Difference between revisions of "He 162 A-2"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. This jet fighter has been in the game since the start of the Open Beta Test prior to Update 1.29.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
[[File:Cockpit He162.jpg|x150px|right|thumb|none|Cockpit of the He 162]]
  
[[File:Cockpit He162.jpg|x150px|right|thumb|none|Cockpit of the He 162]]
+
{| class="wikitable" style="text-align:center" width="70%"
{| class="wikitable" style="text-align:center"
+
! rowspan="2" | Characteristics
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
|800||774|| {{Specs|ceiling}} ||31.5||32.7||19.1||18.0||750
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Stock
 +
| 801 || 776 || rowspan="2" | {{Specs|ceiling}} || 31.4 || 32.3 || 19.1 || 18.1 || rowspan="2" | 750
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
+
! Upgraded
! rowspan="2" |Max altitude (meters)
+
| 875 || 840 || 28.8 || 30.0 || 28.2 || 23.4
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? ||750
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || X || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 700 || ~31 || ~18
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 700 || 700 || 500 || ~12 || ~7
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 500 || < 500 || < 580 || > 250
+
| < 500 || < 500 || < 580 || N/A
 
|-
 
|-
 
|}
 
|}
<!--
+
 
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="4" | Aircraft mass
 
|-
 
|-
! colspan="3" | Setting 1
+
! colspan="2" | Engine name || Number
 +
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
 
|-
 
|-
! Optimal altitude
+
| colspan="2" | BMW 003 ||  1
! 100% Engine power
+
| colspan="2" | 1,877 kg || colspan="2" | 205 kg/m<sup>2</sup>
! WEP Engine power
 
 
|-
 
|-
| 0 m || 910 kgf || No WEP
+
! colspan="3" | Engine characteristics
 +
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 
|-
 
|-
! colspan="3" | Setting 2
+
! Weight (each) || colspan="2" | Type
 +
! 7m fuel || 20m fuel || 23m fuel
 
|-
 
|-
! Optimal altitude
+
| 673 kg || colspan="2" | Axial-flow turbojet
! 100% Engine power
+
| 2,044 kg || 2,313 kg || 2,375 kg || 2,495 kg
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="4" | Thrust to weight ratio @ 0 m (108%)
 
|-
 
|-
! colspan="3" | Setting 3
+
! Condition || 100% || 108%
 +
! 7m fuel || 20m fuel || 23m fuel || MTOW
 
|-
 
|-
! Optimal altitude
+
| ''Stationary'' || 801 kgf || 910 kgf
! 100% Engine power
+
| 0.46 || 0.39 || 0.38 || 0.36
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
| ''Optimal'' || 801 kgf<br />(0 km/h) || 910 kgf<br />(0 km/h)
 +
| 0.46 || 0.39 || 0.38 || 0.36
 
|-
 
|-
 
|}
 
|}
-->
+
 
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems. -->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 15 mm steel - bulkhead behind cockpit
 
* 15 mm steel - bulkhead behind cockpit
Line 140: Line 115:
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|MG 151/20 (20 mm)}}
+
{{main|MG 151 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 20 mm MG 151 cannon, chin-mounted (120 rpg = 240 total)
+
* 2 x 20 mm MG 151 cannons, chin-mounted (120 rpg = 240 total)
 +
 
 +
The twin MG 151s are one of the weaker cannons equipped by the early Rank 5 jets. However, when compared to the 30 mm Mk. 108's found on other German jets, its cannons have acceptable muzzle velocity, though this will remain a problem. The ammo count is less than enough considering the speeds at which jet combat takes place.
  
The twin MG 151s have the least stopping power out of all the early Tier 5 jets. However, when compared to the 30 mm Mk. 108's found on other German jets, its cannons have acceptable muzzle velocity, though this will remain a problem. The ammo count is less than enough considering the speeds at which jet combat takes place.
 
