Difference between pages "Object 906" and "BB-1"

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{{Specs-Card|code=ussr_object_906}}
+
{{Specs-Card
 +
|code=bb-1
 +
|cockpit=333206/1106249
 +
}}
 +
{{About
 +
| about = Russian attacker '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = Su-2 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage_Object906.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.65 "Way of the Samurai"]]. Combining a similar gun to the [[ASU-85]] on a turreted device and mobility from the [[PT-76B]], Object 906 is a perfect flanker.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian attacker {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.
  
== General info ==
+
In the mid-1930s, tensions were rising in Europe and the Soviet Union. Taking a look at the Soviet air forces of the time, it was determined that there was a need for a multi-purpose combat aircraft, which would not specialize in a role, but could be utilized as a bomber, attacker and even as a combat fighter if needed, however, its main job would be as a reconnaissance aircraft which would then attack targets it came across. Joseph Stalin personally issued the requirement for this aircraft and the project was code-named ''Ivanov''. P.O. Sukhoi became the chief designer of this proposed aircraft while working at the Tupolev experimental design bureau and designed what initially was known as the ANT-51 first flying in 1937. Though a disappointment due to being outfitted with an 820 hp Shvetsov M-62 engine, the aircraft was outfitted with a Tumansky M-87 engine and now began production as the {{PAGENAME}}  (Blizhniy Bombardirovschik; Russian: Ближний Бомбардировщик — "short-range bomber").
=== Survivability and armour ===
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
 
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
 
 
* Alloy ABT-101 (Hull)
 
* Rolled homogeneous armour (Turret)
 
* Cast homogeneous armour (Gun mantlet)
 
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 20 mm (77-79°) ''Front glacis'' <br> 30 mm (54-69°) ''Lower glacis'' <br> 20 mm (41-43°) ''Driver's port'' || 30 mm ''Top'' <br> 25 mm ''Bottom'' || 20 mm ''Top'' <br> 12 mm (40-67°) ''Bottom'' || 12 mm
 
|-
 
| Turret || 15 mm (4-50°) ''Turret front'' <br> 25 mm (0-80°) ''Gun mantlet'' || 15 mm (41-49°) ''Front'' <br> 8 mm (22-39°) ''Rear'' || 8 mm (19°) <br> 8 mm (64-83°) ''Turret underside'' || 8 mm
 
|-
 
|}
 
'''Notes:'''
 
  
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
+
[[File:BB-1 an trn 26 004.png|350px|thumb|left|Even small attacker aircraft can dominate the sky.]]
* Belly armour and hull underside above the tracks are 8 mm thick.
 
  
=== Mobility ===
+
The {{PAGENAME}} is a very forgiving aircraft, especially to those who are new to attack aircraft. While not a fast aircraft, it does allow pilots to buzz tree-tops and follow the terrain on the way to the targets. Though not an aircraft which is adequate to bomb bases, it does have a keen ability to ''hover'' slowly weaving around a battlefield where light trucks, anti-aircraft artillery and light tanks will be about. The bomb options and the machine gun load-outs allow for this attacker to drop bombs on ground targets along with strafing them with machine guns. Once passed the targets, the {{PAGENAME}} can easily manoeuvre around and begin the attack run again. Enemy attackers and fighters which come along will attempt to eliminate the {{PAGENAME}}, but will quickly realize there is a rear-facing dorsal turret which a gunner mans a 7.26 mm ShKAS machine gun and can be quite effective at times hitting, damaging and disabling aircraft which choose to sit on the {{PAGENAME}}'s tail. Though not a strong suit of the attacker, it can if need be, engage as a fighter. This attacker will not win any speed records when dogfighting, though, with its large wings and rudder, it does have the ability to turn remarkably fast making it difficult for an enemy fighter to get a firing solution.
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
  
{{tankMobility|abMinHp= 465|rbMinHp= 265}}
+
Many War Thunder matches have been won with the {{PAGENAME}} or its younger siblings ([[Su-2 (Family)|Su-2s]]) loading up with the smaller 50 kg bombs and methodically bombing key ground vehicles while the fighters continue to chase each other around. Don't let a lone {{PAGENAME}} fooling you into thinking it won't do much damage, it is better to eliminate these aircraft first before brawling in dog fights with other fighters.
  
