, P-36G and even attackers like the IL-2 (1941) are effective at boom and zoom tactics on the Hurricane.

Some planes can also turn fight the Hurricane. Most biplanes should have equal or better turning capabilities than the Hurricane. An inexperienced/impatient Hurricane pilot may try to out turn a biplane, usually resulting in disaster. However, biplanes are slower. They will often find experienced Hurricane pilots performing tactics like the above-mentioned boom and zoom where the Hurricane can use its higher speed to climb away after a pass. There are also some monoplanes that can out turn a Hurricane. The I-16 will definitely challenge the Hurricane and so will the Japanese Ki-27 otsu and A5M4. However, similar to biplanes, they are slow and in the case of the Japanese very poorly armed.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Exceptional manoeuvrability, on par with biplanes
  • Very high number of guns
  • Plenty of ammo
  • Takes off very quickly
  • Perfect for dog fighting
  • Quite good at Boom & Zoom once altitude is achieved
  • Half of Tracers belt is AP-I ammunition
  • Premium bonuses
  • Excellent over-the-nose visibility ensures easy tracking and leading in cockpit view
  • Is a stable gun platform with very smooth handling with simulator controls

Cons:

  • Slower than most planes in its rank (especially at higher altitudes)
  • Still only .303 (7.7 mm) MGs
  • Dives do not accelerate the plane quickly
  • Does not have a particularly good roll rate
  • Machine guns can run out of ammo quickly without trigger discipline (critical for realistic and simulator battles)

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Hawker Aircraft Limited
Biplane fighters 
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Scout plane  Osprey Mk IV
Piston fighters 
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Sea Hurricane Mk IB · Sea Hurricane Mk IC · Hurricane Mk IIB/Trop · Hurricane Mk IV
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk V · Tempest Mk V (Vickers P) · Tempest Mk II
Fury  Sea Fury FB 11
Jet fighters 
Hunter  Hunter F.1 · Hunter F.6 · Hunter FGA.9 · ◌Hunter F.58
Sea Hawk  Sea Hawk FGA.6
Harrier  Harrier GR.1 · Harrier GR.3
Export  ▄Hurricane Mk I/L · ▂Hurricane Mk IIB · J34 · ◄Sea Hawk Mk.100 · AV-8A · AV-8C
Captured  ▀Tempest Mk V

Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Hurricane Mk IIB/Trop
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Martin-Baker  MB.5
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V
Sea Fury  Sea Fury FB 11
Twin-engine fighters  Hornet Mk.I · Hornet Mk.III · Whirlwind Mk I · Whirlwind P.9
  Foreign:
Australia  ▄Boomerang Mk I · ▄Boomerang Mk II
France  ▄D.520 · ▄D.521
USA  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA

Britain premium aircraft
Fighters  Tuck's Gladiator Mk II · ▄Boomerang Mk I · ▄Boomerang Mk II · ▄D.520
  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA
  Hurricane Mk.I/L FAA M · Spitfire Mk.IIa Venture I · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XIVc · Prendergast's Spitfire FR Mk XIVe
  Typhoon Mk Ib · MB.5
Twin-engine fighters  Hornet Mk.I · Whirlwind P.9
Jet fighters  Attacker FB.2 · Hunter FGA.9 · Lightning F.53 · Meteor F Mk.8 Reaper · Sea Vixen F.A.W. Mk.2 · F-4J(UK) Phantom II
Strike aircraft  ▄Wirraway · Beaufighter Mk I (40-mm) · Wyvern S4
  Harrier GR.1 · Strikemaster Mk.88
Bombers  ▄Avenger Mk II · ▄Boston Mk I · ▄Catalina Mk IIIa · ▄DB-7 · ▄Havoc Mk I · ▄Hudson Mk V · Swordfish Mk II