Difference between revisions of "Heavy Tank No.6 (Japan)"

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{{Specs-Card
 
{{Specs-Card
 
|code = jp_pzkpfw_VI_ausf_e_tiger
 
|code = jp_pzkpfw_VI_ausf_e_tiger
 +
|store = 5446
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
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<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' is a gift rank {{specs|rank}} Japanese heavy tank {{Battle-rating}}. It was introduced along with the initial Japanese Ground Forces tree in [[Update_1.65_"Way_of_the_Samurai"|Update 1.65 "Way of the Samurai"]]. The Heavy Tank No.6 was initially made available as a pre-order bonus in for the release of the Japanese tree; it was discontinued after the [[wt:en/news/6263-shop-war-thunder-summer-sale-en|2019 Summer sales]].
+
The '''{{specs|name}}''' is a gift rank {{specs|rank}} Japanese heavy tank {{Battle-rating}}. It was introduced along with the initial Japanese Ground Forces tree in [[Update_1.65_"Way_of_the_Samurai"|Update 1.65 "Way of the Samurai"]]. This Japanese vehicle performance-wise is identical to the German [[Tiger E]], but its firepower selection is identical to the [[Tiger H1]].
  
This Japanese vehicle performance-wise is identical to the German [[Tiger E]], but its firepower selection is identical to the [[Tiger H1]]. Heavy Tank No. 6 is an early Tiger E, featuring a late Tiger H1 turret on a mid production Tiger E hull. It still lacks the 80mm Turret ring protection and the improved turret-top armor. otherwise it is identical to the Tiger E.
+
Heavy Tank No. 6 is an early Tiger E, featuring a late Tiger H1 turret on a mid production Tiger E hull. It still lacks the 80mm Turret ring protection and the improved turret-top armor. otherwise it is identical to the TIger E.
  
 
Turret armour has been improved a bit - large, flat commander's cupola has been replaced by a much smaller, angled variant. Turret roof armour has been increased to 40 mm (historically as a reaction to increasing numbers of Allied attack planes) and Gun mantlet is slightly more durable as well, there is now a small area of 140 mm thick armour, where it used to be the weakest part. Spare tracks now cover the entire lower plate. Lastly, Heavy Tank No. 6 is powered by a slightly more powerful engine (700 HP, H1 has 650 HP).
 
Turret armour has been improved a bit - large, flat commander's cupola has been replaced by a much smaller, angled variant. Turret roof armour has been increased to 40 mm (historically as a reaction to increasing numbers of Allied attack planes) and Gun mantlet is slightly more durable as well, there is now a small area of 140 mm thick armour, where it used to be the weakest part. Spare tracks now cover the entire lower plate. Lastly, Heavy Tank No. 6 is powered by a slightly more powerful engine (700 HP, H1 has 650 HP).
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
[[File:TigerIHTank Armour Angling.png|right|thumbnail|The ideal angling of hull armour on Tiger I for maximum effective armour all-around|300px]]
 
[[File:TigerIHTank Armour Angling.png|right|thumbnail|The ideal angling of hull armour on Tiger I for maximum effective armour all-around|300px]]
 
'''Armour type:'''  
 
'''Armour type:'''  
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=== Mobility ===
 
=== Mobility ===
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
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<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
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<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|KwK 36 (88 mm)}}
 
{{main|KwK 36 (88 mm)}}
  
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=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|MG 34 (7.92 mm)}}
 
{{main|MG 34 (7.92 mm)}}
  
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|}
 
|}
  
== Usage in battles ==
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== Usage in the battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
 
 
'''The main role''' of the ''Heavy Tank No. 6'' was to eliminate enemy tanks at a far range, similar to behaving like a sniping tank, or a Tank Destroyer. Nonetheless the ''Heavy Tank No. 6'' can excel at brawling with other tanks at medium, even possibly against two Panther Tanks to close range and escape undamaged. Its recommended not stay in one place for too long or risk getting outflanked, spotted, or bombed.
 