== Armaments ==
+
== General info ==
=== Main armament ===
+
=== Flight Performance ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
[[File:BB-1 an trn 26 003.png|450px|thumb|right|A [[BB-1]] watching a [[Do 17 Z-7]] go down in flames.]]
{{main|D-58 (85 mm)}}
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
When attempting to land the {{PAGENAME}} ensure you use the combat flap setting and not the landing flap setting. The combat flap setting allows the aircraft to settle down onto the runway whereas the landing flaps, decreases the speed too much, causing the aircraft to be nose-heavy and striking the propeller on the runway at touchdown.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[D-58 (85 mm)|85 mm D-58]]
+
! colspan="8" | Characteristics
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 40 || -5°/+20° || ±180° || Two-plane
+
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! colspan="2" | Max Speed<br>(km/h at 6,600 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
|-
! style="width:4em" |Mode
+
! AB
! style="width:4em" |Stock
+
! RB
! style="width:4em" |Upgraded
+
! AB
! style="width:4em" |Prior + Full crew
+
! RB
! style="width:4em" |Prior + Expert qualif.
+
! AB
! style="width:4em" |Prior + Ace qualif.
+
! RB
 
|-
 
|-
| ''Arcade'' || 11.90 || _.__ || _.__ || _.__ || _.__
+
| 444 || 435 || {{Specs|ceiling}} || 24.2 || 24.7 || 7.5 || 7.5 || 420
 
|-
 
|-
| ''Realistic'' || 11.90 || _.__ || _.__ || _.__ || _.__
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! colspan="2" | Max Speed<br>(km/h at 6,600 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! AB
! colspan="1" style="width:4em" |Prior + Full crew
+
! RB
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
! AB
! colspan="1" style="width:4em" |Prior + Ace qualif.
+
! RB
 +
! AB
 +
! RB
 
|-
 
|-
| 4.30 || 4.30 || 4.30 || 4.30
+
| 490 || 467 || {{Specs|ceiling}} || 22.1 || 23.0 || 15.2 || 9.8 || 420
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
====Details====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center"
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| BR-372 || APCBC || 230 || 227 || 214 || 199 || 186 || 172
+
! colspan="5" | Features
 
|-
 
|-
| OF-372 || HE || 11 || 11 || 11 || 11 || 11 || 11
+
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| 3BK7 || HEATFS || 300 || 300 || 300 || 300 || 300 || 300
+
| || || || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="11" | Shell details
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="5" | Limits
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! rowspan="2" | Wing-break speed<br>(km/h)
! 50%
+
! rowspan="2" | Gear limit<br>(km/h)
! 100%
+
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
| BR-372 || APCBC || 1040 || 9.3 || 1.2 || 15 || 85 || +4° || 48° || 63° || 71°
+
! +
 +
! -
 
|-
 
|-
| OF-372 || HE ||1010 || 9.7 || 0.1 || 0.3 || 740 || +0° || 79° || 80° || 81°
+
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
|-
 
| 3BK7 || HEATFS || 925 || 7.2 || 0.1 || 0.1 || 1,590 || +0° || 65° || 70° || 75°
 
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
{| class="wikitable" style="text-align:center"
[[File:Ammoracks Object 906.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Object 906.]]
+
|-
{| class="wikitable sortable" style="text-align:center"
+
! colspan="4" | Optimal velocities
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Ailerons<br>(km/h)
! class="wikitable unsortable" |1st<br />  rack empty
+
! Rudder<br>(km/h)
! class="wikitable unsortable" |2nd<br /> rack empty
+
! Elevators<br>(km/h)
! class="wikitable unsortable" |3rd<br />  rack empty
+
! Radiator<br>(km/h)
! class="wikitable unsortable" |4th<br /> rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br /> rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''40''' || 36&nbsp;''(+4)'' || 21&nbsp;''(+19)'' || 18&nbsp;''(+22)'' || 13&nbsp;''(+27)'' || 7&nbsp;''(+33)'' || 1&nbsp;''(+39)'' || style="text-align:left" | No
+
| < ??? || < ??? || < ??? || > ???
 
|-
 
|-
 
|}
 
|}
 
Turret only: 15&nbsp;''(+25)''
 
 
=== Machine guns ===
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|SGMT (7.62 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[SGMT (7.62 mm)|7.62 mm SGMT]]
+
! colspan="3" | Compressor (RB/SB)
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="3" | Setting 1
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Optimal altitude
! rowspan="1" | Fire rate <br> (shots/minute)
+
! 100% Engine power
! rowspan="1" | Vertical <br> guidance
+
! WEP Engine power
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 2,000 (250) || 600 || N/A || N/A
+
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
|-
 +
<!--! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
  
== Usage in the battles ==
+
=== Survivability and armour ===
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
As with every other light tank, this vehicle should be handled with caution on the battlefield since any enemy the 906 encounters can penetrate it. Use its awesome mobility and good, stabilized gun to provide a nasty surprise to the enemy from unexpected spots. Whether by river, lake, ocean, the 906 can navigate through all bodies of water within the limit of the battlefield. This tank is best used as a flanker, shooting on the move, reloading in the dark, popping up behind another hill to take another moving shot, this is a ninja tank.
+
 
 +
* No armour plating
 +
* No armour glazing
 +
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
 +
* More fuel tanks located in wings near the fuselage
  
For your ammo loadout: Take 20 shells in total, this removes the ammo rack at the back of your turret. Take more if you want to boost yourself by firing your gun to the opposite side of where you are driving. Two-thirds APHE and one-third HEAT-FS is recommended. Warning: with its 4.3 seconds reload though, taking less ammo puts you at risk of running out.
+
The {{PAGENAME}} was meant to be a light-weight attacker/bomber which could be produced rather quickly. To perform its mission adequately with the engines which were slated to be used, this aircraft needed to remain as light as possible, but still be able to carry an effective load of bombs. To eliminate weight where possible included not installing any protective armour or bulletproof windshields. Crazy as it sounds, another weight-saving method was to utilize wood panelling which is poor protection even against smaller 7 mm machine gun rounds. Though three fuel tanks are found in the aircraft (one in the fuselage in front of the cockpit and one in each wing), an ingenious solution of the time aided in the prevention of fuel tank fires and that was due to the aircraft having the ability to vent exhaust into the fuel tanks, preventing the burning of the fuel if the tank becomes ruptured.
  
===Tactics===
+
== Armaments ==
'''Flanker'''<br>
+
[[File:BB-1 an trn 26 001.png|450px|thumb|right|]]
Never fight an enemy head-on since the 906 will have to aim for the enemy's weak spots before firing while they don't have to worry about the same precision. Surprise is the 906's greatest advantage since there is no other amphibious rank V vehicle (as of update 1.69 Regia Aeronautica). Use the Object 906's great speed to take strange, curvy, distant paths to snipe the enemy from the rear/side early in the game. Do not forget to change cover often (every 2-3 shots) since those enemies can respawn and go straight towards the original firing position with its front armour towards it, resulting in much more difficult shots. In this case, use the 906's speed to fall back behind much more armoured allies and look at the map to see where allies may need help/where an enemy has been holding out for long.  
+
=== Offensive armament ===
 +
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|ShKAS (7.62 mm)}}
  
When flanking, unlike many other tanks: show the side armour. Since the armour cannot block any shot at this BR, speed is the Object 906's best option, just evade the shots and slow down solely to shoot at the enemy. In the occurrence, the tank gets hit, keep in mind that this lengthy vehicle makes APDS and HEAT rounds ineffective since they often pass straight through, such shot from the front could incapacitate all three crew members. Taking shots from the sides "isolates" each module for non-HE shells in such a way that they will only incapacitate one part of the tank at the time: the driver, the gunner or the engine. If the engine or driver gets shot, the inertia will often drag the 906 out of sights from the enemy. If the gunner gets shot, the 906 can still move behind cover to hide, the lack of gunner would then prevent the player from exposing the tank in an area the enemy knows is there. Just like a ninja, after taking a shot: hide, repair, reevaluate the situation, then move out to cause more havoc from unsuspecting locations.
+
The '''''{{PAGENAME}}''''' is armed with:
  
If an aircraft is aware of your presence search cover or hide in a treeline, '''Do not''' give away your exact location to the aircraft by firing at it. Putting bushes on top of your tank is a good idea.
+
* 4 x 7.62 mm ShKAS machine guns (800 RPG = 3,400 total)
  
'''Rush'''<br>
+
=== Suspended armament ===
One may be tempted to charge and capture the point for the team at the beginning of a game. In such a case, a cooperative team is necessary since the 906 cannot hold the point all by its lonesome. When capturing the point, turn the engine deck towards the enemy. This tactic can actually save the 906 from hasty shots to the hull without hindering the gun arc, though this will cause engine fires which can lead to a burning end if not handled quickly. In this case, take a shot at the now vulnerable foe and then use the FPE item to extinguish the fire. If the point gets swarmed by enemies, fall back and wait for allies to regroup for a counter-attack.
+
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|FAB-50 (50 kg)|FAB-100 (100 kg)|FAB-250M43 (250 kg)}}
  
'''Decoy'''<br>
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
Another unusual tactic is to attract enemy players' focu to the 906's location. Use the amphibious capability and other great mobility features to put the 906 in a tricky position to reach for a non-floating/non-flying enemy (often down a cliff, beside/in the water) in such a way that some players will fall into the trap of trying to reach the 906 through methods that expose their sides to allies or falling into the water. This tactic is very situational and is not a method that should be prioritized over any other tactics. It may not win battles, but it could destroy a few enemies, reducing the number of enemies threatening the overall allied team.
 
