Difference between revisions of "Ho-Ri Production"

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{{Specs-Card|code=jp_type_5_ho_ri_production}}
 
{{Specs-Card|code=jp_type_5_ho_ri_production}}
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{{About
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|about=tank destroyer '''{{PAGENAME}}'''
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|usage=the bundle version
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|link=Ho-Ri Prototype
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}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
 +
[[File:GarageImage_Ho-RiProduction.jpg|420px|thumb|left]]
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{{break}}
 +
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.73 "Vive la France"]].
 +
 
 +
The Ho-Ri has a distinctive sloped UFP, small gun mantlet, and long casemate hull. Note the large lower plate - it is quite vulnerable and shots there can get its transmission destroyed.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
[[File:Ho-Ri frontal weak spot demonstration.jpg|450px|thumb|right|Destroying Ho-Ri with APHE in direct battle isn't really all that hard - simply aim for these square sheets protecting its radiators and fire. As long as your shell can penetrate 200 mm of armour it will instantly explode the tank, or at least take out the entirety of the crew in that part of the tank. If you are ''very'' good at aiming, you can aim a bit higher to hit the window which has only 175 mm of armour with potential of hitting an outer ammo rack directly, but reduced likelyhood of APHE hitting the ammo on the bottom of the tank.]]
 +
If you spot a Ho-Ri, '''never''' shoot it in the sloped UFP. It can bounce shells from even an Object 120 and the only good thing that can come from it is if you get lucky and it bounces into the barrel. Instead, aim for the 120mm lower plate to destroy its mobility, or the right side of the mantlet to knock out the gunner. Note that the outer edges of the mantlet are slightly weaker, so if using APHE aim for that if possible.
 +
 
 +
While transmission is very sturdy and LFP is rather thick for lighter tanks and APHE, some heavy pure AP tanks like [[Lorraine 40t]] can shoot through it and ammo rack Ho-Ri in one shot.
 +
 
 +
There is also a minor, but important detail - whenever your gun is pointing down, it opens the hatch on top of your vehicle, so if the enemy attacker is trying to top-down your SPG, pull your gun up to make sure it won't destroy the vehicle. It is also possible to push HE inside of compartment when the hatch is opened, but for anything, with exception of rank I tanks, it would be easier to just shoot your tank directly.
 +
 
 +
Overall, the Ho-Ri is highly resistant to light tanks and many relatively low-velocity shells when angled (such as even it's own APHE), however at flat angle front can be easily penetrated (especially when fired at point blank), flat sides can be easily penetrated by anything at the BR, and even the rear can be penetrated by SPAA. As such, in urban enviroment, it's best to cut corners and drive out onto enemy while already being angled.
 +
 
 +
Worst case scenario, Ho-Ri has 6 crew members, which are located in a very practical way (not just standing straight in the middle of the tank, but rather stand closer to the hull), so taking all of them out is a challenge in itself, and if player took less than maximal amount of ammo into fight, only the best-aimed shots can indefinitely one-shot the tank.
 +
 
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Gun mantlet)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 120 mm (70°) ''Front glacis'' <br> 120 mm (8°), 60 mm (67°) ''Lower glacis'' <br> 100 mm (16°) ''Hull cheeks'' || 75 mm (17°) ''Top'' <br> 75 mm ''Bottom'' || 35 mm (10-40°) || 20 mm
 +
|-
 +
| Superstructure || 200-225 mm (5-20°) ''Superstructure front''<br> 175-225 mm ''Gun mantlet'' <br> 175 mm (5°) ''Vision slits'' <br> 50-200 mm (45°) ''Barrel shroud'' || 75 mm (17-48°) || 35 mm (5°) || 20-35 mm
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.
 +
* Bogie guards in the side suspension provide rows of 10 mm RHA at their locations.
 +
* Belly armour is 20 mm thick.
 +
* Hull underside right above tracks is 20 mm thick.
 +
* 20 mm RHA plates separate the engine compartment from the front and rear.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
  
== Weaponry ==
+
Spaded Ho-Ri moves at the pace of a medium tank - about 40/30 km/h (AB/RB) forward and 10/8 km/h (AB/RB) backwards when offroad.
=== Main weaponry ===
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
=== Additional weaponry ===
+
Ho-Ri can climb hills easily, sometimes even getting up the mountains.
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
  
