Difference between revisions of "He 162 A-2"

From War Thunder Wiki
Jump to: navigation, search
m (Edits.)
(i make small correction of one of the pros)
(23 intermediate revisions by 10 users not shown)
Line 7: Line 7:
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. This jet fighter has been in the game since the start of the Open Beta Test prior to Update 1.29.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
[[File:Cockpit He162.jpg|x150px|right|thumb|none|Cockpit of the He 162]]
  
[[File:Cockpit He162.jpg|x150px|right|thumb|none|Cockpit of the He 162]]
+
{| class="wikitable" style="text-align:center" width="70%"
{| class="wikitable" style="text-align:center"
+
! rowspan="2" | Characteristics
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
|800||774|| {{Specs|ceiling}} ||31.5||32.7||19.1||18.0||750
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Stock
 +
| 801 || 776 || rowspan="2" | {{Specs|ceiling}} || 31.4 || 32.3 || 19.1 || 18.1 || rowspan="2" | 750
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
+
! Upgraded
! rowspan="2" |Max altitude (meters)
+
| 875 || 840 || 28.8 || 30.0 || 28.2 || 23.4
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? ||750
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || X || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 700 || ~31 || ~18
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 700 || 700 || 500 || ~12 || ~7
 
|-
 
|-
 
|}
 
|}
Line 90: Line 63:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 500 || < 500 || < 580 || > 250
+
| < 500 || < 500 || < 580 || N/A
 
|-
 
|-
 
|}
 
|}
<!--
+
 
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="4" | Aircraft mass
 
|-
 
|-
! colspan="3" | Setting 1
+
! colspan="2" | Engine name || Number
 +
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
 
|-
 
|-
! Optimal altitude
+
| colspan="2" | BMW 003 ||  1
! 100% Engine power
+
| colspan="2" | 1,877 kg || colspan="2" | 205 kg/m<sup>2</sup>
! WEP Engine power
 
 
|-
 
|-
| 0 m || 910 kgf || No WEP
+
! colspan="3" | Engine characteristics
 +
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 
|-
 
|-
! colspan="3" | Setting 2
+
! Weight (each) || colspan="2" | Type
 +
! 7m fuel || 20m fuel || 23m fuel
 
|-
 
|-
! Optimal altitude
+
| 673 kg || colspan="2" | Axial-flow turbojet
! 100% Engine power
+
| 2,044 kg || 2,313 kg || 2,375 kg || 2,495 kg
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="4" | Thrust to weight ratio @ 0 m (108%)
 
|-
 
|-
! colspan="3" | Setting 3
+
! Condition || 100% || 108%
 +
! 7m fuel || 20m fuel || 23m fuel || MTOW
 
|-
 
|-
! Optimal altitude
+
| ''Stationary'' || 801 kgf || 910 kgf
! 100% Engine power
+
| 0.46 || 0.39 || 0.38 || 0.36
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
| ''Optimal'' || 801 kgf<br />(0 km/h) || 910 kgf<br />(0 km/h)
 +
| 0.46 || 0.39 || 0.38 || 0.36
 
|-
 
|-
 
|}
 
|}
-->
+
 
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems. -->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 15 mm steel - bulkhead behind cockpit
 
* 15 mm steel - bulkhead behind cockpit
Line 140: Line 115:
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|MG 151/20 (20 mm)}}
+
{{main|MG 151 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 20 mm MG 151 cannon, chin-mounted (120 rpg = 240 total)
+
* 2 x 20 mm MG 151 cannons, chin-mounted (120 rpg = 240 total)
 +
 
 +
The twin MG 151s are one of the weaker cannons equipped by the early Rank 5 jets. However, when compared to the 30 mm Mk. 108's found on other German jets, its cannons have acceptable muzzle velocity, though this will remain a problem. The ammo count is less than enough considering the speeds at which jet combat takes place.
  
The twin MG 151s have the least stopping power out of all the early Tier 5 jets. However, when compared to the 30 mm Mk. 108's found on other German jets, its cannons have acceptable muzzle velocity, though this will remain a problem. The ammo count is less than enough considering the speeds at which jet combat takes place.
 
