Difference between revisions of "Hunter F.6"

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| about = British jet fighter '''{{PAGENAME}}'''
 
| about = British jet fighter '''{{PAGENAME}}'''
 
| usage = the other version
 
| usage = the other version
| link = Hunter (Family)
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| link = Hunter F 1
 
}}
 
}}
  
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== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
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''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
 
As with many early jet aircraft, the Hunter is slow and ungainly on takeoff and landing and is quite lethargic while flying at slow speeds. However, once this fighter begins to accelerate, it can hit speeds exceeding 800 kph and similar to the early French Mystère fighters, can only achieve supersonic speeds during a dive. While a clumsy aircraft at low speeds, it is a rather good turning aircraft at higher speeds, though still surpassed by some sub and supersonic aircraft. It can hold a 9-10 G turn without risking breaking its wings, however, anything above this and you risk shearing off a wing. This fighter has extremely good energy retention, far above any supersonic and above many subsonic aircraft, which can be used to its advantage to maintain a controlling position on the battlefield.
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! rowspan="2" | Characteristics
+
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
+
! colspan="8" | Characteristics
! rowspan="2" | Max altitude<br>(metres)
+
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
 +
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(metres/second)
+
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(metres)
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! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! Stock
+
| 1138 || 1132 || {{Specs|ceiling}} || 25.8 || 27.2 || 56.1 || 50 || 820
| 1,138 || 1,132 || rowspan="2" | {{Specs|ceiling}} || 25.8 || 27.2 || 56.1 || 50.0 || rowspan="2" | 820
 
 
|-
 
|-
! Upgraded
+
! colspan="8" | ''Upgraded''
| 1,159 || 1,148 || 24.5 || 25.0 || 86.0 || 70.0
+
|-
 +
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 1159 || 1,148 || {{Specs|ceiling}} || 24.5 || 25.0 || 86 || 70 || 820
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | Features
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! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
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! Combat flaps
 +
! Take-off flaps
 +
! Landing flaps
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | Limits
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! colspan="5" | Limits
 
|-
 
|-
! rowspan="2" | Wings (km/h)
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! rowspan="2" | Wing-break speed<br>(km/h)
! rowspan="2" | Gear (km/h)
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! rowspan="2" | Gear limit<br>(km/h)
! colspan="3" | Flaps (km/h)
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! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! +
 +
! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 620 || 620|| 465 || ~12 || ~5
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| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 620 || ~12 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
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! colspan="4" | Optimal velocities
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
 
| < 850 || < 600 || < 690 || N/A
 
| < 850 || < 600 || < 690 || N/A
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|}
 
|}
  
==== Engine performance ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Engine
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! colspan="3" | Compressor (RB/SB)
! colspan="3" | Aircraft mass
 
 
|-
 
|-
! colspan="2" | Engine name || Number
+
! colspan="3" | Setting 1
! colspan="1" | Empty mass || colspan="2" | Wing loading (full fuel)
 
 
|-
 
|-
| colspan="2" | Rolls-Royce Avon Mk.203 ||  1
+
! Optimal altitude
| colspan="1" | 6,400 kg || colspan="2" | 246 kg/m<sup>2</sup>
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! colspan="3" | Engine characteristics
+
| 0 m || 4,200 kgf || N/A
! colspan="2" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br/>Weight
 
|-
 
! Weight (each) || colspan="2" | Type
 
! 4m fuel || 14m fuel
 
|-
 
| 1,175 kg || colspan="2" | Axial-flow turbojet
 
| 6,800 kg || 7,777 kg || 10,886 kg
 
|-
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="3" | Thrust to weight ratio @ 0 m (100%)
 
|-
 
! Condition || 100% || WEP
 
! 4m fuel || 14m fuel || MTOW
 
|-
 
| ''Stationary'' || 4,242 kgf || N/A
 
| 0.62 || 0.55 || 0.39
 
|-
 
| ''Optimal'' || 4,956 kgf<br/>(1,100 km/h) || N/A
 
| 0.73 || 0.64 || 0.46
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
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<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
  
* 64 mm Bulletproof glass - Armoured windscreen
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* 64 mm Bulletproof glass - Armored windscreen
* 12.7 mm Steel - Armour plate behind the pilot
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* 12.7 mm Steel - Armor plate behind the pilot  
  
