https://wiki.warthunder.com/index.php?title=Hawk_III&feed=atom&action=historyHawk III - Revision history2024-03-28T08:39:46ZRevision history for this page on the wikiMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=Hawk_III&diff=165231&oldid=prevU44629479: /* See also */ Edits2023-06-21T06:25:12Z<p><span dir="auto"><span class="autocomment">See also: </span> Edits</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 06:25, 21 June 2023</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* ''reference to the series of the aircraft;''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* ''reference to the series of the aircraft;''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* ''links to approximate analogues of other nations and research trees.'' --></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* ''links to approximate analogues of other nations and research trees.'' --></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">;[[BF2C Goshawk (Family)|Related development]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[BF2C-1]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Aircraft of comparable role, configuration and era</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Aircraft of comparable role, configuration and era</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Hs 123 A-1]]{{-}}[[Hs 123 A-1 (China)]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Hs 123 A-1]]{{-}}[[Hs 123 A-1 (China)]]</div></td></tr>
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</table>U44629479https://wiki.warthunder.com/index.php?title=Hawk_III&diff=144824&oldid=prevU44629479: Edits2022-11-02T08:37:47Z<p>Edits</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 08:37, 2 November 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l168" >Line 168:</td>
<td colspan="2" class="diff-lineno">Line 168:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Has good low speed handling and low stall speed</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Has good low speed handling and low stall speed</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Retractable gears reduce drag</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Retractable gears reduce drag</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">good </del>manoeuvrability allows the plane to easily get bombs on target</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Good </ins>manoeuvrability allows the plane to easily get bombs on target</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Cons:'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Cons:'''</div></td></tr>
</table>U44629479https://wiki.warthunder.com/index.php?title=Hawk_III&diff=144811&oldid=prevU130511531: /* Pros and cons */2022-11-02T01:23:24Z<p><span dir="auto"><span class="autocomment">Pros and cons</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 01:23, 2 November 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Has good low speed handling and low stall speed</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Has good low speed handling and low stall speed</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Retractable gears reduce drag</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Retractable gears reduce drag</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* good manoeuvrability allows the plane to easily get bombs on target</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Cons:'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Cons:'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Armament is rather light and inflicts weak damage</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Armament is rather light and inflicts weak damage</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Slightly lower payload weight than the equally ranked [[Hs 123 A-1 (China)|Hs 123 A-1]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Painfully long gear retraction and lowering time (51 seconds for lowering and retracting)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Painfully long gear retraction and lowering time (51 seconds for lowering and retracting)</div></td></tr>
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</table>U130511531https://wiki.warthunder.com/index.php?title=Hawk_III&diff=128634&oldid=prevU44629479: Edits2022-05-13T09:34:48Z<p>Edits</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 09:34, 13 May 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 2 x 7.62 mm Browning machine guns, nose-mounted (600 rpg = 1,200 total)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 2 x 7.62 mm Browning machine guns, nose-mounted (600 rpg = 1,200 total)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Browning machine guns aren't particularly powerful, even for the low battle rating. The small calibre of the machine guns (one of the smallest in the game) coupled to their low number (only 2) leads to a very poor one-second burst mass. To deal damage effectively, one must learn to lead accurately and track consistently, landing as many bullets on target for as long as possible. Avoid firing a volley of bullets in the target's flight path with minimal lead adjustments and waiting for the target to crash into your line of fire, since this means that the target will get only a few hits. This tactic is more for heavy-punching aircraft like late-war interceptors, while planes with small one-second burst mass like the Hawk III will struggle to kill. Also note that the projectiles have a large circular spread, even with the <del class="diffchange diffchange-inline">''</del>New <del class="diffchange diffchange-inline">machineguns'' </del>modification installed. Therefore when shooting from ~500 m away, expect a significant drop in hits. Nevertheless, with precise aiming, the MGs are still adequate for destroying the wooden biplanes that the Hawk III encounters. Against aircraft, the universal belt is most effective.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Browning machine guns aren't particularly powerful, even for the low battle rating. The small calibre of the machine guns (one of the smallest in the game) coupled to their low number (only 2) leads to a very poor one-second burst mass. To deal damage effectively, one must learn to lead accurately and track consistently, landing as many bullets on target for as long as possible. Avoid firing a volley of bullets in the target's flight path with minimal lead adjustments and waiting for the target to crash into your line of fire, since this means that the target will get only a few hits. This tactic is more for heavy-punching aircraft like late-war interceptors, while planes with small one-second burst mass like the Hawk III will struggle to kill. Also note that the projectiles have a large circular spread, even with the New <ins class="diffchange diffchange-inline">machine guns </ins>modification installed. Therefore when shooting from ~500 m away, expect a significant drop in hits. Nevertheless, with precise aiming, the MGs are still adequate for destroying the wooden biplanes that the Hawk III encounters. Against aircraft, the universal belt is most effective.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Suspended armament ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Suspended armament ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l133" >Line 133:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Once the bombs are out, there are 2 options. One is to stay at the battlefield and strafe tanks with your MG or fight incoming enemy planes, until you are destroyed. The second option is only suitable if you think the battle can take quite long to finish: to fly back to base and reload the bombs. Being able to destroy 3 more tanks from above is an attractive option, at the price of wasting at least 5 minutes flying back and forth because the Hawk III is remarkably slow even without bombs, thus losing the chance to help your team in the mean while. The choice depends on you and the battle's situations.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Once the bombs are out, there are 2 options. One is to stay at the battlefield and strafe tanks with your MG or fight incoming enemy planes, until you are destroyed. The second option is only suitable if you think the battle can take quite long to finish: to fly back to base and reload the bombs. Being able to destroy 3 more tanks from above is an attractive option, at the price of wasting at least 5 minutes flying back and forth because the Hawk III is remarkably slow even without bombs, thus losing the chance to help your team in the mean while. The choice depends on you and the battle's situations.