Difference between revisions of "Ho 229 V3"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_Ho229V3.jpg|420px|thumb|left]]
 
[[File:GarageImage_Ho229V3.jpg|420px|thumb|left]]
{{break}}
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{{Break}}
The '''Ho 229 V3''' is a Rank V German jet fighter with a battle rating of 7.3 (AB), 7.0 (RB), and 7.7 (SB). It was introduced in Update 1.43.
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].
  
The Ho 229 V3 is the first and only jet in the "Zerstörer" tech tree of the Luftwaffe. Ironically, it goes against much of the doctrine set by the previous planes, favoring speed and maneuverability over armament and durability.
+
The Ho 229 V3 is the first jet in the "Zerstörer" tech tree of the Luftwaffe and currently comes before the [[G.91 R/3]]. Ironically, it goes against much of the doctrine set by the previous planes, favouring speed and manoeuvrability over armament and durability.
  
A thing that immediately will stand out with the Ho 229 V3 is how incredibly manoeuverable it is compared to most other jet fighters. The Ho 229 V3 can almost quite literally turn on a dime and can even in some circumstances out turn late ranked prop aircraft if maneuvered correctly. However, if it's manoeuverability is used to it's full extent, it also causes the plane to bleed speed at a crippling rate, making a sustained turn fight impossible to win. As such, it is advised to use the Ho 229 V3 as a Boom & Zoom fighter in order to maintain air speed and altitude. Remember that jet engines' efficiency is directly proportional to the IAS, due to the increased air intake, meaning the Ho 229 V3 will be accelerating very slowly between 0-500 km/h, but beyond will be able to outrun any propeller driven aircraft.
+
Something that will immediately stand out with the Ho 229 V3 is how incredibly manoeuvrable it is compared to most other jet fighters. The Ho 229 V3 can almost quite literally turn on a dime and can even in some circumstances out-turn late super props such as the [[P-51H-5-NA|P-51H]] if manoeuvred correctly. However, if its manoeuvrability is used to its full extent, it also causes the plane to bleed speed at a crippling rate, making a sustained turn fight impossible to win. As such, it is advised to use the Ho 229 V3 as a Boom & Zoom fighter in order to maintain airspeed and altitude. Remember that jet engines' efficiency is directly proportional to the IAS, due to the increased air intake, meaning the Ho 229 V3 will be accelerating very slowly between 0-500 km/h, but beyond will be able to outrun any propeller-driven aircraft.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 8,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 8,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 867 || 839 || 12,000 || 28.6 || 29.3 || 16.8 || 15.8 || 850
+
! Stock
 +
| 871 || 847 || rowspan="2" | 12,000<!--{{Specs|ceiling}}--> || 24.8 || 25.4 || 17.0 || 16.1 || rowspan="2" | 850
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
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| 947 || 910 || 23.7 || 24.0 || 25.3 || 21.0
! colspan="2" | Max Speed<br>(km/h at 8,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 957 || 910 || 12,000 || 27.6 || 28.0 || 25.7 || 21.0 || 850
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || ✓ || ✓ || X || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 980 || 450 || ??? || ~7 || ~4
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 580 || ___ || 380 || ~10 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 570 || < 600 || < 490 || > 250
+
| < 570 || < 600 || < 420 || N/A
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp
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| 0 m || 1,050 kgf || N/A
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
* No armour plating
 
* No armour glazing
 
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|MK 103 (30 mm)}}
 
{{main|MK 103 (30 mm)}}
  
The Ho 229 V3 is armed with:
+
The '''''{{PAGENAME}}''''' is armed with:
 +
* 2 x 30 mm MK 103 cannons, wing-mounted (170 rpg = 340 total)
  
* 2 x 30 mm MK 103 cannon, wing-mounted (170 rpg = 340 total)
+
====Ammunition====
  