'''The main role''' of the ''Heavy Tank No. 6'' was to eliminate enemy tanks at a far range, similar to behaving like a sniping tank, or a Tank Destroyer. Nonetheless the ''Heavy Tank No. 6'' can excel at brawling with other tanks at medium, even possibly against two Panther Tanks to close range and escape undamaged. Its recommended not stay in one place for too long or risk getting outflanked, spotted, or bombed.
  
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=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
*Thick frontal armour
+
 
 +
*Thick frontal armour,
 
*Good side and rear armour - tank can be angled effectively even against attackers from the rear
 
*Good side and rear armour - tank can be angled effectively even against attackers from the rear
 
*Great gun capable of defeating all other [[:Category:Third_rank_ground_vehicles|Rank III]] vehicles
 
*Great gun capable of defeating all other [[:Category:Third_rank_ground_vehicles|Rank III]] vehicles
*One of the fastest heavy tanks with its top speed of 45 km/h
+
*One of the fastest Heavy tanks with its top speed of 45 km/h
 
*Good reverse speed
 
*Good reverse speed
*Its box-like shape gives the ability to some side-angling tactics
+
*It's box-like shape gives the ability to some side-angling tactics
*The rear is surprisingly hard to penetrate, partially due to the slightly-angled armour, and partly due to the large exhaust pipes which seem to deflect shells
+
*The rear is surprisingly hard to penetrate, partially due to the slightly-angled armour, and partly due to the large exhaust pipes which seem to deflect shells.
  
 
'''Cons:'''
 
'''Cons:'''
*Lower glacis is easy to penetrate, watch for one going over hills
+
 
 +
*Lower Glacis is easy to penetrate, watch for one going over hills
 
*Transmission catches fire easily if struck
 
*Transmission catches fire easily if struck
 
*Ammo racks offer great targets
 
*Ammo racks offer great targets
 
*Slow acceleration and turning speed
 
*Slow acceleration and turning speed
*Turret traverse is slow compaired to other [[:Category:Third_rank_ground_vehicles|Rank III]] vehicles
+
*Turret traverse is slow compaired to other [[:Category:Third_rank_ground_vehicles|Rank III]] vehicles.
 
*Low maneuverability, susceptible to being outflanked by more quicker adversaries
 
*Low maneuverability, susceptible to being outflanked by more quicker adversaries
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 
===Development===
 
===Development===
 
The '''[[Tiger H1|Tiger I]]''' heavy tank was arguably the most infamous tank of World War II. The design for this tank began as early as January 1937 when Henschel & Sohn worked on a large "breakthrough" called the ''Durchbruchwagen'' that weighed about 30 tons on request by the German military.<ref name="ImagesOfWarTiger">Anthony Tucker-Jones. ''Images Of War Special: Tiger I & Tiger II'' Great Britain: Pen & Sword Military, 2013</ref> The request was modified over time for more armour and better gun that increased the weight to 36 tons, but this project was dropped in 1938 in favor of the better prototypes VK 30.01(H) and VK 36.01(H). These new prototypes were the start of the usage of the ''Schachtellaufwerk'' wheel arrangements, but these also never passed prototype stages and were both cancelled in 1942.
 
The '''[[Tiger H1|Tiger I]]''' heavy tank was arguably the most infamous tank of World War II. The design for this tank began as early as January 1937 when Henschel & Sohn worked on a large "breakthrough" called the ''Durchbruchwagen'' that weighed about 30 tons on request by the German military.<ref name="ImagesOfWarTiger">Anthony Tucker-Jones. ''Images Of War Special: Tiger I & Tiger II'' Great Britain: Pen & Sword Military, 2013</ref> The request was modified over time for more armour and better gun that increased the weight to 36 tons, but this project was dropped in 1938 in favor of the better prototypes VK 30.01(H) and VK 36.01(H). These new prototypes were the start of the usage of the ''Schachtellaufwerk'' wheel arrangements, but these also never passed prototype stages and were both cancelled in 1942.
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== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
 
[https://live.warthunder.com/feed/camouflages/?q=%23heavy_tank_no_6 '''Skins''' and '''camouflages''' for the Heavy Tank No.6 from live.warthunder.com.]
 
