He 162 A-2

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Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
This page is about the German jet fighter He 162 A-2. For other version, see He 162 A-1.
he-162a-2.png
GarageImage He 162 A-2.jpg
He 162 A-2
AB RB SB
6.3 6.0 6.7
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

The He 162 A-2 is a rank V German jet fighter with a battle rating of 6.3 (AB), 6.0 (RB), and 6.7 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight performance

Max speed
at 6 000 m840 km/h
Turn time30 s
Max altitude12 000 m
EngineBMW 003
TypeJet
Cooling systemAir
Take-off weight3 t
Cockpit of the He 162
Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 801 776 12000 31.4 32.3 19.1 18.1 750
Upgraded 875 840 28.8 30.0 28.2 23.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1040 350 677 648 500 ~12 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 500 < 500 < 580 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
BMW 003 1 1,877 kg 205 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 7m fuel 20m fuel 23m fuel
673 kg Axial-flow turbojet 2,044 kg 2,313 kg 2,375 kg 2,495 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (108%)
Condition 100% 108% 7m fuel 20m fuel 23m fuel MTOW
Stationary 801 kgf 910 kgf 0.46 0.39 0.38 0.36
Optimal 801 kgf
(0 km/h)
910 kgf
(0 km/h)
0.46 0.39 0.38 0.36

Survivability and armour

Crew1 person
Speed of destruction
Structural1 040 km/h
Gear350 km/h
  • 15 mm steel - bulkhead behind cockpit
  • Engine exposed on top of the fuselage
  • Fuel tanks in fuselage and wings below the engine

Modifications and economy

Repair costBasic → Reference
AB3 917 → 4 939 Sl icon.png
RB8 645 → 10 901 Sl icon.png
SB14 082 → 17 757 Sl icon.png
Total cost of modifications80 000 Rp icon.png
130 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 250 / 600 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
8 000 Rp icon.png
Cost:
13 000 Sl icon.png
250 Ge icon.png
Mods jet compressor.png
Compressor
Research:
9 000 Rp icon.png
Cost:
15 000 Sl icon.png
280 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods jet engine.png
Engine
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
400 Ge icon.png
Mods armor frame.png
Airframe
Research:
9 000 Rp icon.png
Cost:
15 000 Sl icon.png
280 Ge icon.png
Mods armor cover.png
Cover
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
400 Ge icon.png
Mods ammo.png
mg15120_belt_pack
Research:
8 000 Rp icon.png
Cost:
13 000 Sl icon.png
250 Ge icon.png
Mod arrow 1.png
Mods weapon.png
mg15120_new_gun
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png

"Offensive 20 mm", "Compressor", "Wings repair", then "Engine", is the recommended order of unlocking. Why? The stock MG 151 belts are bad as they lack the very powerful HE Minengeschosse. Compressor and Engine are no-brainers. Everything that improves acceleration is a must for early jets. Wings repair is superior to new cannons, the stock MG 151 does not overheat and accuracy is acceptable in short bursts.

Armaments

Offensive armament

Ammunition240 rounds
Fire rate700 shots/min
Main article: MG 151 (20 mm)

The He 162 A-2 is armed with:

  • 2 x 20 mm MG 151 cannons, chin-mounted (120 rpg = 240 total)

The twin MG 151s are one of the weaker cannons equipped by the early Rank 5 jets. However, when compared to the 30 mm Mk. 108's found on other German jets, its cannons have acceptable muzzle velocity, though this will remain a problem. The ammo count is less than enough considering the speeds at which jet combat takes place.

Usage in battles

This aircraft is best used exclusively for Boom & Zoom attacks and fighting at high altitudes (over 5 km).

It bleeds energy fast in dogfights against early jets, and when matched with propeller planes, dogfights become suicide. Head-ons may seem like a good idea due to the plane's small size and powerful 20 mm cannons, but keep in mind that most of the time you will be fighting American or British aircraft, which will often one-shot or severely damage you with their multiple sets of .50 cal's or Hispanos.

He 162 is an excellent bomber hunter, especially if you choose to fly with minimum (8 min) fuel and go to intercept bombers attacking your team's bases. Your 20 mm and small size will make you a deadly opponent, but keep in mind that most propeller bombers at this rank have great defensive armaments. When up-tiered with jets you will probably never see a bomber in-game.

When attempting to Boom & Zoom enemy fighters, it is vital that you climb at least 1 km above the enemy. Try climbing along the corners of the map, as if you go head-on you'll run into fighters without the energy you need to get away. Avoid sharp turns when diving and pulling up as you lose energy very fast in this aircraft. This becomes even more important when up-tiered, as enemy jets at higher battle-ratings have no problem catching up to you just long enough to destroy you.

The best place for He 162 is combined battles, where it has relatively low SP requirements and does not face a large group of enemy fighters. In this mode fly with a minimum tank load (8 min) as it's all you need and it gives you agility. Just as in air realistic, use Boom & Zoom to shoot down enemies ground attacking your team or unsuspecting enemy fighters.

