Difference between revisions of "He 111 H-3"

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{{Specs-Card|code=he-111h-2}}
 
{{Specs-Card|code=he-111h-2}}
 
{{About
 
{{About
|about=aircraft '''{{PAGENAME}}'''
+
| about = German bomber '''{{PAGENAME}}'''
|usage=other uses
+
| and
|link=He 111 (Family)
+
| usage = other versions
 +
| link-1 = He 111 H-6
 +
| link-2 = He 111 H-16
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German medium bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. This bomber has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
The He 111 H-3 will often find itself in light vehicle battles due to its battle rating. The sole purpose of the He 111 H-3 is to destroy as many ground targets as it possibly can to win the battle.
+
The He 111 H-3 will often find itself in light vehicle battles due to its battle rating. The sole purpose of the He 111 H-3 is to destroy as many ground targets as it possibly can to aid in winning the match.
  
 
== General info ==
 
== General info ==
Line 29: Line 30:
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
Line 38: Line 39:
 
! RB
 
! RB
 
|-
 
|-
|415||402|| {{Specs|ceiling}} ||34.3||34.7||2.3||3.7||510
+
| 416 || 402 || {{Specs|ceiling}} || 34.0 || 34.7 || 3.7 || 3.7 || 510
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
Line 55: Line 56:
 
! RB
 
! RB
 
|-
 
|-
|463||435|| {{Specs|ceiling}} ||31.8||33.0||12.2||6.3||510
+
| 463 || 435 || {{Specs|ceiling}} || 32.1 || 33.0 || 9.9 || 6.3 || 510
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps
! Take-off flap
+
! Take-off flaps
! Landing flap
+
! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
Line 80: Line 81:
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
Line 86: Line 87:
 
! -
 
! -
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||420|| ~2 || ~1
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 420 || ~3 || ~2
 
|-
 
|-
 
|}
 
|}
Line 99: Line 100:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 310 || < 300 || < 270 || > 190
+
| < 310 || < 300 || < 270 || > 332
 
|-
 
|-
 
|}
 
|}
Line 113: Line 114:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 6,300 m || 1,860 hp || 2,381 hp  
+
| 6,300 m || 930 hp || 1,190 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
* 10 mm Steel plate in the pilot's seat
 
* 10 mm Steel plate in the pilot's seat
 
* 5 mm Steel plate under nose gunner
 
* 5 mm Steel plate under nose gunner
 
* 6 mm Steel plate under ventral gunner
 
* 6 mm Steel plate under ventral gunner
* 8 mm Steel plate in front of dorsal gunner
+
* 8 mm Steel plate in front of the dorsal gunner
* 8 mm Steel plates in fuselage
+
* 8 mm Steel plates in the fuselage
* 8.5 Steel plate angled in the fuselage
+
* 8.5 mm Steel plate angled in the fuselage
  
 
== Armaments ==
 
== Armaments ==
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|SC50JA (50 kg)|SC250JA (250 kg)}}
 
{{main|SC50JA (50 kg)|SC250JA (250 kg)}}
  
The options available for the '''''{{PAGENAME}}''''' are:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
+
* 32 x 50 kg SC50JA bombs (1,600 kg total)
* 32 x 50 kg SC50JA bombs
+
* 8 x 250 kg SC250JA bombs (2,000 kg total)
* 8 x 250 kg SC250JA bombs
 
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.-->
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|MG 15 (7.92 mm)}}
 
{{main|MG 15 (7.92 mm)}}
  
The '''''{{PAGENAME}}''''' is armed with:
+
The '''''{{PAGENAME}}''''' is defended by:
 
+
* 1 x 7.92 mm MG 15 machine gun, 2 x nose turret (375 rpg)
 
* 1 x 7.92 mm MG 15 machine gun, dorsal turret (750 rpg)
 
* 1 x 7.92 mm MG 15 machine gun, dorsal turret (750 rpg)
* 1 x 7.92 mm MG 15 machine gun, forward ventral turret (375 rpg)
+
* 1 x 7.92 mm MG 15 machine gun, 2 x beam turret (375 rpg)
* 1 x 7.92 mm MG 15 machine gun, rear ventral turret (750 rpg)
+
* 1 x 7.92 mm MG 15 machine gun, 2 x ventral turret (375 rpg front-facing + 750 rpg rear-facing)
* 1 x 7.92 mm MG 15 machine gun, 2 x beam turret (375 rpg = 750 total)
 