[https://live.warthunder.com/feed/camouflages/?q=%23heavy_tank_no_6 '''Skins''' and '''camouflages''' for the Heavy Tank No.6 from live.warthunder.com.]
  
 
===Sights===
 
===Sights===
 +
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
  
== See also ==
+
==References==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<references />
 +
 
 +
== Read also ==
 +
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
 +
''ETC.''-->
 +
To purchase this vehicle which grants access to Japanese Ground Forces Closed Beta Test, please visit: [https://warthunder.com/en/news/4379-japanese-pre-order-packs-en/]
  
== External links ==
+
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.''
 
* ''other literature.''
* [[wt:en/news/4379-japanese-pre-order-packs-en/|[WiP<nowiki>]</nowiki> Japanese Pre-Order Packs!]]
 
  
 
{{Japan heavy tanks}}
 
{{Japan heavy tanks}}
 
{{Japan premium ground vehicles}}
 
{{Japan premium ground vehicles}}

Revision as of 07:40, 10 July 2019

Heavy Tank No.6
jp_pzkpfw_vi_ausf_e_tiger.png
DOWNLOAD THE GAME
AB
RB
SB
General characteristics
Brief
Detailed
5.7/5.7/5.7BR
5 peopleCrew
front / side / backArmour
102 / 82 / 82Hull
100 / 82 / 82Turret
Mobility
57.3 tWeight
47 km/h forward
8 km/h back
44 km/h forward
8 km/h back
Speed
Armament
88 mm KwK36 cannonMain weapon
92 roundsAmmunition
-8° / 16°Vertical guidance
2 350 roundsAmmunition
150 roundsBelt capacity
900 shots/minFire rate
Economy
Sl icon.png4 400/3 290/2 740Repair
10 000 Sl icon.pngCrew training
290 000 Sl icon.pngExperts
710 Ge icon.pngAces
× (166 + 100 Talisman.png) % Rp icon.pngReward for battle

Description

GarageImage Heavy Tank No.6 (Japan).jpg


The Heavy Tank No.6 is a gift rank III Japanese heavy tank with a battle rating of 5.7 (AB/RB/SB). It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". This Japanese vehicle performance-wise is identical to the German Tiger E, but its firepower selection is identical to the Tiger H1.

Heavy Tank No. 6 is an early Tiger E, featuring a late Tiger H1 turret on a mid production Tiger E hull. It still lacks the 80mm Turret ring protection and the improved turret-top armor. otherwise it is identical to the TIger E.

Turret armour has been improved a bit - large, flat commander's cupola has been replaced by a much smaller, angled variant. Turret roof armour has been increased to 40 mm (historically as a reaction to increasing numbers of Allied attack planes) and Gun mantlet is slightly more durable as well, there is now a small area of 140 mm thick armour, where it used to be the weakest part. Spare tracks now cover the entire lower plate. Lastly, Heavy Tank No. 6 is powered by a slightly more powerful engine (700 HP, H1 has 650 HP).

General info

Survivability and armour

The ideal angling of hull armour on Tiger I for maximum effective armour all-around

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Cupola)
Armour Front (Slope angle) Sides Rear (Slope angle) Roof
Hull 102 mm (9°) Front plate
62 mm (80°) Front glacis
102 + 30 mm (25°) Lower glacis
82 mm Top
62 mm Bottom
82 mm (9°) 26 mm
Turret 100 mm Turret front
90 - 200 mm Gun mantlet
82 mm 82 mm 40 mm
Armour Sides Roof
Cupola 80 mm 26 mm

Notes:

  • Commander's cupola is smaller and nicely rounded for better protection compared to Tiger H1.
  • Almost entire frontal lower plate is covered by attached tracks, adding 30 mm of armour.
  • Turret front covered by gun mantlet has variable thickness depending on exact place, ranging from 90 to 200 mm of armour.
  • Lower side hull armour is only 62 mm thick, exploitable when flanking the Tiger, Heavy Tank No. 6, or when facing them angled.
  • Parts of the turret side armour are covered by attached tracks, adding additional 30 mm of armour.