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
===Manual Engine Control===
+
This aircraft is best used exclusively for Boom & Zoom attacks and fighting at high altitudes (over 5 km).
{| class="wikitable" style="text-align:center"
+
 
|-
+
It bleeds energy fast in dogfights against early jets, and when matched with propeller planes, dogfights become suicide. Head-ons may seem like a good idea due to the plane's small size and powerful 20 mm cannons, but keep in mind that most of the time you will be fighting American or British aircraft, which will often one-shot or severely damage you with their multiple sets of .50 cal's or Hispanos.
! colspan="7" | MEC elements
+
 
|-
+
He 162 is an excellent bomber hunter, especially if you choose to fly with minimum (7 min) fuel and go to intercept bombers attacking your team's bases. Your 20 mm and small size will make you a deadly opponent, but keep in mind that most propeller bombers at this rank have great defensive armaments. When up-tiered with jets you will probably never see a bomber in-game.
! rowspan="2" |Mixer
+
 
! rowspan="2" |Pitch
+
When attempting to Boom & Zoom enemy fighters, it is vital that you climb at least 1 km above the enemy. Try climbing along the corners of the map, as if you go head-on you'll run into fighters without the energy you need to get away. Avoid sharp turns when diving and pulling up as you lose energy very fast in this aircraft. This becomes even more important when up-tiered, as enemy jets at higher battle-ratings have no problem catching up to you just long enough to destroy you.
! colspan="3" |Radiator
+
 
! rowspan="2" |Supercharger
+
The best place for He 162 is combined battles, where it has relatively low SP requirements and does not face a large group of enemy fighters. In this mode fly with a minimum tank load (7 min) as it's all you need and it gives you agility. Just as in air realistic, use Boom & Zoom to shoot down enemies ground attacking your team or unsuspecting enemy fighters.
! rowspan="2" |Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable<br> Automatic || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
  
===Modules===
+
=== Modules ===
"Offensive 20mm", "Compressor", "Wings repair" then "Engine" in that and no other order! Why? The stock Mg151 belts are bad as they lack the very powerful HE ''Minengeschosse''. Compressor and Engine are no brainers. Everything that improves acceleration is a must for early jets. Wings repair is superior to new cannons, the stock Mg151 does not overheat and accuracy is acceptable in short bursts. 
 
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! colspan="1" | Survivability
+
! Survivability
! colspan="2" | Weaponry
+
! Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
| Radiator
+
|
|  
+
|
|  
+
| Offensive 20 mm
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
|
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
| Engine
+
|
|  
+
|
|  
+
| New 20 mm cannons
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine
 
| Cover
 
| Cover
|  
+
|
 
|-
 
|-
 
|}
 
|}
 +
 +
"Offensive 20 mm", "Compressor", "Wings repair", then "Engine", is the recommended order of unlocking. Why? The stock MG 151 belts are bad as they lack the very powerful HE ''Minengeschosse''. Compressor and Engine are no-brainers. Everything that improves acceleration is a must for early jets. Wings repair is superior to new cannons, the stock MG 151 does not overheat and accuracy is acceptable in short bursts.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective". -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Top speed in comparison to propeller planes
+
* Often faces propeller-powered aircraft
* Good acceleration for an early jet
+
* Good climb rate for an early jet, even exceeding that of the F-80A
* Matched with propeller fighters so often
+
* Good acceleration for an early jet at speeds below 700 km/h
* Good climb rate for an early jet, climbs even better than American jets of higher rank
+
* Excellent shallow dive rate, can catch up even the MiG-9 and F-84B-26 in shallow dive
* Top speed in comparison to propeller planes
+
* Hard-hitting armament of two 20 mm MG 151/20 cannons that fires Minengeschoß shells
* Excellent dive rate, can catch up even the MiG-9 and F-84B-26 in shallow dive
+
* Loses no energy in rudder turns still maintaining above acceptable turning radius
* Hard-hitting armament of two MG 150/20s
+
* Small wing surface area means difficult target to shoot down
* Does not have WEP, however throttle can push past 100% (up to 108% throttle)
+
* Will outturn nearly every early jet at 500 km/h excluding the Yak-15, Yak-17
 
* Very good visibility
 
* Very good visibility
* Good energy retention
+
* Does not have war emergency power, however, the throttle can push past 100% (up to 108% throttle)
* Small wing surface area means difficult to target when turning
+
* Good bomber hunter, especially if the bomber lacks defence armaments
* Loses no energy in rudder turns
+
* Can use its 108% throttle almost indefinitely above 6,000 m
* Can use WEP almost indefinitely above 6,000 m
 