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
===Manual Engine Control===
+
This aircraft is best used exclusively for Boom-n-Zoom (BnZ) attacks and fighting at high altitudes (over 5 km).
{| class="wikitable" style="text-align:center"
+
 
|-
+
It bleeds energy fast in dogfights against early jets, and when matched with propeller planes, dogfights become suicide. Head-ons may seem like a good idea due to the plane's small size and powerful 20 mm cannons, but keep in mind that most of the time you will be fighting American or British aircraft, which will often one shot or severely damage you with their multiple sets of .50 cal's or Hispanos.
! colspan="7" | MEC elements
+
 
|-
+
He 162 is an excellent bomber hunter, especially if you choose to fly with minimum (7 min) fuel and go to intercept bombers attacking your team's bases. Your 20 mm and small size will make you a deadly opponent, but keep in mind that most propeller bombers at this rank have great defensive armaments. When uptiered with jets you will probably never see a bomber in game.
! rowspan="2" |Mixer
+
 
! rowspan="2" |Pitch
+
When attempting to BnZ enemy fighters, it is vital that you climb at least 1 km above the enemy. Try climbing along the map's corners, as if you go head-on you'll run into fighters without the energy you need to get away. Avoid sharp turns when diving and pulling up as you lose energy very fast in this aircraft. This becomes even more important when uptiered, as enemy jets at higher battle-ratings have no problem catching up to you just long enough to destroy you.
! colspan="3" |Radiator
+
 
! rowspan="2" |Supercharger
+
The best place for He 162 is combined battles, where it has relatively low SP requirements and does not face a large group of enemy fighters. In this mode fly with a minimum tank load (7 min) as it's all you need and it gives you agility. Just as in air realistic, use BnZ to shoot down enemies ground attacking your team or unsuspecting enemy fighters.
! rowspan="2" |Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable<br> Automatic || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
  
===Modules===
+
=== Modules ===
"Offensive 20mm", "Compressor", "Wings repair" then "Engine" in that and no other order! Why? The stock Mg151 belts are bad as they lack the very powerful HE ''Minengeschosse''. Compressor and Engine are no brainers. Everything that improves acceleration is a must for early jets. Wings repair is superior to new cannons, the stock Mg151 does not overheat and accuracy is acceptable in short bursts. 
 
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! colspan="1" | Survivability
+
! Survivability
! colspan="2" | Weaponry
+
! Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
| Radiator
+
|
|  
+
|
|  
+
| Offensive 20 mm
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
|
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
| Engine
+
|
|  
+
|
|  
+
| New 20 mm cannons
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine
 
| Cover
 
| Cover
|  
+
|
 
|-
 
|-
 
|}
 
|}
 +
 +
"Offensive 20 mm", "Compressor", "Wings repair", then "Engine", is the recommended order of unlock. Why? The stock MG 151 belts are bad as they lack the very powerful HE ''Minengeschosse''. Compressor and Engine are no-brainers. Everything that improves acceleration is a must for early jets. Wings repair is superior to new cannons, the stock MG 151 does not overheat and accuracy is acceptable in short bursts.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective". -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 212: Line 180:
 
* Good acceleration for an early jet
 
* Good acceleration for an early jet
 
* Great bomber hunter
 
* Great bomber hunter
* Matched with propeller planes so often
 
 
* Good climb rate for an early jet, climbs even better than American jets of the same rank
 
* Good climb rate for an early jet, climbs even better than American jets of the same rank
 
* Excellent dive rate, can catch up even the MiG-9 and F-84B-26 in shallow dive
 
* Excellent dive rate, can catch up even the MiG-9 and F-84B-26 in shallow dive
Line 218: Line 185:
 
* Does not have WEP, however throttle can push past 100% (up to 108% throttle)
 
* Does not have WEP, however throttle can push past 100% (up to 108% throttle)
 
* Very good visibility
 
* Very good visibility
* Good energy retention
+
* Acceptable energy retention
 
* Small wing surface area means difficult target when turning
 
* Small wing surface area means difficult target when turning
 
* Loses no energy in rudder turns
 
* Loses no energy in rudder turns
* Can use WEP almost indefinitely above 6,000 m
+
* Can use its 108% throttle almost indefinitely above 6,000 m
 