  
===== Tank Assault =====
+
* 4 x 50 kg FAB-50 bombs (total = 200 kg)
The Object 906 is a very capable tank in Tank Assault gamemode, largely due to its very fast reload rate, and extremely low cost (almost 4 times cheaper than MBTs / medium tanks). Since the AIs in Tank Assault don't try to angle their armour or present their front, their sides are very often exposed, which allows the Object 906 to quickly rack up kills. You should aim to take a position where you are covered from most sides except the direction where you are shooting, but you shouldn't worry about dying, at all.
+
* 4 x 100 kg FAB-100 bombs (total = 400 kg)
 +
* 12 x 50 kg FAB-50 bombs (total = 600 kg)
 +
* 6 x 100 kg FAB-100 bombs (total = 600 kg)
 +
* 2 x 250 kg FAB-250M43 bombs (total 500 kg)
  
Generally, your role should be taken as the set-up/clean-up tank. You will often track or set enemies on fire, which makes them easy to pick-off for your team, or your armour-piercing shell with high explosives will cleanly one-shot the tank. With that shell, you can also clear out any stationary AIs, even if they are at a slight angle. Remeber that top-tier vehicle (Abrams, Challengers etc.) have almost no lower side armour, and you can often penetrate and kill those tanks from the side at angles up to (almost) 60°.
+
=== Defensive armament ===
 +
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''-->
 +
{{main|ShKAS (7.62 mm)}}
  
===Specific enemies worth noting===
+
The '''''{{PAGENAME}}''''' is defended with a:
Any tank is a threat that should be avoided, flanked, and destroyed. However, some tanks are impervious to these tactics:
 
  
The [[Maus]] has thick flanks at nearly 200 mm that can absorb any shots if angled properly. Do not shoot at it since it will only bring this behemoth to turn itself against the 906 (in this case, just withdraw from its firing arc). Still, it can be defeated in a manner like mammoth hunting: wait until the target gets isolated and encircle it, then shoot it on the sides, in the rear of the hull and always try to be out of its line of sight.
+
* 1 x 7.62 mm ShKAS machine gun, dorsal turret mounted (900 RPG total)
  
[[T95|T95]] (otherwise known as "Doom turtle") should not be engaged. Its good all-around bouncy armour will defeat most shots even from the Object 906 will take on the move. To defeat it, take some height at its flank and aim carefully, otherwise, it will just drag its attention. This worthy opponent has a very fast hull turning rate, turning it into an impervious wall even towards any adversary, including the 906 if it notices it. Engage only if necessary.
+
== Usage in battles ==
 +
[[File:BB-1 an trn 26 002.jpg|450px|thumb|right|The [[BB-1]]'s defensive gunner firing away with his [[ShKAS (7.62 mm)|ShKAS]] machine gun.]]
 +
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
The BB-1 is one of the best low-BR ground attackers available. It can take up to 12 50kg bombs, with 8 of these being carried on the wings and an additional 4 in the bomb bay. These 4 can be dropped individually instead of 2 at a time like the wing-mounted ones. The aircraft also has a bomb sight, which can be very useful for precise bombing and allows you to set a 0 second fuse as you don't have to get close enough to be injured by it. It can also fight other fighters, having decent performance and a good turn rate, as well as quite a lot of firepower.
  
With the [[Tortoise|Tortoise]], the same caution is advised but it is way easier to flank since its side armour is flat.
+
This aircraft is an all-rounder, able to destroy almost all ground targets. It has a rear gunner, but it's usefulness is limited due to it's limited firepower combined with the plane's already good turn rate, making the plane able to turn-fight. It can still be used, however, and if you are lucky you might score a few extra ground hits with it once your ammo has run out.
  
Be cautious while aiming at [[IS-3]], [[IS-4M]] and [[T-10M]] since their sides can bounce the 85 mm shots.
+
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
! colspan="1" | Tier
 +
! colspan="2" | Flight performance
 +
! colspan="1" | Survivability
 +
! colspan="2" | Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
| Radiator
 +
|
 +
| Offensive 7 mm
 +
| KD-2
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
| New 7 mm MGs
 +
|
 +
|-
 +
| III
 +
| Wings Repair
 +
| Engine
 +
|
 +
| Turret 7 mm
 +
| Der-19
 +
|-
 +
| IV
 +
|
 +
| Engine Injection
 +
| Cover
 +
| New 7 mm MGs (turret)
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".-->
 
'''Pros:'''
 
'''Pros:'''
  