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If you bring the Hawk III to higher BR battles where heavier tanks might appear, keep in mind that your bombs can be a game changer, as they can destroy these heavily armoured tanks that your teammates might struggle to penetrate. These heavy vehicles can potentially wipe out half of your team if left <del class="diffchange diffchange-inline">undelt </del>with, potentially leading to a defeat. Therefore keep an eye on the killfeed and chat to see if these tough nuts are present. These tanks include but are not limited to [[Valentine (Family)|Valentine]], [[Matilda (Family)|Matilda]], [[B1 bis|B1]], [[M4A3 (105)]], [[Ka-Chi]], etc. Prioritise them and preserve your bombs for them, especially the 500 lb one. </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If you bring the Hawk III to higher BR battles where heavier tanks might appear, keep in mind that your bombs can be a game changer, as they can destroy these heavily armoured tanks that your teammates might struggle to penetrate. These heavy vehicles can potentially wipe out half of your team if left <ins class="diffchange diffchange-inline">undealt </ins>with, potentially leading to a defeat. Therefore keep an eye on the killfeed and chat to see if these tough nuts are present. These tanks include but are not limited to [[Valentine (Family)|Valentine]], [[Matilda (Family)|Matilda]], [[B1 bis|B1]], [[M4A3 (105)]], [[Ka-Chi]], etc. Prioritise them and preserve your bombs for them, especially the 500 lb one. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Enemies worth noting: ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Enemies worth noting: ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l140" >Line 140:</td>
<td colspan="2" class="diff-lineno">Line 140:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[He 100 D-1|He 100]]: somewhat similar to the He 112s but this plane is way faster, easily flying at 500+ km/h. But don't let their speed scare you: the faster they are, the smaller their shooting window will be, meaning they will not be able to pound enough bullets at you. They also have a rather weak armament with low one-second burst mass to start with. The tactic remains the same: level fly/shallow dive to gain speed, and perform evasive manoeuvres once they start attacking. If you are experienced or want to try something dangerous, you can purposely expose your 6 o-clock towards them to lure them into pursuing you, then gradually tighten your manoeuvres which will make the engagement into a turnfight. Once they have relinquished the chance to zoom away and start turning with you, they are pretty much sitting ducks. </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[He 100 D-1|He 100]]: somewhat similar to the He 112s but this plane is way faster, easily flying at 500+ km/h. But don't let their speed scare you: the faster they are, the smaller their shooting window will be, meaning they will not be able to pound enough bullets at you. They also have a rather weak armament with low one-second burst mass to start with. The tactic remains the same: level fly/shallow dive to gain speed, and perform evasive manoeuvres once they start attacking. If you are experienced or want to try something dangerous, you can purposely expose your 6 o-clock towards them to lure them into pursuing you, then gradually tighten your manoeuvres which will make the engagement into a turnfight. Once they have relinquished the chance to zoom away and start turning with you, they are pretty much sitting ducks. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Ki-27 (Family)|Ki-27]]: this is a very dangerous foe. It is faster in dives, level flight, and has better acceleration. It is also extremely manoeuvrable for a monoplane, which, combined with its speed advantage, makes it a formidable opponent. As for the downsides: it has no armour, its airframe is fragile, and its armament is just as weak as yours. Dogfighting with it might result in a tie where both of you try to out-turn each other. Try leading it to your airfield or teammates. If you get the chance to shoot, do not waste it since it may easily slip out of your gunsight. Aim for its engine and pilot to reduce its speed and manoeuvrability. The Ki-27 has a white paint scheme, a monoplane configuration, fixed landing gears, radial engine, and a fuselage & cockpit similar to a Ki-43/44.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Ki-27 (Family)|Ki-27]]: this is a very dangerous foe. It is faster in dives, level flight, and has better acceleration. It is also extremely manoeuvrable for a monoplane, which, combined with its speed advantage, makes it a formidable opponent. As for the downsides: it has no armour, its airframe is fragile, and its armament is just as weak as yours. Dogfighting with it might result in a tie where both of you try to out-turn each other. Try leading it to your airfield or teammates. If you get the chance to shoot, do not waste it since it may easily slip out of your gunsight. Aim for its engine and pilot to reduce its speed and manoeuvrability. The Ki-27 has a white paint scheme, a monoplane configuration, fixed landing gears, radial engine, and a fuselage & cockpit similar to a Ki-43/44.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[M13 MGMC]]/[[Flakpanzer I]]: any SPAAs are a threat to the weakly protected Hawk III, but these two are used the most commonly and are indeed more dangerous than others. The M13 MGMC is armed with twin 12.7 mm M2 HMG that have great velocity, trajectory, penetration, and ammo capacity. It will be able to spray red tracer shells for quite a while before needing to reload. 1-3 bullets can deal considerable damage to the Hawk III or even set an <del class="diffchange diffchange-inline">unextinguishable </del>fire. The M13 is also armoured around the sides, making it immune to the Hawk III's 7.62 mm MGs, so the only way to destroy it is with your bombs, or strafing it from vertically above to trespass the armour and hit the crews. This also marks it out on the map for your teammates. The Flakpanzer I is somewhat the opposite: smaller belt size, but much greater damage. 1 shell can tear off a wing from the Hawk III. Apart from bombs, the Hawk III can destroy a Flakpanzer I from behind its turret, as the gunner is only protected at the front. Inexperienced SPAA players tend to fire at you from a long range missing all shots, which is a good thing as that deals zero damage and exposes their locations. The real threats are those who conceal themselves by holding back their fire until the unaware Hawk III fly too close. A sudden 2-second burst is enough to cripple the Hawk if not straight up destroying it. If you unfortunately do get ambushed like this, try your best to evade the burst by dodging in all 3 of your control axis and/or descending to treetop level. </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[M13 MGMC]]/[[Flakpanzer I]]: any SPAAs are a threat to the weakly protected Hawk III, but these two are used the most commonly and are indeed more dangerous than others. The M13 MGMC is armed with twin 12.7 mm M2 HMG that have great velocity, trajectory, penetration, and ammo capacity. It will be able to spray red tracer shells for quite a while before needing to reload. 1-3 bullets can deal considerable damage to the Hawk III or even set an <ins class="diffchange diffchange-inline">inextinguishable </ins>fire. The M13 is also armoured around the sides, making it immune to the Hawk III's 7.62 mm MGs, so the only way to destroy it is with your bombs, or strafing it from vertically above to trespass the armour and hit the crews. This also marks it out on the map for your teammates. The Flakpanzer I is somewhat the opposite: smaller belt size, but much greater damage. 1 shell can tear off a wing from the Hawk III. Apart from bombs, the Hawk III can destroy a Flakpanzer I from behind its turret, as the gunner is only protected at the front. Inexperienced SPAA players tend to fire at you from a long range missing all shots, which is a good thing as that deals zero damage and exposes their locations. The real threats are those who conceal themselves by holding back their fire until the unaware Hawk III fly too close. A sudden 2-second burst is enough to cripple the Hawk if not straight up destroying it. If you unfortunately do get ambushed like this, try your best to evade the burst by dodging in all 3 of your control axis and/or descending to treetop level. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Manual Engine Control ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Manual Engine Control ===</div></td></tr>