 
== Armaments ==
 
== Armaments ==
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* Without load
 
* Without load
* 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 lb total)
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* 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 total)
* 4 x 500 lb H.E. M.C. Mk.II bombs (2,000 lb total)
+
* 4 x 500 lb H.E. M.C. Mk.II bombs (2,000 total)
 
* 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs (2,000 lb total)
 
* 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs (2,000 lb total)
 
* 4 x 1,000 lb M.C. 1,000 lb Mk.I bombs (4,000 lb total)
 
* 4 x 1,000 lb M.C. 1,000 lb Mk.I bombs (4,000 lb total)
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== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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<!--''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
The Hunter F.6 is a transonic aircraft in level flight but can reach supersonic in a dive. That means that it is faster than other subsonic aircraft it will face but slower than supersonic aircraft like the [[F-100D]] and the [[MiG-19PT]]. Make sure to maintain speed, as it is most manoeuvrable at higher speeds, and very slow to turn when slow. The energy retention is almost an order of magnitude higher than supersonic aircraft, which bleed speed in sharp turns, this can be both a blessing and a curse, when in a prolonged turning engagement, your energy retention advantage will allow you to pull away from a supersonic at the end of a turn; however, a plane such as the [[F-100D]] can use it's worse energy retention to stay on your tail. In many situations, when you have a supersonic on your tail, making them overshoot is very difficult, but if you can, the SRAAMS will make short work of them. When facing subsonic aircraft, simply outrun them with your superior speed, try not to engage in a turn-fight with subsonic aircraft, as they are often able to best you in a dogfight, especially at low speeds, where the Hunter really shows its weaknesses. The plane, under most circumstances, does not rip it's wings, even under extended, high G turns; although if you combine a 9-10 G turn and roll or yaw, the plane can rip. Unlike some other planes, you have almost no chance of making it back to the airfield with a broken wing.
+
The Hunter F.6 Is a Transonic aircraft in level flight but can reach supersonic in a dive. That means that it is faster than other subsonic aircraft it will face but slower than supersonic aircraft like the F-100D and the MiG-19PT. Make sure to maintain speed, as it is most maneuverable at higher speeds, and very slow to turn at low. The energy retention is almost an order of magnitude higher than supersonic aircraft, which bleed speed in sharp turns, so the best way to fight them is to engage in a dogfight with them, or make them turn to reduce their speed to the point they become vulnerable. When facing subsonic aircraft, simply outrun them with your superior speed, try not to engage in a turn-fight with subsonic aircraft, as they are often able to best you in a dogfight, especially at low speeds, where the Hunter really shows its weaknesses.
  
The SRAAMs (Short Range Air to Air Missiles) have a unique playstyle. They are much shorter range than other missiles, but extremely manoeuvrable, able to turn inside most aircraft. Anytime that you are within around 1 km of the target and the speed difference is not too great, they are very unlikely to miss. If you are out of around 1.2 km or greater, the missile will run out of fuel before reaching its target. An important note is that the missile cannot maneuver after the rocket motor burns out, and self-destructs. The best use case is to fire them while in a turn with another aircraft, as the missile is manoeuvrable enough to cut them off.  
+
The SRAAMs (Short Range Air to Air Missiles) have a unique playstyle. They are much shorter range than other missiles, but extremely maneuverable, able to turn inside most aircraft. Never fire them at targets more than one kilometre out, as the missile will run out of fuel before reaching its target. The best use case is to fire them while in a turn with another aircraft, as the missile is maneuverable enough to cut them off.
  
The aircraft does have a rangefinding [[Airborne radars|radar]], but it is near useless except in [[:Category:Game modes#Simulator Battles|simulator battles]].
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=== Manual Engine Control ===
 
+
{| class="wikitable" style="text-align:center"
== Counterplay ==
+
|-
This aircraft is an extremely potent aircraft at its tier, but it has its weaknesses. For one, it does not turn very well, most supersonics and nearly all subsonic aircraft can outturn it. Secondly, it has good energy retention, so even supersonics may find it hard to disengage from a turning engagement. To attack this aircraft, come in from behind it, and preferably from the top or bottom. Do not attack from the front, as the quad 30mm cannons will make short work of anything in their path. If your initial attack is unsuccessful, do not attempt to extend out in front of the Hunter; rather go into the vertical, as you will get caught by an SRAAM if you extend horizontal. If you suspect that a Hunter is nearby, do not allow your speed to drop below 800-1000 km/h, as anything below these speeds will allow the Hunter to catch and kill you.
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! colspan="7" | MEC elements
 
