Difference between revisions of "Ho-Ni III"

From War Thunder Wiki
Jump to: navigation, search
(Usage in battles)
(Media)
(3 intermediate revisions by 3 users not shown)
Line 10: Line 10:
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced along with the entire Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. It handles and plays very similarly to the Ho-Ni I before it, but has been refined with the addition of more crew, a faster reload time, and most importantly, armor around the gun crew. However, it pays a slight cost of reduced top speed.   
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced along with the entire Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. It handles and plays very similarly to the Ho-Ni I before it, but has been refined with the addition of more crew, a faster reload time, and most importantly, armour around the gun crew. However, it pays a slight cost of reduced top speed.   
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
Having 25mm of armor coverage around the entire gun crew, the Ho-Ni III no longer needs to fear artillery shrapnel or strafing runs from fighter aircraft. Do note however that it's still vulnerable to bombs, rockets and direct artillery hits!
 
  
However, if the Ho-Ni III takes a hit, it is now much more likely to survive with more crew, as three of them must be knocked out for it to be inoperable.
+
Having 25 mm of armour coverage around the entire gun crew, the {{PAGENAME}} no longer needs to fear artillery shrapnel or strafing runs from fighter aircraft. Do note however that it's still vulnerable to bombs, rockets and direct artillery hits! However, if the {{PAGENAME}} takes a hit, likely to survive with more operational crewmembers, as three of them must be knocked out before the vehicle becomes inoperable.
  
Another small armor increase is seen on the front of the tank, with the driver and radio station protected with another 10mm of armor, leaving it at still a poor 35mm.  
+
Another small armour increase is seen on the front of the tank, with the driver and radio station protected with another 10 mm of armour, though with this added strength, it still leaves an undesirable total width of a lacking 35 mm.  
  
 
'''Armour type:'''
 
'''Armour type:'''
Line 51: Line 49:
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Type 3 (75 mm)}}
 
{{main|Type 3 (75 mm)}}
  
The {{PAGENAME}} features a modernized type 3 75 mm tank gun, based on the type 90 75 mm field gun as on the previous Ho-Ni I, still being a great cannon, even with a slightly higher battle rating. With the addition of two dedicated loaders in a fully closed casemate, the gun also gets almost a second cut down on its reload time, making it capable of even more destruction.  
+
The {{PAGENAME}} features a modernized Type 3 75 mm tank gun, based on the [[Type 90 (75 mm)|Type 90 75 mm]] field gun as on the previous Ho-Ni I, still being a great cannon, even with a slightly higher battle rating. With the addition of two dedicated loaders in a fully closed casemate, the gun also gets almost a second cut down on its reload time, making it capable of even more destruction.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[Type 3 (75 mm)|75 mm Type 3]]
+
! colspan="5" | [[Type 3 (75 mm)|75 mm Type 3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
+
! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 46 || -10°/+20° || ±10° || N/A
+
! ''Arcade''
 +
| rowspan="2" | 46 || rowspan="2" | -10°/+20° || rowspan="2" | ±10° || rowspan="2" | N/A || 14.09 || 19.50 || 23.68 || 26.20 || 27.86 || rowspan="2" | 7.15 || rowspan="2" | 6.33 || rowspan="2" | 5.80 || rowspan="2" | 5.50
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 9.52 || 11.20 || 13.60 || 15.04 || 16.00
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 14.09 || 19.50 || 23.68 || 26.20 || 27.86
 
|-
 
| ''Realistic'' || 9.52 || 11.20 || 13.60 || 15.00 || 16.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 7.15 || 6.33 || 5.80 || 5.50
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| Type 1 APHE || APHE || 103 || 101 || 92 || 82 || 73 || 65  
+
| Type 1 APHE || APHE || 103 || 101 || 92 || 82 || 73 || 65
 
|-
 
|-
| Type 94 HE || HE || 12 || 12 || 12 || 12 || 12 || 12  
+
| Type 94 HE || HE || 12 || 12 || 12 || 12 || 12 || 12
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| Type 1 APHE || APHE || 668 || 6.56 || 1.3 || 15 || 67.84 || -1° || 47° || 60° || 65°
+
| Type 1 APHE || APHE || 668 || 6.56 || 1.3 || 15 || 84.8 || 47° || 60° || 65°
 
|-
 
|-
| Type 94 HE || HE || 522 || 6.02 || 0.1 || 0.1 || 810 || +0° || 79° || 80° || 81°
+
| Type 94 HE || HE || 522 || 6.02 || 0.1 || 0.1 || 810 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
! colspan="7" | Smoke characteristic
+
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
 