One may feel the need to charge head-on into battle, blaring that 88 mm gun as shells bounce off the front armour while the Schachtellaufwerk suspension system runs over the ground; this is a short-lived strategy.

The Tiger I should be played more as a bulky medium tank rather than a heavy tank despite its status, supporting allies from the sideline or from a distance rather than leading directly from the front. This is due to the poor armour arrangement with its "boxy" features, providing no sloping benefits alone. One must remain a distance, exploit the 88 mm long-distance power, and maintain a diamond-shape compound angling to maximize armour thickness against the trailing enemy shells that will inevitably come towards the Tiger's way.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
57.3 N/A 48 (AB)
45 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 904 1,113
Realistic/Simulator 619 700
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 15.78 19.42
Realistic/Simulator 10.80 12.22

Armaments

Main armament

Main article: KwK 36 (88 mm)
88 mm KwK 36
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
92 -8°/+16° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 8.3 11.5 _.__ _.__ _.__
Realistic 8.3 9.8 _.__ _.__ _.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
9.60 _.__ _.__ _.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
PzGr 39 APCBC 165 162 151 138 126 116
Pzgr. APCBC 146 145 128 118 104 100
Sprgr HE 10 10 10 10 10 10
Hl.Gr 39 HEAT 110 110 110 110 110 110
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
PzGr 39 APCBC 773 10 0.8 28 108.8 +4° 48° 63° 71°
Pzgr. APCBC 810 9.5 0.8 28 285.6 +4° 48° 63° 71°
Sprgr HE 820 9 0.1 0.5 698 +0° 79° 80° 81°
Hl.Gr 39 HEAT 600 7.6 0.0 0.3 1,100 +0° 62° 69° 73°
  • PzGr 39
    The go-to shell for all Tiger drivers as this is arguably the best. It will do incredible damage to any tank shot by it, except SPAA, or any extremely thin armoured vehicles. Heavier tanks like the IS-1, IS-2, or American heavy tanks are able to resist the round at longer ranges, but well placed shots from close range or sides will do the job. All other medium and light tanks will be history as soon as this shell make a contact with them. This shell, however, will almost always over-penetrate all but the most armoured SPAA vehicles, so it is best to use HE or machine gun fire on thin-skinned vehicles.
  • PzGr
    This shell is also very useful. It has very similar characteristics as PzGr 39, but sacrifices some penetration for about 50% more Explosive Filler, meaning even more damage than already powerful PzGr 39. It is recommended to carry some of these shells and use them regularly, as the penetration is still enough to deal with most targets (at least when being downtiered), and switch to PzGr 39 when shooting targets far away, or those that are heavily armoured.
  • Sprgr. 39
    The HE shell is completely ineffective against all but SPAA or the AI artillery on the Kursk and Ash River maps, and the machine gun mounted on the Tiger has proven quite capable of dealing with these. Keep a small supply of this shell on hand if planning to flank the enemy and take out their SPAA or artillery, but avoid them for everything else.
  • Hl.Gr. 39
    On paper the HEAT rounds don't bring anything new to the table, however they can be used as a substitute for the HE shells due to the greater explosive mass and still gives you a fighting chance if you get caught with your pants down.
Ammo racks
Ammo racks of the Tiger I.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
Visual
discrepancy
92 77 (+15) 61 (+31) 45 (+47) 29 (+63) 25 (+67) 21 (+71) 17 (+75) 13 (+79) (+85) (+91) No

Large sides empty: 29 (+63)

Machine guns

Main article: MG 34 (7.92 mm)
7.92 mm MG 34
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,350 (150) 900 N/A N/A

Usage in the battles

The main role of the Heavy Tank No. 6 was to eliminate enemy tanks at a far range, similar to behaving like a sniping tank, or a Tank Destroyer. Nonetheless the Heavy Tank No. 6 can excel at brawling with other tanks at medium, even possibly against two Panther Tanks to close range and escape undamaged. Its recommended not stay in one place for too long or risk getting outflanked, spotted, or bombed.