+
|-
If you have one on your tail, and if you are in a supersonic, you should try to out-accelerate them, if they launch an SRAAM within 1km, you will not be able to dodge. If you are in an subsonic, do not attempt to extend, rather bring the Hunter to your teammates to get rid of them. If they launch a missile, there is very little you can do, but a hard roll while fully pitching up may allow you to dodge an SRAAM. In a subsonic, the Hunter can outrun you, so the best play would be to stay out of range of the Hunter, with teammate cover. In a supersonic, you are faster than the Hunter, so stay out of its range, while looping around and making passes at it, remember to never venture in front of it.
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! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 +
|-
 +
|}
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! Survivability
+
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
! colspan="2" | Weaponry
 
|-
 
|-
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=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
  
 
* Highly agile short-range air-to-air missiles
 
* Highly agile short-range air-to-air missiles
* Deadly 30 mm ADEN cannons
+
* Deadly 30mm ADEN cannons  
 
* Enhanced handling at high speeds
 
* Enhanced handling at high speeds
 
* Bomb and rocket hardpoints
 
* Bomb and rocket hardpoints
 
* Good payload options
 
* Good payload options
* Good energy retention (see usage in battles)
 
  
 
'''Cons:'''
 
'''Cons:'''
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* Subsonic
 
* Subsonic
 
* No afterburner
 
* No afterburner
* As with most jets, not very manoeuvrable at low speeds
+
* As with most jets, not very maneuverable at low speeds
* Good energy retention (see usage in battles)
 
* Can rip wings when pitch+roll is combined
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicles's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
When the Avon-engined Hawker Hunter F.1 and the Sapphire-engined Hawker Hunter F.2 entered service in 1954, it soon became apparent that the initial variants suffered a number of issues, the most important of which was its general lack of range. Flying on internal fuel supplies only, the aircraft's endurance was limited to about an hour, an issue which became painfully apparent on February 8th 1956 when a flight of 8 Hunters of the ''Central Fighter Establishment'', a Royal Air Force training unit, were unable to land at their assigned base or divert to any suitable other base due to deteriorating weather conditions, with 6 aircraft being lost and one pilot killed in the ensuing confusion. Another important issue with the type was its nose-mounted armament which caused two distinct issues: at higher altitudes - and oddly enough, only on the Avon-engined F.1 variant - the gun exhaust gasses could be ingested by the wingroot air intakes, causing a compressor stall; on both versions, the cannon ammo links, which were ejected from the aircraft, had a tendency to strike the fuselage undersides, causing damage to the surfaces. The original concept of using the flaps as a split airbrake would in turn cause sudden pitch trim changes when deployed. While the latter issue was resolved relatively easily by adding a simple one-piece airbrake underneath the rear fuselage, the flight range and gun firing issues were much more serious, effectively rendering these early variants of the Hunter useless as fighter aircraft.
 
 
 
The issues with the design were identified relatively early on, leading to a crash program to rectify them. To improve the range of the Hunter, new bag-type fuel tanks were added inside the wing leading edge, as well as the ability to carry external fuel tanks underneath the wings, outboard of the landing gear. This increased the aircraft's endurance from just under an hour to about an hour and twenty-five minutes. Oddly, despite the comparatively short range of the type, the Hunter would never be given an in-flight refuelling capacity, simply because no funds were allocated for such a project in 1950s austerity Britain. The issues with the armament were in turn solved by the addition of baffles to the gun barrels, which diverted the gun exhaust gasses; and by adding large blisters underneath the nose to collect the spent ammo links. The resulting improved designs, the Avon-engined F.4 and Sapphire-engined F.5, first flew on October 19th and 20th 1954 respectively, entering squadron service in the spring of 1955 (the F.4 doing so with 54 Squadron in March of 1955; the F.5 with 263 Squadron in February of 1955). Despite the Sapphire variants suffering less issues than the Avon ones, production of them was cut short as they had only been intended as a 'fall-back' design in case the more advanced Avon had proved to be a failure. As a result, just 45 Sapphire-engined F.2s and 105 F.5s were built, compared to 139 Avon 100-engined F.1s and 349 F.4s. Additionally, 96 F.4s were built under license by Fokker for the Royal Netherlands Air Force, and 112 by Fairey Aviation for the Belgian Air Force. Another 120 F.50s - a nation-specific export version of the F.4 - were built by Hawker for the Royal Swedish Air Force, and 30 F.51s for the Royal Danish Air Force.
 