====Ammunition====
+
* Default: HE-T(M) - HE(M) - IT; okay against planes.
*Default: HE-T(M) - HE(M) - IT; okay against planes.
+
* Air targets: HE-T(M) - HE(M) - HE(M) - IT; each Minengeschoß (mine-shell) has the same HE power as a 37 mm round, wonderful against anything that flies and light ground targets.
*Air: HE-T(M) - HE(M) - HE(M) - IT; each Minengeschoß (mine-shell) has the same HE power as a 37 mm round, wonderful against anything that flies and light ground targets.
+
* Armored targets: HVAP-T - I - I - AP-I; the armoured target belt is different for the Ho 229 V3, compared to all other Mk 103 armed aircraft, and is only a 1/4 as effective, due to the belt being filled with incendiary shells.
*Stealth: AP-I; ''useless'', cannot destroy tanks/pillboxes, lacks the destructive force of HE against planes.
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* Stealth: AP-I; ''useless'', cannot destroy tanks/pillboxes, lacks the destructive force of HE against planes.
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
  
=== Defensive armament ===
+
== Usage in battles ==
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
 
[[File:FighterImage_Ho-229Vunknown.jpg|thumbnail|Horten 229 Version 3 with its wings attached by the USAF in 1950.]]
 
[[File:FighterImage_Ho-229Vunknown.jpg|thumbnail|Horten 229 Version 3 with its wings attached by the USAF in 1950.]]
The Horten 229 flying wing is a dog fighter, heavy-fighter, or even an attacker.  
+
The Horten 229 flying wing is a dogfighter, heavy-fighter, or even an attacker.
  
Its single wing design allows for unseen manoeuverability despite the overweight of up to 8 tonnes, when equipped with full fuel load. This is however the Horten's literal downfall, the weight. Acceleration is awful, even the slowest of all jets. But the energy retention is great and climb acceptable. With that in mind rule number one of jet battle comes into play: ''"Do'' '''''not''''' ''turn fight!"'' The 229 will tempt anyone though. The low wing loading for a jet and even some piston planes allows for tight turning circles. Being heavy also allows to keep that velocity well in the initial turns, but with the inability to regain that speed afterwards... leads to a flaming prototype wreck thanks to an opportunistic enemy. The ''classic'' dogfight is thus only for emergency situations!
+
Its single wing design allows for unseen manoeuvrability despite the overweight of up to 8 tonnes, when equipped with full fuel load. This is, however, the Horten's literal downfall, the weight. Acceleration is awful, even the slowest of all jets. But the energy retention is great and climb acceptable. With that in mind rule number one of jet battle comes into play: ''"Do '''not''' turn fight!"'' The 229 will tempt anyone though. The low wing loading for a jet and even some piston planes allows for tight turning circles. Being heavy also allows to keep that velocity well in the initial turns, but with the inability to regain that speed afterwards... leads to a flaming prototype wreck thanks to an opportunistic enemy. The ''classic'' dogfight is thus only for emergency situations!
  
As a fighter stick with Boom & Zoom, the Ho 229's really heavy weight is of assistance in zoom climbs. However, it will also dampen the Horten's starting acceleration in a dive, making out diving an enemy difficult. The bad roll rate makes it hard to get that shoot on the target.
+
As a fighter stick with Boom & Zoom, the Ho 229's real heavyweight is of assistance in zoom climbs. However, it will also dampen the Horten's starting acceleration in a dive, making out diving an enemy difficult. The bad roll rate makes it hard to get that shoot on the target.
 
But watch out! Don't pull too hard on the elevator to get that shot, or the Horten will lose to much speed (which cannot be regained quickly) or even worse, lose a wing.
 
But watch out! Don't pull too hard on the elevator to get that shot, or the Horten will lose to much speed (which cannot be regained quickly) or even worse, lose a wing.
  
Line 168: Line 115:
 
The attacker role is a dangerous one. The Ho 229 will have to fly slow, in order to have time to properly aim, hit & evade trees. While all of these aren't difficult in the Horten 229 V3, it leaves the plane in a dangerous spot: low and without speed. Both are vital though for the sluggish 229. If in this role, be sure to have good escort fighters, as enemies can come at any time in jet combat.
 
The attacker role is a dangerous one. The Ho 229 will have to fly slow, in order to have time to properly aim, hit & evade trees. While all of these aren't difficult in the Horten 229 V3, it leaves the plane in a dangerous spot: low and without speed. Both are vital though for the sluggish 229. If in this role, be sure to have good escort fighters, as enemies can come at any time in jet combat.
  
Once the Horten is fully upgrade, or at least the performance parts is, one detail to notice is that the wings won't ripped so easily like before, but the Ho 229 still has to turn cautiously because it is still a wooden plane after all.
+
Once the Horten is fully upgraded, or at least the performance parts are, one detail to notice is that the wings won't rip so easily like before, but the Ho 229 still has to turn cautiously because it is still a wooden plane after all.
  
====Specific enemies worth noting====
+
The most dangerous enemy when in the Horten 229 is the F-84 Thunderjet. Since the Thunderjet gets an air spawn it already has all the energy it needs to get around the map quickly. There have been numerous occasions of players spawning in late only to be strafed by an F-84 Thunderjet on the runway. The Ho-229 is decent at accelerating once up to about 550 Km/H, past that point, the Ho 229 becomes a V2 rocket in terms of acceleration until about ~750-800 Km/H, then there will be a hard time accelerating again.
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
The most dangerous enemy when in the Horten 229 is the F-84 Thunderjet. Since the Thunderjet gets an air spawn it already has all the energy it needs to get around the map quickly. There have been numerous occasions of players spawning in late only to be strafed by an F-84 Thunderjet on the runway. The Ho-229 is decent at accelerating once up to about 550 Km/H, past that point the Ho 229 becomes a V2 rocket in terms of acceleration until about ~750-800 Km/H, then there will be a hard time accelerating again.
 
  
===Manual Engine Control===
+
=== Modules ===
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" |Mixer
 
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! Flight performance
+
! colspan="2" | Flight performance
 
! Survivability
 
! Survivability
! Weaponry
+
! colspan="1" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
|  
+
|
 +
|
 
| Offensive 30 mm
 
| Offensive 30 mm
 
|-
 
|-
 
| II
 
| II
 +
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
|
 
|-
 
|-
 
| III
 
| III
| Wing Repair
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| Wings repair
|  
+
|
| New 30 mm Cannons
+
|
 +
| New 30 mm cannons
 
|-
 
|-
 
| IV
 
| IV
 +
|
 
| Engine
 
| Engine
 
| Cover
 
| Cover
|  
+
|
 
|-
 
|-
 
|}
 
|}
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Given the Horten's weight, the acceleration is an issue on the stock plane. Go for ammunition, engine and compressor upgrades first.
 
Given the Horten's weight, the acceleration is an issue on the stock plane. Go for ammunition, engine and compressor upgrades first.
  
After that any upgrade is equally good. Weapon upgrades can wait, as the Mk 103 is the best gun in game, with high accuracy and long bursts stock. The belts are neither a priority, unless using the Ho 229 as attacker. Then the "Armored targets" is really useful against tanks & light pillboxes.
+
After that, any upgrade is equally good. Weapon upgrades can wait, as the Mk 103 is the best gun in-game, with high accuracy and long bursts stock. The belts also aren't a priority unless using the Ho 229 as an attacker. In that case, the "Armored targets" belt is very useful against tanks & light pillboxes.
 +
 
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Excellent armament, MK 103 is one of the best guns in the game.
+
* Excellent armament, MK 103 is one of the best guns in the game
* Great ammunition supply with 170 rounds per gun.
+
* Great ammunition supply with 170 rounds per gun
* Low wing loading, incredibly good at turning when flown at medium speeds (400-600 KPH).
+
* Low wing loading, incredibly good at turning when flown at medium speeds (400-600 km/h)
* Good Energy Retention if not maneuvered harshly.
+
* Good energy retention if not manoeuvred harshly
* Large range of different ammunition types proves suitability for Fighter and Attacker role.
+
* Large range of different ammunition types proves suitability for fighter and attacker role
* Outruns piston-engine aircraft and all jets the Allies have except for the F-84 Thunderjet when not uptiered.
+
* Outruns piston-engine aircraft and all jets the Allies have except for the F-84 Thunderjet when not up-tiered
* ''Thin'' Body makes it difficult for enemies to deal significant damage if flown straight.
+
* ''Thin'' body makes it difficult for enemies to hit it when chasing it from behind
* Low stall speed of 165 KPH.
+
* Low stall speed of 165 km/h
* Fast when diving if flown at medium to high speeds before committing to a dive.
+
* Fast when diving if flown at medium to high speeds before committing to a dive
* Super-effective air brake, can bleed the speed in matter of seconds.
+
* Super-effective air brake, can bleed the speed in a matter of seconds
* Extremely sensitive ailerons.
+
* Extremely sensitive ailerons
  
 
'''Cons:'''
 
'''Cons:'''
* Initial dive-acceleration is slow.
+
* Initial dive-acceleration is slow
* Big target to hit when turning.
+
* Its armoured target belt is only comprised of 1/4th HVAP-T shells, unlike all other MK 103 equipped aircraft, who has pure HVAP-T belts
* Rate of climb is worse than late World War 2 and post war piston engine aircraft.
+
* Big target to hit when turning
* Rips wings when applying full elevator at above 520 km/h IAS.
+
* Rate of climb is worse than late World War 2 and post-war piston engine aircraft
* Poor Rudder Authority - It yaws using independently controlled air brakes near the wing tips.
+
* Rips wings when applying full elevator at above 520 km/h IAS
* Poor Roll Rate - Significantly hinders the ability to counter defensive scissors.
+
* Poor Rudder Authority - It yaws using independently controlled air brakes near the wingtips
* Slow fire rate results in low firing density.
+
* Poor Roll Rate - Significantly hinders the ability to counter defensive scissors
* Troublesome to land down, particularly with joystick control.
+
* Slow fire rate results in low firing density
* Loses speed quickly in elevator turns.
+
* Troublesome to land down, particularly with joystick control
 +
* Loses speed quickly in elevator turns
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
The Ho 229 had three prototypes before the facility was overrun.
 
The Ho 229 had three prototypes before the facility was overrun.
  
 
[[File:FighterImage_Draeger suit from the side.jpeg|thumb|right|Pilot with Draeger suit in Ho 229]]
 
[[File:FighterImage_Draeger suit from the side.jpeg|thumb|right|Pilot with Draeger suit in Ho 229]]
  
#'''V1''' was a glider to test the design.
+
# '''V1''' was a glider to test the design.
#'''V2''' was a down-scaled prototype fitted with the Jumo 004B.
+
# '''V2''' was a down-scaled prototype fitted with the Jumo 004B.
#'''V3''' was a test bed for the serial production, it was however not completely finished when the US Army arrived.
+
# '''V3''' was a testbed for the serial production, it was however not completely finished when the US Army arrived.
Originally the V3 was intended to have the [http://en.wikipedia.org/wiki/Junkers_Jumo_004 Jumo 004C] jets, these weren't ready though and the Me 262A's 004B were installed. <!--(--~~~~14:12, 22 September 2014 (UTC) B-2, or B-4?).-->
+
 
The final production version would have had the ability to load bombs, switch the main armament to four [[MK 108 (30 mm)|Mk 108]] and the pilots were to be equipped with the Draeger pressure suit ([[G-Suit]]).  
+
Originally the V3 was intended to have the [http://en.wikipedia.org/wiki/Junkers_Jumo_004 Jumo 004C] jets, these weren't ready though and the Me 262A's 004B was installed. <!--(--~~~~14:12, 22 September 2014 (UTC) B-2, or B-4?).-->
 +
The final production version would have had the ability to load bombs, switch the main armament to four [[MK 108 (30 mm)|Mk 108]] and the pilots were to be equipped with the Draeger pressure suit ([[G-Suit]]).
 +
 
 +
[[File:FighterImage_Ho229V3 restoration project twitter.JPG|thumbnail|left|Twitter announcement by Downed Warbirds of the Smithsonian Institution's restoration.]]
  
[[File:FighterImage_Ho229V3 restoration project twitter.JPG|thumbnail|left|Twitter announcement of the Smithsonian Institution.]]
+
In January 2015, the [http://blog.nasm.si.edu/behind-the-scenes/horten-january-2015-update/ Smithonian Institution initiated the restoration] of the V3 prototype for static display, despite its desolate state. The flying wing is currently housed in the [http://airandspace.si.edu/visit/udvar-hazy-center/things-to-do/exhibitions.cfm Mary Baker Engen Restoration Hangar at the Steven F. Udvar-Hazy Center], Virginia.
 +
{{Break}}
  
As of January 2015 the [http://blog.nasm.si.edu/behind-the-scenes/horten-january-2015-update/ Smithonian Institution initiated the restoration] of the V3 prototype to flying condition, despite its desolate state. The flying wing is currently housed in the [http://airandspace.si.edu/visit/udvar-hazy-center/things-to-do/exhibitions.cfm Mary Baker Engen Restoration Hangar at the Steven F. Udvar-Hazy Center], Virginia.
 
{{break}}
 
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
{{Youtube-gallery|bOlogyyCG9A|TheZansibar review|1t7OeR3OaF8|PhylDaily review|1o3pHwz3ZaY|BestHotVideosHD review}}
 
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=== Camouflages ===
 
=== Camouflages ===
 
[http://live.warthunder.com/feed/camouflages/?q=%23ho229 Skins and camouflages for the Horten 229 from live.warthunder]
 
[http://live.warthunder.com/feed/camouflages/?q=%23ho229 Skins and camouflages for the Horten 229 from live.warthunder]
**[http://live.warthunder.com/post/59305/ '''HYDRA Ho229''' by ''Bowenabc'']
 
**[http://live.warthunder.com/post/71989/  '''"JG400 'RED 13'"''' by ''fjpdll'']
 
**[http://live.warthunder.com/post/62873/ '''"Costum Ho 229 V3. Heavy-fighter"''' by ''Mira_58'']
 
**[http://live.warthunder.com/post/57052/ '''"Propaganda Ho229"''' by ''Bowenabc'']
 
**[http://live.warthunder.com/post/57215/ '''"All Metal Finish"''' by ''Pacifica'']
 
  
== Read also ==
+
*[http://live.warthunder.com/post/59305/ '''"HYDRA Ho229"''' by ''Bowenabc'']
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
*[http://live.warthunder.com/post/71989/ '''"JG400 'RED 13'"''' by ''fjpdll'']
 +
*[http://live.warthunder.com/post/62873/ '''"Costum Ho 229 V3. Heavy-fighter"''' by ''Mira_58'']
 +
*[http://live.warthunder.com/post/57052/ '''"Propaganda Ho229"''' by ''Bowenabc'']
 +
*[http://live.warthunder.com/post/57215/ '''"All Metal Finish"''' by ''Pacifica'']
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Germany fighters}}
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{{Germany jet aircraft}}

Revision as of 16:59, 11 December 2019

Rank VI | Premium | Golden Eagles
Challenger DS Pack
go229_v3.png
Ho 229 V3
AB RB SB
6.7 7.0 7.7
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Ho 229 V3.jpg


The Ho 229 V3 is a rank V German jet fighter with a battle rating of 6.7 (AB), 7.0 (RB), and 7.7 (SB). It was introduced in Update 1.43.

The Ho 229 V3 is the first jet in the "Zerstörer" tech tree of the Luftwaffe and currently comes before the G.91 R/3. Ironically, it goes against much of the doctrine set by the previous planes, favouring speed and manoeuvrability over armament and durability.