</table>U44629479https://wiki.warthunder.com/index.php?title=Hawk_III&diff=118762&oldid=prevU44629479: Edits2021-12-20T14:03:12Z<p>Edits</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 14:03, 20 December 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l123" >Line 123:</td>
<td colspan="2" class="diff-lineno">Line 123:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In air battles, the plane can be approached in several different ways. The first, and simplest, way is to play the Hawk III as a fighter. Indeed, the aircraft is highly manoeuvrable (can turn competitively with most aircraft except the [[I-15 (Family)|I-15]]) and has a good top speed as well. In this style, take off, and climb altitude a bit, and then engage any targets available. However, do not fly too aggressively as the aircraft can get itself into sticky situations where it is being pursued by multiple enemy aircraft. Make sure to fly with teammates, and work together to avoid a quick death. The 7.7 mm Browning guns are rather weak, but more than enough to destroy the fabric and wood aircraft that the Hawk III faces normally. Finally, note that the aircraft's landing gear is manually cranked, and takes up to ~30 seconds to retract/deploy. Keep this in mind, and always deploy landing gear early when preparing to land.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In air battles, the plane can be approached in several different ways. The first, and simplest, way is to play the Hawk III as a fighter. Indeed, the aircraft is highly manoeuvrable (can turn competitively with most aircraft except the [[I-15 (Family)|I-15]]) and has a good top speed as well. In this style, take off, and climb altitude a bit, and then engage any targets available. However, do not fly too aggressively as the aircraft can get itself into sticky situations where it is being pursued by multiple enemy aircraft. Make sure to fly with teammates, and work together to avoid a quick death. The 7.7 mm Browning guns are rather weak, but more than enough to destroy the fabric and wood aircraft that the Hawk III faces normally. Finally, note that the aircraft's landing gear is manually cranked, and takes up to ~30 seconds to retract/deploy. Keep this in mind, and always deploy landing gear early when preparing to land.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The second, and more interesting, playstyle of the Hawk III is to fly it as a ground attacker. This is particularly interesting because the Hawk the can carry a large bomb load of 900 lbs, split between four 100 lb bombs and one 500 lb bomb. If flying this way, try to avoid engaging in fighter combat, as the bombs will decrease the Hawk's flight performance significantly. As well, the bombs are all of a lower size, meaning that they are best suited for destroying softer targets such as armoured cars and AAA batteries. Finally, note that the 100 lb bombs drop in pairs. This means that, instead of hitting five targets, you will only be able to hit three targets. A tactic to consider is, upon takeoff, fly to the nearest cluster of howitzers, trucks, AAAs, light tanks, or pillboxes. Climb at a shallow ~5 degrees so you can gather up some speed to fly across the map quickly. When arriving at target area you will be around <del class="diffchange diffchange-inline">1km </del>above the ground which is generally enough for some shallow dive bombing runs. Since the <del class="diffchange diffchange-inline">100lb </del>bombs drop first in 2 pairs, find some light targets like light tanks or even trucks to deliver the bombs. The <del class="diffchange diffchange-inline">500lb </del>is better for heavier targets like pillboxes and medium tanks, or even ships. Since the Hawk III is quite slow, you want to aim the bombs slightly higher to make up for their lack of momentum. Once the bombs are out, use your MGs to strafe soft targets. Make sure to constantly scan your surroundings and above for potential enemies. If, luckily, no one comes after you when you finish your strafing runs, climb around the main battle area to gather some altitude and observe the fight to pick a target to engage. If someone does attack you while you are strafing, engage WEP and level out or even dive a little if you have space to gather up enough speed for evasive <del class="diffchange diffchange-inline">maneuvers</del>. When empty loaded, the Hawk III's <del class="diffchange diffchange-inline">maneuverbility </del>is generally on par with other biplanes which allows you to fight back. Its rudder is quite effective, so make sure to utilise it in your <del class="diffchange diffchange-inline">maneuvers</del>. </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The second, and more interesting, playstyle of the Hawk III is to fly it as a ground attacker. This is particularly interesting because the Hawk the can carry a large bomb load of 900 lbs, split between four 100 lb bombs and one 500 lb bomb. If flying this way, try to avoid engaging in fighter combat, as the bombs will decrease the Hawk's flight performance significantly. As well, the bombs are all of a lower size, meaning that they are best suited for destroying softer targets such as armoured cars and AAA batteries. Finally, note that the 100 lb bombs drop in pairs. This means that, instead of hitting five targets, you will only be able to hit three targets. A tactic to consider is, upon takeoff, fly to the nearest cluster of howitzers, trucks, AAAs, light tanks, or pillboxes. Climb at a shallow ~5 degrees so you can gather up some speed to fly across the map quickly. When arriving at target area you will be around <ins class="diffchange diffchange-inline">1 km </ins>above the ground which is generally enough for some shallow dive bombing runs. Since the <ins class="diffchange diffchange-inline">100 lb </ins>bombs drop first in 2 pairs, find some light targets like light tanks or even trucks to deliver the bombs. The <ins class="diffchange diffchange-inline">500 lb bomb </ins>is better for heavier targets like pillboxes and medium tanks, or even ships. Since the Hawk III is quite slow, you want to aim the bombs slightly higher to make up for their lack of momentum. Once the bombs are out, use your MGs to strafe soft targets. Make sure to constantly scan your surroundings and above for potential enemies. If, luckily, no one comes after you when you finish your strafing runs, climb around the main battle area to gather some altitude and observe the fight to pick a target to engage. If someone does attack you while you are strafing, engage WEP and level out or even dive a little if you have space to gather up enough speed for evasive <ins class="diffchange diffchange-inline">manoeuvres</ins>. When empty loaded, the Hawk III's <ins class="diffchange diffchange-inline">manoeuvrability </ins>is generally on par with other biplanes which allows you to fight back. Its rudder is quite effective, so make sure to utilise it in your <ins class="diffchange diffchange-inline">manoeuvres</ins>. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Ground battles:'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Ground battles:'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As with the aforementioned ground attack playstyle, the Hawk III is a great complementary aircraft for lower-tier Chinese lineups. The aircraft's great manoeuvrability and good suspended ordnance means that it can be used as a potent early ground attacker. The relatively large bomb load should be used against more clustered targets, to maximize the amount of targets hit in a single strike. Since most tanks around this BR <del class="diffchange diffchange-inline">is </del>averagely armoured, the Hawk's 3 bomb drops can grant you at least 3 tank kills if you deliver the bombs accurately. As mentioned before, the Hawk III has poor <del class="diffchange diffchange-inline">maneuverbility </del>when fully loaded, so the time you spawn <del class="diffchange diffchange-inline">in </del>with this aircraft can significantly affect you CAS performance. The best times to spawn in is where there are absolutely no enemy planes in sight, typically in the early stages of a match, though it can happen any time. Or, there are some enemy planes as well as friendly ones. These situations will allow the Hawk to focus on ground targets. The worst situation is when your Hawk is the only aircraft of your team, and the sky is already filled with roaming enemy planes. This will most certainly result in you being chased and downed before you can even drop your bombload. So pick your spawning time wisely, observe the sky before spawning in the Hawk III.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As with the aforementioned ground attack playstyle, the Hawk III is a great complementary aircraft for lower-tier Chinese lineups. The aircraft's great manoeuvrability and good suspended ordnance means that it can be used as a potent early ground attacker. The relatively large bomb load should be used against more clustered targets, to maximize the amount of targets hit in a single strike. Since most tanks around this BR <ins class="diffchange diffchange-inline">are </ins>averagely armoured, the Hawk's 3 bomb drops can grant you at least 3 tank kills if you deliver the bombs accurately. As mentioned before, the Hawk III has poor <ins class="diffchange diffchange-inline">manoeuvrability </ins>when fully loaded, so the time <ins class="diffchange diffchange-inline">at which </ins>you spawn with this aircraft can significantly affect you CAS performance. The best times to spawn in is where there are absolutely no enemy planes in sight, typically in the early stages of a match, though it can happen any time. Or, there are some enemy planes as well as friendly ones. These situations will allow the Hawk to focus on ground targets. The worst situation is when your Hawk is the only aircraft of your team, and the sky is already filled with roaming enemy planes. This will most certainly result in you being chased and downed before you can even drop your bombload. So pick your spawning time wisely, observe the sky before spawning in the Hawk III.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As you spawn in and arrive above the battlefield, you will usually be around 700-<del class="diffchange diffchange-inline">1000m </del>high which is enough for some dive bombing. Dive at around 45 degrees towards the target tank. This first bombing run will usually be quite fast since you have enough altitude to start with, and the Hawk III can accelerate up to ~440 km/h. As such, move your cursor slightly closer to the target as the bombs will have a flatter trajectory. Drop the bombs as late as you can for better accuracy, however you must watch the surrounding and pull up in time to avoid crashing. For later bombing runs aim slightly higher as you can be slower, resulting in a curvy trajectory for the bombs. If you see a SPAA firing at you, make sure to never get hit. The Hawk III is extremely fragile, just a few bullets will cause significant damage to your critical components like engine, or tear up the skin. The Hawk has extremely poor damage tolerance, so even if the engine or wings are very slightly damaged, the Hawk III will still lose plenty of lift and airspeed.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As you spawn in and arrive above the battlefield, you will usually be around 700-<ins class="diffchange diffchange-inline">1,000 m </ins>high which is enough for some dive bombing. Dive at around 45 degrees towards the target tank. This first bombing run will usually be quite fast since you have enough altitude to start with, and the Hawk III can accelerate up to ~440 km/h. As such, move your cursor slightly closer to the target as the bombs will have a flatter trajectory. Drop the bombs as late as you can for better accuracy, however you must watch the surrounding and pull up in time to avoid crashing. For later bombing runs aim slightly higher as you can be slower, resulting in a curvy trajectory for the bombs. If you see a SPAA firing at you, make sure to never get hit. The Hawk III is extremely fragile, just a few bullets will cause significant damage to your critical components like engine, or tear up the skin. The Hawk has extremely poor damage tolerance, so even if the engine or wings are very slightly damaged, the Hawk III will still lose plenty of lift and airspeed.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Once the bombs are out, there are 2 options. One is to stay at the battlefield and strafe tanks with your MG or fight incoming enemy planes, until you are destroyed. The second option is only suitable if you think the battle can take quite long to finish: to fly back to base and reload the bombs. Being able to destroy 3 more tanks from above is an attractive option, at the price of wasting at least 5 minutes flying back and forth because the Hawk III is remarkably slow even without bombs, thus losing the chance to help your team in the mean while. The choice depends on you and the battle's situations.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Once the bombs are out, there are 2 options. One is to stay at the battlefield and strafe tanks with your MG or fight incoming enemy planes, until you are destroyed. The second option is only suitable if you think the battle can take quite long to finish: to fly back to base and reload the bombs. Being able to destroy 3 more tanks from above is an attractive option, at the price of wasting at least 5 minutes flying back and forth because the Hawk III is remarkably slow even without bombs, thus losing the chance to help your team in the mean while. The choice depends on you and the battle's situations.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If you bring the Hawk III to higher BR battles where heavier tanks might appear, keep in mind that your bombs can be a game changer, as they can destroy these heavily armoured tanks that your teammates might struggle to penetrate. These heavy vehicles can potentially wipe out half of your team if left undelt with, potentially leading to a defeat. Therefore keep an eye on the killfeed and chat to see if these tough nuts are present. These tanks include but are not limited to [[Valentine (Family)|Valentine]], [[Matilda (Family)|Matilda]], [[B1 bis|B1]], [[M4A3 (105)]], [[Ka-Chi]], etc. Prioritise them and preserve your bombs for them, especially the <del class="diffchange diffchange-inline">500lb </del>one. </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If you bring the Hawk III to higher BR battles where heavier tanks might appear, keep in mind that your bombs can be a game changer, as they can destroy these heavily armoured tanks that your teammates might struggle to penetrate. These heavy vehicles can potentially wipe out half of your team if left undelt with, potentially leading to a defeat. Therefore keep an eye on the killfeed and chat to see if these tough nuts are present. These tanks include but are not limited to [[Valentine (Family)|Valentine]], [[Matilda (Family)|Matilda]], [[B1 bis|B1]], [[M4A3 (105)]], [[Ka-Chi]], etc. Prioritise them and preserve your bombs for them, especially the <ins class="diffchange diffchange-inline">500 lb </ins>one. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Enemies worth noting: ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Enemies worth noting: ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[He 112 (Family)|He 112]]: the He 112 series are the early German monoplane fighters. These type of planes are generally faster than biplanes which can be threatening as they can easily close in or <del class="diffchange diffchange-inline">out run </del>you at will. Without a speed advantage, the Hawk III pilot can choose to fly straight until the He 112 begins to engage, then do evasive <del class="diffchange diffchange-inline">maneuvers</del>. The Hawk III, as a biplane, is way more agile thus your evasive <del class="diffchange diffchange-inline">maneuvers </del>are very likely to dodge their attacks and can bleed their energy. Try luring them into a dogfight instead of just letting yourself getting BnZ'ed by them, once they enter a dogfight try make it into a turnfight. If not, your superior <del class="diffchange diffchange-inline">maneuverbility </del>will still be your biggest advantage in a conventional dogfight. Aim for their engine and cockpit. With their engine damaged they lose the most important speed advantage. You might also get a pilot snipe as they have no armour protection whatsoever.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[He 112 (Family)|He 112]]: the He 112 series are the early German monoplane fighters. These type of planes are generally faster than biplanes which can be threatening as they can easily close in or <ins class="diffchange diffchange-inline">outrun </ins>you at will. Without a speed advantage, the Hawk III pilot can choose to fly straight until the He 112 begins to engage, then do evasive <ins class="diffchange diffchange-inline">manoeuvres</ins>. The Hawk III, as a biplane, is way more agile thus your evasive <ins class="diffchange diffchange-inline">manoeuvres </ins>are very likely to dodge their attacks and can bleed their energy. Try luring them into a dogfight instead of just letting yourself getting BnZ'ed by them, once they enter a dogfight try make it into a turnfight. If not, your superior <ins class="diffchange diffchange-inline">manoeuvrability </ins>will still be your biggest advantage in a conventional dogfight. Aim for their engine and cockpit. With their engine damaged they lose the most important speed advantage. You might also get a pilot snipe as they have no armour protection whatsoever.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[He 100 D-1|He 100]]: somewhat similar to the He 112s but this plane is way faster, easily flying at 500+ km/h. But don't let their speed scare you: the faster they are, the smaller their shooting window will be, meaning they will not be able to pound enough bullets at you. They also have a rather weak armament with low one-second burst mass to start with. The tactic remains the same: level fly/shallow dive to gain speed, and perform evasive <del class="diffchange diffchange-inline">maneuvers </del>once they start attacking. If you are experienced or want to try something dangerous, you can purposely expose your 6 o-clock towards them to lure them into <del class="diffchange diffchange-inline">pursueing </del>you, then gradually tighten your <del class="diffchange diffchange-inline">maneuvers </del>which will make the engagement into a <del class="diffchange diffchange-inline">dogfight/</del>turnfight. Once they have relinquished the chance to zoom away and start turning with you, they are pretty much sitting ducks. </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[He 100 D-1|He 100]]: somewhat similar to the He 112s but this plane is way faster, easily flying at 500+ km/h. But don't let their speed scare you: the faster they are, the smaller their shooting window will be, meaning they will not be able to pound enough bullets at you. They also have a rather weak armament with low one-second burst mass to start with. The tactic remains the same: level fly/shallow dive to gain speed, and perform evasive <ins class="diffchange diffchange-inline">manoeuvres </ins>once they start attacking. If you are experienced or want to try something dangerous, you can purposely expose your 6 o-clock towards them to lure them into <ins class="diffchange diffchange-inline">pursuing </ins>you, then gradually tighten your <ins class="diffchange diffchange-inline">manoeuvres </ins>which will make the engagement into a turnfight. Once they have relinquished the chance to zoom away and start turning with you, they are pretty much sitting ducks. </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[Ki-27 (Family)|Ki-27]]: this is a very dangerous foe. It is faster in dives, level flight, and has better acceleration. It is also extremely <del class="diffchange diffchange-inline">maneuverble </del>for a monoplane, which, combined with its speed advantage, makes it a formidable opponent. As for the downsides: it has no armour, its airframe is fragile, and its armament is just as weak as yours. Dogfighting with it might result in a tie where both of you try to out-turn each other. Try leading it to your airfield or teammates. If you get the chance to shoot, do not waste it since it may easily slip out of your gunsight. Aim for its engine and pilot to reduce its speed and <del class="diffchange diffchange-inline">maneuverbility</del>. The Ki-27 has a white paint scheme, a monoplane configuration, fixed landing gears, radial engine, and a fuselage & cockpit similar to a Ki-43/44.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Ki-27 (Family)|Ki-27]]: this is a very dangerous foe. It is faster in dives, level flight, and has better acceleration. It is also extremely <ins class="diffchange diffchange-inline">manoeuvrable </ins>for a monoplane, which, combined with its speed advantage, makes it a formidable opponent. As for the downsides: it has no armour, its airframe is fragile, and its armament is just as weak as yours. Dogfighting with it might result in a tie where both of you try to out-turn each other. Try leading it to your airfield or teammates. If you get the chance to shoot, do not waste it since it may easily slip out of your gunsight. Aim for its engine and pilot to reduce its speed and <ins class="diffchange diffchange-inline">manoeuvrability</ins>. The Ki-27 has a white paint scheme, a monoplane configuration, fixed landing gears, radial engine, and a fuselage & cockpit similar to a Ki-43/44.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[M13 MGMC]]/[[Flakpanzer <del class="diffchange diffchange-inline">I|Flakpz </del>I]]: any SPAAs are a threat to the weakly protected Hawk III, but these two are used the most commonly and are indeed more dangerous than others. The M13 MGMC is armed with twin 12.<del class="diffchange diffchange-inline">7mm </del>M2 HMG that have great velocity, trajectory, penetration, and ammo capacity. It will be able to spray red tracer shells for quite a while before needing to reload. 1-3 bullets can deal considerable damage to the Hawk III or even set an unextinguishable fire. The M13 is also armoured around the sides, making it immune to the Hawk III's 7.<del class="diffchange diffchange-inline">62mm </del>MGs, so the only way to destroy it is with your bombs, or strafing it from vertically above to trespass the armour and hit the crews. This also marks it out on the map for your teammates. The <del class="diffchange diffchange-inline">Flakpz </del>I is somewhat the opposite: smaller belt size, but much greater damage. 1 shell can tear off a wing from the Hawk III. Apart from bombs, the Hawk III can destroy a <del class="diffchange diffchange-inline">Flakpz </del>I from behind its turret, as the gunner is only protected at the front. Inexperienced SPAA players tend to fire at you from a long range missing all shots, which is a good thing as that deals zero damage and exposes their locations. The real threats are those who conceal themselves by holding back their fire until the unaware Hawk III fly too close. A sudden 2-second burst is enough to cripple the Hawk if not <del class="diffchange diffchange-inline">straightup </del>destroying it. If you unfortunately do get ambushed like this, try your best to evade the burst by dodging in all 3 of your control axis and/or descending to treetop level. </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[M13 MGMC]]/[[Flakpanzer I]]: any SPAAs are a threat to the weakly protected Hawk III, but these two are used the most commonly and are indeed more dangerous than others. The M13 MGMC is armed with twin 12.<ins class="diffchange diffchange-inline">7 mm </ins>M2 HMG that have great velocity, trajectory, penetration, and ammo capacity. It will be able to spray red tracer shells for quite a while before needing to reload. 1-3 bullets can deal considerable damage to the Hawk III or even set an unextinguishable fire. The M13 is also armoured around the sides, making it immune to the Hawk III's 7.<ins class="diffchange diffchange-inline">62 mm </ins>MGs, so the only way to destroy it is with your bombs, or strafing it from vertically above to trespass the armour and hit the crews. This also marks it out on the map for your teammates. The <ins class="diffchange diffchange-inline">Flakpanzer </ins>I is somewhat the opposite: smaller belt size, but much greater damage. 1 shell can tear off a wing from the Hawk III. Apart from bombs, the Hawk III can destroy a <ins class="diffchange diffchange-inline">Flakpanzer </ins>I from behind its turret, as the gunner is only protected at the front. Inexperienced SPAA players tend to fire at you from a long range missing all shots, which is a good thing as that deals zero damage and exposes their locations. The real threats are those who conceal themselves by holding back their fire until the unaware Hawk III fly too close. A sudden 2-second burst is enough to cripple the Hawk if not <ins class="diffchange diffchange-inline">straight up </ins>destroying it. If you unfortunately do get ambushed like this, try your best to evade the burst by dodging in all 3 of your control axis and/or descending to treetop level. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Manual Engine Control ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Manual Engine Control ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l191" >Line 191:</td>