* Great roll rate
 
* Great roll rate
* Affordable repair cost
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Lackluster top speed in comparison to other early jets which makes it a cannon fodder for them
+
* Lacklustre top speed in comparison to most of early jets which makes it a cannon fodder for them
 
* Outgunned and out-turned by later jets when up-tiered
 
* Outgunned and out-turned by later jets when up-tiered
 
* Suitable only for energy fighting, avoid dogfights at all costs
 
* Suitable only for energy fighting, avoid dogfights at all costs
 
* Poor performance when stock
 
* Poor performance when stock
* No payload options
 
 
* Ammo runs out quickly
 
* Ammo runs out quickly
* Higher speed acceleration (above 750 kph) is significantly lower than in any early jet
+
* Higher speed acceleration (above 800 km/h) is significantly lower
 
* Lose whole energy during elevator turns
 
* Lose whole energy during elevator turns
 
* Turn radius which is average isn't making any advantage for this plane towards other jets
 
* Turn radius which is average isn't making any advantage for this plane towards other jets
 
* Engine prone to take damage
 
* Engine prone to take damage
* Damage of fuselage and wings significantly decreases performance
+
* Damage of fuselage and wings decreases performance significantly
 
* 20mm MG 151/20 cannon muzzle velocity could be better
 
* 20mm MG 151/20 cannon muzzle velocity could be better
 
* Extended usage of the throttle over 100% burns up the jet engine (deteriorates quality of use until its own destruction)
 
* Extended usage of the throttle over 100% burns up the jet engine (deteriorates quality of use until its own destruction)
Line 245: Line 210:
 
* Engine mounted on top, vertical manoeuvre techniques need to account for the pitching-down moment of the engine thrust
 
* Engine mounted on top, vertical manoeuvre techniques need to account for the pitching-down moment of the engine thrust
 
* Engine easily overheats below 2,000 m
 
* Engine easily overheats below 2,000 m
 +
* Little armour protecting the pilot, often gets pilot sniped
  
 
== History ==
 
== History ==
<!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Initially, this Heinkel fighter was designated He 500, but by October, in order to fool enemy intelligence services, the RLM redesignated the plane He 162; the number being previously assigned to a Messerschmitt fast bomber prototype that competed with the Ju 88. At the same time, the fighter was named the Salamander, which initially was the codename for the very same fast bomber design. The official name at the start of introduction was ''Volksjäger'' to emphasize the usage as ''every man's fighter'' similar to ''Volkswagen'' aka VW.
+
Initially, this Heinkel fighter was designated He 500, but by October, in order to fool enemy intelligence services, the RLM redesignated the plane He 162; the number being previously assigned to a Messerschmitt fast bomber prototype that competed with the Ju 88. At the same time, the fighter was named the Salamander, which initially was the codename for the very same fast bomber design. The official name at the start of introduction was ''Volksjäger'' to emphasize the usage as ''every man's fighter'' similar to ''Volkswagen'' aka VW.
  
Overall 170 to 320 aircraft were produced, most of them A-2 variants. The previous A-1 were first fitted with Mk108, but these shocked the airframe too hard and were changed into the less recoil-heavy Mg151/20. An interesting feature is the dorsal mounted engine. It serves two purposes; first: Easier maintenance like with Me 262s underwing gondolas and second - and most importantly: The high installation greatly reduced foreign object damage - or FOD. Unpaved runways were common on all sides in WW2 and rocks and other debris were often sucked into the intake -- the main cause of engine failures in early jets.
+
Overall 170 to 320 aircraft were produced, most of them A-2 variants. The previous A-1 were first fitted with Mk108, but these shocked the airframe too hard and were changed into the less recoil-heavy MG 151/20. An interesting feature is the dorsal mounted engine. It serves two purposes; first: Easier maintenance like with Me 262s underwing gondolas and second - and most importantly: The high installation greatly reduced foreign object damage - or FOD. Unpaved runways were common on all sides in WW2 and rocks and other debris were often sucked into the intake -- the main cause of engine failures in early jets.
  
