Difference between revisions of "HMNZS Leander"

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(Usage in battles: Added modules)
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== Description ==
 
== Description ==
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Fleet-Armour}}
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
  
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=== Mobility ===
 
=== Mobility ===
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{{Specs-Fleet-Mobility}}
 
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
 
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
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{{Specs-Fleet-Primary}}
 
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.
 
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.
  
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=== Secondary armament ===
 
=== Secondary armament ===
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{{Specs-Fleet-Secondary}}
 
<!--Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.
 
<!--Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.
  
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=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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{{Specs-Fleet-AA}}
 
<!--An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.
 
<!--An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.
  
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=== Additional armament ===
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{{Specs-Fleet-Additional}}
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
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''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 11:57, 29 December 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
uk_cruiser_leander.png
GarageImage HMNZS Leander.jpg
HMNZS Leander
AB RB SB
5.3 5.3 5.3
Research:61 000 Specs-Card-Exp.png
Purchase:230 000 Specs-Card-Lion.png
Show in game

Description

GarageImage HMNZS Leander.jpg


The Leander-class, HMNZS Leander (75), 1942 is a rank IV British light cruiser with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.87 "Locked On".

General info

Survivability and armour

Armourfront / side / back
Citadel25 / 76 / 32 mm
Main fire tower25 / 25 / 25 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement9 189 t
Crew767 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.

If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB70 / 30 km/h
RB60 / 26 km/h

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Modifications and economy

Repair costBasic → Reference
AB7 833 → 10 613 Sl icon.png
RB8 196 → 11 105 Sl icon.png
Total cost of modifications55 400 Rp icon.png
106 800 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training65 000 Sl icon.png
Experts230 000 Sl icon.png
Aces820 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
400 / 600 / 100 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
2 200 Rp icon.png
Cost:
4 200 Sl icon.png
195 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
210 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
270 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
2 200 Rp icon.png
Cost:
4 200 Sl icon.png
195 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
210 Ge icon.png
Mods ship venting.png
Ventilation
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
210 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
270 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
270 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
2 200 Rp icon.png
Cost:
4 200 Sl icon.png
195 Ge icon.png
Mods tank ammo.png
152mm_uk_navy_5_10crh_cpbc_ammo_pack
Research:
2 200 Rp icon.png
Cost:
4 200 Sl icon.png
195 Ge icon.png
Mods tank ammo.png
102mm_uk_mkxvi_navy_SAP_ammo_pack
Research:
2 200 Rp icon.png
Cost:
4 200 Sl icon.png
195 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods he frag dist fuse ship.png
152mm_uk_navy_5_10crh_dist_fuse_ammo_pack
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_dist_fuse_ammo_pack
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
210 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
210 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_radio_fuse_ammo_pack
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
210 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
270 Ge icon.png
Mods he frag proxi fuze ship.png
152mm_uk_navy_5_10crh_radio_fuse_ammo_pack
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
270 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
270 Ge icon.png

Armament

Primary armament

4 х Turret2 x 6 inch/50 BL Mark XXIII cannon
Ammunition400 rounds
Vertical guidance-5° / 60°
152 mm 6 inch/50 Mark BL XXIII (x8)
Turrets (Bow to stern)
Turret 1 (x2) Turret 2 (x2) Turret 3 (x2) Turret 4 (x2)
Vertical guidance -5°/+60°
Horizontal guidance ±145°
Total ammo capacity 1,600
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
6 inch HE HE 71 62 46 38 36 36
6 inch CPBC SAPBC 203 180 149 124 118 118
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
6 inch HE HE 841 50.8 0.0 0.1 3,600 +0° 79° 80° 81°
6 inch CPBC SAPBC 841 50.8 2.5 15 1,700 ° 48° 63° 71°

Secondary armament

4 х Turret2 x 4 inch/45 Mark XVI cannon
Ammunition400 rounds
102 mm 4 in QF Mark V (x8)
Turrets (Bow to stern)
Front port turret (x2) Front starboard turret (x2) Rear port turret (x2) Rear starboard turret (x2)
Vertical guidance -90°/+80° -80°/+90° ±90°
Horizontal guidance -10°/+80°
Total ammo capacity 2,000
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
102 mm HE HE 71 62 46 38 36 36
102 mm SAP SAPBC 203 180 149 124 118 118
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
102 mm HE HE 532 14.06 0.0 0.1 721 +0° 79° 80° 81°
102 mm SAP SAP 728 15.2 1.0 10 520 ° 47° 60° 65°

Anti-aircraft armament

5 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min
3 х Turret4 x 12.7 mm Vickers Mk.V machine gun
Ammunition8000 rounds
Belt capacity200 rounds
Fire rate600 shots/min
20 mm Oerlikon Mk.II (x5)
Turrets (Bow to stern)
Front turret Middle port turret Middle starboard turret Rear port turret Rear starboard turret
Vertical guidance -5°/+65° -0°/+65°
Horizontal guidance ±180 -60°/+90° -90°/+60° ±180
Total ammo capacity 9,000
12.7 mm Vickers Mk.V (x12)
Turrets (Bow to stern)
Front port turret (x4) Front starboard turret (x4) Rear turret (x4)
Vertical guidance +25°/+75°
Horizontal guidance ±90°
Total ammo capacity 24,000

Torpedo armament

Main article: Mark V
533 mm steam turbined Mk.V torpedo
# on ship Mass (kg) Maximum speed
in water (km/h)
Travel distance (km) Depth stroke (m) Arming
distance (m)
Explosive type Explosive mass (kg)
8 1,736 74 4.57 1.0 50 TNT 305

Additional armament

Setup 18 x 533 mm steam turbined Mk.V torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 6 inch CPBC 4 inch SAP Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 6 inch HE-TF 4 inch HE-TF Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder 4 inch HE-VT Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting 6 inch HE-VT Torpedo Mode

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".

Pros:

Cons:

History

The Leander-class light cruisers were designed in the late 1920s under the influence of the York-class heavy cruisers. However, the Leander-class differed from previous light cruisers by placing a higher emphasis on seaworthiness and operating range, rather than on protection and firepower. This was done with the aim to make the Leander-class light cruisers more suitable for the commerce protection role.

Initially, five ships of the Leander-class were ordered in the early 1930s, with HMS Leader as the lead ship being laid down in September 1930. Leander was completed a year later and commissioned into service in March 1933. Initially, the warship served with the New Zealand Division of the Royal Navy, before being transferred to the Royal New Zealand Navy after its formation in 1941. From there onwards, the ship sailed under its new designation HMNZS Leander.

Leander primarily served in the Pacific theatre during WW2, taking part in several smaller operations during her early service life. Leander was also briefly stationed in the Mediterranean, supporting allied troops in actions against Vichy France during the Syria-Lebanon campaign. After that, Leander once again returned to the Pacific, where she was severely damaged after an engagement with a small Japanese task force in July 1943. The damage suffered from a torpedo hit was so severe that it rendered Leander inoperable for the remainder of the war, until she was repaired in August 1945.

HMNZS Leander only had a very short post-war service life. The warship was officially decommissioned in 1948 and sold for scrap in 1950.

- From Devblog

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Britain light cruisers
Emerald-class  HMS Enterprise
Dido-class  HMS Dido
Leander-class  HMNZS Leander
Arethusa-class  HMS Arethusa
Town-class  HMS Belfast · HMS Liverpool · HMS Southampton
Tiger-class  HMS Tiger
Abdiel-class*  HMS Abdiel