! Ammunition
 
! Ammunition
! Velocity <br /> in m/s
+
! Velocity<br>(m/s)
! Projectile<br />Mass in kg
+
! Projectile<br>Mass (kg)
! ''Screen radius <br /> in m''
+
! Screen radius<br>(m)
! ''Screen time <br /> in s''
+
! Screen deploy time<br>(s)
! ''Screen hold time <br /> in s:''
+
! Screen hold time<br>(s)
! ''Explosive Mass in g<br /> (TNT equivalent):''
+
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| Type 90 Smoke || 570 || 5.72 || 13 || 5 || 20 || 100  
+
| Type 90 Smoke || 570 || 5.72 || 13 || 5 || 20 || 100
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |5th<br /> rack empty
+
! 5th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''46''' || 45&nbsp;''(+1)'' || 41&nbsp;''(+5)'' || 37&nbsp;''(+9)'' || 24&nbsp;''(+22)'' || 1&nbsp;''(+45)'' || style="text-align:left" | no
+
| '''46''' || 45&nbsp;''(+1)'' || 41&nbsp;''(+5)'' || 37&nbsp;''(+9)'' || 24&nbsp;''(+22)'' || 1&nbsp;''(+45)'' || No
 
|-
 
|-
 
|}
 
|}
Line 171: Line 140:
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
The {{PAGENAME}} plays very similar to the [[Ho-Ni I]] with the added benefit of 2 extra crew cutting down on the reload time for the 75 mm.  
+
The {{PAGENAME}} plays very similar to the [[Ho-Ni I]] with the added benefit of two extra crew which cuts down on the reload time for the 75 mm gun.  
  
The starting Japanese player will also be quite accustomed to the handling of the hull, as it still is based on the [[Chi-Ha]]. But due the added weight of the fully enclosed casemate, it is slower compared to it's brothern [[Chi-Ha (Family)]].
+
The starting Japanese player will also be quite accustomed to the handling of the hull, as it still is based on the [[Chi-Ha]]. But due to the added weight of the fully enclosed casemate, it is slower compared to its brother [[Chi-Ha (Family)|Chi-Ha]].
 
 
With the added benefit of the casemate and crew, the {{PAGENAME}} is even more survivable, most shells won't knock you out in 1 shot due to having 5 crew members, your crew isn't in the open anymore and has sufficient armor from MG's both ground & air. So you won't have to worry about planes killing the crew and you can stay put on a sniping position.
 
  
 +
With the added benefit of the casemate and crew, the {{PAGENAME}} sports better survivability, though, most shells will not knock you out in one shot due to having a total of five crew members. The crew isn't out in the open anymore and has sufficient armour from machine-gun fire from both ground & air enemies. Knowing this, you can stand to take more chances of sitting in one location and not have to worry about aircraft making a single pass and taking the vehicle out.
 +
===Modules===
 +
{| class="wikitable"
 +
!Tier
 +
! colspan="2" |Mobility
 +
!Protection
 +
!Firepower
 +
|-
 +
|I
 +
|Tracks||
 +
|Parts
 +
|Horizontal Drive
 +
|-
 +
|II
 +
|Suspension||Brake System
 +
|FPE
 +
|Adjustment of Fire
 +
|-
 +
|III
 +
|Filters||
 +
|Crew Replenishment
 +
|Elevation Mechanism
 +
|-
 +
|IV
 +
|Transmission||Engine
 +
|
 +
|Type 90 Smoke
 +
|-
 +
|}
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
Line 182: Line 178:
 
'''Pros:'''
 
'''Pros:'''
  
* Effective 75mm gun with APHE can penetrate all enemies at its rank
+
* Effective 75 mm gun with APHE can penetrate all enemies at its rank
 
* Effective -10° gun depression
 
* Effective -10° gun depression
* Fully enclosed crew compartment = better protection from strafing airplanes
+
* Fully enclosed crew compartment provides better protection from strafing aircraft
* 5 man crew
+
* Five man crew, three can be knocked out and the tank will still operate
 
* Good gun traverse speed
 
* Good gun traverse speed
 
* Mobility is decent due to being built on a [[Chi-Ha]] chassis
 
* Mobility is decent due to being built on a [[Chi-Ha]] chassis
* Has smoke shells
+
* Can utilise smoke shells
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Thin armour; close-quarters fighting is not advised
 
* Thin armour; close-quarters fighting is not advised
* 4 men are densely packed in the casemate
+
* Four men are densely packed in the casemate
* No coaxial machine gun to use against airplanes or GAZ trucks.
+
* No coaxial machine gun to use against aircraft or GAZ trucks
* Top speed is less compared to the [[Chi-Ha (Family)]] due the added weight of the casemate
+
* Top speed is less compared to the [[Chi-Ha (Family)|Chi-Ha]] due to the added weight of the casemate
  
 
== History ==
 
== History ==
Line 202: Line 198:
 
== Media ==
 
== Media ==
 
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
 
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=jp_type_3_ho_ni_III Ho-Ni III] in Warthunder Live.
+
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=jp_type_3_ho_ni_III Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==

Revision as of 17:42, 17 October 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Ho-Ni III
jp_type_3_ho_ni_iii.png
Ho-Ni III
AB RB SB
2.3 2.3 2.3
Research:4 600 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game
This page is about the tank destroyer Ho-Ni III. For the preceding vehicle of similar name, see Ho-Ni I.

Description

GarageImage Ho-Ni III.jpg


The Type 3 Ho-Ni III is a Rank II Japanese tank destroyer with a battle rating of 2.3 (AB/RB/SB). It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". It handles and plays very similarly to the Ho-Ni I before it, but has been refined with the addition of more crew, a faster reload time, and most importantly, armour around the gun crew. However, it pays a slight cost of reduced top speed.

General info

Survivability and armour

Having 25 mm of armour coverage around the entire gun crew, the Ho-Ni III no longer needs to fear artillery shrapnel or strafing runs from fighter aircraft. Do note however that it's still vulnerable to bombs, rockets and direct artillery hits! However, if the Ho-Ni III takes a hit, likely to survive with more operational crewmembers, as three of them must be knocked out before the vehicle becomes inoperable.

Another small armour increase is seen on the front of the tank, with the driver and radio station protected with another 10 mm of armour, though with this added strength, it still leaves an undesirable total width of a lacking 35 mm.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 25 mm (12-31°) Front plate
17 mm (80-81°) Front glacis
15 mm (63°) Joint plate
15 mm (37-59°) Lower glacis
25 mm (40°) Top Left
20 mm (24-27°) Top Right
20 mm Bottom
17 mm (69°) Top
20 mm (4-58°) Bottom
12 mm
Superstructure 25 mm (15-16°) Front
25 mm (3-47°) Gun mantlet
25 mm (24-26°) 25 mm (10-11°) 10 mm

Notes:

  • Suspension wheels and tracks are both 15 mm thick.
  • Driver's port on the front plate is 10 mm thick.
  • An extra 10 mm of armour is plated on top of the bow machine gun area, left from the driver's position.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 7 16.8 241 324 14.35 19.29
Realistic 40 6 150 170 8.93 10.12

The only drawback of the Ho-Ni III compared to its previous version, is that the tank has a slight decrease in top speed. On flat grass, it reaches a top speed of 32 km/h, compared to the Ho-Ni I's top speed of 36 km/h.

Armaments

Main armament

Main article: Type 3 (75 mm)

The Ho-Ni III features a modernized Type 3 75 mm tank gun, based on the Type 90 75 mm field gun as on the previous Ho-Ni I, still being a great cannon, even with a slightly higher battle rating. With the addition of two dedicated loaders in a fully closed casemate, the gun also gets almost a second cut down on its reload time, making it capable of even more destruction.

75 mm Type 3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 46 -10°/+20° ±10° N/A 14.09 19.50 23.68 26.20 27.86 7.15 6.33 5.80 5.50
Realistic 9.52 11.20 13.60 15.04 16.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 1 APHE APHE 103 101 92 82 73 65
Type 94 HE HE 12 12 12 12 12 12
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 1 APHE APHE 668 6.56 1.3 15 84.8 47° 60° 65°
Type 94 HE HE 522 6.02 0.1 0.1 810 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
Type 90 Smoke 570 5.72 13 5 20 100

Ammo racks

Ammo racks of the Ho-Ni III
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
46 45 (+1) 41 (+5) 37 (+9) 24 (+22) (+45) No

Turret empty: 37 (+9)

Usage in battles

The Ho-Ni III plays very similar to the Ho-Ni I with the added benefit of two extra crew which cuts down on the reload time for the 75 mm gun.

The starting Japanese player will also be quite accustomed to the handling of the hull, as it still is based on the Chi-Ha. But due to the added weight of the fully enclosed casemate, it is slower compared to its brother Chi-Ha.

With the added benefit of the casemate and crew, the Ho-Ni III sports better survivability, though, most shells will not knock you out in one shot due to having a total of five crew members. The crew isn't out in the open anymore and has sufficient armour from machine-gun fire from both ground & air enemies. Knowing this, you can stand to take more chances of sitting in one location and not have to worry about aircraft making a single pass and taking the vehicle out.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Type 90 Smoke

Pros and cons

Pros:

  • Effective 75 mm gun with APHE can penetrate all enemies at its rank
  • Effective -10° gun depression
  • Fully enclosed crew compartment provides better protection from strafing aircraft
  • Five man crew, three can be knocked out and the tank will still operate
  • Good gun traverse speed
  • Mobility is decent due to being built on a Chi-Ha chassis
  • Can utilise smoke shells

Cons:

  • Thin armour; close-quarters fighting is not advised
  • Four men are densely packed in the casemate
  • No coaxial machine gun to use against aircraft or GAZ trucks
  • Top speed is less compared to the Chi-Ha due to the added weight of the casemate

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36