 
* Great roll rate
 
* Great roll rate
* Affordable repair cost
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Lackluster top speed in comparison to other early jets which makes it a cannon fodder for them
+
* Very fragile even for a jet, little damage can cause significant performance loss
* Outgunned and out-turned by later jets when up-tiered
+
* Not beginner-friendly, will need experience and practice to play efficiently
 +
* Very significant speed loss when turning to dogfight enemies
 +
* American counterparts of the same rank i.e. F-80A or F-84B-26, outmatch top-end acceleration and top speed
 +
* Suitable only for energy fighting and Boom & Zoom, avoid dogfights at all costs, significant energy loss in rapid elevator turns
 
* Poor performance when stock
 
* Poor performance when stock
* Acceleration is significantly lower than in any later propeller planes or later jets
+
* Limited amount of ammunition, which means trigger discipline must be used
* Lose whole energy during elevator turns
+
* Energy retention limited due to the high-speed engine performance and a lightweight airframe
* Turn radius which is average isn't making any advantage for this plane towards other jets
+
* Easily out-turned by propeller-powered planes at lower speeds
* Engine prone to take damage
+
* Setting throttle above 100% does not bring significant gain of power
* Damage of fuselage and wings significantly decreases performance
+
* Little armour protecting the pilot, often gets pilot knocked-out
* 20mm MG 151/20 cannon muzzle velocity could be better
+
* Difficulty with take-off, struggles on some airfields
* Extended usage of the throttle over 100% burns up the jet engine (deteriorates quality of use until its own destruction)
+
* Extended usage of the throttle over 100% burns out the jet engine (deteriorates quality of use until its own destruction)
* Difficult take off, struggles on some airfields
 
* Good energy retention + high speed + absence of airbrakes = hard landing
 
* Low roll stability
 
 
* Engine mounted on top, vertical manoeuvre techniques need to account for the pitching-down moment of the engine thrust
 
* Engine mounted on top, vertical manoeuvre techniques need to account for the pitching-down moment of the engine thrust
 
* Engine easily overheats below 2,000 m
 
* Engine easily overheats below 2,000 m
  
 
== History ==
 
== History ==
<!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Initially, this Heinkel fighter was designated He 500, but by October, in order to fool enemy intelligence services, the RLM redesignated the plane He 162; the number being previously assigned to a Messerschmitt fast bomber prototype that competed with the Ju 88. At the same time, the fighter was named the Salamander, which initially was the codename for the very same fast bomber design. The official name at the start of introduction was ''Volksjäger'' to emphasize the usage as ''every man's fighter'' similar to ''Volkswagen'' aka VW.
+
Initially, this Heinkel fighter was designated He 500, but by October, in order to fool enemy intelligence services, the RLM redesignated the plane He 162; the number being previously assigned to a Messerschmitt fast bomber prototype that competed with the Ju 88. At the same time, the fighter was named the Salamander, which initially was the codename for the very same fast bomber design. The official name at the start of introduction was ''Volksjäger'' to emphasize the usage as ''every man's fighter'' similar to ''Volkswagen'' aka VW.
  
Overall 170 to 320 aircraft were produced, most of them A-2 variants. The previous A-1 were first fitted with Mk108, but these shocked the airframe too hard and were changed into the less recoil-heavy Mg151/20. An interesting feature is the dorsal mounted engine. It serves two purposes; first: Easier maintenance like with Me 262s underwing gondolas and second - and most importantly: The high installation greatly reduced foreign object damage - or FOD. Unpaved runways were common on all sides in WW2 and rocks and other debris were often sucked into the intake -- the main cause of engine failures in early jets.
+
Overall 170 to 320 aircraft were produced, most of them A-2 variants. The previous A-1 were first fitted with Mk108, but these shocked the airframe too hard and were changed into the less recoil-heavy MG 151/20. An interesting feature is the dorsal mounted engine. It serves two purposes; first: Easier maintenance like with Me 262s underwing gondolas and second - and most importantly: The high installation greatly reduced foreign object damage - or FOD. Unpaved runways were common on all sides in WW2 and rocks and other debris were often sucked into the intake -- the main cause of engine failures in early jets.
  