Albeit named the Volksjäger, the jet was a dangerous vehicle for beginners. Short flight time and a high stall speed compared to the gliders most recruits trained on caused a high after-combat crash rate, especially on landing approaches. Pilots often failed to attain the recommended landing speed of 250 kph (100 more than the Bf109) due either inexperience or lack of fuel. The high landing speed was the cause of even more deadly problems.
+
Albeit named the Volksjäger, the jet was a dangerous vehicle for beginners. Short flight time and a high stall speed compared to the gliders most recruits trained on caused a high after-combat crash rate, especially on landing approaches. Pilots often failed to attain the recommended landing speed of 250 km/h (100 more than the Bf109) due either inexperience or lack of fuel. The high landing speed was the cause of even more deadly problems.
  
 
In the air, however, the aircraft was praised even by its foes. Allied pilots loved to take the captured He 162s into the air, praising its smooth flight and good controllability. The only downside was the weak rudder and weak in the literal meaning. RAF pilot, Flt Lt. R. A. Marks, despite being instructed not to use heavy rudder on high speed, performed a low-altitude, high-speed barrel roll during a demonstration. A fin and rudder assembly ripped out of its socket, the sudden loss of control and insufficient height resulted in a fatal crash.
 
In the air, however, the aircraft was praised even by its foes. Allied pilots loved to take the captured He 162s into the air, praising its smooth flight and good controllability. The only downside was the weak rudder and weak in the literal meaning. RAF pilot, Flt Lt. R. A. Marks, despite being instructed not to use heavy rudder on high speed, performed a low-altitude, high-speed barrel roll during a demonstration. A fin and rudder assembly ripped out of its socket, the sudden loss of control and insufficient height resulted in a fatal crash.
  
Like the Me 262 Schwalbe, the Volksjäger proved to be too little too late.
+
Like the Me 262 Schwalbe, the Volksjäger proved to be too little too late.
  
 
=== In-game description ===
 
=== In-game description ===
Initially, this Heinkel fighter was designated He 500, but by October, in order to fool enemy intelligence services, the RLM redesignated the plane He 162; the number being previously assigned to a Messerschmitt fast bomber prototype that competed with the Ju 88. At the same time, the fighter was named the Salamander, which initially was the codename for the entire program.
+
Initially this Heinkel fighter was designated He 500, but by October, in order to fool enemy intelligence services, the RLM redesignated the plane He 162; the number being previously assigned to a Messerschmitt fast bomber prototype that competed with the Ju 88. At the same time, the fighter was named the Salamander, which initially was the codename for the entire program.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
Line 274: Line 240:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on aircraft;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Germany jet aircrafts}}
+
{{AirManufacturer Heinkel}}
 +
{{Germany jet aircraft}}

Revision as of 07:59, 16 October 2020

Rank 6 USA
F-5C Pack
he-162a-2.png
He 162 A-2
AB RB SB
6.3 6.0 6.7
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game
This page is about the German jet fighter He 162 A-2. For other version, see He 162 A-1.

Description

GarageImage He 162 A-2.jpg


The He 162 A-2 is a rank V German jet fighter with a battle rating of 6.3 (AB), 6.0 (RB), and 6.7 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight performance

Cockpit of the He 162
Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 801 776 12000 31.4 32.3 19.1 18.1 750
Upgraded 875 840 28.8 30.0 28.2 23.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1040 350 700 700 500 ~12 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 500 < 500 < 580 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
BMW 003 1 1,877 kg 205 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 7m fuel 20m fuel 23m fuel
673 kg Axial-flow turbojet 2,044 kg 2,313 kg 2,375 kg 2,495 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (108%)
Condition 100% 108% 7m fuel 20m fuel 23m fuel MTOW
Stationary 801 kgf 910 kgf 0.46 0.39 0.38 0.36
Optimal 801 kgf
(0 km/h)
910 kgf
(0 km/h)
0.46 0.39 0.38 0.36

Survivability and armour

  • 15 mm steel - bulkhead behind cockpit
  • Engine exposed on top of the fuselage
  • Fuel tanks in fuselage and wings below the engine

Armaments

Offensive armament

Main article: MG 151 (20 mm)

The He 162 A-2 is armed with:

  • 2 x 20 mm MG 151 cannons, chin-mounted (120 rpg = 240 total)

The twin MG 151s are one of the weaker cannons equipped by the early Rank 5 jets. However, when compared to the 30 mm Mk. 108's found on other German jets, its cannons have acceptable muzzle velocity, though this will remain a problem. The ammo count is less than enough considering the speeds at which jet combat takes place.