The Soviet 85mm D-5T cannon can easily penetrate you at close range, while you stay nearly invulnerable at long range. The 88 can take out any tank on Rank III at any combat range but may have problems with the IS-1's 120mm front amour at some ranges. When having to close in a bit it is generally advisable to angle your hull to the sides by about 30°, that keeps away 85mm shells very well, even at closer ranges. The Heavy Tank No. 6 is still vulnerable to the Su-152s howitzer and its HE shell at any range, whenever encountering this tank, it should be prioritized and eliminated first.

Mobility wise the Heavy Tank No. 6 is still pretty good for a heavy tank, it is much faster than a KV-1 and about equally fast as the IS-1, although the T-34/85 can easily outmaneuver all three at close range. Try to use your mobility to keep your distance, even by falling back if necessary as the Heavy Tank No. 6 cannot survive close range engagements due to the slow turret and the vulnerability to the 85mm guns on soviet tanks.

The Heavy Tank No. 6 has a very bad turret traverse, it is recommended to get the traverse modification as fast as possible. Even then, you will have to turn the tank completely most of the time to quickly engage a target. This, together with very exposed ammo racks on both sides means that facing several enemies at once is almost a certain end to a Heavy Tank No. 6. The best option is to take cover from one tank and fire on the other. Parts research is recommended for new users as if the horizontal aiming drive is damaged, you're basically done if you can't move in time.

As far as ammo is concerned, the default AP For AB it is recommended to use 3-5 rounds of AP Upgrading the tank should mainly be dedicated to turret traverse, hull traverse (as this is needed even with the turret traverse upgrade) and engine upgrades. The Heavy Tank No. 6 88mm has massive destructive power, unlike any other German tank of its rank, all armed with a 75mm gun (Except the "Dicker Max" and "Nashorn"), the Heavy Tank No. 6 can easily one-shot all t-34s and still a good number of IS-1s, albeit endangering itself in the process. If it doesn't most of the crew will be wounded and the ammo is likely to explode your tank. The best place to aim with the 88 is either at the gunner's side of the enemy turret, or between the driver and the gunner, usually wounding or knocking out most of the enemy crew at once. From the side, the best spot, as is usually the case, is just below the turret on the hull where the ammo is stored. Your side also has ammo, if you load around 30 shells. It's best to keep 20 shells in AB, as the ammo is stored in the bottom of the tank. (Even then, a T-34-85 or KV-85 can easily ignite that ammo.

When driving the Heavy Tank No. 6, you should plan ahead of where you're driving. Even with engine and track modifications, the Heavy Tank No. 6 is after all, a heavy tank and a 90 degree or more turn will almost always mean an immediate standstill. Even small adjustments can knock the speed down a bit. Thus, knowing where you're going is of the utmost importance. It has basically the same driving quality of the "Tiger H1". The Heavy Tank No. 6 is best used on the flanks of the current maps, as these are usually more open and allow good use of its armour and excellent gun. The centre of the map would seem more logical, as there are a lot of enemies, but as has already been established, a Heavy Tank No. 6 taking fire from multiple directions won't last long. Going in a flank, taking down the lights and few medium enemy tanks is an easy task for this beast, and thus a flank can be easily secured if you drive carefully. Then, you can work yourself into the enemy sides and rear of the main force in the centre, doing much more damage than if you would have driven straight in because you will set most enemies alight with one good shot to the rear, meaning there'll be little return fire. Unless it's a tank with good horizontal drive traverse such as the Tiger II, you'll pretty much only need to hit him 1-4 times to destroy him (depending on FPE and other factors).

