He 111 H-16

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The He 111 H-16 in the garage.

The He 111 H-16 is a Rank III German bomber with a battle rating of 3.3 (AB), 3.0 (RB), and 3.7 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

Vehicle characteristics

Tactics

In Arcade, try to maximize altitude upon spawning; this will make it harder for most fighters to reach you in the early moments (only for ground strike). However, this leaves your poorly defended underbelly open to most attacks, so a fighter with a decent engine could easily catch up and take you down. When engaging this bomber, don't worry about the gunners, as they have a very restricted field of, allowing attack from these angles: 10-2 o'clock high or even 8 o'clock high/5 o'clock high, as well as 9-3 o'clock low or 10 o'clock low/2 o'clock low, as the gunners cannot reach you there.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Decent bomb load (can carry up to 32x50kg bombs stock) and up to 2250 kg total.
  • Can cope with high altitudes better than British starter bombers.
  • Engine fires do minimal collateral damage by not spreading, but the engine will die.
  • Very good defensive guns (significant improvement over predecessors).
  • Good roll rate by bomber standards.
  • Armour and structural design allow very good resistance to 7.7 mm and somewhat to 12.7 mm bullets.
  • Out classes similar Wellington bombers in nearly every respect.
  • Pilot seat is set farther back than normal, reducing but not eliminating chance of dead pilot.
  • 20mm nose gun can be a nasty surprise to head-on attackers and allows for bomber hunting.
  • Stock payload is highly efficient at carpet bombing tanks, armored cars, AAA, etc.

Cons:

  • Gunner placements restrict effective defense to horizontal plane only, with gaps at 2 and 10 o'clock.
  • As with most bombers (and German planes), poor turning circle which doesn't aid the gunners at all when attacked.
  • Top gunner is limited in effectiveness, due to vertical stabilizer.
  • Stock payload is practically worthless against bases.
  • Very vulnerable when being attacked by multiple fighters, due to lack of many guns.
  • Although resistant to 12.7mm guns, they will kill you if you don't quickly deal with the threat.

Specifications

Armaments

Defensive armaments

  • 1 x 20 mm MgFF/M cannon, nose turret (120 rpg)
  • 1 x 13 mm MG 131 machine gun, dorsal turret (1,000 rpg)
  • 2 x 7.92 mm MG 81Z machine gun, ventral turret (1,000 + 850 rpg = 1,850 total)
  • 1 x 7.92 mm MG 81 machine gun, 2 x beam turret (500 rpg = 1,000 total)

Payloads

  • 32 x 50 kg SC50JA bombs
  • 8 x 250 kg SC250JA bombs
  • 2 x 1000 kg SC1000L2 bombs
  • 2 x 1000 kg SC1000L2 bombs + 1 x 250kg SC250JA bomb

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Junkers Jumo 211F 12-cylinder inline x2
  • Cooling type: Water
  • Max power: 999 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1198 hp (Stock), ____ hp (Upgraded)
  • Mass: 585 kg
Name: Junkers Jumo 211F 12-cylinder inline x2
  • Cooling type: Water
  • Max power: 987 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1187 hp (Stock), ____ hp (Upgraded)
  • Mass: 585 kg
Name: Junkers Jumo 211F 12-cylinder inline x2
  • Cooling type: Water
  • Max power: 987 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1187 hp (Stock), ____ hp (Upgraded)
  • Mass: 585 kg

Stats

Stock
  • Max speed: 410 km/h
    • at height: 6,000 m
  • Max altitude: 8,500 m
  • Turn Time: 32.3 s
  • Rate of Climb: 0.1 m/s
  • Takeoff run: 500 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,000 m
  • Max altitude: 8,500 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 500 m
Stock
  • Max speed: 399 km/h
    • at height: 6,000 m
  • Max altitude: 8,500 m
  • Turn Time: 32.8 s
  • Rate of Climb: 1.4 m/s
  • Takeoff run: 500 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,000 m
  • Max altitude: 8,500 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 500 m
Stock
  • Max speed: 399 km/h
    • at height: 6,000 m
  • Max altitude: 8,500 m
  • Turn Time: 32.8 s
  • Rate of Climb: 1.4 m/s
  • Takeoff run: 500 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,000 m
  • Max altitude: 8,500 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 500 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.58
1.16
1.74
2.32
2.9
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the He 111H-16 from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

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he-111h-16_winter.png

Icon-country-der.png He 111 H-16
Nation Germany
Type Medium Tactical Bomber
Fighting style Bombing

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~7050 kg
Empty Weight + fuel ~10050 kg
Takeoff Weight ~14000 kg
Wing Area ~86 m²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1120 hp
WEP Duration infinite
top speed ~369.97 kph at 6000 m
Climb Rate ~4.00 m/s
Optimal climb velocity ~187.44 kph
Turn Time ~32.87 s
Wing loading (Empty) ~82.00 kg/m²
Characteristics
Empty Weight ~15543 lb
Empty Weight + fuel ~22156 lb
Takeoff Weight ~30865 lb
Wing Area ~928 ft²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1120 hp
WEP Duration infinite
Top speed ~229.89 mph at 19685 m
Climb Rate 13.12 ft/s
Optimal climb velocity ~116.47 mph
Turn Time 32.87 s
Wing loading (Empty) ~16.79 lb/ft²
Main Weapons
1 x MG FF 180 RPG
1 x MG 131 1000 RPG
2 x MG 15 1000 RPG
2 x MG 81 1000 RPG
Payload Option 1
32 x 💣 50 kg SC 50 Bomb
Payload Option 2
8 x 💣 250 kg SC 250 Bomb
Payload Option 3
2 x 💣 1000 kg SC 1000 Bomb
Payload Option 4
2 x 💣 1000 kg SC 1000 Bomb
1 x 💣 250 kg SC 250 Bomb
Limits
Max Speed limit 480 kph
Gear lmit 350 kph
Combat Flaps 420 kph
Max static +G's ~2
Max static -G's ~1
Optimal Velocities
Ailerons <310 kph
Rudder <300 kph
Elevators <270 kph
Radiator >190 kph
Limits
Max Speed limit 298 mph
Gear lmit 217 mph
Combat Flaps 261 mph
Max static +G's ~2
Max static -G's ~1
Optimal Velocities
Ailerons <193 mph
Rudder <186 mph
Elevators <168 mph
Radiator >118 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
5800 m
19029 ft
100% Enginepower 2120 hp
WEP Enginepower 2497 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)