Albeit named the Volksjäger, the jet was a dangerous vehicle for beginners. Short flight time and a high stall speed compared to the gliders most recruits trained on caused a high after-combat crash rate, especially on landing approaches. Pilots often failed to attain the recommended landing speed of 250 kph (100 more than the Bf109) due either inexperience or lack of fuel. The high landing speed was the cause of even more deadly problems.
+
Albeit named the Volksjäger, the jet was a dangerous vehicle for beginners. Short flight time and a high stall speed compared to the gliders most recruits trained on caused a high after-combat crash rate, especially on landing approaches. Pilots often failed to attain the recommended landing speed of 250 km/h (100 more than the Bf109) due either inexperience or lack of fuel. The high landing speed was the cause of even more deadly problems.
  
 
In the air, however, the aircraft was praised even by its foes. Allied pilots loved to take the captured He 162s into the air, praising its smooth flight and good controllability. The only downside was the weak rudder and weak in the literal meaning. RAF pilot, Flt Lt. R. A. Marks, despite being instructed not to use heavy rudder on high speed, performed a low-altitude, high-speed barrel roll during a demonstration. A fin and rudder assembly ripped out of its socket, the sudden loss of control and insufficient height resulted in a fatal crash.
 
In the air, however, the aircraft was praised even by its foes. Allied pilots loved to take the captured He 162s into the air, praising its smooth flight and good controllability. The only downside was the weak rudder and weak in the literal meaning. RAF pilot, Flt Lt. R. A. Marks, despite being instructed not to use heavy rudder on high speed, performed a low-altitude, high-speed barrel roll during a demonstration. A fin and rudder assembly ripped out of its socket, the sudden loss of control and insufficient height resulted in a fatal crash.
  
Like the Me 262 Schwalbe, the Volksjäger proved to be too little too late.
+
Like the Me 262 Schwalbe, the Volksjäger proved to be too little too late.
  
 
=== In-game description ===
 
=== In-game description ===
Initially, this Heinkel fighter was designated He 500, but by October, in order to fool enemy intelligence services, the RLM redesignated the plane He 162; the number being previously assigned to a Messerschmitt fast bomber prototype that competed with the Ju 88. At the same time, the fighter was named the Salamander, which initially was the codename for the entire program.
+
Initially this Heinkel fighter was designated He 500, but by October, in order to fool enemy intelligence services, the RLM redesignated the plane He 162; the number being previously assigned to a Messerschmitt fast bomber prototype that competed with the Ju 88. At the same time, the fighter was named the Salamander, which initially was the codename for the entire program.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
Line 271: Line 237:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on aircraft;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Germany jet aircrafts}}
+
{{AirManufacturer Heinkel}}
 +
{{Germany jet aircraft}}

Latest revision as of 12:25, 20 November 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
He 162 A-2
he-162a-2.png
AB
RB
SB
General characteristics
Brief
Detailed
6.7/6.3/6.3BR
1 personCrew
2.50 tTake-off weight
2.76 kg/sBurst mass
Flight characteristics
12000 mCeiling
BMW 003Engine
JetType
airCooling system
Speed of destruction
1040 km/hStructural
350 km/hGear
Offensive armament
2 x 20 mm MG 151 cannonWeapon 1
240 roundsAmmunition
750 shots/minFire rate
Economy
86000 Rp icon.pngResearch
350000 Sl icon.pngPurchase
Sl icon.png19570 / 24677/10650 / 13429/5040 / 6355Repair
100000 Sl icon.pngCrew training
350000 Sl icon.pngExperts
1500 Ge icon.pngAces
190 % Rp icon.pngReward for battle
400 % Sl icon.png350 % Sl icon.png150 % Sl icon.png
This page is about the German jet fighter He 162 A-2. For other version, see He 162 A-1.