* 1 x 7.92 mm MG 15 machine gun, 2 x nose turret (375 rpg = 750 total)
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Upon spawning, you should put the plane into a slight climb, so it gains speed and altitude. Head immediately to nearest key ground targets. You can ask your teammates to provide escort, but the He 111 H-3 is quite durable and can absorb a lot of damage before falling. Next, drop your payload into the targets. Here, it is better to use the 32x50kg bombs, as the 8x250kg will be better suited for bombing bases and isn’t needed to destroy vehicles.
+
Upon spawning, you should put the plane into a slight climb, so it gains speed and altitude. Head immediately to nearest key ground targets. You can ask your teammates to provide escort, but the He 111 H-3 is quite durable and can absorb a lot of damage before falling. Next, drop your payload into the targets. Here, it is better to use the 32 x 50 kg bombs, as the 8 x 250 kg will be better suited for bombing bases and isn't needed to destroy vehicles.
  
 
In battles without bases, it would be wise to immediately head toward and carpet bomb targets after spawning, either until you are dead or have destroyed all key targets in an area. Most of your adversaries won't be equipped with cannons, so if enemy fighters decide to attack you, you can act as a distraction while your teammates eliminate key targets.
 
In battles without bases, it would be wise to immediately head toward and carpet bomb targets after spawning, either until you are dead or have destroyed all key targets in an area. Most of your adversaries won't be equipped with cannons, so if enemy fighters decide to attack you, you can act as a distraction while your teammates eliminate key targets.
  
In ground strike maps with tanks, equip the 8x250kg bombs and either do high altitude base bombing or go for their tanks, ships or pillboxes. A 2x bombing run with the 8x250kg will be enough to destroy a bombing point, and a single direct hit from a 250kg bomb will surely destroy any ground targets like pillboxes and heavy tanks. Lead the targets before dropping your bombs; it's not easy but becomes easier with practice. If you're not used to bombing moving targets, hit static ones like pillboxes.
+
In ground strike maps with tanks, equip the 8 x 250 kg bombs and either do high altitude base bombing or go for their tanks, ships or pillboxes. A 2x bombing run with the 8 x 250 kg will be enough to destroy a bombing point, and a single direct hit from a 250kg bomb will surely destroy any ground targets like pillboxes and heavy tanks. Lead the targets before dropping your bombs; it's not easy but becomes easier with practice. If you're not used to bombing moving targets, hit static ones like pillboxes.
 
 
You can do the same thing as stated for Arcade mode, which also works well in this Realistic, or just go for bases with the 8x250 kg loadout. 2000 kg will be enough to destroy a bombing point in RB. Just ensure that you stay alive during your trip back to the base.
 
  
You can do the same thing as stated for Arcade mode, which works well in Simulator, or just go for bases with the 8x250 kg loadout. 2000 kg will be enough to destroy a bombing point in SB. Just ensure that you stay alive during your trip back to the base.
+
You can do the same thing as stated for Arcade mode, which also works well in Realistic/Simulator Battles, or just go for bases with the 8 x 250 kg loadout. 2,000 kg will be enough to destroy a bombing point. Just ensure that you stay alive during your trip back to the base.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Not controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" |Combined|| rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Not controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="1" | Tier
Line 203: Line 183:
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
|Turret 7 mm
+
| Turret 7 mm
 
|
 
|
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
|
|ITC 250/VIIIb
+
| ITC 250/VIIIb
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
|New 7 mm MGs
+
| New 7 mm MGs (turret)
 
|
 
|
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
|  
+
|
 
|
 
|
 
|-
 
|-
Line 233: Line 213:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective". -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 
 
* Resilient against small arms fire, which is common at the rank
 
* Resilient against small arms fire, which is common at the rank
 
* Amazing stock bomb load of 32 x 50 kg bombs
 
* Amazing stock bomb load of 32 x 50 kg bombs
 
* Good roll and turn rate for a bomber
 
* Good roll and turn rate for a bomber
 
* Decent speed
 
* Decent speed
* Can carry an efficient maximum 2000 kg of payload
+
* Can carry an efficient maximum 2,000 kg of payload
 
* Can perform well in Rank II battles despite being a Rank I aircraft
 
* Can perform well in Rank II battles despite being a Rank I aircraft
* New flight model after 1.65 and a newly designed cockpit
 
