Difference between revisions of "Golovachev's Yak-9M"

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(Added basic information and tables.)
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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 +
 
 +
[[File:GarageImage_Golovachevs_Yak-9M.jpg|420px|thumb|left]]
 +
{{break}}
 +
'''Golovachev's Yak-9M''' is a gift Rank III Soviet Fighter with a battle rating of 3.3 (AB), 3.0 (RB), and 3.7 (SB). It was introduced in [[Update 1.49 "Weapons of Victory"]]. The plane is painted after the camouflage scheme of Soviet pilot Pavel Y. Golovachev in the 900th fighter squadron from February 1945 onward, where he piloted a Yak-9M plane during the Battle of Berlin.
 +
 
 +
This vehicle, as with all Yaks, is a decent fighter when used properly. Climbing to ~ 2000 m will ensure that the fighter will have enough energy to engage targets. With flaps, the Yak-9M is a decent turner, though this should not be relied on as it quickly loses energy when fighting in the horizontal.
 +
 
 +
Golovachev's Yak-9M is the only Yak-9M in the game. It features a distinct camouflage with pre-applied decals and text along the fuselage, setting it apart visual from its contemporaries. With a nose-mounted 20 mm and a 12.7 mm Berezin machine gun, it has a fairly effective armament for a Russian fighter at this tier, though it is lackluster compared to other nations.
  
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 614 || 604 || 10,500 || 17.7 || 18.4 || 15.6 || 14.6 || 350
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 633 || 617 || 10,500 || 17.5 || 18.0 || 18.7 || 16.0 || 350
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| 720 || 420 || 310 || ~20 || ~15
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 380 || < 420 || < 490 || > 270
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 300 m || 1,310 hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 2,600 m || 1,240 hp || ?,??? hp
 +
|-
 +
<!--! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* No armour plating
 +
* No armour glazing
 +
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 +
* More fuel tanks located in wings near fuselage
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)}}
  
=== Suspended armament ===
+
The '''''Golovachev's Yak-9M''''' is armed with:
 +
 
 +
* 1 x 20 mm ShVAK cannon, nose-mounted (120 rpg)
 +
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)
 +
 
 +
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 +
-->
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
A distinct Boom & Zoom aircraft, it is important to have the altitude advantage over your opponents. Though this plane has quite a bit of power flight wise, it is lacking in the ability to sustain itself in prolonged fights, especially in turning engagements.
 +
 +
Japanese fighters will out-turn you in both the horizontal and vertical, though they, for the most-part, lack the punching power at this BR to quickly destroy you. As long as you keep your energy up, engaging any aircraft at this tier is no issue unless their have rear gunners.
  
== Usage in the battles ==
+
Many will head-on this aircraft if you give them the opportunity. Since the Yak-9M doesn't have a particularly heavy armament, it is inadvisable to rely on sniping them in this type of engagement. Bomber gunners will shred your engine if you give them the opportunity, so engaging them from directly above or from the sides is preferable to ensure survival.
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
!colspan = "1"| Tier
 +
!colspan = "2"| Flight performance
 +
!colspan = "1"| Survivability
 +
!colspan = "2"| Weaponry
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* The nose mounted cannon and machine gun allow for excellent aiming, even when convergence is set to close range
 +
* Decent acceleration and energy retention
 +
* Great elevator authority at most speeds
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Low amount of ammo
 +
* The singular Berezin UB is a lackluster secondary
 +
* Engine is vulnerable to anything bigger than a 7.7 mm
  
 
== History ==
 
== History ==
Line 43: Line 235:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==
Line 50: Line 242:
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{USSR fighters}}

Revision as of 03:54, 21 November 2018

RANK 6 USA
"APACHE" | AH-64A Peten
Golovachev's Yak-9M
yak-9m.png
Golovachev's Yak-9M
AB RB SB
3.3 3.0 3.7
Show in game

Description

GarageImage Golovachev's Yak-9M.jpg


Golovachev's Yak-9M is a gift Rank III Soviet Fighter with a battle rating of 3.3 (AB), 3.0 (RB), and 3.7 (SB). It was introduced in Update 1.49 "Weapons of Victory". The plane is painted after the camouflage scheme of Soviet pilot Pavel Y. Golovachev in the 900th fighter squadron from February 1945 onward, where he piloted a Yak-9M plane during the Battle of Berlin.

This vehicle, as with all Yaks, is a decent fighter when used properly. Climbing to ~ 2000 m will ensure that the fighter will have enough energy to engage targets. With flaps, the Yak-9M is a decent turner, though this should not be relied on as it quickly loses energy when fighting in the horizontal.

Golovachev's Yak-9M is the only Yak-9M in the game. It features a distinct camouflage with pre-applied decals and text along the fuselage, setting it apart visual from its contemporaries. With a nose-mounted 20 mm and a 12.7 mm Berezin machine gun, it has a fairly effective armament for a Russian fighter at this tier, though it is lackluster compared to other nations.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
614 604 10,500 17.7 18.4 15.6 14.6 350
Upgraded
Max Speed
(km/h at 4,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
633 617 10,500 17.5 18.0 18.7 16.0 350

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
720 420 310 ~20 ~15
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 380 < 420 < 490 > 270
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
300 m 1,310 hp  ?,??? hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
2,600 m 1,240 hp  ?,??? hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage

Armaments

Offensive armament

The Golovachev's Yak-9M is armed with:

  • 1 x 20 mm ShVAK cannon, nose-mounted (120 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)

Usage in the battles

A distinct Boom & Zoom aircraft, it is important to have the altitude advantage over your opponents. Though this plane has quite a bit of power flight wise, it is lacking in the ability to sustain itself in prolonged fights, especially in turning engagements.

Japanese fighters will out-turn you in both the horizontal and vertical, though they, for the most-part, lack the punching power at this BR to quickly destroy you. As long as you keep your energy up, engaging any aircraft at this tier is no issue unless their have rear gunners.

Many will head-on this aircraft if you give them the opportunity. Since the Yak-9M doesn't have a particularly heavy armament, it is inadvisable to rely on sniping them in this type of engagement. Bomber gunners will shred your engine if you give them the opportunity, so engaging them from directly above or from the sides is preferable to ensure survival.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I
II
III
IV

Pros and cons

Pros:

  • The nose mounted cannon and machine gun allow for excellent aiming, even when convergence is set to close range
  • Decent acceleration and energy retention
  • Great elevator authority at most speeds

Cons:

  • Low amount of ammo
  • The singular Berezin UB is a lackluster secondary
  • Engine is vulnerable to anything bigger than a 7.7 mm

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15R · I-15bis
I-153  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5