* Hard-hitting 85 mm even in Rank V matches
+
* Excellent ground attacker, decent dogfighter
* Has an autoloader, meaning that
+
* Very effective offensive guns for ground staffing
** A high "Weapon Reload" skill on its crew isn't needed
+
* Large bombload, several size options for different targets
** The gun will be reloaded while extinguishing a fire
+
* Bomb bay holds most smaller bombs which reduces drag
** Injured crew won't slow its reload rate
+
* Decent performance
* Comes with an APHE standard shot - easily capable of one-shotting tanks from the side
+
* Has bombsight for accurate bombing
* The unlockable HEAT-FS shell lets the 906 comfortably fight while uptiered
+
* Good manoeuvrability and responsive controls
* Two-plane stabilized gun enables to fire on the move on almost any terrain
 
* Lessons from both PT-76B (mobility) and ASU-85 (firepower) can be used with this tank
 
* Amphibious capability lets you move around maps with bodies of water more easily - rivers can also be easily crossed
 
* Armour, while thin, can withstand the American Browning MG from the sides and front
 
* Absurdly fast reverse speed, up to -45 kph
 
* Somewhat vast inside, some APDS and HEAT shot may need 2 or more hits to destroy it
 
* Engine deck does not decrease the gun depression capability
 
* Fast turret slewing rate
 
* Armor is thin enough to not set off German APHE shells in most places
 
* One of the very few Russian vehicles with neutral steering
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Virtually no armour
+
* No armour
* Only 3 crewmen allows little loss
+
* Defensive turret only has one 7.62 machine gun
* Turret bustle is "armoured" with only 8 mm, heavy machine guns can easily penetrate and detonate the ammunition in the autoloader
+
* Limited to bombing light vehicles, anti-aircraft artillery and aircraft parked on the runway
* Turret front is vulnerable to HMG at short distances
+
* Works best at low altitudes, typically where fighters are hunting
* Prone to hull break
+
* No dive flaps/brakes
* Stock experience is horrible
 
** Mobility and accuracy are bad until relevant upgrades are researched and bought
 
* Awful gun depression of -5°
 
* Two-plane stabilizer becomes ineffective at speeds above 35-40 kph, especially on rough terrain
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
The success of the [[PT-76B|PT-76]] amphibious tank prompted the development of a successor with improved characteristics on the battlefield. The PT-76 chassis was taken up by the Stalingrad Tractor Factory in 1962 to be improved.<ref name="Russianprototype">Preserved Tanks, ''Light Tank Development Prototype''</ref> The vehicle was given the project name '''Object 906'''. Two were produced and tested between 1962-1963, each armed with an 85 mm cannon and also implemented the newer technology such as gun stabilization, auto-loader, and a welded aluminium armour for weight-saving.<ref name="WT906">War Thunder, ''Object 906: River Mosquito''</ref> The design proved reliable with a 300 hp engine and could reach a top speed of 75 km/h. Had it been adopted, the Object 906 would've been given the name PT-85, but the vehicle design never left the prototype stages and consequently never adopted. A single prototype still exists in Kubinka Tank Museum.
+
 
 +
=== In-game description ===
 +
"OKB Sukhoi BB-1 (Su-2) ""Ivanov"" Short-Range Bomber with M-87 engine.
 +
 
 +
A single-engine, mixed-construction monoplane light bomber with retractable landing gear and tail wheel.
 +
This project was developed as an entry in the 1936 competition for the best high-speed long-range ground-attack reconnaissance plane, to be known as the "Ivanov." The design and construction were completed in a record time of 6 months. The first flight of the SZ-1 (SZ: "Stalin's Mission"), with an M-62 engine, was made on August 25, 1937.
 +
 
 +
The prototype selected for mass production was the SZ-3, equipped with an M-87 engine. In March of 1939, even before government tests were completed, the "Ivanov" airplane (with the M-87A engine) was accepted by the Red Army Air Force. It entered mass production under the designation BB-1 (short-range bomber one).
 +
 
 +
Unlike the prototypes, the production model had a mixed construction. The fuselage was a wooden monocoque with plywood paneling, and the wings and stabilizer were metal. This choice was made because, due to the many all-metal aircraft in the USSR at the time, metal was in short supply.
 +
 
 +
The first production aircraft were fitted with air-cooled radial 14-cylinder OKB Tumansky M-87 engines, rated at 950 hp.
 +
The aircraft's armament included a battery of 4 fixed ShKAS 7.62mm machine guns with 850 rounds each, mounted in pairs on each wing. To protect the aircraft's rear, the navigator had a rotating MB-5 turret with another 7.62mm machine gun with 900 rounds of ammunition.
 +
The prototypes had a ventral MB-2 turret with a ShKAS machine gun, but this was removed as it seemed unlikely that any enemy fighter attacks would come from below when the plane was flying at a low altitude. However, it was soon shown that this was a poor decision, as such attacks were frequent in actual combat.
 +
 
 +
The plane's usual bomb load, when flying at its maximum range, was 400 kilograms. Overweight capacity was up to 600 kilograms. The maximum bomb load was 1200 kilograms. Bombs of up to 100 kilograms could be placed both in the internal bomb bay and suspended under the outer wings. KD-1 or KD-2 bomb racks were used to carry and drop these bombs. Rockets were not carried."
  