 
* Defensive armament is decent against biplanes
 
* Defensive armament is decent against biplanes
* Favorable matchmaking for what it's capable of
+
* Favourable matchmaking for what it's capable of
 
* All payload options are internal
 
* All payload options are internal
 
* Provides a very good learning curve to the next H-6 and H-16 models
 
* Provides a very good learning curve to the next H-6 and H-16 models
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* Defensive armament is inadequate against planes when up-tiered
* Defensive armament is inadequate against planes when uptiered
 
 
* Like all He 111 models, it suffers from poor gunner placements
 
* Like all He 111 models, it suffers from poor gunner placements
* Cannot dive bomb like the Ju-88 A-4
+
* Cannot dive bomb like the [[Ju 88 A-4]]
 
* Has a cockpit made almost entirely of glass, which provides almost no protection for the pilot
 
* Has a cockpit made almost entirely of glass, which provides almost no protection for the pilot
 
* Tail controls can be easily damaged
 
* Tail controls can be easily damaged
Line 259: Line 236:
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
First appearing in November 1939, the He 111 H3 was intended for level bombing as well as anti-shipping work. The type was supplied to Romania and also license-built in that country. The subsequent H-4 and 5 variants were powered by improved engines and featured increased bomb loads.<ref>Green, William. Warplanes of the Third Reich. New York: Galahad Books, 1990</ref>
  
First appearing in November 1939, the He 111 H3 was intended for level bombing as well as anti-shipping work. The type was supplied to Romania and also license-built in that country. The subsequent H-4 and 5 variants were powered by improved engines and featured increased bomb loads.<ref>Green, William. Warplanes of the Third Reich. New York: Galahad Books, 1990</ref>
+
=== In-game description ===
 +
The Heinkel He 111 was a German monoplane medium bomber (also torpedo bomber and attack bomber). The Hе 111 H-3 entered production in November 1939 and could also be used in a naval bomber role. However, its defensive armament was not particularly effective, with limited defensive arcs and a very low rate of fire of only 540 rounds per minute.
  
 
The He 111 H-3 had a crew of five, but when used in a maritime role, this would usually be increased to six. The bomber was powered by Jumo 211 D-1 engines with a takeoff power of 1,200 HP. Up to 2,000 kg of bombs could be housed in the bomb bay; the left section of the bay could also house extra fuel tanks.
 
The He 111 H-3 had a crew of five, but when used in a maritime role, this would usually be increased to six. The bomber was powered by Jumo 211 D-1 engines with a takeoff power of 1,200 HP. Up to 2,000 kg of bombs could be housed in the bomb bay; the left section of the bay could also house extra fuel tanks.
Line 269: Line 248:
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''-->
 +
;Aircraft of comparable role, configuration and era
 +
* Tupolev [[SB 2M (Family)|SB]]
 +
* Martin [[Martin 167-A3|167]] Maryland
 +
* Mitsubishi [[Ki-21-Ia|Ki-21]]
 +
* Martin [[B-10B|B-10]]
 +
* Martin [[Martin 139WC|139WC]]
 +
* Fiat [[BR.20 DR|BR.20]]
  
* ''reference to the series of the aircraft;''
+
== References ==
* ''links to approximate analogues of other nations and research trees.''
+
<references />
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Revision as of 13:55, 20 November 2019

Rank VI | Premium | Golden Eagles
Challenger DS Pack
He 111 H-3
he-111h-2.png
He 111 H-3
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game
This page is about the German bomber He 111 H-3. For other versions, see He 111 H-6 and He 111 H-16.

Description

GarageImage He 111 H-3.jpg


The He 111 H-3 is a rank I German bomber with a battle rating of 1.7 (AB), 2.0 (RB), and 2.3 (SB). This bomber has been in the game since the start of the Open Beta Test prior to Update 1.27.