Description

GarageImage He 162 A-2.jpg


The He 162 A-2 is a rank V German jet fighter with a battle rating of 6.3 (AB/RB) and 6.7 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight performance

Cockpit of the He 162
Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 801 776 12000 31.4 32.3 19.1 18.1 750
Upgraded 875 840 28.8 30.0 28.2 23.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1040 350 700 700 500 ~12 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 500 < 500 < 580 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
BMW 003 1 1,877 kg 205 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 7m fuel 20m fuel 23m fuel
673 kg Axial-flow turbojet 2,044 kg 2,313 kg 2,375 kg 2,495 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (108%)
Condition 100% 108% 7m fuel 20m fuel 23m fuel MTOW
Stationary 801 kgf 910 kgf 0.46 0.39 0.38 0.36
Optimal 801 kgf
(0 km/h)
910 kgf
(0 km/h)
0.46 0.39 0.38 0.36

Survivability and armour

  • 15 mm steel - bulkhead behind cockpit
  • Engine exposed on top of the fuselage
  • Fuel tanks in fuselage and wings below the engine

Armaments

Offensive armament

Main article: MG 151 (20 mm)

The He 162 A-2 is armed with:

  • 2 x 20 mm MG 151 cannons, chin-mounted (120 rpg = 240 total)

The twin MG 151s are one of the weaker cannons equipped by the early Rank 5 jets. However, when compared to the 30 mm Mk. 108's found on other German jets, its cannons have acceptable muzzle velocity, though this will remain a problem. The ammo count is less than enough considering the speeds at which jet combat takes place.

Usage in battles

This aircraft is best used exclusively for Boom & Zoom attacks and fighting at high altitudes (over 5 km).

It bleeds energy fast in dogfights against early jets, and when matched with propeller planes, dogfights become suicide. Head-ons may seem like a good idea due to the plane's small size and powerful 20 mm cannons, but keep in mind that most of the time you will be fighting American or British aircraft, which will often one-shot or severely damage you with their multiple sets of .50 cal's or Hispanos.

He 162 is an excellent bomber hunter, especially if you choose to fly with minimum (7 min) fuel and go to intercept bombers attacking your team's bases. Your 20 mm and small size will make you a deadly opponent, but keep in mind that most propeller bombers at this rank have great defensive armaments. When up-tiered with jets you will probably never see a bomber in-game.

When attempting to Boom & Zoom enemy fighters, it is vital that you climb at least 1 km above the enemy. Try climbing along the corners of the map, as if you go head-on you'll run into fighters without the energy you need to get away. Avoid sharp turns when diving and pulling up as you lose energy very fast in this aircraft. This becomes even more important when up-tiered, as enemy jets at higher battle-ratings have no problem catching up to you just long enough to destroy you.

The best place for He 162 is combined battles, where it has relatively low SP requirements and does not face a large group of enemy fighters. In this mode fly with a minimum tank load (7 min) as it's all you need and it gives you agility. Just as in air realistic, use Boom & Zoom to shoot down enemies ground attacking your team or unsuspecting enemy fighters.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Offensive 20 mm
II Compressor Airframe
III Wings repair New 20 mm cannons
IV Engine Cover

"Offensive 20 mm", "Compressor", "Wings repair", then "Engine", is the recommended order of unlocking. Why? The stock MG 151 belts are bad as they lack the very powerful HE Minengeschosse. Compressor and Engine are no-brainers. Everything that improves acceleration is a must for early jets. Wings repair is superior to new cannons, the stock MG 151 does not overheat and accuracy is acceptable in short bursts.

Pros and cons

Pros:

  • Often faces propeller-powered aircraft
  • Good climb rate for an early jet, even exceeding that of the F-80A
  • Good acceleration for an early jet at speeds below 700 km/h
  • Excellent shallow dive rate, can catch up even the MiG-9 and F-84B-26 in shallow dive
  • Hard-hitting armament of two 20 mm MG 151/20 cannons that fires Minengeschoß shells
  • Loses no energy in rudder turns still maintaining above acceptable turning radius
  • Small wing surface area means difficult target to shoot down
  • Will outturn nearly every early jet at 500 km/h excluding the Yak-15, Yak-17
  • Very good visibility
  • Does not have war emergency power, however, the throttle can push past 100% (up to 108% throttle)
  • Good bomber hunter, especially if the bomber lacks defence armaments
  • Can use its 108% throttle almost indefinitely above 6,000 m
  • Great roll rate

Cons:

  • Very fragile even for a jet, little damage can cause significant performance loss
  • Not beginner-friendly, will need experience and practice to play efficiently
  • Very significant speed loss when turning to dogfight enemies
  • American counterparts of the same rank i.e. F-80A or F-84B-26, outmatch top-end acceleration and top speed
  • Suitable only for energy fighting and Boom & Zoom, avoid dogfights at all costs, significant energy loss in rapid elevator turns
  • Poor performance when stock
  • Limited amount of ammunition, which means trigger discipline must be used
  • Energy retention limited due to the high-speed engine performance and a lightweight airframe
  • Easily out-turned by propeller-powered planes at lower speeds
  • Setting throttle above 100% does not bring significant gain of power
  • Little armour protecting the pilot, often gets pilot knocked-out
  • Difficulty with take-off, struggles on some airfields
  • Extended usage of the throttle over 100% burns out the jet engine (deteriorates quality of use until its own destruction)
  • Engine mounted on top, vertical manoeuvre techniques need to account for the pitching-down moment of the engine thrust
  • Engine easily overheats below 2,000 m

History

Initially, this Heinkel fighter was designated He 500, but by October, in order to fool enemy intelligence services, the RLM redesignated the plane He 162; the number being previously assigned to a Messerschmitt fast bomber prototype that competed with the Ju 88. At the same time, the fighter was named the Salamander, which initially was the codename for the very same fast bomber design. The official name at the start of introduction was Volksjäger to emphasize the usage as every man's fighter similar to Volkswagen aka VW.

Overall 170 to 320 aircraft were produced, most of them A-2 variants. The previous A-1 were first fitted with Mk108, but these shocked the airframe too hard and were changed into the less recoil-heavy MG 151/20. An interesting feature is the dorsal mounted engine. It serves two purposes; first: Easier maintenance like with Me 262s underwing gondolas and second - and most importantly: The high installation greatly reduced foreign object damage - or FOD. Unpaved runways were common on all sides in WW2 and rocks and other debris were often sucked into the intake -- the main cause of engine failures in early jets.

Albeit named the Volksjäger, the jet was a dangerous vehicle for beginners. Short flight time and a high stall speed compared to the gliders most recruits trained on caused a high after-combat crash rate, especially on landing approaches. Pilots often failed to attain the recommended landing speed of 250 km/h (100 more than the Bf109) due either inexperience or lack of fuel. The high landing speed was the cause of even more deadly problems.

In the air, however, the aircraft was praised even by its foes. Allied pilots loved to take the captured He 162s into the air, praising its smooth flight and good controllability. The only downside was the weak rudder and weak in the literal meaning. RAF pilot, Flt Lt. R. A. Marks, despite being instructed not to use heavy rudder on high speed, performed a low-altitude, high-speed barrel roll during a demonstration. A fin and rudder assembly ripped out of its socket, the sudden loss of control and insufficient height resulted in a fatal crash.

Like the Me 262 Schwalbe, the Volksjäger proved to be too little too late.

In-game description

Initially this Heinkel fighter was designated He 500, but by October, in order to fool enemy intelligence services, the RLM redesignated the plane He 162; the number being previously assigned to a Messerschmitt fast bomber prototype that competed with the Ju 88. At the same time, the fighter was named the Salamander, which initially was the codename for the entire program.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Heinkel Aircraft Company (Heinkel Flugzeugwerke)
Fighters  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
  He 100 D-1
  He 112 A-0 · He 112 B-0 · He 112 V-5
Jet fighters  He 162 A-1 · He 162 A-2
Twin-engine fighters  He 219 A-7
Bombers  He 111 H-3 · He 111 H-6 · He 111 H-16
  He 177 A-5
Export  He 112 B-1/U2 · He 112 B-2/U2 · A7He1

Germany jet aircraft
Ar 234  Ar 234 B-2 · Ar 234 C-3
He 162  He 162 A-1 · He 162 A-2
Ho 229  Ho 229 V3
Me 163  Me 163 B · Me 163 B-0
Me 262  Me 262 A-1a · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
USA  CL-13A Mk 5 · CL-13B Mk.6 · ▀F-86K · F-104G
USSR  ▀MiG-15bis · ▀MiG-19S · ▀MiG-21MF · ▀IL-28
Britain  Sea Hawk Mk.100
Italy  ▀G.91 R/3 · ▀G.91 R/4