Ho-Ri Prototype

From War Thunder Wiki
Revision as of 10:28, 30 May 2020 by DnaGonite (talk | contribs) (Usage in battles: Edits)

Jump to: navigation, search
Rooikat 105 PACK
Type 5 Ho-Ri Prototype
General characteristics
6 peopleCrew
130 %Visibility
front / side / backArmour
75 / 55 / 35Hull
150 / 55 / 35Turret
51.0 tWeight
1 049 hp550 hpEngine power
21 hp/t11 hp/tPower-to-weight ratio
43 km/h forward
8 km/h back
40 km/h forward
7 km/h back
105 mm Experimental High Velocity cannonMain weapon
51 roundsAmmunition
8.6 / 11.1 sReload
-10° / 20°Vertical guidance
-10° / 10°Horizontal guidance
6 090 Ge icon.pngPurchase
Sl icon.png4 200/5 400/6 400Repair
10 000 Sl icon.pngCrew training
340 000 Sl icon.pngExperts
890 Ge icon.pngAces
178 × 2 Talisman.png % Rp icon.pngReward for battle
160 × 2 Talisman.png % Sl icon.png140 × 2 Talisman.png % Sl icon.png100 × 2 Talisman.png % Sl icon.png
This page is about the premium tank destroyer Ho-Ri Prototype. For the regular version, see Ho-Ri Production.


GarageImage Ho-Ri Prototype.jpg

The Type 5 Ho-Ri Prototype is a premium Rank IV Japanese tank destroyer with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update 1.71 "New E.R.A.".

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 75 mm (70°) Front glacis
75 mm (8°), 50 mm (67°) Lower glacis
55-65 mm (16-17°) Top
55 mm Bottom
35 mm (5°) Top
35 mm (10-40°) Bottom
20 mm
Casemate 120-150 mm (5-20°) Turret front
250 mm Gun mantlet
50-200 mm (2-65°) Barrel shroud
55-65 mm (17°) 35 mm (5°) 20-50 mm


  • Suspension wheels and bogies are 15 mm thick while the tracks are 20 mm thick.
  • Belly armour is 20 mm thick.
  • Two 5 mm structural steel plates separate the engine compartment from the crew compartments.
  • Small parts of the suspension on the hull sides give 10 mm thick protection at their area.


Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 43 8 51 781 1,049 15.31 20.57
Realistic 40 7 486 550 9.53 10.78


Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Ammo racks
Ammo racks of the Ho-Ri Prototype.
rack empty
rack empty
rack empty
rack empty
rack empty
51 46 (+5) 40 (+11) 30 (+21) 12 (+39) (+50) No

Sides empty: 40 (+11)

Usage in battles

The Ho-Ri can be used in multiple roles. Its most effective at medium range, where it's harder for the enemy to aim for the lower plate and shells have a harder time penetrating the mantlet, making it easy for you to destroy them. Another option, although risky is to sit on a road that players like to go down and use your armor to bounce and take shot and return fire on enemy tanks.

Enemies worth noting:

  • IS-2 / IS-2 (1944) / ISU-122: These machines carry a huge 122 mm cannon that penetrates literally anything they see, including the Ho-Ri. Their shells will go through Ho-Ri's vertical armor of the fighting compartment pretty easily, killing the crew inside or detonating the ammo. To deal with the IS-2, try get a shot at them before the notice you / when they are reloading. These tanks tend to get one-shot due to their lack of crew or the cramped interior. For IS-2 mod.1943, aim for the hull armor that curves and blends into the side, or aim at the turret cheeks. For mod.1944, only go for the turret as the hull is very thick and well sloped. For the ISU-122, aim at anywhere but the gun mantlet, as it often absorb shells or cause ricochet.

Pros and cons


  • Good sloping armour on the front
  • High velocity high penetrating gun with APHE filler
  • Rather good gun depression
  • Not slow considering its armour and weight
  • Spaced out crew
  • Central engine could absorb penetrating front shots


  • Armour is not 100% reliable. Fighting compartment can get penetrated by the IS-2 easily
  • It is barely ever going to reach its top speed (40 km/h or 25 mph)
  • Side armour is quite bad
  • Depressing the gun all the way will open roof for the breech, possibly exposing crew to strafing fire.


Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under === Encyclopedia Info ===, also if applicable).


Premium Vehicles: Type 5 Ho-Ri - War Thunder Wiki

See also

External links

Japan tank destroyers
Based on Chi-Ha  Ho-Ni I · Ho-Ni III · Ho-Ro
Based on Ho-Ri  Ho-Ri Production · Ho-Ri Prototype
Post-war  Type 60 SPRG (C) · Type 60 ATM · Type 75 MLRS · Type 75 SPH · Type 16

Japan premium ground vehicles
Light tanks  Ha-Go Commander
Medium tanks  Chi-Ha Short Gun · Chi-Nu II · Type 74G
Heavy tanks  Ro-Go · ▅Heavy Tank No.6
Tank destroyers  Ho-Ri Prototype · Type 75 MLRS