The He 111 H-3 will often find itself in light vehicle battles due to its battle rating. The sole purpose of the He 111 H-3 is to destroy as many ground targets as it possibly can to aid in winning the match.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 6,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
416 402 8500 34.0 34.7 3.7 3.7 510
Upgraded
Max Speed
(km/h at 6,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
463 435 8500 32.1 33.0 9.9 6.3 510

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
420 ~3 ~2
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 310 < 300 < 270 > 332
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
6,300 m 930 hp 1,190 hp

Survivability and armour

  • 10 mm Steel plate in the pilot's seat
  • 5 mm Steel plate under nose gunner
  • 6 mm Steel plate under ventral gunner
  • 8 mm Steel plate in front of the dorsal gunner
  • 8 mm Steel plates in the fuselage
  • 8.5 mm Steel plate angled in the fuselage

Armaments

Suspended armament

The He 111 H-3 can be outfitted with the following ordnance:

  • 32 x 50 kg SC50JA bombs (1,600 kg total)
  • 8 x 250 kg SC250JA bombs (2,000 kg total)

Defensive armament

Main article: MG 15 (7.92 mm)

The He 111 H-3 is defended by:

  • 1 x 7.92 mm MG 15 machine gun, 2 x nose turret (375 rpg)
  • 1 x 7.92 mm MG 15 machine gun, dorsal turret (750 rpg)
  • 1 x 7.92 mm MG 15 machine gun, 2 x beam turret (375 rpg)
  • 1 x 7.92 mm MG 15 machine gun, 2 x ventral turret (375 rpg front-facing + 750 rpg rear-facing)

Usage in battles

Upon spawning, you should put the plane into a slight climb, so it gains speed and altitude. Head immediately to nearest key ground targets. You can ask your teammates to provide escort, but the He 111 H-3 is quite durable and can absorb a lot of damage before falling. Next, drop your payload into the targets. Here, it is better to use the 32 x 50 kg bombs, as the 8 x 250 kg will be better suited for bombing bases and isn't needed to destroy vehicles.

In battles without bases, it would be wise to immediately head toward and carpet bomb targets after spawning, either until you are dead or have destroyed all key targets in an area. Most of your adversaries won't be equipped with cannons, so if enemy fighters decide to attack you, you can act as a distraction while your teammates eliminate key targets.

In ground strike maps with tanks, equip the 8 x 250 kg bombs and either do high altitude base bombing or go for their tanks, ships or pillboxes. A 2x bombing run with the 8 x 250 kg will be enough to destroy a bombing point, and a single direct hit from a 250kg bomb will surely destroy any ground targets like pillboxes and heavy tanks. Lead the targets before dropping your bombs; it's not easy but becomes easier with practice. If you're not used to bombing moving targets, hit static ones like pillboxes.

You can do the same thing as stated for Arcade mode, which also works well in Realistic/Simulator Battles, or just go for bases with the 8 x 250 kg loadout. 2,000 kg will be enough to destroy a bombing point. Just ensure that you stay alive during your trip back to the base.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Turret 7 mm
II Compressor Airframe ITC 250/VIIIb
III Wings repair Engine New 7 mm MGs (turret)
IV Engine injection Cover

Pros and cons

Pros:

  • Resilient against small arms fire, which is common at the rank
  • Amazing stock bomb load of 32 x 50 kg bombs
  • Good roll and turn rate for a bomber
  • Decent speed
  • Can carry an efficient maximum 2,000 kg of payload
  • Can perform well in Rank II battles despite being a Rank I aircraft
  • Defensive armament is decent against biplanes
  • Favourable matchmaking for what it's capable of
  • All payload options are internal
  • Provides a very good learning curve to the next H-6 and H-16 models

Cons:

  • Defensive armament is inadequate against planes when up-tiered
  • Like all He 111 models, it suffers from poor gunner placements
  • Cannot dive bomb like the Ju 88 A-4
  • Has a cockpit made almost entirely of glass, which provides almost no protection for the pilot
  • Tail controls can be easily damaged
  • Cannons with high explosive filler are a threat

History

First appearing in November 1939, the He 111 H3 was intended for level bombing as well as anti-shipping work. The type was supplied to Romania and also license-built in that country. The subsequent H-4 and 5 variants were powered by improved engines and featured increased bomb loads.[1]

In-game description

The Heinkel He 111 was a German monoplane medium bomber (also torpedo bomber and attack bomber). The Hе 111 H-3 entered production in November 1939 and could also be used in a naval bomber role. However, its defensive armament was not particularly effective, with limited defensive arcs and a very low rate of fire of only 540 rounds per minute.

The He 111 H-3 had a crew of five, but when used in a maritime role, this would usually be increased to six. The bomber was powered by Jumo 211 D-1 engines with a takeoff power of 1,200 HP. Up to 2,000 kg of bombs could be housed in the bomb bay; the left section of the bay could also house extra fuel tanks.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Aircraft of comparable role, configuration and era

References

  1. Green, William. Warplanes of the Third Reich. New York: Galahad Books, 1990

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic