Difference between revisions of "Ho-Ni I"

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{{Specs-Card|code=jp_type_3_ho_ni_I}}
 
{{Specs-Card|code=jp_type_3_ho_ni_I}}
 +
{{About
 +
|about=tank destroyer '''{{PAGENAME}}'''
 +
|usage=the succeeding vehicle of similar name
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|link=Ho-Ni III
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{specs|name}}''' is a Rank {{specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced along with the entire Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]].
 +
 
 +
Similar in appearance to the Ho-Ro before it, it changes out the 150mm artillery cannon for a more traditional high-velocity gun, being one of the most powerful ones at its rank.
 +
 
 +
However, with no turret and very bad armor protection, it demands caution and patience, in exchange for being able to smash through even the heaviest tanks it faces. The fearsome Char B1, the terror of Rank I for example, is no match for the Ho-Ni. Play this tank with caution and you will be rewarded greatly.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 +
 
 +
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
The Ho-Ni I's excellent firepower and good mobility is balanced out by its very poor armor protection. The front of the hull is covered in unsloped 25mm plates, which is only sufficient to protect the tank from machinegun rounds - and even then some high-caliber guns (such as the 50 cal or DShK) can find their way through.
 +
 
 +
In addition, the gun compartment of the tank is uncovered, leaving the gunner and commander extremely vulnerable to artillery, machine guns, and aircraft attack. As the tank only has three crew members, the two being knocked out will leave the vehicle inoperable. Be sure to immediately retreat away from any artillery, preferably with your front facing the area being attacked, in order to protect the crew.
 +
 
 +
It is also important to try not to arouse the attention of enemy aircraft, as the open design means that any fighter plane can easily destroy you in a single strafe. With no machine gun, it does not have any means of fighting back against them either, so stay in the shadows!
 +
 
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
{| class="wikitable"
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 25 mm (12-32°) ''Front plate'' <br> 15 mm (63°), 17 mm (81°) ''Front glacis'' <br> 15 mm (37-59°) ''Lower glacis'' || 25 mm (40°) ''Top left'' <br> 25 mm (24-27°) ''Top right'' <br> 20 mm ''Bottom'' || 17 mm (69°) ''Top'' <br> 20 mm (4-72°) ''Bottom'' || 12 mm
 +
|-
 +
| Superstructure || 25 mm (14-15°) || 25 mm (0-11°) || N/A || 10 mm
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels and tracks are both 15 mm thick
 +
* Belly armour is 8.5 mm thick.
 +
* Roof superstructure armour will not protect crew from strafe fire.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
 +
The Ho-Ni I is based off the Chi-Ha chassis, which Japanese ground forces will be familiar with since it is featured on other Japanese early tanks: [[Chi-Ha]],[[Chi-Ha Kai]], [[Ho-Ro]] and [[Ho-Ni III]].
 +
 
 +
Thus, it has a fairly good level of mobility, reaching a peak speed of 36 km/h on flat grass in Realistic, with a theoretical maximum of 40km/h. It also has a quite good traverse rate, both on the hull and the gun, performing a full 360 degree rotation from a stop in about 16 seconds.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
! colspan="1" | Add-on Armor<br>weight (tons)
 +
! colspan="1" | Max speed (km/h)
 +
|-
 +
| rowspan="2" | 14.8 || colspan="1" rowspan="2" | N/A || colspan="1" | 44 (AB)
 +
|-
 +
|40 (RB/SB)
 +
|-
 +
! colspan="3" | Engine power (horsepower)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|243
 +
|324
 +
|-
 +
|''Realistic/Simulator''
 +
|150
 +
|170
 +
|-
 +
! colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|16.42
 +
|21.89
 +
|-
 +
|''Realistic/Simulator''
 +
|10.13
 +
|11.49
 +
|-
 +
|}
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|Type 90 (75 mm)}}
 +
 
 +
Packing a high-velocity 75mm Type 90 Cannon, the Ho-Ni I has a serious amount of firepower at BR 2.0.
 +
 
 +
Its Type 1 APHE shell has up to 100mm of armor penetration, which is the second best of tank destroyers at its rank, only beaten by the Soviet ZiS-30, and being very closely followed by the American M3 GMC.
 +
 
 +
However, a cannon this big does come with two drawbacks; being that it has a fairly long reload time of 7.8 seconds, and no turret, meaning it can only aim in an arc in front of you. Thus, it is important that you make sure your shot lands, and that you are well aware of your surroundings, so that you do not end up wasting precious time turning your entire hull towards an enemy. You should play this tank as a support vehicle, hiding in bushes and shooting at targets at medium range. Chances are, you'll be able to penetrate and score one-shot after one-shot. You could also play as a sniper, if you are so inclined.
 +
 
 +
The Ho-Ni I does also not feature any machine guns, which leaves it unable to fight back against enemy aircraft or uncovered vehicles.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[Type 90 (75 mm)|75 mm Type 90]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 40 || -10°/+20° || ±10° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 9.5 || 13.2 || 16.0 || 28.3 || __.__
 +
|-
 +
| ''Realistic'' || 9.5 || 11.2 || 13.6 || 15.0 || __.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 7.8 || 6.9 || 6.4 || __.__
 +
|-
 +
|}
  
== Weaponry ==
+
===== Ammunition =====
=== Main weaponry ===
+
{| class="wikitable sortable" style="text-align:center" width="100%"
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| Type 1 APHE || APHE || 97 || 93 || 83 || 71 || 61 || 51 ||
 +
|-
 +
| Type 94 HE || HE || 11 || 11 || 11 || 11 || 11 || 11
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| Type 1 APHE || APHE || 668 || 6.6 || 1.3 || 15 || 67.84 || -1° || 47° || 60° || 65°
 +
|-
 +
| Type 94 HE || HE || 522 || 6.0 || 0.1 || 0.1 || 810 || +0° || 79° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 +
|-
 +
! Ammunition
 +
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 +
|-
 +
| Type 90 Smoke || 570 || 5.7 || 13 || 5 || 20 || 100
 +
|-
 +
|}
  
=== Additional weaponry ===
+
===== [[Ammo racks|Ammo racks]] =====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
[[File:Ammoracks {{PAGENAME}}.png|right|thumbnail|[[Ammo racks|Ammo racks]] of the Ho-Ni I.]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''40''' || 37&nbsp;''(+3)'' || 24&nbsp;''(+16)'' || 1&nbsp;''(+39)'' || style="text-align:left" | no
 +
|-
 +
|}
  
=== Machine guns ===
+
== Usage in battles ==
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The Ho-Ni I should be played like most open crew compartment, fixed gun tank destroyers, fighting from a distance from the front-lines and delivering support fire. The thin armour means the Ho-Ni I will not survive a direct confrontation with any enemy tank and will require the vehicle to obtain the fighting advantage of being able to target the enemy first to ensure any chance of victory. The Ho-Ni I should also be wary of enemy aerial attacks as the open compartment and three-man crew means that an accurate strafing fire could potentially knock out the entire crew.
  
== Usage in the battles ==
+
At its battle rating, the worst the Ho-Ni I could face are the German [[Pz.IV E]] and British [[Cromwell V]] and [[Matilda Mk II]]. The two medium tanks have sufficient armour to withstand the 75 mm gun while the Matilda II requires precise shot in order to destroy it frontally - the driver's port. All of these tanks have guns able to shred the Ho-Ni I apart if they could get a bead on it. The [[B1 bis|Char B1]] can also be a challenge, the only way to deal with it head on is by shooting the driver's port, which will require making you vulnerable to the powerful 75mm hull gun that tank has.  
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 +
'''Pros:'''
  
'''Pros:'''
+
* 75 mm cannon is great, reloads fast and causes massive damages upon penetration
*
+
* Favorable matchmaking will leave the tank destroyer being matched with enemies the gun is able to handle
 +
* Mobility is decent due to being built on a Chi-Ha chassis
 +
* Gun is able to effectively penetrate all tanks the Ho-Ni regularly faces frontally
 +
* Similar play style as the German Marder with better gun depression
 +
* Good gun traverse speed
 +
* Powerful HE shell
 +
* Has smoke shells
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Tall profile
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
* Overall armour is thin
 +
* Poor cross country performance due to narrow tracks
 +
* Exposed crew space makes it vulnerable to air attacks
 +
* Reverse speed is abysmal
 +
* Only 3 crew members
 +
* Rather small traverse angle
 +
 
 +
== History ==
 +
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
 +
The creation of their own independent armoured division had Japan also envision an enlargement of their artillery forces. They decided to build a series of assault guns based off the [[Chi-Ha|Type 97 Chi-Ha]] chassis. One of the first of these design was the '''Ho-Ni I''' which had the Type 97 chassis fitted with a 75 mm Type 90 field gun.<ref name="ZalogaJapaneseTank">Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007</ref>
 +
 
 +
The Ho-Ni I was used in China by the 3rd Tank Division and on Luzon by the 2nd Tank Division. It could be used as mechanized artillery or as a tank destroyer/assault gun. A total of 124 were built.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
 +
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=jp_type_3_ho_ni_I Ho-Ni I] in Warthunder Live.
 +
 
 +
==References==
 +
<references />
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''
+
* ''other literature.''-->
 +
 
 +
* [[Wikipedia:Type_1_Ho-Ni_I|[Wikipedia<nowiki>]</nowiki> Type 1 Ho-Ni I]]
 +
 
 +
{{Japan tank destroyers}}

Revision as of 01:34, 19 October 2019

Rank 6 USA
F-5C Pack
jp_type_3_ho_ni_i.png
Ho-Ni I
AB RB SB
2.0 2.0 2.0
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game
This page is about the tank destroyer Ho-Ni I. For the succeeding vehicle of similar name, see Ho-Ni III.

Description

GarageImage Ho-Ni I.jpg


The Type 1 Ho-Ni I is a Rank II Japanese tank destroyer with a battle rating of 2.0 (AB/RB/SB). It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai".

Similar in appearance to the Ho-Ro before it, it changes out the 150mm artillery cannon for a more traditional high-velocity gun, being one of the most powerful ones at its rank.

However, with no turret and very bad armor protection, it demands caution and patience, in exchange for being able to smash through even the heaviest tanks it faces. The fearsome Char B1, the terror of Rank I for example, is no match for the Ho-Ni. Play this tank with caution and you will be rewarded greatly.

General info

Survivability and armour

The Ho-Ni I's excellent firepower and good mobility is balanced out by its very poor armor protection. The front of the hull is covered in unsloped 25mm plates, which is only sufficient to protect the tank from machinegun rounds - and even then some high-caliber guns (such as the 50 cal or DShK) can find their way through.

In addition, the gun compartment of the tank is uncovered, leaving the gunner and commander extremely vulnerable to artillery, machine guns, and aircraft attack. As the tank only has three crew members, the two being knocked out will leave the vehicle inoperable. Be sure to immediately retreat away from any artillery, preferably with your front facing the area being attacked, in order to protect the crew.

It is also important to try not to arouse the attention of enemy aircraft, as the open design means that any fighter plane can easily destroy you in a single strafe. With no machine gun, it does not have any means of fighting back against them either, so stay in the shadows!

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 25 mm (12-32°) Front plate
15 mm (63°), 17 mm (81°) Front glacis
15 mm (37-59°) Lower glacis
25 mm (40°) Top left
25 mm (24-27°) Top right
20 mm Bottom
17 mm (69°) Top
20 mm (4-72°) Bottom
12 mm
Superstructure 25 mm (14-15°) 25 mm (0-11°) N/A 10 mm

Notes:

  • Suspension wheels and tracks are both 15 mm thick
  • Belly armour is 8.5 mm thick.
  • Roof superstructure armour will not protect crew from strafe fire.

Mobility

The Ho-Ni I is based off the Chi-Ha chassis, which Japanese ground forces will be familiar with since it is featured on other Japanese early tanks: Chi-Ha,Chi-Ha Kai, Ho-Ro and Ho-Ni III.

Thus, it has a fairly good level of mobility, reaching a peak speed of 36 km/h on flat grass in Realistic, with a theoretical maximum of 40km/h. It also has a quite good traverse rate, both on the hull and the gun, performing a full 360 degree rotation from a stop in about 16 seconds.

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
14.8 N/A 44 (AB)
40 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 243 324
Realistic/Simulator 150 170
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 16.42 21.89
Realistic/Simulator 10.13 11.49

Armaments

Main armament

Main article: Type 90 (75 mm)

Packing a high-velocity 75mm Type 90 Cannon, the Ho-Ni I has a serious amount of firepower at BR 2.0.

Its Type 1 APHE shell has up to 100mm of armor penetration, which is the second best of tank destroyers at its rank, only beaten by the Soviet ZiS-30, and being very closely followed by the American M3 GMC.

However, a cannon this big does come with two drawbacks; being that it has a fairly long reload time of 7.8 seconds, and no turret, meaning it can only aim in an arc in front of you. Thus, it is important that you make sure your shot lands, and that you are well aware of your surroundings, so that you do not end up wasting precious time turning your entire hull towards an enemy. You should play this tank as a support vehicle, hiding in bushes and shooting at targets at medium range. Chances are, you'll be able to penetrate and score one-shot after one-shot. You could also play as a sniper, if you are so inclined.

The Ho-Ni I does also not feature any machine guns, which leaves it unable to fight back against enemy aircraft or uncovered vehicles.

75 mm Type 90
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
40 -10°/+20° ±10° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 9.5 13.2 16.0 28.3 __.__
Realistic 9.5 11.2 13.6 15.0 __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.8 6.9 6.4 __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Type 1 APHE APHE 97 93 83 71 61 51
Type 94 HE HE 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 1 APHE APHE 668 6.6 1.3 15 67.84 -1° 47° 60° 65°
Type 94 HE HE 522 6.0 0.1 0.1 810 +0° 79° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
Type 90 Smoke 570 5.7 13 5 20 100
Ammo racks
Ammo racks of the Ho-Ni I.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
40 37 (+3) 24 (+16) (+39) no

Usage in battles

The Ho-Ni I should be played like most open crew compartment, fixed gun tank destroyers, fighting from a distance from the front-lines and delivering support fire. The thin armour means the Ho-Ni I will not survive a direct confrontation with any enemy tank and will require the vehicle to obtain the fighting advantage of being able to target the enemy first to ensure any chance of victory. The Ho-Ni I should also be wary of enemy aerial attacks as the open compartment and three-man crew means that an accurate strafing fire could potentially knock out the entire crew.

At its battle rating, the worst the Ho-Ni I could face are the German Pz.IV E and British Cromwell V and Matilda Mk II. The two medium tanks have sufficient armour to withstand the 75 mm gun while the Matilda II requires precise shot in order to destroy it frontally - the driver's port. All of these tanks have guns able to shred the Ho-Ni I apart if they could get a bead on it. The Char B1 can also be a challenge, the only way to deal with it head on is by shooting the driver's port, which will require making you vulnerable to the powerful 75mm hull gun that tank has.

Pros and cons

Pros:

  • 75 mm cannon is great, reloads fast and causes massive damages upon penetration
  • Favorable matchmaking will leave the tank destroyer being matched with enemies the gun is able to handle
  • Mobility is decent due to being built on a Chi-Ha chassis
  • Gun is able to effectively penetrate all tanks the Ho-Ni regularly faces frontally
  • Similar play style as the German Marder with better gun depression
  • Good gun traverse speed
  • Powerful HE shell
  • Has smoke shells

Cons:

  • Tall profile
  • Overall armour is thin
  • Poor cross country performance due to narrow tracks
  • Exposed crew space makes it vulnerable to air attacks
  • Reverse speed is abysmal
  • Only 3 crew members
  • Rather small traverse angle

History

The creation of their own independent armoured division had Japan also envision an enlargement of their artillery forces. They decided to build a series of assault guns based off the Type 97 Chi-Ha chassis. One of the first of these design was the Ho-Ni I which had the Type 97 chassis fitted with a 75 mm Type 90 field gun.[1]

The Ho-Ni I was used in China by the 3rd Tank Division and on Luzon by the 2nd Tank Division. It could be used as mechanized artillery or as a tank destroyer/assault gun. A total of 124 were built.

Media

Skin and Camouflages for the Ho-Ni I in Warthunder Live.

References

  1. Zaloga Steven. Japanese Tanks 1939-1945 Great Britain: Osprey Publishing Ltd., 2007

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36