=== Machine guns ===
+
The biggest problem of this SPG is that its turn rate is quite low, and it lacks neutral steering. One must maximize "driving" skill of the crew to be able to indefinitely turn around, otherwise tank throttles and fails to turn around at gear 1-2, which can be easily exploited by enemy light tanks.  
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
== Usage in the battles ==
+
When just one track is broken, Ho-Ri still can bounce around to continue fighting. It is also worth noting, that if one track '''and''' engine are broken, Ho-Ri can barely turn around 1 degree per second, which is a big deal in urban combat.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
In Arcade mode Ho-Ri engine is powerful enough to move hostile heavy tanks and push them around, denying repairs. Due to its hull shape, hostile tanks often get pulled on it and become completely helpless, especially when pushed against the wall, making tanks like [[T29]], [[IS-6]] and [[T-54 (1947)|T-54]] vulnerable to point blank finishers. Wide and agile medium tanks like [[T-44-100]] or [[Warrior]] often resist ramming attempts if away from walls and can eventually sidestep Ho-Ri, but there is no practical need to ram them anyway. If you absolutely have to do it, do not leave them enough space to squeeze between Ho-Ri and the wall, or they will escape.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
! colspan="1" | Add-on Armor<br>weight (tons)
 +
! colspan="1" | Max speed (km/h)
 +
|-
 +
| rowspan="2" | 65.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 44 (AB)
 +
|-
 +
|40 (RB/SB)
 +
|-
 +
! colspan="3" | Engine power (horsepower)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|1,562
 +
|1,924
 +
|-
 +
|''Realistic/Simulator''
 +
|973
 +
|1,100
 +
|-
 +
! colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|24.03
 +
|29.60
 +
|-
 +
|''Realistic/Simulator''
 +
|14.97
 +
|16.92
 +
|-
 +
|}
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
 
 +
The weapon used by Ho-Ri is mostly suited to attack medium and heavy tanks, while heavy SPG and hull-down tanks at it's BR can mostly deflect its shots unless a weak spot is hit. As such, engaging other SPG is always a great risk.
 +
 
 +
While APHE used by it sometimes struggles at penetrating enemy and hasty shot might result in ricochet, if it penetrates the enemy tank is probably going to blow up, making destroying anything like [[Tiger II (10.5 cm Kw.K)]] and [[Centurion (Family)]] relatively easy, which is also supported by SPG armour being able to bounce most, if not all, of their reply shots. Gun is also relatively easy to handle on move if self-discipline is maintained.
 +
 
 +
In close quarters, if gunner got taken out and situation looks grim, Ho-Ri can ram the opponent and pull them onto a rock, wall, hill, or even itself, then push APHE into their now un-angled hull as soon as someone replaces the gunner. Usually APHE is potent enough to reach the ammo rack or the crew and one-shot the tank, but if ammo rack is destroyed, the chain reaction also often destroys or completely immobilizes Ho-Ri as well.
 +
 
 +
Apart from APHE, the gun can be armed with "Experimental HE", which is mostly used to simply destroy light tanks without having to aim for too long.
 +
 
 +
{{main|Type 5 (105 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[Type 5 (105 mm)|105 mm Type 5]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 51 || -10°/+20° || ±10° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 3.60 || 8.6 || 8.9 || 9.8 || __.__
 +
|-
 +
| ''Realistic'' || 3.60 || 5.0 || 5.1 || 5.6 || __.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 11.10 || 9.9 || 9.1 || __.__
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| Type 2 APHE || APHE || 234 || 230 || 209 || 184 || 163 || 141
 +
|-
 +
| Experimental HE || HE || 30 || 30 || 30 || 30 || 30 || 30
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| Type 2 APHE || APHE || 1000 || 16 || 1.2 || 19 || 200 || ° || 47° || 60° || 65°
 +
|-
 +
| Experimental HE || HE || 920 || 16 || 0.1 || 0.1 || 2,520 || +0° || 79° || 80° || 81°
 +
|-
 +
|}
 +
 
 +
===== [[Ammo racks|Ammo racks]] =====
 +
[[File:Ammoracks Ho-Ri Prototype.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Ho-Ri Prototype (identical to Production type).]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''51''' || 46&nbsp;''(+5)'' || 40&nbsp;''(+11)'' || 30&nbsp;''(+21)'' || 12&nbsp;''(+39)'' || 1&nbsp;''(+50)'' || style="text-align:left" | no
 +
|-
 +
|}
 +
 