The Object 906 should not be confused by another project of the same name and purpose to upgrade the PT-76, though this one had a 90 mm D-62 gun and never left the drawing boards<ref name="Russianprototype" />. There was also a separate PT-85 that also had a PT-76 chassis with an 85 mm gun, though this model had a cast turret.
 
  
 
== Media ==
 
== Media ==
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
{{Youtube-gallery|UDvzWT2BSg4|'''The Shooting Range #28''' - ''Metal Beasts'' section at 00:44 discusses the Object 906.}}
+
;Videos
 +
{{Youtube-gallery|UDvzWT2BSg4|'''The Shooting Range #28''' - ''Pages of History'' section at 03:22 discusses the Sukhoi BB-1.|pD1xjltwEqo|'''The Grind - Spading the BB-1''' - ''The Digital Time Traveler''|eUOU21CeoSU|'''Sukhoi BB-1, Tier-1 / Rank-1 Review''' - ''Angry Nerd Gaming''|wSgG8sjEah0|'''BB-1 "The Farmer"''' - ''the European Canadian''}}
  
==References==
+
== See also ==
<references />
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
+
* ''reference to the series of the aircraft;''
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* ''links to approximate analogues of other nations and research trees.''-->
* ''reference to the series of the vehicles;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
* Sukhoi [[Su-2 (Family)|Su-2]]
''ETC.''-->
+
* Sukhoi [[Su-6 (AM-42)|Su-6]]
[https://warthunder.com/en/news/4351-development-object-906-river-mosquito-en/ [Devblog<nowiki>]</nowiki> Object 906: River Mosquito]<br />
 
  
== Sources ==
+
;Aircraft of comparable role, configuration and era
 +
* Douglas [[SBD-3]] Dauntless
 +
* Ilyushin [[IL-2 (Family)|IL-2]]
 +
* Junkers [[Ju 87 D-3|Ju 87D]]
 +
* Kawasaki [[Ki-32]]
 +
 
 +
== External links ==
 
<!--''Paste links to sources and external resources, such as:''
 
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on aircraft;''
 
* ''other literature.''-->
 
* ''other literature.''-->
 +
* [https://en.wikipedia.org/wiki/Sukhoi_Su-2 [Wikipedia<nowiki>]</nowiki> Sukhoi Su-2]
 +
* [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=753 [Militaryfactory website<nowiki>]</nowiki> Sukhoi Su-2 - Light bomber / Close support / High-speed attack / Reconnisance aircraft]
 +
* [https://www.worldwarphotos.info/gallery/ussr/vvs/su-2/ [Worldwarphotos website<nowiki>]</nowiki> Photo gallery of Su-2 aircraft from World War II]
  
* "Light Tank Development Prototype." Preserved Tanks.Com | Tank Types. N.p., n.d. Web. 05 June 2017. [http://preservedtanks.com/Types.aspx?TypeCategoryId=2225 Website].
+
{{AirManufacturer Sukhoi}}
* War Thunder. "[Development] Object 906: River Mosquito." Object 906: River Mosquito. N.p., 24 Nov. 2016. Web. 05 June 2017. [https://warthunder.com/en/news/4351-development-object-906-river-mosquito-en/ Website].
+
{{USSR attackers}}
 
 
{{USSR light tanks}}
 

Revision as of 09:20, 6 May 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
bb-1.png
BB-1
AB RB SB
1.7 1.3 1.7
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game
This page is about the Russian attacker BB-1. For other uses, see Su-2 (Family).

Description

The BB-1 in the garage


The BB-1 is a rank I Russian attacker with a battle rating of 1.7 (AB/SB) and 1.3 (RB). This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.

In the mid-1930s, tensions were rising in Europe and the Soviet Union. Taking a look at the Soviet air forces of the time, it was determined that there was a need for a multi-purpose combat aircraft, which would not specialize in a role, but could be utilized as a bomber, attacker and even as a combat fighter if needed, however, its main job would be as a reconnaissance aircraft which would then attack targets it came across. Joseph Stalin personally issued the requirement for this aircraft and the project was code-named Ivanov. P.O. Sukhoi became the chief designer of this proposed aircraft while working at the Tupolev experimental design bureau and designed what initially was known as the ANT-51 first flying in 1937. Though a disappointment due to being outfitted with an 820 hp Shvetsov M-62 engine, the aircraft was outfitted with a Tumansky M-87 engine and now began production as the BB-1 (Blizhniy Bombardirovschik; Russian: Ближний Бомбардировщик — "short-range bomber").

