Difference between revisions of "HMS Invincible"

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(Added pros and cons.)
(Pros and cons)
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
* Main battery of eight 305mm guns with access to SAP rounds can make short work of enemy cruisers, and APC can punish larger targets.
+
* Main battery of eight 305 mm guns with access to SAP rounds can make short work of enemy cruisers, and APC can punish larger targets.
 
* Faster than the other 6.0 capital ships, inferior only to [[SMS Von der Tann]] in terms of top speed.
 
* Faster than the other 6.0 capital ships, inferior only to [[SMS Von der Tann]] in terms of top speed.
 
* Belt armour can shrug off medium calibre gunfire from cruisers and destroyers, and extends below the waterline to give protection against shallow torpedoes.
 
* Belt armour can shrug off medium calibre gunfire from cruisers and destroyers, and extends below the waterline to give protection against shallow torpedoes.
 
* Shell rooms are well below the waterline and hard to hit with gunfire.
 
* Shell rooms are well below the waterline and hard to hit with gunfire.
 
* Numerous secondary battery guns with a high rate of fire that can easily deal with close range attacks from smaller unarmoured vessels.
 
* Numerous secondary battery guns with a high rate of fire that can easily deal with close range attacks from smaller unarmoured vessels.
* Has underwater torpedoes, which can potentially catch close targets unawares.
+
* Has underwater torpedo launchers, which can potentially catch close targets unawares.
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
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* Vertical armour is very weak against large calibre guns from other capital ships; battleships can often cause crippling damage.
 
* Vertical armour is very weak against large calibre guns from other capital ships; battleships can often cause crippling damage.
 
* Non-existent deck armour and extremely poor anti-aircraft armament makes ''Invincible'' highly vulnerable to bombers.
 
* Non-existent deck armour and extremely poor anti-aircraft armament makes ''Invincible'' highly vulnerable to bombers.
* 305mm guns struggle to penetrate battleship belt armour beyond 10km, and the APC rounds suffer from poor post-penetration damage.
+
* 305 mm guns struggle to penetrate battleship belt armour beyond 10km, and the APC rounds suffer from poor post-penetration damage.
 
* Secondary battery SAP shells have low penetration; the guns will struggle to damage even most light cruisers.
 
* Secondary battery SAP shells have low penetration; the guns will struggle to damage even most light cruisers.
 
* Main battery turret armour is thin on the roof, often resulting in disabled turrets or damage gun breeches.
 
* Main battery turret armour is thin on the roof, often resulting in disabled turrets or damage gun breeches.
 
* Vulnerable to deep running torpedoes.
 
* Vulnerable to deep running torpedoes.
 
* Underwater torpedoes have low range and a relatively small warhead in comparison to most deck mounted torpedoes aboard cruisers and destroyers.
 
* Underwater torpedoes have low range and a relatively small warhead in comparison to most deck mounted torpedoes aboard cruisers and destroyers.
 
*
 
  
 
== History ==
 
== History ==

Revision as of 20:49, 2 January 2021

VTOL | Rank 5 USA
AV-8A Harrier Pack
HMS Invincible
uk_battlecruiser_invincible.png
GarageImage HMS Invincible.jpg
HMS Invincible
AB RB SB
6.0 6.0 6.0
Research:175 000 Specs-Card-Exp.png
Purchase:490 000 Specs-Card-Lion.png
Show in game

Description

The Invincible-class, HMS Invincible (85), 1916 is a rank V British battlecruiser with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update "Hot Tracks".

General info

Survivability and armour

Armourfront / side / back
Citadel178 / 152 / 38 mm
Main fire tower178 / 178 / 178 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section10
Displacement20 135 t
Crew1 032 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB58 / 28 km/h
RB49 / 24 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 58 28
RB/SB Stock ___ ___
Upgraded 49 24