Usage in battles

This aircraft is best used exclusively for Boom-n-Zoom (BnZ) attacks and fighting at high altitudes (over 5 km).

It bleeds energy fast in dogfights against early jets, and when matched with propeller planes, dogfights become suicide. Head-ons may seem like a good idea due to the plane's small size and powerful 20 mm cannons, but keep in mind that most of the time you will be fighting American or British aircraft, which will often one shot or severely damage you with their multiple sets of .50 cal's or Hispanos.

He 162 is an excellent bomber hunter, especially if you choose to fly with minimum (7 min) fuel and go to intercept bombers attacking your team's bases. Your 20 mm and small size will make you a deadly opponent, but keep in mind that most propeller bombers at this rank have great defensive armaments. When uptiered with jets you will probably never see a bomber in game.

When attempting to BnZ enemy fighters, it is vital that you climb at least 1 km above the enemy. Try climbing along the map's corners, as if you go head-on you'll run into fighters without the energy you need to get away. Avoid sharp turns when diving and pulling up as you lose energy very fast in this aircraft. This becomes even more important when uptiered, as enemy jets at higher battle-ratings have no problem catching up to you just long enough to destroy you.

The best place for He 162 is combined battles, where it has relatively low SP requirements and does not face a large group of enemy fighters. In this mode fly with a minimum tank load (7 min) as it's all you need and it gives you agility. Just as in air realistic, use BnZ to shoot down enemies ground attacking your team or unsuspecting enemy fighters.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Offensive 20 mm
II Compressor Airframe
III Wings repair New 20 mm cannons
IV Engine Cover

"Offensive 20 mm", "Compressor", "Wings repair", then "Engine", is the recommended order of unlock. Why? The stock MG 151 belts are bad as they lack the very powerful HE Minengeschosse. Compressor and Engine are no-brainers. Everything that improves acceleration is a must for early jets. Wings repair is superior to new cannons, the stock MG 151 does not overheat and accuracy is acceptable in short bursts.

Pros and cons

Pros:

  • Top speed in comparison to propeller planes of the same rank
  • Good acceleration for an early jet
  • Great bomber hunter
  • Good climb rate for an early jet, climbs even better than American jets of the same rank
  • Excellent dive rate, can catch up even the MiG-9 and F-84B-26 in shallow dive
  • Hard-hitting armament of two 20 mm MG 151/20 cannons that fires Minengeschoß shells
  • Does not have WEP, however throttle can push past 100% (up to 108% throttle)
  • Very good visibility
  • Acceptable energy retention
  • Small wing surface area means difficult target when turning
  • Loses no energy in rudder turns
  • Can use its 108% throttle almost indefinitely above 6,000 m
  • Great roll rate

Cons:

  • Lacklustre top speed in comparison to most of early jets which makes it a cannon fodder for them
  • Outgunned and out-turned by later jets when up-tiered
  • Suitable only for energy fighting, avoid dogfights at all costs
  • Poor performance when stock
  • Ammo runs out quickly
  • Higher speed acceleration (above 800 km/h) is significantly lower
  • Lose whole energy during elevator turns
  • Turn radius which is average isn't making any advantage for this plane towards other jets
  • Engine prone to take damage
  • Damage of fuselage and wings decreases performance significantly
  • 20mm MG 151/20 cannon muzzle velocity could be better
  • Extended usage of the throttle over 100% burns up the jet engine (deteriorates quality of use until its own destruction)
  • Difficult take off, struggles on some airfields
  • Good energy retention + high speed + absence of airbrakes = hard landing
  • Low roll stability
  • Engine mounted on top, vertical manoeuvre techniques need to account for the pitching-down moment of the engine thrust
  • Engine easily overheats below 2,000 m
  • Little armour protecting the pilot, often gets pilot sniped