 +
Casemate sides empty: 40''(+11)''
 +
 
 +
== Usage in battles ==
 +
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
The Ho-Ri can be used in multiple roles. Its most effective at medium range, where it's harder for the enemy to aim for the lower plate and shells have a harder time penetrating the mantlet, making it easy for you to destroy them. The Ho-Ri is also quite potent at long range, particularly in down-tiers, where your gun remains effective (though less so) and your armour becomes even better. Be careful using it as a brawler, however. Your transmission is easier to hit, the mantlet is easier to penetrate, and faster foes can surround you easier and get a shot at your weak side armour.
 +
 
 +
The Ho-Ri should be primarily played as a medium to long range sniper. Your potent cannon can dispatch most enemies and the thick frontal armour will stop most shots, especially the UFP which is basically an auto-bounce zone. Be careful in close quarters - the Ho-Ri turns quite slowly when not up to speed and an easy shot to the LFP will instantly eliminate your mobility allowing for an easy flank. Your surprisingly fast acceleration will also assist when getting to nice sniping spots, and the speedy reverse allows you to retreat when getting overrun.
 +
 
 +
Due to Ho-Ri having more effective armour than most tanks at BR, and weapon capable of one-shots, it can be used as a flank attacker or even brawler in close range. The idea is to flank enemy, destroy as many tanks as possible before they realized what's going on, and then try to destroy them 1 by 1. While this strategy is most useful in AB (due to increased mobility of the vehicle and sometimes limited map space) and requires high "driving" crew skill, Ho-Ri is undeniably scary in close quarters, due to it being able to survive dozens of direct shots (as example, 3 poorly placed direct shots of [[Centurion Mk.5 AVRE]] and about 10 shots from [[Tiger II (P)]]) and even somehow come out on top in 1v3 fights. Try to keep your head cool though, as while going completely berserk and sweeping streets of enemy tanks, one might forget about lighter enemy tanks like [[Vickers MBT]] and [[Panther II]], users of which will ''never'' miss their opportunity to snipe ammo rack of an unsuspecting opponent from 50 to 2000 m alike.
 +
 
 +
Some concerning enemies are:
 +
 
 +
* [[T-54 (1947)]]: This tank can be quite the pain to destroy, and if they are using the more advanced APHE shells found in the 100mm gun they can wipe out most of your crew in the mantlet. Your biggest chance at destroying them is through a trap shot or the mantlet at very close range. In arcade mode, one can try to ram T-54 to fire at the base of their turret and also push them onto something to fire a gun at their exposed roof, though in case T-54 in question had full ammunition load, the sheer power of explosion might take Ho-Ri out as collateral.
 +
* [[AMX-50 Foch]]: Wielding a powerful cannon and heavy sloped armour, the Foch is a rare yet dangerous enemy. Do not give them time to one-shot you through transmission and aim for the gun. If your quick aim is good enough, one or two shots to optics on top of the hull will destroy Foch, due to APHE spalling down inside of heavy SPG. In the worst case scenario, you can just de-track it and call your teammates, which is not a bad idea, considering Foch drivers like ramming their opponents, rendering them unable to do anything.
 +
* [[T32E1]]: Though rare, this tank is completely immune to your gun in the front, while it can still go through your lower plate easily. Shoot the barrel and either flank it or retreat.
 +
* [[Jagdtiger]]: It's best to just retreat on sight of this SPG, as it can easily one-shot Ho-Ri, while it's barely possible to destroy it back. If direct combat is unavoidable, try to destroy its gun. MG port weak spot on the hull can be exploited to do minor crew damage. if Ho-Ri is on the low ground, an LFP shot becomes possible, resulting in one-shot.
 +
* ATGM light tanks and high tier SPAA: While APHE is adequate at destroying most of the light tanks, it is sometimes better to load "experimental HE" instead to one-shot them with hull break, especially the ones, which carry ATGM as secondary weapons. Keep in mind, that certain light tanks like [[BMP-1|BMP series]] and [[Warrior]] may resist explosives and are still easier to be destroyed with APHE instead. If low calibre non-combat SPAA is trying to destroy Ho-Ri, you can just put your rear next to a wall and make sure the roof hatch is closed. They will not be able to do anything to you like this.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 +
'''Pros:'''
  