 
 
In the early 1950s, Rolls-Royce began working on the development of the Avon engine: the Avon 200 series was an uprated variant, which featured a can-annular combustion chamber and Sapphire style compressor. Due to these design changes, the Series 200 had a larger diameter than the Series 100, effectively making retrofitting the type impossible to earlier Hunters without rebuilding the entire fuselage. As such, a new fuselage was designed for the Hunter, which was capable of housing the large-diameter Avon 200, necessitating the move of a number of fuselage fuel tanks from the central fuselage to the rear. The increase of power offered by the new engine - 10,000 lb thrust for the Avon 203/207 as compared to 7,500 to 8,000 lb of the earlier Avon 113/115/119/120 and 121 - did introduce a new issue, namely a severe tendency for the type to pitch up at transonic speeds. In order to cure this, an altered wing was designed, which featured a distinctive 'dog-tooth' leading edge. Finally, the number of wing hardpoints capable of carrying additional fuel tanks was increased from two to four, considerably increasing the type's range. The resulting variant, the P.1099 or Hunter F.6, first flew on January 22nd 1954. This would prove to be the last dedicated fighter modification intended for Royal Air Force service.
 
 
 
Serial production of the Hunter F.6 commenced in 1956 with the first of 383 aircraft being delivered to the Royal Air Force in August of that year. As was the case with the F.4, license-production of the F.6 was taken up by Fokker and Fairey Aviation, who respectively produced 93 and 144 aircraft for the Royal Netherlands and Belgian Air Forces.
 
 
 
The Hawker Hunter F.6 remained the Royal Air Forces' frontline fighter until 1963 when it increasingly began to be replaced by the English Electric Lightning, which was a supersonic design capable of carrying air-to-air missiles. As its duties as a dedicated fighter came to an end, many of the Royal Air Force's Hunters were either converted to the FGA-9 ground attack variant (144 built including 12 F.6 conversions, entering RAF service in 1960) or bought back by Hawker for conversion to export variants.
 
 
 
While in Royal Air Force service the Hunter never carried any guided air-to-air armament, it is worth noting that the F.6s of the Royal Netherlands Air Force was the first of their type to be fitted with the Philco Ford GAR-6 (or AIM-9B) Sidewinder missiles and this as early as 1959. Similarly, the Hunter F.50s of the Royal Swedish Air Force were equipped with locally-built RB24B (AIM-9B) Sidewinder missiles in 1960. However, a single Hunter F.6 (XG210) was used as a testbed in 1977 during the development of a new type of air-to-air missile. This weapon, the '''Hawker Siddeley SRAAM''' or Short Range Air-to-Air Missile, was a weapon system developed as an alternative to the American Sidewinder and the British Firestreak missiles.
 
 
 
Originally developed as private venture under the name ''Taildog'', the new weapon was intended as a Sidewinder replacement, a short-range, low-cost missile that would fill the gap between guns and then-current missiles like Firestreak and Red Top. Originally, its design aims were a missile capable of engaging targets between 250 m and 2 km on a very wide field of view, so that it would be capable of locking onto a target even if this was rapidly crossing the interceptor aircraft's path. In order to make it extremely agile, the weapon would make use of thrust vectoring through six vanes in the rocket exhaust. Design work started in 1968, but following an official request for proposals in 1972, 'Taildog' evolved from a private venture into an official study.
 
 
 
Under the new program, two versions were studied, namely the 'basic' SRAAM-75 and the 'advanced' SRAAM-100, both sharing the same airframe but having a different electronics fit each. Compared with Taildog, SRAAM was slightly longer and made use of a single-piece dome-shaped deflector, but otherwise, both designs were very similar. Unlike other designs of the time, SRAAM was designed to operate fully autonomic, with the target seeking system contained within the weapon rather than requiring radar or other feedback from the carrier aircraft. As such, SRAAM could be mounted on any aircraft without the need for weapons-specific modifications. Furthermore SRAAM was designed to be fired from a twin-tube pod that could be mounted to a single hardpoint, effectively doubling the number of weapons that could be carried by any aircraft (as opposed to designs like the Sidewinder, Firestreak or Red Top, of which just one could be carried on a single hardpoint).
 