Even small attacker aircraft can dominate the sky.

The BB-1 is a very forgiving aircraft, especially to those who are new to attack aircraft. While not a fast aircraft, it does allow pilots to buzz tree-tops and follow the terrain on the way to the targets. Though not an aircraft which is adequate to bomb bases, it does have a keen ability to hover slowly weaving around a battlefield where light trucks, anti-aircraft artillery and light tanks will be about. The bomb options and the machine gun load-outs allow for this attacker to drop bombs on ground targets along with strafing them with machine guns. Once passed the targets, the BB-1 can easily manoeuvre around and begin the attack run again. Enemy attackers and fighters which come along will attempt to eliminate the BB-1, but will quickly realize there is a rear-facing dorsal turret which a gunner mans a 7.26 mm ShKAS machine gun and can be quite effective at times hitting, damaging and disabling aircraft which choose to sit on the BB-1's tail. Though not a strong suit of the attacker, it can if need be, engage as a fighter. This attacker will not win any speed records when dogfighting, though, with its large wings and rudder, it does have the ability to turn remarkably fast making it difficult for an enemy fighter to get a firing solution.

Many War Thunder matches have been won with the BB-1 or its younger siblings (Su-2s) loading up with the smaller 50 kg bombs and methodically bombing key ground vehicles while the fighters continue to chase each other around. Don't let a lone BB-1 fooling you into thinking it won't do much damage, it is better to eliminate these aircraft first before brawling in dog fights with other fighters.

General info

Flight Performance

A BB-1 watching a Do 17 Z-7 go down in flames.

When attempting to land the BB-1 ensure you use the combat flap setting and not the landing flap setting. The combat flap setting allows the aircraft to settle down onto the runway whereas the landing flaps, decreases the speed too much, causing the aircraft to be nose-heavy and striking the propeller on the runway at touchdown.

Characteristics
Stock
Max Speed
(km/h at 6,600 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
444 435 8900 24.2 24.7 7.5 7.5 420
Upgraded
Max Speed
(km/h at 6,600 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
490 467 8900 22.1 23.0 15.2 9.8 420

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
620 350  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at the front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near the fuselage

The BB-1 was meant to be a light-weight attacker/bomber which could be produced rather quickly. To perform its mission adequately with the engines which were slated to be used, this aircraft needed to remain as light as possible, but still be able to carry an effective load of bombs. To eliminate weight where possible included not installing any protective armour or bulletproof windshields. Crazy as it sounds, another weight-saving method was to utilize wood panelling which is poor protection even against smaller 7 mm machine gun rounds. Though three fuel tanks are found in the aircraft (one in the fuselage in front of the cockpit and one in each wing), an ingenious solution of the time aided in the prevention of fuel tank fires and that was due to the aircraft having the ability to vent exhaust into the fuel tanks, preventing the burning of the fuel if the tank becomes ruptured.

Armaments

BB-1 an trn 26 001.png

Offensive armament

Main article: ShKAS (7.62 mm)

The BB-1 is armed with:

  • 4 x 7.62 mm ShKAS machine guns (800 RPG = 3,400 total)

Suspended armament

The BB-1 can be outfitted with the following ordnance:

  • 4 x 50 kg FAB-50 bombs (total = 200 kg)
  • 4 x 100 kg FAB-100 bombs (total = 400 kg)
  • 12 x 50 kg FAB-50 bombs (total = 600 kg)
  • 6 x 100 kg FAB-100 bombs (total = 600 kg)
  • 2 x 250 kg FAB-250M43 bombs (total 500 kg)

Defensive armament

Main article: ShKAS (7.62 mm)

The BB-1 is defended with a:

  • 1 x 7.62 mm ShKAS machine gun, dorsal turret mounted (900 RPG total)

Usage in battles

The BB-1's defensive gunner firing away with his ShKAS machine gun.

The BB-1 is one of the best low-BR ground attackers available. It can take up to 12 50kg bombs, with 8 of these being carried on the wings and an additional 4 in the bomb bay. These 4 can be dropped individually instead of 2 at a time like the wing-mounted ones. The aircraft also has a bomb sight, which can be very useful for precise bombing and allows you to set a 0 second fuse as you don't have to get close enough to be injured by it. It can also fight other fighters, having decent performance and a good turn rate, as well as quite a lot of firepower.