Modifications and economy

Repair costBasic → Reference
AB22 774 → 28 604 Sl icon.png
RB28 736 → 36 092 Sl icon.png
Total cost of modifications173 800 Rp icon.png
275 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training140 000 Sl icon.png
Experts490 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
6 900 Rp icon.png
Cost:
11 000 Sl icon.png
210 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
9 700 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
260 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
580 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
6 900 Rp icon.png
Cost:
11 000 Sl icon.png
210 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
9 700 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
260 Ge icon.png
Mods ship venting.png
Ventilation
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
260 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
580 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
580 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
6 900 Rp icon.png
Cost:
11 000 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
305mm_uk_4crh_mk6a_navy_apc_ammo_pack
Research:
6 900 Rp icon.png
Cost:
11 000 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
102mm_uk_mkxvi_navy_SAP_ammo_pack
Research:
6 900 Rp icon.png
Cost:
11 000 Sl icon.png
210 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
9 700 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
305mm_uk_4crh_mk7a_navy_cpc_ammo_pack
Research:
9 700 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
260 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
260 Ge icon.png

Armament

Primary armament

4 х Turret2 x 305 mm/45 Mark X cannon
Ammunition220 rounds
Vertical guidance-3° / 13°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

12 х Turret4 inch/40 QF mark III cannon
Ammunition100 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

Turret76 mm/45 QF 3in 20cwt HA Mark I cannon
Ammunition150 rounds
Turret3 pdr QF Hotchkiss cannon
Ammunition300 rounds

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Torpedo armament

Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.

Additional armament

Setup 128 x 450 mm R.G.F. Mark VI** torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I
II
III
IV

Pros and cons

Pros:

  • Main battery of eight 305 mm guns with access to SAP rounds can make short work of enemy cruisers, and APC can punish larger targets.
  • Faster than the other 6.0 capital ships, inferior only to SMS Von der Tann in terms of top speed.
  • Belt armour can shrug off medium calibre gunfire from cruisers and destroyers, and extends below the waterline to give protection against shallow torpedoes.
  • Shell rooms are well below the waterline and hard to hit with gunfire.
  • Numerous secondary battery guns with a high rate of fire that can easily deal with close range attacks from smaller unarmoured vessels.
  • Has underwater torpedo launchers, which can potentially catch close targets unawares.

Cons:

  • Vertical armour is very weak against large calibre guns from other capital ships; battleships can often cause crippling damage.
  • Non-existent deck armour and extremely poor anti-aircraft armament makes Invincible highly vulnerable to bombers.
  • 305 mm guns struggle to penetrate battleship belt armour beyond 10km, and the APC rounds suffer from poor post-penetration damage.
  • Secondary battery SAP shells have low penetration; the guns will struggle to damage even most light cruisers.
  • Main battery turret armour is thin on the roof, often resulting in disabled turrets or damage gun breeches.
  • Vulnerable to deep running torpedoes.
  • Underwater torpedoes have low range and a relatively small warhead in comparison to most deck mounted torpedoes aboard cruisers and destroyers.

History

Devblog

HMS Invincible was laid down in April 1906 as the lead ship of her class of three new armoured cruisers, intended to replace the preceding Minotaur-class. The ship was launched a year later and completed in March 1909, subsequently being commissioned into service with the Royal Navy. Thereafter, HMS Invincible took part in fleet maneuvers and several reviews before being sent to drydock for refit. In 1911, the warship was officially redesignated into a battlecruiser, thus becoming the first ship of this kind.

In 1913, HMS Invincible was ordered to the dockyard once more to replace her electrically powered turret traverse mechanisms with hydraulic ones in order to fix ongoing problems and make the ship battle-worthy. However, while works were still being undertaken, the declaration of war on Germany in August 1914 signaled the start of WWI and HMS Invincible was quickly recommissioned.

Already at the outbreak of the conflict, HMS Invincible saw herself in the thick of the action, engaging German ships at the Battle of Heligoland Bight in late August 1914. Later that year, in December, HMS Invincible, along with her sister ship HMS Inflexible, took part in the Battle of the Falkland Islands, sinking the two German armoured cruisers, Gneisenau and Scharnhorst, during the engagement.

HMS Invincible also took part in what would become her last engagement - the well-known Battle of Jutland in May 1916. During the battle, HMS Invincible was struck by fire coming from the German battlecruisers Lützow and Derfflinger, detonating her midships magazine and causing the warship to break in half.

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Britain battlecruisers
Invincible-class  HMS Invincible
Courageous-class  HMS Glorious
Renown-class  HMS Renown
Admiral-class  HMS Hood