'''Pros:'''
+
* Heavy amount of frontal sloped armour
*
+
* Can bounce '''anything''' when angled right
 +
* Very fast for a heavy SPG, with high acceleration thanks to its massive engine
 +
* Reverse speed is good enough to get away from trouble and even when Ho-Ri loses one track it can still balance around to continue fighting
 +
* High-velocity cannon with decent penetration and high post-penetration damage, perfect against medium tanks
 +
* Good gun depression
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* No neutral steering
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
* Can get outflanked by turret tanks easily
 +
* Often up-tiered
 +
* Enemy heavy SPG destroy it easily and usually shrug off its attacks
 +
* Mantlet is easily penetrated in close quarters, especially by sabot rounds
 +
* Large weak spot in the LFP, protected by transmission, resulting in a quick immobilization
 +
 
 +
== History ==
 +
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
 +
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=jp_type_5_ho_ri_production Ho-Ri Production] in Warthunder Live.
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''
+
* ''other literature.''-->
 +
 
 +
* [[Wikipedia:Type_5_Chi-Ri_medium_tank#Variant|[Wikipedia<nowiki>]</nowiki> Type 5 Chi-Ri medium tank]]
 +
 
 +
{{Japan tank destroyers}}

Revision as of 16:01, 26 October 2019

RANK 6 BRITAIN
Rooikat 105 PACK
Ho-Ri Production
jp_type_5_ho_ri_production.png
Ho-Ri Production
AB RB SB
7.3 7.3 7.3
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game
This page is about the tank destroyer Ho-Ri Production. For the bundle version, see Ho-Ri Prototype.

Description

GarageImage Ho-Ri Production.jpg


The Type 5 Ho-Ri Production is a rank V Japanese tank destroyer with a battle rating of 7.3 (AB/RB/SB). It was introduced in Update 1.73 "Vive la France".

The Ho-Ri has a distinctive sloped UFP, small gun mantlet, and long casemate hull. Note the large lower plate - it is quite vulnerable and shots there can get its transmission destroyed.

General info

Survivability and armour

Destroying Ho-Ri with APHE in direct battle isn't really all that hard - simply aim for these square sheets protecting its radiators and fire. As long as your shell can penetrate 200 mm of armour it will instantly explode the tank, or at least take out the entirety of the crew in that part of the tank. If you are very good at aiming, you can aim a bit higher to hit the window which has only 175 mm of armour with potential of hitting an outer ammo rack directly, but reduced likelyhood of APHE hitting the ammo on the bottom of the tank.

If you spot a Ho-Ri, never shoot it in the sloped UFP. It can bounce shells from even an Object 120 and the only good thing that can come from it is if you get lucky and it bounces into the barrel. Instead, aim for the 120mm lower plate to destroy its mobility, or the right side of the mantlet to knock out the gunner. Note that the outer edges of the mantlet are slightly weaker, so if using APHE aim for that if possible.

While transmission is very sturdy and LFP is rather thick for lighter tanks and APHE, some heavy pure AP tanks like Lorraine 40t can shoot through it and ammo rack Ho-Ri in one shot.

There is also a minor, but important detail - whenever your gun is pointing down, it opens the hatch on top of your vehicle, so if the enemy attacker is trying to top-down your SPG, pull your gun up to make sure it won't destroy the vehicle. It is also possible to push HE inside of compartment when the hatch is opened, but for anything, with exception of rank I tanks, it would be easier to just shoot your tank directly.

Overall, the Ho-Ri is highly resistant to light tanks and many relatively low-velocity shells when angled (such as even it's own APHE), however at flat angle front can be easily penetrated (especially when fired at point blank), flat sides can be easily penetrated by anything at the BR, and even the rear can be penetrated by SPAA. As such, in urban enviroment, it's best to cut corners and drive out onto enemy while already being angled.

Worst case scenario, Ho-Ri has 6 crew members, which are located in a very practical way (not just standing straight in the middle of the tank, but rather stand closer to the hull), so taking all of them out is a challenge in itself, and if player took less than maximal amount of ammo into fight, only the best-aimed shots can indefinitely one-shot the tank.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 120 mm (70°) Front glacis
120 mm (8°), 60 mm (67°) Lower glacis
100 mm (16°) Hull cheeks
75 mm (17°) Top
75 mm Bottom
35 mm (10-40°) 20 mm
Superstructure 200-225 mm (5-20°) Superstructure front
175-225 mm Gun mantlet
175 mm (5°) Vision slits
50-200 mm (45°) Barrel shroud
75 mm (17-48°) 35 mm (5°) 20-35 mm

Notes:

  • Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.
  • Bogie guards in the side suspension provide rows of 10 mm RHA at their locations.
  • Belly armour is 20 mm thick.
  • Hull underside right above tracks is 20 mm thick.
  • 20 mm RHA plates separate the engine compartment from the front and rear.