<td colspan="2" class="diff-lineno">Line 191:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Skins</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Skins</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [https://live.warthunder.com/feed/camouflages/?<del class="diffchange diffchange-inline">vehicleCountry=china&vehicleType=aircraft&vehicleClass=fighter&</del>vehicle=hawk_iii Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [https://live.warthunder.com/feed/camouflages/?vehicle=hawk_iii Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Videos</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Videos</div></td></tr>
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</table>U44629479https://wiki.warthunder.com/index.php?title=Hawk_III&diff=118441&oldid=prevU75945355: /* Enemies worth noting: */2021-12-18T06:15:58Z<p><span dir="auto"><span class="autocomment">Enemies worth noting:</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 06:15, 18 December 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l139" >Line 139:</td>
<td colspan="2" class="diff-lineno">Line 139:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[He 112 (Family)|He 112]]: the He 112 series are the early German monoplane fighters. These type of planes are generally faster than biplanes which can be threatening as they can easily close in or out run you at will. Without a speed advantage, the Hawk III pilot can choose to fly straight until the He 112 begins to engage, then do evasive maneuvers. The Hawk III, as a biplane, is way more agile thus your evasive maneuvers are very likely to dodge their attacks and can bleed their energy. Try luring them into a dogfight instead of just letting yourself getting BnZ'ed by them, once they enter a dogfight try make it into a turnfight. If not, your superior maneuverbility will still be your biggest advantage in a conventional dogfight. Aim for their engine and cockpit. With their engine damaged they lose the most important speed advantage. You might also get a pilot snipe as they have no armour protection whatsoever.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[He 112 (Family)|He 112]]: the He 112 series are the early German monoplane fighters. These type of planes are generally faster than biplanes which can be threatening as they can easily close in or out run you at will. Without a speed advantage, the Hawk III pilot can choose to fly straight until the He 112 begins to engage, then do evasive maneuvers. The Hawk III, as a biplane, is way more agile thus your evasive maneuvers are very likely to dodge their attacks and can bleed their energy. Try luring them into a dogfight instead of just letting yourself getting BnZ'ed by them, once they enter a dogfight try make it into a turnfight. If not, your superior maneuverbility will still be your biggest advantage in a conventional dogfight. Aim for their engine and cockpit. With their engine damaged they lose the most important speed advantage. You might also get a pilot snipe as they have no armour protection whatsoever.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[He 100 D-1|He 100]]: somewhat similar to the He 112s but this plane is way faster, easily flying at 500+ km/h. But don't let their speed scare you: the faster they are, the smaller their shooting window will be, meaning they will not be able to pound enough bullets at you. They also have a rather weak armament with low one-second burst mass to start with. The tactic remains the same: level fly/shallow dive to gain speed, and perform evasive maneuvers once they start attacking. If you are experienced or want to try something dangerous, you can purposely expose your 6 o-clock towards them to lure them into pursueing you, then gradually tighten your maneuvers which will make the engagement into a dogfight/turnfight. Once they have relinquished the chance to zoom away and start turning with you, they are pretty much sitting ducks. </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[He 100 D-1|He 100]]: somewhat similar to the He 112s but this plane is way faster, easily flying at 500+ km/h. But don't let their speed scare you: the faster they are, the smaller their shooting window will be, meaning they will not be able to pound enough bullets at you. They also have a rather weak armament with low one-second burst mass to start with. The tactic remains the same: level fly/shallow dive to gain speed, and perform evasive maneuvers once they start attacking. If you are experienced or want to try something dangerous, you can purposely expose your 6 o-clock towards them to lure them into pursueing you, then gradually tighten your maneuvers which will make the engagement into a dogfight/turnfight. Once they have relinquished the chance to zoom away and start turning with you, they are pretty much sitting ducks. </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[Ki-27 (Family)|Ki-27]]: this is a very dangerous foe. It is faster in dives, level flight, and has better acceleration. It is also extremely maneuverble for a monoplane, which, combined with its speed advantage, makes it a formidable opponent. As for the downsides: it has no armour, its airframe is fragile, and its armament is just as weak as yours. Dogfighting with it might result in a tie where both of you try to out-turn each other. Try leading it to your airfield or teammates. If you get the chance to shoot, do not waste it since it may easily slip out of your gunsight. Aim for its engine and pilot to reduce its speed and maneuverbility.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Ki-27 (Family)|Ki-27]]: this is a very dangerous foe. It is faster in dives, level flight, and has better acceleration. It is also extremely maneuverble for a monoplane, which, combined with its speed advantage, makes it a formidable opponent. As for the downsides: it has no armour, its airframe is fragile, and its armament is just as weak as yours. Dogfighting with it might result in a tie where both of you try to out-turn each other. Try leading it to your airfield or teammates. If you get the chance to shoot, do not waste it since it may easily slip out of your gunsight. Aim for its engine and pilot to reduce its speed and maneuverbility<ins class="diffchange diffchange-inline">. The Ki-27 has a white paint scheme, a monoplane configuration, fixed landing gears, radial engine, and a fuselage & cockpit similar to a Ki-43/44</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[M13 MGMC]]/[[Flakpanzer I|Flakpz I]]: any SPAAs are a threat to the weakly protected Hawk III, but these two are used the most commonly and are indeed more dangerous than others. The M13 MGMC is armed with twin 12.7mm M2 HMG that have great velocity, trajectory, penetration, and ammo capacity. It will be able to spray red tracer shells for quite a while before needing to reload. 1-3 bullets can deal considerable damage to the Hawk III or even set an unextinguishable fire. The M13 is also armoured around the sides, making it immune to the Hawk III's 7.62mm MGs, so the only way to destroy it is with your bombs, or strafing it from vertically above to trespass the armour and hit the crews. This also marks it out on the map for your teammates. The Flakpz I is somewhat the opposite: smaller belt size, but much greater damage. 1 shell can tear off a wing from the Hawk III. Apart from bombs, the Hawk III can destroy a Flakpz I from behind its turret, as the gunner is only protected at the front. Inexperienced SPAA players tend to fire at you from a long range missing all shots, which is a good thing as that deals zero damage and exposes their locations. The real threats are those who conceal themselves by holding back their fire until the unaware Hawk III fly too close. A sudden 2-second burst is enough to cripple the Hawk if not straightup destroying it. If you unfortunately do get ambushed like this, try your best to evade the burst by dodging in all 3 of your control axis and/or descending to treetop level. </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[M13 MGMC]]/[[Flakpanzer I|Flakpz I]]: any SPAAs are a threat to the weakly protected Hawk III, but these two are used the most commonly and are indeed more dangerous than others. The M13 MGMC is armed with twin 12.7mm M2 HMG that have great velocity, trajectory, penetration, and ammo capacity. It will be able to spray red tracer shells for quite a while before needing to reload. 1-3 bullets can deal considerable damage to the Hawk III or even set an unextinguishable fire. The M13 is also armoured around the sides, making it immune to the Hawk III's 7.62mm MGs, so the only way to destroy it is with your bombs, or strafing it from vertically above to trespass the armour and hit the crews. This also marks it out on the map for your teammates. The Flakpz I is somewhat the opposite: smaller belt size, but much greater damage. 1 shell can tear off a wing from the Hawk III. Apart from bombs, the Hawk III can destroy a Flakpz I from behind its turret, as the gunner is only protected at the front. Inexperienced SPAA players tend to fire at you from a long range missing all shots, which is a good thing as that deals zero damage and exposes their locations. The real threats are those who conceal themselves by holding back their fire until the unaware Hawk III fly too close. A sudden 2-second burst is enough to cripple the Hawk if not straightup destroying it. If you unfortunately do get ambushed like this, try your best to evade the burst by dodging in all 3 of your control axis and/or descending to treetop level. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>U75945355https://wiki.warthunder.com/index.php?title=Hawk_III&diff=118438&oldid=prevU75945355: /* Enemies worth noting: */2021-12-18T06:13:45Z<p><span dir="auto"><span class="autocomment">Enemies worth noting:</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 06:13, 18 December 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l140" >Line 140:</td>