Pros and cons

Pros:

  • Faces almost only propeller-powered aircraft and some early jets
  • Great manoeuvrability at high speed
  • Good climb rate for an early jet
  • Acceptable acceleration for an early jet at speeds below 750 km/h
  • Excellent shallow dive rate, can catch up in shallow dive almost every later jet
  • Hard-hitting armament of two 20 mm MG 151/20 cannons that fires Minengeschoß shells
  • Loses no energy in rudder turns still maintaining above acceptable turning radius
  • Small wing surface area means difficult target to shoot down
  • Will outturn nearly every early jet at 500 km/h excluding the early Soviet jets
  • Very good visibility
  • Does not have war emergency power, however, the throttle can push up to 108%
  • Relatively good bomber hunter, especially if the oponent lacks defensive armaments
  • Can use its 108% throttle almost indefinitely above 6,000 m
  • Great roll rate

Cons:

  • Very inferior plane to the F84B-26, its main enemy, in almost every aspect, excluding weaponry and manoeuvrability
  • Not beginner-friendly, will need experience and practice to play efficiently
  • Very fragile even for a jet, little damage can cause significant performance loss that won't let play effectively
  • Very significant speed loss when turning to dogfight enemies, suitable only for Boom & Zoom or energy fighting
  • Easily out-turned by propeller-powered planes at lower speed
  • Other early jets except Soviet, outmatch top acceleration and top speed
  • Limited amount of ammunition, which means trigger discipline must be used
  • Poor performance when stock
  • Bad manoeuvrability at low speed
  • Energy retention limited due to top-end engine performance and a lightweight airframe
  • Setting throttle above 100% does not bring significant gain of power
  • Armour protecting the pilot insufficient to prevent knock-out
  • Difficulty with take-off, struggles on some airfields
  • Extended usage of the throttle over 100% burns out the jet engine (deteriorates quality of use until its own destruction)
  • Engine mounted on top, vertical manoeuvre techniques need to account for the pitching-down moment of the engine thrust
  • Engine easily overheats below 2,000 m

History

Initially, this Heinkel fighter was designated He 500, but by October, in order to fool enemy intelligence services, the RLM redesignated the plane He 162; the number being previously assigned to a Messerschmitt fast bomber prototype that competed with the Ju 88. At the same time, the fighter was named the Salamander, which initially was the codename for the very same fast bomber design. The official name at the start of introduction was Volksjäger to emphasize the usage as every man's fighter similar to Volkswagen aka VW.

Overall 170 to 320 aircraft were produced, most of them A-2 variants. The previous A-1 were first fitted with Mk108, but these shocked the airframe too hard and were changed into the less recoil-heavy MG 151/20. An interesting feature is the dorsal mounted engine. It serves two purposes; first: Easier maintenance like with Me 262s underwing gondolas and second - and most importantly: The high installation greatly reduced foreign object damage - or FOD. Unpaved runways were common on all sides in WW2 and rocks and other debris were often sucked into the intake -- the main cause of engine failures in early jets.

Albeit named the Volksjäger, the jet was a dangerous vehicle for beginners. Short flight time and a high stall speed compared to the gliders most recruits trained on caused a high after-combat crash rate, especially on landing approaches. Pilots often failed to attain the recommended landing speed of 250 km/h (100 more than the Bf109) due either inexperience or lack of fuel. The high landing speed was the cause of even more deadly problems.

In the air, however, the aircraft was praised even by its foes. Allied pilots loved to take the captured He 162s into the air, praising its smooth flight and good controllability. The only downside was the weak rudder and weak in the literal meaning. RAF pilot, Flt Lt. R. A. Marks, despite being instructed not to use heavy rudder on high speed, performed a low-altitude, high-speed barrel roll during a demonstration. A fin and rudder assembly ripped out of its socket, the sudden loss of control and insufficient height resulted in a fatal crash.

Like the Me 262 Schwalbe, the Volksjäger proved to be too little too late.

In-game description

Initially this Heinkel fighter was designated He 500, but by October, in order to fool enemy intelligence services, the RLM redesignated the plane He 162; the number being previously assigned to a Messerschmitt fast bomber prototype that competed with the Ju 88. At the same time, the fighter was named the Salamander, which initially was the codename for the entire program.

Media

Skins
Videos

See also

Related development
Other vehicles of similar configuration and role

External links


Heinkel Aircraft Company (Heinkel Flugzeugwerke)
Fighters  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
  He 100 D-1
  He 112 A-0 · He 112 B-0 · He 112 V-5
Jet fighters  He 162 A-1 · He 162 A-2
Twin-engine fighters  He 219 A-7
Bombers  He 111 H-3 · He 111 H-6 · He 111 H-16
  He 115 C-1
  He 177 A-5
Export  He 112 B-1/U2(Hungary) · He 112 B-1/U2(Romania) · He 112 B-2/U2 · A7He1
  T 2

Germany jet aircraft
Ar 234  Ar 234 B-2 · Ar 234 C-3
He 162  He 162 A-1 · He 162 A-2
Ho 229  Ho 229 V3
Me 163  Me 163 B · Me 163 B-0
Me 262 A  Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a
Me 262 C  Me 262 C-1a · Me 262 C-2b
Tornado  ◄Tornado IDS WTD61 · ◄Tornado IDS MFG · ◄Tornado IDS ASSTA1
West Germany  Alpha Jet A
USA  ◄F-84F
  ◄CL-13A Mk 5 · ◄CL-13B Mk.6 · ◄F-86K
  ◄F-104G
  ◄F-4F Early · ◄F-4F
USSR  ◊MiG-15bis
  ◊MiG-19S
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M"
  ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA
  ◊MiG-29 · ◄MiG-29G
  ◊Su-22UM3K · ◊Su-22M4
  ◊IL-28
Poland  ◊Lim-5P
Britain  ◄Sea Hawk Mk.100 · ◌Hunter F.58 (Swiss)
Italy  ◄G.91 R/3 · ◄G.91 R/4