Pros and cons

Pros:

  • Thick frontal armour,
  • Good side and rear armour - tank can be angled effectively even against attackers from the rear
  • Great gun capable of defeating all other Rank III vehicles
  • One of the fastest Heavy tanks with its top speed of 45 km/h
  • Good reverse speed
  • It's box-like shape gives the ability to some side-angling tactics
  • The rear is surprisingly hard to penetrate, partially due to the slightly-angled armour, and partly due to the large exhaust pipes which seem to deflect shells.

Cons:

  • Lower Glacis is easy to penetrate, watch for one going over hills
  • Transmission catches fire easily if struck
  • Ammo racks offer great targets
  • Slow acceleration and turning speed
  • Turret traverse is slow compaired to other Rank III vehicles.
  • Low maneuverability, susceptible to being outflanked by more quicker adversaries

History

Development

The Tiger I heavy tank was arguably the most infamous tank of World War II. The design for this tank began as early as January 1937 when Henschel & Sohn worked on a large "breakthrough" called the Durchbruchwagen that weighed about 30 tons on request by the German military.[1] The request was modified over time for more armour and better gun that increased the weight to 36 tons, but this project was dropped in 1938 in favor of the better prototypes VK 30.01(H) and VK 36.01(H). These new prototypes were the start of the usage of the Schachtellaufwerk wheel arrangements, but these also never passed prototype stages and were both cancelled in 1942.

During the development of the prototypes above, the German invasion of France showed that the Allied tanks such as the Somua, Char B1, and Matilda II were impervious to their current anti-tank weaponry and a need for better armoured and armed tanks were emphasized. So on May 26, 1941, Henschel and Porsche were asked to submit designs for a 45 ton heavy tank that was to be ready for demonstration by June 1942. During their development in June 1941, Germany initiated Operation Barbarossa against the Soviet Union and was shocked by appearance of the T-34 and KV-1 tanks that were invulnerable to all but the most potent anti-tank weapon in German inventory, one of which was the 88 mm FlaK cannon. The potency of the 88 mm cannon against the heavily armoured tanks that the Germans faced had Hitler ordered that the heavy tank design undertaken by Henschel and Porsche to utilize the 88 mm as its main armament instead of a 75 mm cannon.

The designs of the tank was finalized and ready for demonstration on April 20, 1942, Hitler's birthday, and showed the VK 45.01(H) and the VK 45.01(P). The demonstration and subsequent evaluations on the two designs determined that the Henschel variant was superior to the Porsche variant, proving more reliable, more mobile, and more easily produced than the Porsche. This caused the Henschel variant to be adopted as the Panzerkampfwagen VI Tiger and production started in August 1942. The Porsche variant had many chassis produced as Ferdinand Porsche thought the design would win, so the chassis were instead used in the Ferdinand tank destroyer.

Design

What perhaps made the Tiger I so unique in tank development and German doctrine is a change of focus between the three characteristics of the tank; with more emphasis to firepower and armour than to mobility. The Tiger I contained the large 88 mm KwK 36 cannon which was very accurate and powerful, being able to penetrate every Allied armour present at its introduction. The armour on the Tiger I was also one of the greatest at the time, with an astounding 102 mm of armour on the front hull armour, 82 mm on the side superstructure and rear, and 120 mm on the gun mantlet. The armour was vertical faced so no sloping benefits were present like on the Panther. All these armour thicknesses proved invulnerable to most Allied anti-tank weaponry at the time, requiring more creative methods in shot placement to disable the tank. The mobility, while taken with less emphasis in the development, was still respectable at the time as the tank weighed about 57 metric tons, about 20 tons more than other country's main tanks, yet is able to keep up a speed of 38 km/h (Maximum speed was 45 km/h, but an engine governor was installed to preserve the engine life).