Something that will immediately stand out with the Ho 229 V3 is how incredibly manoeuvrable it is compared to most other jet fighters. The Ho 229 V3 can almost quite literally turn on a dime and can even in some circumstances out-turn late super props such as the P-51H if manoeuvred correctly. However, if its manoeuvrability is used to its full extent, it also causes the plane to bleed speed at a crippling rate, making a sustained turn fight impossible to win. As such, it is advised to use the Ho 229 V3 as a Boom & Zoom fighter in order to maintain airspeed and altitude. Remember that jet engines' efficiency is directly proportional to the IAS, due to the increased air intake, meaning the Ho 229 V3 will be accelerating very slowly between 0-500 km/h, but beyond will be able to outrun any propeller-driven aircraft.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 8,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
Stock 871 847 12,000 24.8 25.4 17.0 16.1 850
Upgraded 947 910 23.7 24.0 25.3 21.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
580 ___ 380 ~10 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 570 < 600 < 420 N/A
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 1,050 kgf N/A

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Main article: MK 103 (30 mm)

The Ho 229 V3 is armed with:

  • 2 x 30 mm MK 103 cannons, wing-mounted (170 rpg = 340 total)

Ammunition

  • Default: HE-T(M) - HE(M) - IT; okay against planes.
  • Air targets: HE-T(M) - HE(M) - HE(M) - IT; each Minengeschoß (mine-shell) has the same HE power as a 37 mm round, wonderful against anything that flies and light ground targets.
  • Armored targets: HVAP-T - I - I - AP-I; the armoured target belt is different for the Ho 229 V3, compared to all other Mk 103 armed aircraft, and is only a 1/4 as effective, due to the belt being filled with incendiary shells.
  • Stealth: AP-I; useless, cannot destroy tanks/pillboxes, lacks the destructive force of HE against planes.

Usage in battles

Horten 229 Version 3 with its wings attached by the USAF in 1950.

The Horten 229 flying wing is a dogfighter, heavy-fighter, or even an attacker.

Its single wing design allows for unseen manoeuvrability despite the overweight of up to 8 tonnes, when equipped with full fuel load. This is, however, the Horten's literal downfall, the weight. Acceleration is awful, even the slowest of all jets. But the energy retention is great and climb acceptable. With that in mind rule number one of jet battle comes into play: "Do not turn fight!" The 229 will tempt anyone though. The low wing loading for a jet and even some piston planes allows for tight turning circles. Being heavy also allows to keep that velocity well in the initial turns, but with the inability to regain that speed afterwards... leads to a flaming prototype wreck thanks to an opportunistic enemy. The classic dogfight is thus only for emergency situations!

As a fighter stick with Boom & Zoom, the Ho 229's real heavyweight is of assistance in zoom climbs. However, it will also dampen the Horten's starting acceleration in a dive, making out diving an enemy difficult. The bad roll rate makes it hard to get that shoot on the target. But watch out! Don't pull too hard on the elevator to get that shot, or the Horten will lose to much speed (which cannot be regained quickly) or even worse, lose a wing.

The heavy fighter role equals the fighter one in every aspect, just that the targets are usually bombers. Stay fast, and try to get shots off in head-ons, or in slight diving turns from the bomber's six (tail), to make it difficult for the defensive gunners to hit the Ho 229.

The attacker role is a dangerous one. The Ho 229 will have to fly slow, in order to have time to properly aim, hit & evade trees. While all of these aren't difficult in the Horten 229 V3, it leaves the plane in a dangerous spot: low and without speed. Both are vital though for the sluggish 229. If in this role, be sure to have good escort fighters, as enemies can come at any time in jet combat.

Once the Horten is fully upgraded, or at least the performance parts are, one detail to notice is that the wings won't rip so easily like before, but the Ho 229 still has to turn cautiously because it is still a wooden plane after all.

The most dangerous enemy when in the Horten 229 is the F-84 Thunderjet. Since the Thunderjet gets an air spawn it already has all the energy it needs to get around the map quickly. There have been numerous occasions of players spawning in late only to be strafed by an F-84 Thunderjet on the runway. The Ho-229 is decent at accelerating once up to about 550 Km/H, past that point, the Ho 229 becomes a V2 rocket in terms of acceleration until about ~750-800 Km/H, then there will be a hard time accelerating again.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Offensive 30 mm
II Compressor Airframe
III Wings repair New 30 mm cannons
IV Engine Cover

Given the Horten's weight, the acceleration is an issue on the stock plane. Go for ammunition, engine and compressor upgrades first.