<td colspan="2" class="diff-lineno">Line 140:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[He 100 D-1|He 100]]: somewhat similar to the He 112s but this plane is way faster, easily flying at 500+ km/h. But don't let their speed scare you: the faster they are, the smaller their shooting window will be, meaning they will not be able to pound enough bullets at you. They also have a rather weak armament with low one-second burst mass to start with. The tactic remains the same: level fly/shallow dive to gain speed, and perform evasive maneuvers once they start attacking. If you are experienced or want to try something dangerous, you can purposely expose your 6 o-clock towards them to lure them into pursueing you, then gradually tighten your maneuvers which will make the engagement into a dogfight/turnfight. Once they have relinquished the chance to zoom away and start turning with you, they are pretty much sitting ducks. </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[He 100 D-1|He 100]]: somewhat similar to the He 112s but this plane is way faster, easily flying at 500+ km/h. But don't let their speed scare you: the faster they are, the smaller their shooting window will be, meaning they will not be able to pound enough bullets at you. They also have a rather weak armament with low one-second burst mass to start with. The tactic remains the same: level fly/shallow dive to gain speed, and perform evasive maneuvers once they start attacking. If you are experienced or want to try something dangerous, you can purposely expose your 6 o-clock towards them to lure them into pursueing you, then gradually tighten your maneuvers which will make the engagement into a dogfight/turnfight. Once they have relinquished the chance to zoom away and start turning with you, they are pretty much sitting ducks. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Ki-27 (Family)|Ki-27]]: this is a very dangerous foe. It is faster in dives, level flight, and has better acceleration. It is also extremely maneuverble for a monoplane, which, combined with its speed advantage, makes it a formidable opponent. As for the downsides: it has no armour, its airframe is fragile, and its armament is just as weak as yours. Dogfighting with it might result in a tie where both of you try to out-turn each other. Try leading it to your airfield or teammates. If you get the chance to shoot, do not waste it since it may easily slip out of your gunsight. Aim for its engine and pilot to reduce its speed and maneuverbility.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Ki-27 (Family)|Ki-27]]: this is a very dangerous foe. It is faster in dives, level flight, and has better acceleration. It is also extremely maneuverble for a monoplane, which, combined with its speed advantage, makes it a formidable opponent. As for the downsides: it has no armour, its airframe is fragile, and its armament is just as weak as yours. Dogfighting with it might result in a tie where both of you try to out-turn each other. Try leading it to your airfield or teammates. If you get the chance to shoot, do not waste it since it may easily slip out of your gunsight. Aim for its engine and pilot to reduce its speed and maneuverbility.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[M13 MGMC]]/[[Flakpanzer I|Flakpz I]]: any SPAAs are a threat to the weakly protected Hawk III, but these two are used the most commonly and are indeed more dangerous than others. The M13 MGMC is armed with twin 12.7mm M2 HMG that have great velocity, trajectory, penetration, and ammo capacity. It will be able to spray red tracer shells for quite a while before needing to reload. 1-3 bullets can deal considerable damage to the Hawk III or even set an unextinguishable fire. The M13 is also armoured around the sides, making it immune to the Hawk III's 7.62mm MGs, so the only way to destroy it is with your bombs, or strafing it from vertically above to trespass the armour and hit the crews. This also marks it out on the map for your teammates. The Flakpz I is somewhat the opposite: smaller belt size, but much greater damage. 1 shell can tear off a wing from the Hawk III. Apart from bombs, the Hawk III can destroy a Flakpz I from behind its turret, as the gunner is only protected at the front. Inexperienced SPAA players tend to fire at you from a long range missing all shots, which is a good thing as that deals zero damage and exposes their locations. The real threats are those who conceal themselves by holding back their fire until the unaware Hawk III fly too close. A sudden 2-second burst is enough to cripple the Hawk if not straightup destroying it. If you unfortunately do get ambushed like this, try your best to evade the burst by dodging in all 3 of your control axis and/or descending to treetop level. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Manual Engine Control ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Manual Engine Control ===</div></td></tr>
</table>U75945355https://wiki.warthunder.com/index.php?title=Hawk_III&diff=118436&oldid=prevU75945355: /* Enemies worth noting: */2021-12-18T06:13:00Z<p><span dir="auto"><span class="autocomment">Enemies worth noting:</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 06:13, 18 December 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l139" >Line 139:</td>
<td colspan="2" class="diff-lineno">Line 139:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[He 112 (Family)|He 112]]: the He 112 series are the early German monoplane fighters. These type of planes are generally faster than biplanes which can be threatening as they can easily close in or out run you at will. Without a speed advantage, the Hawk III pilot can choose to fly straight until the He 112 begins to engage, then do evasive maneuvers. The Hawk III, as a biplane, is way more agile thus your evasive maneuvers are very likely to dodge their attacks and can bleed their energy. Try luring them into a dogfight instead of just letting yourself getting BnZ'ed by them, once they enter a dogfight try make it into a turnfight. If not, your superior maneuverbility will still be your biggest advantage in a conventional dogfight. Aim for their engine and cockpit. With their engine damaged they lose the most important speed advantage. You might also get a pilot snipe as they have no armour protection whatsoever.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[He 112 (Family)|He 112]]: the He 112 series are the early German monoplane fighters. These type of planes are generally faster than biplanes which can be threatening as they can easily close in or out run you at will. Without a speed advantage, the Hawk III pilot can choose to fly straight until the He 112 begins to engage, then do evasive maneuvers. The Hawk III, as a biplane, is way more agile thus your evasive maneuvers are very likely to dodge their attacks and can bleed their energy. Try luring them into a dogfight instead of just letting yourself getting BnZ'ed by them, once they enter a dogfight try make it into a turnfight. If not, your superior maneuverbility will still be your biggest advantage in a conventional dogfight. Aim for their engine and cockpit. With their engine damaged they lose the most important speed advantage. You might also get a pilot snipe as they have no armour protection whatsoever.