Difference between revisions of "HMS Peacock"

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== Description ==
 
== Description ==
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=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
HMS Peacock has the following armour layout:
 
HMS Peacock has the following armour layout:
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=== Mobility ===
 
=== Mobility ===
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{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->{{NavalMobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->{{NavalMobility}}
  
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In this ship, the reverse speed plays an important role. As firing and then retreating behind a smokescreen are key in ''Peacock''<nowiki/>'s survival. Unfortunately, the reverse speed is not excellent but only just proper enough to retreat before the corvette gets destroyed.
 
In this ship, the reverse speed plays an important role. As firing and then retreating behind a smokescreen are key in ''Peacock''<nowiki/>'s survival. Unfortunately, the reverse speed is not excellent but only just proper enough to retreat before the corvette gets destroyed.
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
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{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|76 mm/62 OTO-Melara Compact (76 mm)}}
 
{{main|76 mm/62 OTO-Melara Compact (76 mm)}}
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The turret mounting is highly mobile and provides adequate targeting speed, something beneficial for the reduced ship's mobility.
 
The turret mounting is highly mobile and provides adequate targeting speed, something beneficial for the reduced ship's mobility.
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=== Additional armament ===
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{{Specs-Fleet-Additional}}
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
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''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 11:58, 29 December 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
uk_corvette_peacock.png
GarageImage HMS Peacock.jpg
HMS Peacock
Research:250 000 Specs-Card-Exp.png
Purchase:700 000 Specs-Card-Lion.png
Show in game

Description

GarageImage HMS Peacock.jpg


The Peacock-class, HMS Peacock (P239) is a rank V British sub-chaser with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update "Raining Fire".

The HMS Peacock, pennant number (P239), is the leader ship of the Peacock-class corvette. These 5 corvettes were specially commissioned during the '80s for service in Hong Kong's 6th Patrol Craft Squadron, protecting the British empire's colony (Hong Kong) and performing numerous security-peace operations.

Peacock delivers a brand-new and unique punch of naval power for the veteran British captains of the Coastal fleet. The ship game style is dependant on her sole bow gun; an OTO-Melara Compact (76 mm). Despite seeming like not enough firepower, she is really threatening in the hands of skilled players. The gun is not only capable of victimizing patrol boats but even destroyers!

Her mobility and size leave a lot to desire as she will feel sluggish around the extremely manoeuvrable fast patrol boats and attack crafts of her rank. But slow and steady, the ship will arrive the combat-zone, where her full potential will be unleashed.

General info

Peacock shouldn't be underrated, as it possesses enough crew size to endure some damage and a powerful gun capable of sinking multiple boats pretty quickly. Her mobility isn't great so players might need to plan a designated course in advance.

Although possessing a powerful main armament, Peacock lacks any secondary or auxiliary guns. She is also absent of any explosive or special armament. Her only protection will be the 76 mm gun.

Survivability and armour

Armourfront / side / back
Hull16 mm (steel)
Superstructure3 mm (steel)
Number of section4
Displacement712 t
Crew31 people

HMS Peacock has the following armour layout:

  • Hull: 8 mm, steel
  • Superstructure: 3 mm, steel

Peacock's crew is 31 sailors. The crew size is between the average size of fast attack crafts, but it's below average when contrasted with gunboats or barges. The crew size is still very modest to fight against any destroyer in a crew-endurance duel. Often ships with a high rate of fire and really good cruising performance, like the soviet Pr. 206, will reduce the Peacock's crew percentage in a short time - Players need to be on the lookout for these rapid fast-firing boats since they endanger the Peacock's survivability.

Peacock can easily face patrol boats which are faster and smaller than her, but she can also receive serious damages when those boats fire first. Her single main gun is linked with the survival of the whole ship. The gun will provide the only protection against sea-borne and air targets. If the main gun is disabled, Peacock is in big trouble.

There's no armour shielding in the whole ship, the sole bow turret is also exposed and without armour shielding. The ammo racks are unarmoured but their small size compared to the spacious hull size, allows them some protection when directly targeted. The ready ammo rack is located right beneath the turret, this becomes a vulnerable area since the 76 mm gun will often be knock-out of combat by enemy fire which might hit the ready ammo-rack; causing the loss of the ship.

The bridge is really large and vulnerable, but since the mobility of Peacock is not as amazing as the patrol boats, loss of control of the ship will not affect her playstyle. Another noteworthy vulnerable area of the ship is the stern, this area is unprotected by any gun. If a faster ship flanks, Peacock will be unable to defend the aft of the ship. Then now is when mobility, smart positioning and friendly presence grants an advantage.

Mobility

Speedforward / back
AB70 / 33 km/h
RB46 / 22 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 70 33
RB/SB Stock ___ ___
Upgraded 46 22

HMS Peacock's mobility is not great amongst the highly manoeuvrable fast attack crafts and torpedo boats of her rank. This should not be seen as a condemning drawback, but instead, as an opportunity for a different paced gameplay. Letting the enemies reach the Peacock and not oppositely.

In this ship, the reverse speed plays an important role. As firing and then retreating behind a smokescreen are key in Peacock's survival. Unfortunately, the reverse speed is not excellent but only just proper enough to retreat before the corvette gets destroyed.