 
 
Due to defence cuts, the contract for the SRAAM was cancelled in 1974 in favour of development work on the AIM-7 Sparrow-derived ''Skyflash'', but development work continued, with the SRAAM being designated a technology demonstrator. As such, eight missiles were launched during weapons trials in 1977, both from a ground test stand and from a Hawker Hunter testbed. The same year, the improved AIM-9L Sidewinder was selected to cover the requirements originally covered by the SRAAM. Work performed on the SRAAM design would go on to form the basis of the ASRAAM program, which was started in 1980 and eventually resulted in the AIM-132 ASRAAM which entered RAF service in 1998.
 
 
 
=== [[wt:en/news/6206-development-hunter-f-6-winged-comfort-en|Devblog]] ===
 
 
With the availability of the more powerful Rolls-Royce Avon 200 series engines in the early 1950s, the Hawker company began developing a new modification of their Hunter jet fighter, which would eventually result in the creation of the Hunter F.6 - one of the last dedicated fighter modifications of this aircraft.
 
With the availability of the more powerful Rolls-Royce Avon 200 series engines in the early 1950s, the Hawker company began developing a new modification of their Hunter jet fighter, which would eventually result in the creation of the Hunter F.6 - one of the last dedicated fighter modifications of this aircraft.
  
The new Hunter featured, apart from a more powerful engine, a number of other tweaks and changes, most notably, a redesigned wing which contributed to the aircraft's overall stability during transonic flight. The first prototype of the F.6 flew in January 1954, with serial production commencing in 1956. Overall, 383 aircraft of the type entered service with the RAF before being decommissioned in the early 1980s.
+
The new Hunter featured, apart from a more powerful engine, a number of other tweaks and changes, most notably, a redesigned wing which contributed to the aircraft’s overall stability during transonic flight. The first prototype of the F.6 flew in January 1954, with serial production commencing in 1956. Overall, 383 aircraft of the type entered service with the RAF before being decommissioned in the early 1980s.
  
 
In the late 1970s, the Hunter F.6 was used as a testbed for a new type of air-to-air missile developed by Hawker Siddeley since the late ‘60s. The SRAAM, or Short Range Air-to-Air Missile, was a weapon system developed as an alternative to the American Sidewinder and the British Firestreak missiles.
 
In the late 1970s, the Hunter F.6 was used as a testbed for a new type of air-to-air missile developed by Hawker Siddeley since the late ‘60s. The SRAAM, or Short Range Air-to-Air Missile, was a weapon system developed as an alternative to the American Sidewinder and the British Firestreak missiles.
  
As the name suggests, the SRAAM was designed for shorter range deployments during dogfights, in situations where pilots would find it difficult to achieve a reliable lock-on with existing missiles. As such, the SRAAM possessed extremely good agility and didn't cost as much to produce, but was severely limited in range. Despite this however, the weapon didn't see active use, but was instead further developed into a more advanced version which eventually did get adopted and is still in use today.
+
As the name suggests, the SRAAM was designed for shorter range deployments during dogfights, in situations where pilots would find it difficult to achieve a reliable lock-on with existing missiles. As such, the SRAAM possessed extremely good agility and didn’t cost as much to produce, but was severely limited in range. Despite this however, the weapon didn’t see active use, but was instead further developed into a more advanced version which eventually did get adopted and is still in use today.
 +
 
 +
''- From [[wt:en/news/6206-development-hunter-f-6-winged-comfort-en|Devblog]]''
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
;Images
+
{{Youtube-gallery|kxWhI8VTd14|How to use the SRAAMS in Warthunder<br>''-hachersk_Anon''<br>'''([https://forum.warthunder.com/index.php?/topic/454482-wiki-war-thunder-wiki-short-guides-competition/ Short Guides] Competition Winner)'''}}
<div><ul>
 
<li style="display: inline-block;"> [[File:HunterF6_WTWallpaper_001.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:HunterF6_WTWallpaper_002.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:HunterF6_WTWallpaper_003.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:HunterF6_WTWallpaper_004.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:HunterF6_WTWallpaper_005.jpg|thumb|none|250px|]] </li>
 