The tank utilized a torsion-bar suspension system in a Schachtellaufwerk overlapping pattern, making the Tiger one of the first German tank design to use the pattern. While the design gave the Tiger I great flotation due to the use of a wider track for lower ground pressure, it had disadvantages in environment and maintenance. In the Eastern Front, mud and other foreign object could be jammed in between the overlapping wheels, which would freeze in the winter and jam the wheels; the overlapping wheels also were a hassle to change out, in order to replace one wheel in the inside of the suspension, it requires the removal of at least nine other wheels in order to access it. The first 250 Tiger tanks used a Maybach V-12 HL210 engine with 650 hp before switching over to the more powerful Maybach V-12 HL230 engine with 700 hp. The engine proved adequate in propelling the tank, but was still considered underpowered for the tank weight.

The Tiger I, as innovative as it is to tank warfare, was a strain on German war production. The tank was over-engineered, taking much more man-hour and materials for its worth as a war machine. Cost-wise, two Panzer IVs or four StuG IIIs can be built for the cost of one Tiger I. The tank was also expensive to maintain and took lots of fuel to run. These attributed to the low number of only 1,354 Tiger Is produced from 1942 to August 1944.[1]

Japanese interest

During World War 2, General Hiroshi Oshima, the Japanese ambassador in Berlin, visited the Eastern front where he saw the infamous “Tiger” tank in person. In May 1943 Japan made an offer to buy blueprints and/or an example of the vehicle itself. After discussing terms and possible variants it was decided to purchase Pz.Kpfw.VI Ausf E chassis No. 250455. This tank was also equipped with a mantlet that had a reinforced binocular sight. The machine is armed with the powerful 88mm KwK 36 gun, able to penetrate most of the Tiger's targets with ease. [2]

The negotiation for the purchase of a Tiger tank from Germany went on in July 1943. The importation cost of the Tiger ran towards 640,000 marks, about twice the delivery cost to the German army. The offer to buy blueprints, ammunition, and parts were arranged to facilitate domestic production of the tank in the Japanese homeland.[3]

Payment by the Japanese for the Tiger tank came into Henschel on 28 February 1944. To get the Tiger to Japan, the plan was to disassemble the tank to parts and transport it via submarine to Japan, where it would be assembled to a complete model. However, the war situation for the Axis by the time this was ready made it virtually impossible to import across via submarine due to the improving tactics of anti-submarine warfare by the Allies and the landlock of the Allies on German territory. With the importation now deemed unlikely to ever happen, the Japanese simply loaned the Tiger tank to the German army, which they used as part of the 101st SS heavy tank battalion in Belgium. [3]

Media

Skins and camouflages for the Heavy Tank No.6 from live.warthunder.com.

Sights

References

  1. 1.0 1.1 Anthony Tucker-Jones. Images Of War Special: Tiger I & Tiger II Great Britain: Pen & Sword Military, 2013
  2. War Thunder. "Japanese Pre-Order Packs!" War Thunder. N.p., 6 Dec. 2016. Web. 16 Dec. 2016. Website
  3. 3.0 3.1 Sobral, Rita. "Japanese Tiger Importation Plans." Status Report. Blogger.com, 21 Mar. 2015. Web. 16 Dec. 2016. Website

Read also

To purchase this vehicle which grants access to Japanese Ground Forces Closed Beta Test, please visit: [1]

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan heavy tanks
  Type 95 Ro-Go
Germany  Heavy Tank No.6

Japan premium ground vehicles
Light tanks  Type 95 Ha-Go Commander
Medium tanks  Type 97 Chi-Ha Short Gun · Chi-Nu II · Type 74 mod G/Kai
Heavy tanks  Type 95 Ro-Go · Heavy Tank No.6
Tank destroyers  Type 5 Ho-Ri Prototype · Type 75 MLRS