HMS Enterprise

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Rank 4 USA
USS Helena Pack
HMS Enterprise
uk_cruiser_enterprise_d52.png
GarageImage HMS Enterprise.jpg
HMS Enterprise
AB RB SB
5.0 5.0 5.0
Research:36 000 Specs-Card-Exp.png
Purchase:140 000 Specs-Card-Lion.png
Show in game

Description

The Emerald-class, HMS Enterprise (D52), 1944 is a rank III British light cruiser with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Citadel25 / 76 / 25 mm
Main fire tower25 / 25 / 25 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section7
Displacement9 500 t
Crew574 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB71 / 30 km/h
RB61 / 26 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 71 30
RB/SB Stock ___ ___
Upgraded 61 26

Modifications and economy

Repair costBasic → Reference
AB3 480 → 4 524 Sl icon.png
RB4 660 → 6 058 Sl icon.png
Total cost of modifications38 000 Rp icon.png
83 600 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training39 000 Sl icon.png
Experts140 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
360 / 450 / 100 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 900 Rp icon.png
Cost:
4 200 Sl icon.png
190 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 400 Rp icon.png
Cost:
3 100 Sl icon.png
140 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
160 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 100 Rp icon.png
Cost:
6 800 Sl icon.png
300 Ge icon.png
Mods ship tool kit.png
Tool Set
Research:
1 900 Rp icon.png
Cost:
4 200 Sl icon.png
190 Ge icon.png
Mods manual ship extinguisher.png
Fire Protection System
Research:
1 400 Rp icon.png
Cost:
3 100 Sl icon.png
140 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 400 Rp icon.png
Cost:
3 100 Sl icon.png
140 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
160 Ge icon.png
Mods ship venting.png
Ventilation
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
160 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 100 Rp icon.png
Cost:
6 800 Sl icon.png
300 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
3 100 Rp icon.png
Cost:
6 800 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
102mm_uk_mkxvi_navy_SAP_ammo_pack
Research:
1 900 Rp icon.png
Cost:
4 200 Sl icon.png
190 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 900 Rp icon.png
Cost:
4 200 Sl icon.png
190 Ge icon.png
Mod arrow 0.png
Mods tank ammo.png
152mm_uk_navy_cpbc_ammo_pack
Research:
1 400 Rp icon.png
Cost:
3 100 Sl icon.png
140 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_dist_fuse_ammo_pack
Research:
1 400 Rp icon.png
Cost:
3 100 Sl icon.png
140 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 400 Rp icon.png
Cost:
3 100 Sl icon.png
140 Ge icon.png
Mod arrow 0.png
Mods he frag dist fuse ship.png
152mm_uk_navy_dist_fuse_ammo_pack
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
160 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
160 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
160 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
3 100 Rp icon.png
Cost:
6 800 Sl icon.png
300 Ge icon.png

Armament

Primary armament

5 х Turret6 inch/45 BL Mark XII cannon
Ammunition215 rounds
Vertical guidance-5° / 40°
Turret2 x 6 inch/45 BL Mark XII cannon
Ammunition480 rounds
Vertical guidance-5° / 40°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

3 х Turret4 in QF Mark V cannon
Ammunition200 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

2 х Turret4 x 40 mm 2pdr QF Mk.IIc automatic cannon
Ammunition8960 rounds
Belt capacity56 rounds
Fire rate200 shots/min
6 х Turret2 x 20 mm/70 Oerlikon Mk.II autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min
6 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 18 x 533 mm steam turbined Mk.V torpedo
Main article: Mk.V (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

HMS Enterprise served in the Royal Navy until the end of WWII. This light cruiser has a rich history of exploits and adventures – she served in Shanghai during the disturbances in 1927, participated in the emergency evacuation of Prince Edward from Africa, and transported troops to Hong Kong and the Malay Peninsula. With the outbreak of the Second World War, HMS Enterprise was assigned to the Northern Patrol, where besides protecting British ships, she also transported incredible numbers of gold bars. She later participated in the Norwegian Operation, just barely escaping German torpedoes, and escorted a shipment of British fighters to Malta. She attacked French ships in Mers El Kébir, hunted German raiders in the South Atlantic and Indian oceans, was active in the Persian Gulf, and rescued seamen from the Cornwall and Dorsetshire cruisers sunk by Japanese aircraft. The light cruiser survived fierce battles with the squadrons of the Kriegsmarine along the French coast, she attacked German coastal defenses during the Allied Normandy landings, and provided artillery support for forces advancing across France. Throughout her lifetime, HMS Enterprise travelled the globe, fighting the French, the Italians, the Germans, and the Japanese.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Britain light cruisers
Emerald-class  HMS Enterprise
Dido-class  HMS Dido
Arethusa-class  HMS Arethusa
Leander-class  HMNZS Leander
Town-class  HMS Belfast · HMS Southampton
Tiger-class  HMS Tiger