Modifications and economy

Repair costBasic → Reference
AB5 514 → 6 776 Sl icon.png
RB8 665 → 10 649 Sl icon.png
Total cost of modifications208 000 Rp icon.png
332 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training200 000 Sl icon.png
Experts700 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 220 / 100 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
270 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
16 000 Rp icon.png
Cost:
26 000 Sl icon.png
310 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
190 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
34 000 Rp icon.png
Cost:
54 000 Sl icon.png
650 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
270 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
16 000 Rp icon.png
Cost:
26 000 Sl icon.png
310 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
16 000 Rp icon.png
Cost:
26 000 Sl icon.png
310 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
190 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
34 000 Rp icon.png
Cost:
54 000 Sl icon.png
650 Ge icon.png
Mods tank ammo.png
76mm_it_oto_sapom_navy_sap_ammo_pack
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
270 Ge icon.png
Mods he frag dist fuse ship.png
76mm_it_oto_mom_navy_he_vt_ammo_pack
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
190 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
190 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
190 Ge icon.png

Armament

Primary armament

Turret76 mm/62 OTO-Melara Compact automatic gun
Ammunition115 rounds
Vertical guidance-15° / 85°

HMS Peacock is armed with a single 76 mm/62 OTO-Melara Compact (76 mm), located at the bow of the ship.

There are three ammunition options available:

  • HE- High Explosive (76/62 HE-MOM)
  • SAP- Semi Armour Piercing (76/62 SAPOM)
  • HE-VT- High Explosive Variable Time Fuze (76/62 HE-VT MOM)

Despite being armed with a single 76 mm gun, the quick rate of fire of only 0.8 segs allows for a lot of damage in just an instant. The HE shell is composed of a powerful explosive mass of 1.08 kg of TNTThis single gun is not capable of hullbreaking any boat, but the explosive damage and the high rate of fire are more than enough to fend other threats at the rank.

The gun offers satisfactory firing range, up to 6,000m. But the firing at such distances is not advised due to a very limited ammo count. The ammo count of 115 shells is sufficient to destroy numerous small boats, as 1-3 shots will be enough. But long-distance engagements and destroyers will require a lot more of ammunition, leaving the ship unable to defend or with reduced efficiency. As once the ready-use ammo of 85 shells is fired, the remaining ammo will be fired at a much slower rate.

The turret mounting is highly mobile and provides adequate targeting speed, something beneficial for the reduced ship's mobility.

Additional armament

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Peacock game style should be based on: Fire first, stay concealed and guard near capture zones.

Firing first must be a priority as experienced players or lucky newcomers will fire at the single turret; after the turret is destroyed, there won't be much else to do than retreat.

In some maps, she will be quite troublesome to conceal as her entire bridge will be exposed. Peacock is enormous when compared to the nimble and small-sized boats like the Soviet G-5 and the German LS 3, so the best covers for Peacock are behind solid structures and peeking behind tall coastal formations. Remember the only area needed to be exposed is the bow, where the gun is located. Avoid open areas were the enemy boat can surprise Peacock from behind but instead find corners to perform quick surprise attacks.

Peacock's commanders should be directed towards capture zones since the shortage of ammunition will eventually be evident. Reaching these capture zones will provide a lot of targets to fire at, particularly the small vessels arriving recklessly, which are soft targets for the mighty OTO-Melara gun.

This stationary role helps with Peacock's poor mobility as now it performs as a prominent sentinel guarding the capture point, without the obligation to voyage the entire map risking the slow ship to be ambushed or torpedoed.

The most beneficial maps for close engagements on Peacock are: African Gulf, Norway, Coral Islands, Arabian Sea, Ireland Bay, North Port and Mediterranean Port. These maps offer solid land barriers to conceal the entirety of Peacock and the chance to surprise with quick devastating fire. 

Anti-air utility

Peacock can provide air cover in a minor role thanks to a powerful radar, a lead indicator and the HE-VT ammunition. However, she must be carefully screened against air attacks. Any plane noticing Peacock will eagerly bomb or strafe the ship. This role is useful against attackers and large bombers arriving later in the battles. The fuzed anti-air shells along the quick fire of the 76 mm gun will do an adequate job, but attempt to conserve ammunition.

Enemies worth noting

Destroyers: While destroyers are capable of decimating HMS Peacock's crew, this corvette can cause the same harm to them. Their complement will quickly be reduced to 0% if they do not retaliate on time. Peacock must be overwhelming in the first salvos to cause irreparable damages to the targeted destroyer. 

The only notable drawback of attacking destroyers is the poor ammunition that limits extensive firing. The gun and shells are capable, but the reduced ammunition storage limits greatly any action versus destroyers. Notably, the American well-armoured destroyers will be somewhat complicated to sink, the Sumner class and Fletcher class are resilient to HE impact; so sometimes SAP must be employed. 

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 76/62 SAPOM
II Rudder Replacement Fire Protection System Smokescreen
III Propeller Replacement Shrapnel Protection 76/62 HE-VT MOM Primary Armament Targeting Improved Rangefinder
IV Engine Maintenance New Pumps

The most crucial modifications to acquire are Tool set and Fire Protection System. After that, acquiring the SAP shell will offer the opportunity to engage heavily armoured vessels. Then the smokescreen and HE-VT shells should be acquired, permitting the needed defence against aircraft. Mobility upgrades and protection follows.

Pros and cons

Pros:

  • 76 mm offers high rate of fire, powerful HE damage and long firing-range (6,000 km)
  • Multipurpose main armament (anti-air rounds, HE and SAP)
  • Radar capacities with a lead indicator for anti-air duties; great detection range
  • Guns ballistics are adequate and precise; easy to fire and accustom
  • Crew size is decent versus small boats

Cons:

  • No secondary or auxiliary armament, only 1 main gun
  • Low ammo count; easily depleted without trigger discipline
  • Large and slow target for the fast and small patrol boats
  • Flat trajectory of the gun's shell limits fire behind cover; Peacock's bow must be exposed

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Msg-info.png HMS Peacock was the seventh and currently last vessel of the Royal Navy to bear the "Peacock" name

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Vessels with similar main armament

Vehicles with similar main armament

External links


Britain sub-chasers
HMS Liscomb · HMCS Brantford · LÉ Orla · HMS Peacock