This aircraft is an all-rounder, able to destroy almost all ground targets. It has a rear gunner, but it's usefulness is limited due to it's limited firepower combined with the plane's already good turn rate, making the plane able to turn-fight. It can still be used, however, and if you are lucky you might score a few extra ground hits with it once your ammo has run out.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 7 mm KD-2
II Compressor Airframe New 7 mm MGs
III Wings Repair Engine Turret 7 mm Der-19
IV Engine Injection Cover New 7 mm MGs (turret)

Pros and cons

Pros:

  • Excellent ground attacker, decent dogfighter
  • Very effective offensive guns for ground staffing
  • Large bombload, several size options for different targets
  • Bomb bay holds most smaller bombs which reduces drag
  • Decent performance
  • Has bombsight for accurate bombing
  • Good manoeuvrability and responsive controls

Cons:

  • No armour
  • Defensive turret only has one 7.62 machine gun
  • Limited to bombing light vehicles, anti-aircraft artillery and aircraft parked on the runway
  • Works best at low altitudes, typically where fighters are hunting
  • No dive flaps/brakes

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

In-game description

"OKB Sukhoi BB-1 (Su-2) ""Ivanov"" Short-Range Bomber with M-87 engine.

A single-engine, mixed-construction monoplane light bomber with retractable landing gear and tail wheel. This project was developed as an entry in the 1936 competition for the best high-speed long-range ground-attack reconnaissance plane, to be known as the "Ivanov." The design and construction were completed in a record time of 6 months. The first flight of the SZ-1 (SZ: "Stalin's Mission"), with an M-62 engine, was made on August 25, 1937.

The prototype selected for mass production was the SZ-3, equipped with an M-87 engine. In March of 1939, even before government tests were completed, the "Ivanov" airplane (with the M-87A engine) was accepted by the Red Army Air Force. It entered mass production under the designation BB-1 (short-range bomber one).

Unlike the prototypes, the production model had a mixed construction. The fuselage was a wooden monocoque with plywood paneling, and the wings and stabilizer were metal. This choice was made because, due to the many all-metal aircraft in the USSR at the time, metal was in short supply.

The first production aircraft were fitted with air-cooled radial 14-cylinder OKB Tumansky M-87 engines, rated at 950 hp. The aircraft's armament included a battery of 4 fixed ShKAS 7.62mm machine guns with 850 rounds each, mounted in pairs on each wing. To protect the aircraft's rear, the navigator had a rotating MB-5 turret with another 7.62mm machine gun with 900 rounds of ammunition. The prototypes had a ventral MB-2 turret with a ShKAS machine gun, but this was removed as it seemed unlikely that any enemy fighter attacks would come from below when the plane was flying at a low altitude. However, it was soon shown that this was a poor decision, as such attacks were frequent in actual combat.

The plane's usual bomb load, when flying at its maximum range, was 400 kilograms. Overweight capacity was up to 600 kilograms. The maximum bomb load was 1200 kilograms. Bombs of up to 100 kilograms could be placed both in the internal bomb bay and suspended under the outer wings. KD-1 or KD-2 bomb racks were used to carry and drop these bombs. Rockets were not carried."


Media

Videos

See also

Related development
Aircraft of comparable role, configuration and era

External links


Sukhoi Design Bureau (Сухого Опытное конструкторское бюро)
Jet fighters  Su-9 · Su-11
Su-27  Su-27
Strike aircraft 
Su-2  BB-1 · Su-2 (M-82) · Su-2 MV-5 · Su-2 TSS-1
Su-6  Su-6 · Su-6 (AM-42) · Su-6 (M-71F)
Su-7  Su-7B · Su-7BKL · Su-7BMK
Su-8  Su-8
Su-17  Su-17M2 · Su-17M4 · Su-22M3
Su-25  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
Export  ◊Su-22UM3K · ◔Su-22M3 · ◊Su-22M4
  J-11*
  *CKD and SKD kits assembled by Shenyang Aircraft Corporation

USSR strike aircraft
IL-2  IL-2 (1941) · IL-2 (1942) · IL-2M (1943) · IL-2M type 3 · IL-2M "Avenger" · IL-2-37 · IL-2 M-82
IL-8  IL-8 (1944)
IL-10  IL-10 · IL-10 (1946)
Pe-3  Pe-3 (e) · Pe-3 · Pe-3bis
Su-2  BB-1 · Su-2 MV-5 · Su-2 TSS-1 · Su-2 (M-82)
Su-6  Su-6 · Su-6 (AM-42) · Su-6 (M-71F)
Su-8  Su-8
Tandem MAI  Tandem MAI
TIS MA  TIS MA
Tu-1  Tu-1
Yak-2  Yak-2 KABB