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[He 100 D-1|He 100]]: somewhat similar to the He 112s but this plane is way faster, easily flying at 500+ km/h. But don't let their speed scare you: the faster they are, the smaller their shooting window will be, meaning they will not be able to pound enough bullets at you. They also have a rather weak armament with low one-second burst mass to start with. The tactic remains the same: level fly/shallow dive to gain speed, and perform evasive maneuvers once they start attacking. If you are experienced or want to try something dangerous, you can purposely expose your 6 o-clock towards them to lure them into pursueing you, then gradually tighten your maneuvers which will make the engagement into a dogfight/turnfight. Once they have relinquished the chance to zoom away and start turning with you, they are pretty much sitting ducks. </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[He 100 D-1|He 100]]: somewhat similar to the He 112s but this plane is way faster, easily flying at 500+ km/h. But don't let their speed scare you: the faster they are, the smaller their shooting window will be, meaning they will not be able to pound enough bullets at you. They also have a rather weak armament with low one-second burst mass to start with. The tactic remains the same: level fly/shallow dive to gain speed, and perform evasive maneuvers once they start attacking. If you are experienced or want to try something dangerous, you can purposely expose your 6 o-clock towards them to lure them into pursueing you, then gradually tighten your maneuvers which will make the engagement into a dogfight/turnfight. Once they have relinquished the chance to zoom away and start turning with you, they are pretty much sitting ducks. </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Ki-27 (Family)|Ki-27]]: this is a very dangerous foe. It is faster in dives, level flight, and has better acceleration. It is also extremely maneuverble for a monoplane, which, combined with its speed advantage, makes it a formidable opponent. As for the downsides: it has no armour, its airframe is fragile, and its armament is just as weak as yours. Dogfighting with it might result in a tie where both of you try to out-turn each other. Try leading it to your airfield or teammates. If you get the chance to shoot, do not waste it since it may easily slip out of your gunsight. Aim for its engine and pilot to reduce its speed and maneuverbility.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Manual Engine Control ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Manual Engine Control ===</div></td></tr>
</table>U75945355https://wiki.warthunder.com/index.php?title=Hawk_III&diff=118435&oldid=prevU75945355: /* Enemies worth noting: */2021-12-18T06:12:00Z<p><span dir="auto"><span class="autocomment">Enemies worth noting:</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 06:12, 18 December 2021</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[He 112 (Family)|He 112]]: the He 112 series are the early German monoplane fighters. These type of planes are generally faster than biplanes which can be threatening as they can easily close in or out run you at will. Without a speed advantage, the Hawk III pilot can choose to fly straight until the He 112 begins to engage, then do evasive maneuvers. The Hawk III, as a biplane, is way more agile thus your evasive maneuvers are very likely to dodge their attacks and can bleed their energy. Try luring them into a dogfight instead of just letting yourself getting BnZ'ed by them, once they enter a dogfight try make it into a turnfight. If not, your superior maneuverbility will still be your biggest advantage in a conventional dogfight. Aim for their engine and cockpit. With their engine damaged they lose the most important speed advantage. You might also get a pilot snipe as they have no armour protection whatsoever.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[He 112 (Family)|He 112]]: the He 112 series are the early German monoplane fighters. These type of planes are generally faster than biplanes which can be threatening as they can easily close in or out run you at will. Without a speed advantage, the Hawk III pilot can choose to fly straight until the He 112 begins to engage, then do evasive maneuvers. The Hawk III, as a biplane, is way more agile thus your evasive maneuvers are very likely to dodge their attacks and can bleed their energy. Try luring them into a dogfight instead of just letting yourself getting BnZ'ed by them, once they enter a dogfight try make it into a turnfight. If not, your superior maneuverbility will still be your biggest advantage in a conventional dogfight. Aim for their engine and cockpit. With their engine damaged they lose the most important speed advantage. You might also get a pilot snipe as they have no armour protection whatsoever.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[He 100 D-1|He 100]]: somewhat similar to the He 112s but this plane is way faster, easily flying at 500+ km/h. But don't let their speed scare you: the faster they are, the smaller their shooting window will be, meaning they will not be able to pound enough bullets at you. They also have a rather weak armament with low one-second burst mass to start with. The tactic remains the same: level fly/shallow dive to gain speed, and perform evasive maneuvers once they start attacking. If you are experienced or want to try something dangerous, you can purposely expose your 6 o-clock towards them to lure them into pursueing you, then gradually tighten your maneuvers which will make the engagement into a dogfight/turnfight. Once they have relinquished the chance to zoom away and start turning with you, they are pretty much sitting ducks. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Manual Engine Control ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Manual Engine Control ===</div></td></tr>
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</table>U75945355https://wiki.warthunder.com/index.php?title=Hawk_III&diff=118433&oldid=prevU75945355: /* Usage in battles */2021-12-18T06:10:05Z<p><span dir="auto"><span class="autocomment">Usage in battles</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 06:10, 18 December 2021</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you bring the Hawk III to higher BR battles where heavier tanks might appear, keep in mind that your bombs can be a game changer, as they can destroy these heavily armoured tanks that your teammates might struggle to penetrate. These heavy vehicles can potentially wipe out half of your team if left undelt with, potentially leading to a defeat. Therefore keep an eye on the killfeed and chat to see if these tough nuts are present. These tanks include but are not limited to [[Valentine (Family)|Valentine]], [[Matilda (Family)|Matilda]], [[B1 bis|B1]], [[M4A3 (105)]], [[Ka-Chi]], etc. Prioritise them and preserve your bombs for them, especially the 500lb one. </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you bring the Hawk III to higher BR battles where heavier tanks might appear, keep in mind that your bombs can be a game changer, as they can destroy these heavily armoured tanks that your teammates might struggle to penetrate. These heavy vehicles can potentially wipe out half of your team if left undelt with, potentially leading to a defeat. Therefore keep an eye on the killfeed and chat to see if these tough nuts are present. These tanks include but are not limited to [[Valentine (Family)|Valentine]], [[Matilda (Family)|Matilda]], [[B1 bis|B1]], [[M4A3 (105)]], [[Ka-Chi]], etc. Prioritise them and preserve your bombs for them, especially the 500lb one. </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=== Enemies worth noting: ===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[He 112 (Family)|He 112]]: the He 112 series are the early German monoplane fighters. These type of planes are generally faster than biplanes which can be threatening as they can easily close in or out run you at will. Without a speed advantage, the Hawk III pilot can choose to fly straight until the He 112 begins to engage, then do evasive maneuvers. The Hawk III, as a biplane, is way more agile thus your evasive maneuvers are very likely to dodge their attacks and can bleed their energy. Try luring them into a dogfight instead of just letting yourself getting BnZ'ed by them, once they enter a dogfight try make it into a turnfight. If not, your superior maneuverbility will still be your biggest advantage in a conventional dogfight. Aim for their engine and cockpit. With their engine damaged they lose the most important speed advantage. You might also get a pilot snipe as they have no armour protection whatsoever.</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Manual Engine Control ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Manual Engine Control ===</div></td></tr>
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