Mobility

Spaded Ho-Ri moves at the pace of a medium tank - about 40/30 km/h (AB/RB) forward and 10/8 km/h (AB/RB) backwards when offroad.

Ho-Ri can climb hills easily, sometimes even getting up the mountains.

The biggest problem of this SPG is that its turn rate is quite low, and it lacks neutral steering. One must maximize "driving" skill of the crew to be able to indefinitely turn around, otherwise tank throttles and fails to turn around at gear 1-2, which can be easily exploited by enemy light tanks.

When just one track is broken, Ho-Ri still can bounce around to continue fighting. It is also worth noting, that if one track and engine are broken, Ho-Ri can barely turn around 1 degree per second, which is a big deal in urban combat.

In Arcade mode Ho-Ri engine is powerful enough to move hostile heavy tanks and push them around, denying repairs. Due to its hull shape, hostile tanks often get pulled on it and become completely helpless, especially when pushed against the wall, making tanks like T29, IS-6 and T-54 vulnerable to point blank finishers. Wide and agile medium tanks like T-44-100 or Warrior often resist ramming attempts if away from walls and can eventually sidestep Ho-Ri, but there is no practical need to ram them anyway. If you absolutely have to do it, do not leave them enough space to squeeze between Ho-Ri and the wall, or they will escape.

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
65.0 N/A 44 (AB)
40 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 1,562 1,924
Realistic/Simulator 973 1,100
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 24.03 29.60
Realistic/Simulator 14.97 16.92

Armaments

Main armament

The weapon used by Ho-Ri is mostly suited to attack medium and heavy tanks, while heavy SPG and hull-down tanks at it's BR can mostly deflect its shots unless a weak spot is hit. As such, engaging other SPG is always a great risk.

While APHE used by it sometimes struggles at penetrating enemy and hasty shot might result in ricochet, if it penetrates the enemy tank is probably going to blow up, making destroying anything like Tiger II (10.5 cm Kw.K) and Centurion (Family) relatively easy, which is also supported by SPG armour being able to bounce most, if not all, of their reply shots. Gun is also relatively easy to handle on move if self-discipline is maintained.

In close quarters, if gunner got taken out and situation looks grim, Ho-Ri can ram the opponent and pull them onto a rock, wall, hill, or even itself, then push APHE into their now un-angled hull as soon as someone replaces the gunner. Usually APHE is potent enough to reach the ammo rack or the crew and one-shot the tank, but if ammo rack is destroyed, the chain reaction also often destroys or completely immobilizes Ho-Ri as well.

Apart from APHE, the gun can be armed with "Experimental HE", which is mostly used to simply destroy light tanks without having to aim for too long.

Main article: Type 5 (105 mm)
105 mm Type 5
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
51 -10°/+20° ±10° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 3.60 8.6 8.9 9.8 __.__
Realistic 3.60 5.0 5.1 5.6 __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
11.10 9.9 9.1 __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Type 2 APHE APHE 234 230 209 184 163 141
Experimental HE HE 30 30 30 30 30 30
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 2 APHE APHE 1000 16 1.2 19 200 ° 47° 60° 65°
Experimental HE HE 920 16 0.1 0.1 2,520 +0° 79° 80° 81°
Ammo racks
Ammo racks of the Ho-Ri Prototype (identical to Production type).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
51 46 (+5) 40 (+11) 30 (+21) 12 (+39) (+50) no

Casemate sides empty: 40(+11)

Usage in battles

The Ho-Ri can be used in multiple roles. Its most effective at medium range, where it's harder for the enemy to aim for the lower plate and shells have a harder time penetrating the mantlet, making it easy for you to destroy them. The Ho-Ri is also quite potent at long range, particularly in down-tiers, where your gun remains effective (though less so) and your armour becomes even better. Be careful using it as a brawler, however. Your transmission is easier to hit, the mantlet is easier to penetrate, and faster foes can surround you easier and get a shot at your weak side armour.