</ul></div>
 
;Videos
 
{{Youtube-gallery|kxWhI8VTd14|How to use the SRAAMS in Warthunder<br>''-hachersk_Anon''<br>'''([https://forum.warthunder.com/index.php?/topic/454482-wiki-war-thunder-wiki-short-guides-competition/ Short Guides] Competition Winner)'''|Z7IMi56S0Z0|'''Is The Hunter F.6 Worth Your Time?''' - ''DEFYN''}}
 
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
;Related development
 
* Hawker [[Sea_Hawk_FGA.6|Sea Hawk]]
 
* Hawker [[Hunter F 1]]
 
 
 
Aircraft of comparable role, configuration and era
 
  
* Dassault [[Super Mystere B2|Super Mystère]]
+
* [[Hunter F 1]]
* Mikoyan [[MiG-17]]
+
* ''links to approximate analogues of other nations and research trees.''
* North American [[F-100D|F-100]] Super Sabre
 
* North American [[FJ-4B]] Fury
 
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
<!--Paste links to sources and external resources, such as:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.'' -->
+
* ''other literature.''-->
  
 
* [[wt:en/news/6206-development-hunter-f-6-winged-comfort-en|[Devblog<nowiki>]</nowiki> Hunter F.6: Winged Comfort]]
 
* [[wt:en/news/6206-development-hunter-f-6-winged-comfort-en|[Devblog<nowiki>]</nowiki> Hunter F.6: Winged Comfort]]
  
{{AirManufacturer Hawker}}
 
 
{{Britain jet aircraft}}
 
{{Britain jet aircraft}}

Revision as of 02:01, 15 September 2019

Hunter F.6
hunter_f6.png
AB
RB
SB
General characteristics
Brief
Detailed
9.7/10.0/10.0BR
1 personCrew
10.9 tTake-off weight
20.84 kg/sBurst mass
Flight characteristics
15 500 mCeiling
Rolls-Royce Avon Mk.203Engine
JetType
airCooling system
Speed of destruction
1193 km/hStructural
450 km/hGear
Offensive armament
4 x 30 mm ADEN cannonWeapon 1
600 roundsAmmunition
1 200 shots/minFire rate
Suspended armament
2 x 500 LB H.E. M.C. Mk.II bombSetup 1
4 x 500 LB H.E. M.C. Mk.II bombSetup 2
2 x M.C. 1000 lb Mk.I bombSetup 3
4 x M.C. 1000 lb Mk.I bombSetup 4
2 x 500 LB H.E. M.C. Mk.II bomb
2 x M.C. 1000 lb Mk.I bomb
Setup 5
4 x SRAAM air-to-air missilesSetup 6
2 x 500 LB H.E. M.C. Mk.II bomb
36 x SNEB type 23 rocket
Setup 7
2 x M.C. 1000 lb Mk.I bomb
36 x SNEB type 23 rocket
Setup 8
36 x SNEB type 23 rocketSetup 9
4 x SRAAM air-to-air missiles
36 x SNEB type 23 rocket
Setup 10
Economy
390 000 Rp icon.pngResearch
1 010 000 Sl icon.pngPurchase
Sl icon.png11 800 / 16 012/15 000 / 20 355/2 990 / 4 057Repair
290 000 Sl icon.pngCrew training
1 010 000 Sl icon.pngExperts
2 600 Ge icon.pngAces
226 % Rp icon.pngReward for battle
480 % Sl icon.png280 % Sl icon.png150 % Sl icon.png
This page is about the British jet fighter Hunter F.6. For the other version, see Hunter F 1.

Description

GarageImage Hunter F.6.jpg


The Hunter F.6 is a rank VI British jet fighter with a battle rating of 10.0 (AB/RB) and 9.7 (SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 0 m - at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1138 1132 15 500 25.8 27.2 56.1 50 820
Upgraded
Max Speed
(km/h at 0 m - at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1159 1,148 15 500 24.5 25.0 86 70 820

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
620 ~12 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 850 < 600 < 690 N/A
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 4,200 kgf N/A

Survivability and armour

  • 64 mm Bulletproof glass - Armored windscreen
  • 12.7 mm Steel - Armor plate behind the pilot

Armaments

Offensive armament

Main article: ADEN (30 mm)

The Hunter F.6 is armed with:

  • 4 x 30 mm ADEN cannons, chin-mounted (150 rpg = 600 total)

Suspended armament

The Hunter F.6 can be outfitted with the following ordnance:

  • Without load
  • 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 total)
  • 4 x 500 lb H.E. M.C. Mk.II bombs (2,000 total)
  • 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs (2,000 lb total)
  • 4 x 1,000 lb M.C. 1,000 lb Mk.I bombs (4,000 lb total)
  • 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs + 2 x 500 lb H.E. M.C. Mk.II bombs (3,000 lb total)
  • 4 x SRAAM missiles
  • 2 x 500 lb H.E. M.C. Mk.II bombs + 36 x SNEB Type 23 rockets (1,000 lb total)
  • 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs + 36 x SNEB Type 23 rockets (2,000 lb total)
  • 36 x SNEB Type 23 rockets
  • 36 x SNEB Type 23 rockets + 4 x SRAAM missiles

Usage in battles

The Hunter F.6 Is a Transonic aircraft in level flight but can reach supersonic in a dive. That means that it is faster than other subsonic aircraft it will face but slower than supersonic aircraft like the F-100D and the MiG-19PT. Make sure to maintain speed, as it is most maneuverable at higher speeds, and very slow to turn at low. The energy retention is almost an order of magnitude higher than supersonic aircraft, which bleed speed in sharp turns, so the best way to fight them is to engage in a dogfight with them, or make them turn to reduce their speed to the point they become vulnerable. When facing subsonic aircraft, simply outrun them with your superior speed, try not to engage in a turn-fight with subsonic aircraft, as they are often able to best you in a dogfight, especially at low speeds, where the Hunter really shows its weaknesses.

The SRAAMs (Short Range Air to Air Missiles) have a unique playstyle. They are much shorter range than other missiles, but extremely maneuverable, able to turn inside most aircraft. Never fire them at targets more than one kilometre out, as the missile will run out of fuel before reaching its target. The best use case is to fire them while in a turn with another aircraft, as the missile is maneuverable enough to cut them off.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Auto control available
Not controllable
Auto control available
Combined Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Offensive 30 mm 2 500 LB GP
II New boosters Compressor Airframe 1000 LB GP
III Wings repair Engine New 30 mm cannons Matra SNEB
IV G-suit Cover SRAAM

Pros and cons

Pros:

  • Highly agile short-range air-to-air missiles
  • Deadly 30mm ADEN cannons
  • Enhanced handling at high speeds
  • Bomb and rocket hardpoints
  • Good payload options

Cons:

  • Subsonic
  • No afterburner
  • As with most jets, not very maneuverable at low speeds

History

With the availability of the more powerful Rolls-Royce Avon 200 series engines in the early 1950s, the Hawker company began developing a new modification of their Hunter jet fighter, which would eventually result in the creation of the Hunter F.6 - one of the last dedicated fighter modifications of this aircraft.

The new Hunter featured, apart from a more powerful engine, a number of other tweaks and changes, most notably, a redesigned wing which contributed to the aircraft’s overall stability during transonic flight. The first prototype of the F.6 flew in January 1954, with serial production commencing in 1956. Overall, 383 aircraft of the type entered service with the RAF before being decommissioned in the early 1980s.

In the late 1970s, the Hunter F.6 was used as a testbed for a new type of air-to-air missile developed by Hawker Siddeley since the late ‘60s. The SRAAM, or Short Range Air-to-Air Missile, was a weapon system developed as an alternative to the American Sidewinder and the British Firestreak missiles.

As the name suggests, the SRAAM was designed for shorter range deployments during dogfights, in situations where pilots would find it difficult to achieve a reliable lock-on with existing missiles. As such, the SRAAM possessed extremely good agility and didn’t cost as much to produce, but was severely limited in range. Despite this however, the weapon didn’t see active use, but was instead further developed into a more advanced version which eventually did get adopted and is still in use today.

- From Devblog

Media

How to use the SRAAMS in Warthunder
-hachersk_Anon
(Short Guides Competition Winner)

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • Hunter F 1
  • links to approximate analogues of other nations and research trees.

External links


Britain jet aircraft
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire FB 5 · Venom FB.4 · Sea Venom FAW 20
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9
Supermarine  Attacker FB 1 · Swift F.1 · Swift F.7
Foreign  Phantom FGR.2 (USA)