After that, any upgrade is equally good. Weapon upgrades can wait, as the Mk 103 is the best gun in-game, with high accuracy and long bursts stock. The belts also aren't a priority unless using the Ho 229 as an attacker. In that case, the "Armored targets" belt is very useful against tanks & light pillboxes.

Pros and cons

Pros:

  • Excellent armament, MK 103 is one of the best guns in the game
  • Great ammunition supply with 170 rounds per gun
  • Low wing loading, incredibly good at turning when flown at medium speeds (400-600 km/h)
  • Good energy retention if not manoeuvred harshly
  • Large range of different ammunition types proves suitability for fighter and attacker role
  • Outruns piston-engine aircraft and all jets the Allies have except for the F-84 Thunderjet when not up-tiered
  • Thin body makes it difficult for enemies to hit it when chasing it from behind
  • Low stall speed of 165 km/h
  • Fast when diving if flown at medium to high speeds before committing to a dive
  • Super-effective air brake, can bleed the speed in a matter of seconds
  • Extremely sensitive ailerons

Cons:

  • Initial dive-acceleration is slow
  • Its armoured target belt is only comprised of 1/4th HVAP-T shells, unlike all other MK 103 equipped aircraft, who has pure HVAP-T belts
  • Big target to hit when turning
  • Rate of climb is worse than late World War 2 and post-war piston engine aircraft
  • Rips wings when applying full elevator at above 520 km/h IAS
  • Poor Rudder Authority - It yaws using independently controlled air brakes near the wingtips
  • Poor Roll Rate - Significantly hinders the ability to counter defensive scissors
  • Slow fire rate results in low firing density
  • Troublesome to land down, particularly with joystick control
  • Loses speed quickly in elevator turns

History

The Ho 229 had three prototypes before the facility was overrun.

Pilot with Draeger suit in Ho 229
  1. V1 was a glider to test the design.
  2. V2 was a down-scaled prototype fitted with the Jumo 004B.
  3. V3 was a testbed for the serial production, it was however not completely finished when the US Army arrived.

Originally the V3 was intended to have the Jumo 004C jets, these weren't ready though and the Me 262A's 004B was installed. The final production version would have had the ability to load bombs, switch the main armament to four Mk 108 and the pilots were to be equipped with the Draeger pressure suit (G-Suit).

Twitter announcement by Downed Warbirds of the Smithsonian Institution's restoration.

In January 2015, the Smithonian Institution initiated the restoration of the V3 prototype for static display, despite its desolate state. The flying wing is currently housed in the Mary Baker Engen Restoration Hangar at the Steven F. Udvar-Hazy Center, Virginia.

Media

Screenshots and fan art

Camouflages

Skins and camouflages for the Horten 229 from live.warthunder

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Germany jet aircraft
Ar 234  Ar 234 B-2 · Ar 234 C-3
He 162  He 162 A-1 · He 162 A-2
Ho 229  Ho 229 V3
Me 163  Me 163 B · Me 163 B-0
Me 262 A  Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a
Me 262 C  Me 262 C-1a · Me 262 C-2b
Tornado  ◄Tornado IDS WTD61 · ◄Tornado IDS MFG · ◄Tornado IDS ASSTA1
West Germany  Alpha Jet A
USA  ◄F-84F
  ◄CL-13A Mk 5 · ◄CL-13B Mk.6 · ◄F-86K
  ◄F-104G
  ◄F-4F Early · ◄F-4F
USSR  ◊MiG-15bis
  ◊MiG-19S
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M"
  ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA
  ◊MiG-29 · ◄MiG-29G
  ◊Su-22UM3K · ◊Su-22M4
  ◊IL-28
Poland  ◊Lim-5P
Britain  ◄Sea Hawk Mk.100 · ◌Hunter F.58 (Swiss)
Italy  ◄G.91 R/3 · ◄G.91 R/4