H.35

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Char léger modèle 1935 H
fr_hotchkiss_h35.png
AB
RB
SB
General characteristics
Brief
Detailed
1.0/1.0/1.0BR
2 peopleCrew
Mobility
10.6 tWeight
5 forward
1 back
Gear box
Armament
37 mm SA18 L/21 cannonWeapon 1
76 roundsAmmunition
-13° / 20°Vertical guidance
verticalStabilizer
2 400 roundsAmmunition
150 roundsBelt capacity
1 350 shots/minFire rate
Economy
2 900 Rp icon.pngResearch
700 Sl icon.pngPurchase
Sl icon.png200 / 259/110 / 142/130 / 168Repair
200 Sl icon.pngCrew training
1 000 Sl icon.pngExperts
20 Ge icon.pngAces
x 1.00 Rp icon.pngReward for battle

Description

GarageImage H.35.jpg


The Char léger Hotchkiss modèle 1935 H (Hotchkiss light tank model 1935) is a reserve French light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". The H.35 was removed from the main tech tree during Update 1.85 "Supersonic". During its session in the main tree, it was arguably the worst reserve vehicle in War Thunder.

Combining a 17 years old gun from WWI, average armour, and a sub-par engine sounds like a bad tank design, right? Well someone did it anyways.

Mobility (?):

With its low speed, don't even dream of bold flanking manœuvres, you must rely on road and downhills in order to achieve a decent speed. Climbing hills and turning on the spot are also hard thing to achieve while driving this vehicle. The only thing "light" about this tank is the weight.

Firepower (?):

With only 36 mm of penetration, poor post-penetration damage and a long reload time, this tank's main gun is what gives the H.35 the running title as one of the worst reserve vehicles in War Thunder. With -13° of depression, it is actually a very depressing gun to shoot.

Armour (!):

A light beneath shadows: armour is decent and it will protect you from incoming long-range shots... but nothing more than that. At close ranges, anything bigger than HMG fire can shred your tank very easily. If you're lucky enough to survive a shot, retreat and ask your allies for help.

General info

Survivability and armour

Armour type:

  • Cast homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 34 mm (8-87°) Front plate
22 mm (75-85°), 34 mm (31°) Front glacis
34 mm (30°) Lower glacis
34 mm (1-33°)
34 mm (1-2°)
34 mm (31°) Top
34 mm Bottom (7-32°)
22 mm
Turret 45 + 25 mm (5°) Turret front
45 mm (28-30°) Left side
25 mm (10-19°) Gun mantlet
35 mm (9-88°) Vision port
40 mm (1-28°)
35 mm (8-87°) Vision ports
40 mm (8-63°) 25 mm
Armour Sides Roof
Cupola 40 mm 40 mm

Notes:

  • Suspension wheels, bogies, and tracks are all 15 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
10.6 N/A 31 (AB)
28 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 90 100
Realistic/Simulator 71 75
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 8.49 9.43
Realistic/Simulator 6.70 7.07

Armaments

Main armament

Main article: SA18 (37 mm)
37 mm SA18
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
76 -13°/+20° ±180° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 14.95 20.69 _.__ _.__ 29.55
Realistic 9.34 10.99 _.__ _.__ 15.7
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
4.03 _.__ _.__ 3.10
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Mle1937 APCR 36 33 24 16 8 5
Mle1892 APHE 13 12 7 4 2 2
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Mle1937 APCR 600 0.5 N/A N/A N/A ° 66° 70° 72°
Mle1892 APHE 388 0.5 1.2 6.0 15 ° 47° 60° 65°
Ammo racks
Ammo racks of the H.35.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
76 75 (+1) 62 (+14) 49 (+27) 36 (+40) 23 (+53) 10 (+66) (+75) Yes

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,400 (150) 1,350 N/A N/A

Usage in battle

Playing the H.35 is a hard task. Having such a bad gun, it cannot reliably engage a fight without getting the first shot off; hence, one must stick with its teammates in order to survive an encounter. Never drag attention on yourself since anything bigger than HMG fire will shred you at normal combat ranges (~500 m).

Tactics

Hull down:

Since your turret armour is decent, a good way to use this tank can be to hide the hull behind a rock, an hill or any shell-proof prop and wait for the enemy to fall in your sights. This way, you will either be able to shoot at their weak side or have enough time to aim before they can react to your presence. Ensure yourself to pick a spot near a choke-point such as a capture point or a popular main road.

"Brawling":

In urban maps, narrow streets and crossroad allows for many flanking and close-quarter action: follow your team, always cover behind allied vehicles and don't bother stealing a kill from them since it's about the only good shots you will get on an enemy with such a poor vehicle.

Fleeing:

Turn your back to the enemy and use your engine deck as a shield for the crew. Use this tactic anytime you are left alone and go find yourself another teammate. Don't use your reverse speed since it's too low : turn back and flee, your armour is as thick as on the front of your tank. Never stop to try a shot since your pursuers have a way better gun than yours.

Pros and cons

Pros:

  • Decent armour for its BR (at distances).
  • Good depression of -13°.
  • Tiny target.
  • Thick and sloped turret makes good hull-down position.
  • Coaxial MAC 31 MG.

Cons:

  • Arguably the worst beginner ground vehicle: very frustrating to play.
  • It has the worst APCR-shot in the entire game.
  • Reload time is twice as long as other main armaments at this BR.
  • APCR deals only punctual damage: unable to one-shot anything but other French light tanks.
  • APHE only has 15 mm of penetration.
  • Not very mobile for a reserve light tank.
  • Tracks are narrow, offering poor cross-country capability.
  • HP/ton ratio is unsatisfying (8.49 HP/ton).
  • Only two crew member allows for no survivability, and barely so with crew replenishment.

History

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France light tanks
AMC  AMC.34 YR · AMC.35 (ACG.1)
AMX  AMX-13 (FL11) · AMX-13 · AMX-13-90 · AMX-13 (HOT) · AMX-13 (SS.11)
Hotchkiss  H.35 · H.39 · H.39 "Cambronne"
  FCM.36 · R.35 (SA38) · Char 25t