HMS Belfast

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Town-class, Belfast C35 (1959)
General characteristics
956 peopleCrew
14 900 tDisplacement
8Number of section
25 / 25 / 25 mmMain fire tower armor
65 / 114 / 32 mmCitadel armor
25.39999961853 mm (steel)Hull armor
8 mm (steel)Superstructure armor
Primary armament
3 x 6 inch/50 BL Mark XXIII cannon4 x Turret
600 roundsAmmunition
-5° / 45°Vertical guidance
Secondary armament
2 x 4 inch/45 Mark XVI cannon4 x Turret
400 roundsAmmunition
Anti-aircraft armament
2 x 40 mm QF Mark V gun6 x Turret
4 000 roundsAmmunition
4 roundsBelt capacity
156 shots/minFire rate
8 020 Ge icon.pngPurchase
Sl icon.png/3 700/2 100Repair
10 000 Sl icon.pngCrew training
1 000 000 Sl icon.pngExperts
1 500 Ge icon.pngAces
190 × 2 Talisman.png % Rp icon.pngReward for battle
50 × 2 Talisman.png % Sl icon.png140 × 2 Talisman.png % Sl icon.png100 × 2 Talisman.png % Sl icon.png


GarageImage HMS Belfast.jpg

The Town-class, Belfast C35 (1959) is a premium rank IV British cruiser with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update 1.93 "Shark Attack".

Complement: 781–881 (as flagship, 1939)
Displacement: 11,550 tons
Length: 613 ft 6 in (186.99 m) overall
Beam: 63 ft 4 in (19.3 m)
  • 18 ft 3 in (5.56 m) forward
  • 19 ft 9 in (6.02 m) aft
  • Main belt: 4.5 inches (114 mm)
  • Main turrets: Up to 4 inches (102 mm)
  • Decks over magazines: 3 inches (76 mm)
  • Decks over machinery: 2 inches (51 mm)
  • Bulkheads: 2.5 inches (63.5 mm)
Installed power: 80,000 shp (60,000 kW)
  • 4 × Admiralty oil-fired 3-drum boilers
  • 4 × Parsons single reduction geared steam turbines
Speed: 32 knots (59 km/h)

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.


Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

The HMS Belfast has 80.000 shaft horse power. This power is provided by 4 Admiralty oil-fired 3-drum boilers. The 4 propellers are driven by 4 Parsons single reduction geared steam turbines. This gives the Belfast a maximum forward speed of 32 knots (59 km/h) .


Primary armament

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {main|Weapon name (calibre)}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

The HMS Belfast comes with 12 x Ordnance BL 6 inch (152 mm) gun Mk XXIII naval guns. These guns are housed in a turret with 3 guns each and Belfast has 4 of those turrets. Two are facing forward and two are facing backwards. The guns have a rate of fire of eight round per minute and fire three types of shell's. One of them being the S.A.P. Shell. This shell is a effective shell to fight other cruisers. The other one is the HE shell, use this shell to fight Destroyers and small patrol boats. HE can really shred an destroyer apart in 3 salvo's. The last shell is the timed HE shell witch can be used to fight airplanes. However this is not an effective method so I recommend not taking this shell for the main armament. Take around 600 shell's HE and 1800 shell's AP. You will never be out of ammo because the Belfast can carrier around 2200 shell's. So another option is to take less shell's to minimize the chance to get ammo wrecked. 400 HE and 800 AP shell's should be more than enough.

Secondary armament

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Belfast has 4 secondary turrets (2 at each side) containing two Ordnance QF 4 inch (102 mm) gun Mk XVI wich are dual purpose. They can fire 3 types of shell's. An AP shell, HE shell and a times HE-shell. I recommend taking AP shell's (to fight destroyers and smaller patrol boats) and timed HE-shells to fight aviation. The ration AP : timed-HE should be 40-60

Anti-aircraft armament

When fighting aviation in the Belfast, you have the Ordnance QF 4 inch gun Mk XVI turrets and you do get the British Bofors 40 mm L/60 on Mk VII in dual turrets. In total you have six of those turrets. There is no ammunition you can chose from. You will only get the HE belt and this belt is very effective when shooting down planes.

Usage in battles

HMS Belfast is a very strong cruiser and gives you the ability to fight other cruisers very effectively. However there is a very dangerous cruisers wich should be your main priority to kill. These cruiser are the USS Brooklyn (CL-40) and USS Helena (CL-50). These cruisers can fire 15 shell's and do significant damage to your ship. So when starting a match, make sure you try and kill these cruiser as soon as possible.

A typical cruiser game starts very slow. You and your team mates are spawning in the back and far away from the light fleet. As a cruiser, you need your light fleet because they can cap and win the game. As a cruiser, a lot of places on the map are not accessible. Your ship has a draught of 17 feet 3 inches (5.3 m) so you can't go anywhere you want. Your main goal is to achieve supremacy over the other team in terms of cruiser and destroyer power. Destroyers are very vulnerable against other cruisers so your main goal is to fight these cruisers. Destroyers should help the patrol boats with capping and getting an advantage. When killing other cruiser you make sure your destroyers can fulfill this role. This also means that when the majority of the enemy cruisers is destroyed, you should be focusing on shooting down enemy destroyers. This increases the chance of the survivability of the small fleet to capture the points. Don't be that cruiser captain that is desperate to kill another cruiser that is far away from your fleet and far away from a capture point. The fleet needs you because you can tank a lot of shot's. Stick with your team, make sure that they don't need to worry about big guns so you achieve a victory.

Pros and cons


  • Powerful main armament
  • Strong armor (citadel is very well protected)
  • Effective AA protection
  • Doesn't flood very easily
  • Decent manouvrability


  • Doesn't have any torpedo armament
  • Mediocre turret protection
  • Weak bridge protection
  • Mediocre barbettes


The light cruiser ‘Belfast’ was the next big step in shipbuilding design, following the Manchester cruisers, and, according to experts, this vessel (tied together with her sister ship, the cruiser Edinburgh) was the most advanced light cruiser in the Royal Navy of Great Britain during WWII. Belfast was laid down in 1938, and a year later, the cruiser came into service. The ship initially played a part in the British naval blockade against the German forces during WWII, however, in November 1939, the Belfast struck a mine and spent three years undergoing repairs, during which she also received a number of upgrades. 

The modernised light cruiser was then deployed to escort Arctic convoys heading to the USSR, where she fought the German fleet for the first time. In June 1944, the Belfast provided cover for the US landing troops on the well-known D-Day, which took place in Normandy. At the end of World War II, Belfast was sent to the Pacific Ocean, where she joined the British Pacific Fleet. The next combat action the light cruiser saw was the Korean War, in which she participated from 1950 to 1952.

After taking part in a number of military operations and missions in Southeast Asia and the Pacific Ocean, the old war dog finally retired from the battlefield in 1963. The era of those ships was over and it seemed that the Belfast was essentially doomed to become scrap metal. However, fortune favoured the cruiser, as a group of enthusiastic war historians, among whom was a former Belfast commander, persuaded the British government to use the ship as a museum of war history. Since 1978, light cruiser Belfast has served as a branch of the Imperial War Museum and is permanently moored on the Thames in London.

(From Dev Blog on the War Thunder forum: [1])


Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.

Template:Britain cruisers

Britain premium ships
MTB  MTB-1 2 series · Fairmile D (5001)
Gunboats  River class (K-246)
Destroyers  Haida (G63)
Light Cruisers  HMS Belfast