The Ho-Ri should be primarily played as a medium to long range sniper. Your potent cannon can dispatch most enemies and the thick frontal armour will stop most shots, especially the UFP which is basically an auto-bounce zone. Be careful in close quarters - the Ho-Ri turns quite slowly when not up to speed and an easy shot to the LFP will instantly eliminate your mobility allowing for an easy flank. Your surprisingly fast acceleration will also assist when getting to nice sniping spots, and the speedy reverse allows you to retreat when getting overrun.

Due to Ho-Ri having more effective armour than most tanks at BR, and weapon capable of one-shots, it can be used as a flank attacker or even brawler in close range. The idea is to flank enemy, destroy as many tanks as possible before they realized what's going on, and then try to destroy them 1 by 1. While this strategy is most useful in AB (due to increased mobility of the vehicle and sometimes limited map space) and requires high "driving" crew skill, Ho-Ri is undeniably scary in close quarters, due to it being able to survive dozens of direct shots (as example, 3 poorly placed direct shots of Centurion Mk.5 AVRE and about 10 shots from Tiger II (P)) and even somehow come out on top in 1v3 fights. Try to keep your head cool though, as while going completely berserk and sweeping streets of enemy tanks, one might forget about lighter enemy tanks like Vickers MBT and Panther II, users of which will never miss their opportunity to snipe ammo rack of an unsuspecting opponent from 50 to 2000 m alike.

Some concerning enemies are:

  • T-54 (1947): This tank can be quite the pain to destroy, and if they are using the more advanced APHE shells found in the 100mm gun they can wipe out most of your crew in the mantlet. Your biggest chance at destroying them is through a trap shot or the mantlet at very close range. In arcade mode, one can try to ram T-54 to fire at the base of their turret and also push them onto something to fire a gun at their exposed roof, though in case T-54 in question had full ammunition load, the sheer power of explosion might take Ho-Ri out as collateral.
  • AMX-50 Foch: Wielding a powerful cannon and heavy sloped armour, the Foch is a rare yet dangerous enemy. Do not give them time to one-shot you through transmission and aim for the gun. If your quick aim is good enough, one or two shots to optics on top of the hull will destroy Foch, due to APHE spalling down inside of heavy SPG. In the worst case scenario, you can just de-track it and call your teammates, which is not a bad idea, considering Foch drivers like ramming their opponents, rendering them unable to do anything.
  • T32E1: Though rare, this tank is completely immune to your gun in the front, while it can still go through your lower plate easily. Shoot the barrel and either flank it or retreat.
  • Jagdtiger: It's best to just retreat on sight of this SPG, as it can easily one-shot Ho-Ri, while it's barely possible to destroy it back. If direct combat is unavoidable, try to destroy its gun. MG port weak spot on the hull can be exploited to do minor crew damage. if Ho-Ri is on the low ground, an LFP shot becomes possible, resulting in one-shot.
  • ATGM light tanks and high tier SPAA: While APHE is adequate at destroying most of the light tanks, it is sometimes better to load "experimental HE" instead to one-shot them with hull break, especially the ones, which carry ATGM as secondary weapons. Keep in mind, that certain light tanks like BMP series and Warrior may resist explosives and are still easier to be destroyed with APHE instead. If low calibre non-combat SPAA is trying to destroy Ho-Ri, you can just put your rear next to a wall and make sure the roof hatch is closed. They will not be able to do anything to you like this.

Pros and cons

Pros:

  • Heavy amount of frontal sloped armour
  • Can bounce anything when angled right
  • Very fast for a heavy SPG, with high acceleration thanks to its massive engine
  • Reverse speed is good enough to get away from trouble and even when Ho-Ri loses one track it can still balance around to continue fighting
  • High-velocity cannon with decent penetration and high post-penetration damage, perfect against medium tanks
  • Good gun depression

Cons:

  • No neutral steering
  • Can get outflanked by turret tanks easily
  • Often up-tiered
  • Enemy heavy SPG destroy it easily and usually shrug off its attacks
  • Mantlet is easily penetrated in close quarters, especially by sabot rounds
  • Large weak spot in the LFP, protected by transmission, resulting in a quick immobilization

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Skin and Camouflages for the Ho-Ri Production in Warthunder Live.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36