History

Initially, this Heinkel fighter was designated He 500, but by October, in order to fool enemy intelligence services, the RLM redesignated the plane He 162; the number being previously assigned to a Messerschmitt fast bomber prototype that competed with the Ju 88. At the same time, the fighter was named the Salamander, which initially was the codename for the very same fast bomber design. The official name at the start of introduction was Volksjäger to emphasize the usage as every man's fighter similar to Volkswagen aka VW.

Overall 170 to 320 aircraft were produced, most of them A-2 variants. The previous A-1 were first fitted with Mk108, but these shocked the airframe too hard and were changed into the less recoil-heavy MG 151/20. An interesting feature is the dorsal mounted engine. It serves two purposes; first: Easier maintenance like with Me 262s underwing gondolas and second - and most importantly: The high installation greatly reduced foreign object damage - or FOD. Unpaved runways were common on all sides in WW2 and rocks and other debris were often sucked into the intake -- the main cause of engine failures in early jets.

Albeit named the Volksjäger, the jet was a dangerous vehicle for beginners. Short flight time and a high stall speed compared to the gliders most recruits trained on caused a high after-combat crash rate, especially on landing approaches. Pilots often failed to attain the recommended landing speed of 250 km/h (100 more than the Bf109) due either inexperience or lack of fuel. The high landing speed was the cause of even more deadly problems.

In the air, however, the aircraft was praised even by its foes. Allied pilots loved to take the captured He 162s into the air, praising its smooth flight and good controllability. The only downside was the weak rudder and weak in the literal meaning. RAF pilot, Flt Lt. R. A. Marks, despite being instructed not to use heavy rudder on high speed, performed a low-altitude, high-speed barrel roll during a demonstration. A fin and rudder assembly ripped out of its socket, the sudden loss of control and insufficient height resulted in a fatal crash.

Like the Me 262 Schwalbe, the Volksjäger proved to be too little too late.

In-game description

Initially this Heinkel fighter was designated He 500, but by October, in order to fool enemy intelligence services, the RLM redesignated the plane He 162; the number being previously assigned to a Messerschmitt fast bomber prototype that competed with the Ju 88. At the same time, the fighter was named the Salamander, which initially was the codename for the entire program.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Heinkel Aircraft Company (Heinkel Flugzeugwerke)
Fighters  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
  He 100 D-1
  He 112 A-0 · He 112 B-0 · He 112 V-5
Jet fighters  He 162 A-1 · He 162 A-2
Twin-engine fighters  He 219 A-7
Bombers  He 111 H-3 · He 111 H-6 · He 111 H-16
  He 115 C-1
  He 177 A-5
Export  He 112 B-1/U2(Hungary) · He 112 B-1/U2(Romania) · He 112 B-2/U2 · A7He1
  T 2

Germany jet aircraft
Ar 234  Ar 234 B-2 · Ar 234 C-3
He 162  He 162 A-1 · He 162 A-2
Ho 229  Ho 229 V3
Me 163  Me 163 B · Me 163 B-0
Me 262 A  Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a
Me 262 C  Me 262 C-1a · Me 262 C-2b
Tornado  ◄Tornado IDS WTD61 · ◄Tornado IDS MFG · ◄Tornado IDS ASSTA1
West Germany  Alpha Jet A
USA  ◄F-84F
  ◄CL-13A Mk 5 · ◄CL-13B Mk.6 · ◄F-86K
  ◄F-104G
  ◄F-4F Early · ◄F-4F
USSR  ◊MiG-15bis
  ◊MiG-19S
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M"
  ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA
  ◊MiG-29 · ◄MiG-29G
  ◊Su-22UM3K · ◊Su-22M4
  ◊IL-28
Poland  ◊Lim-5P
Britain  ◄Sea Hawk Mk.100 · ◌Hunter F.58 (Swiss)
Italy  ◄G.91 R/3 · ◄G.91 R/4