Difference between revisions of "Galer's F3F-2"

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(Usage in battles: edited pros and cons section)
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== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
The F3F-2 is a highly manoeuvrable aircraft as would be expected from its biplane configuration, this allows it to competitively turn with majority of the enemy aircraft that it encounters, the energy retention is good at lower speeds (<250km/h), but at higher speeds the F3F-2 will lose energy quickly when in a hard turn, problems will be found when facing higher BR monoplane fighters which will have a considerably superior top speed this can cause problems due to the slower speed of the F3F.
 +
 
 +
Despite the slower speed of the F3F-2 it does have good early acceleration (0-240km/h) and will usually be one of the first aircraft in the air at the start of the match thanks to its 210m needed takeoff distance, the 16m/s climb rate will also allow for the F3F-2 to have an altitude against majority of the enemy fighters that it will face.  
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[[File:Galer's F3F screenshot 5.jpg|thumb]]
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The F3F is first and foremost a fighter aircraft, this is a role in which it thrives with its brilliant manoeuvrability allowing it to deal with majority of enemy aircraft in a turn fight, trying to get an enemy aircraft to turn with you will be the best way to engage and win a fight, if the enemy is a monoplane they will usually have worse performance at slower speeds, so making them turn and lose energy is a good way to gain an advantage with your superior slow speed performance, if the enemy aircraft is also a biplane your main focus should be preventing them from getting guns onto your aircraft, if you can gain a turning advantage you should move into position and attempt to down the enemy aircraft, your two guns can end up putting lots of rounds into an enemy, but a hit to any critical component such as the pilot or engine will either end the fight or put it strongly in your favour. It is best to avoid "head on" engagements with enemy aircraft, as the engine on the F3F has a large frontal profile (Radial engine) along with the engine front being exposed, this makes the engine being hit a common occurrence and without your engine survival is unlikely.
 +
 
 +
The F3F will commonly come across aircraft with superior top speed, such as many of the early Bf-109 variants (A,B-1,E-1 & F-1), these aircraft will usually attempt to use a "boom & zoom" attack style against your aircraft, the best you can do is to keep a good amount of energy and be ready to evade when the commit to an attack run, if you can evade them for long enough you will hopefully receive some help from some of your other team members or you might be able to make the enemy try and commit to a turn fight where you should have an advantage and be able to critically damage or down their aircraft.
 +
 
 +
As for using the F3F for close air support (CAS) you will have a few possibilities, the most popular choice will be to take the two 100lb bombs (AN-M30A1), these only contain 24.5kg of explosive mass so you will need to land them very close to the intended target to do any meaningful damage. A second option is to use your .50cal (12.7mm) Browning M2 machine gun to destroy ground targets, all belts for this gun have 26mm of penetration, although the ground targets belts are best as they contain more AP rounds, these will be able to go through SPAA (Self Propelled Anti Aircraft) vehicles as well as some light & medium tanks, firing for the upper armour or side armour on enemy vehicles will usually prove to be the most effective way of going through enemy armour.
 +
 
 +
It is recommended not to hold the brakes on landing, as the F3F will likely flip over, it is best to tap the breaks on and off to avoid this occurring.
 +
[[File:Galer's F3F screenshot 3.jpg|thumb]]
  
 
===Manual Engine Control===
 
===Manual Engine Control===
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|}
 
|}
  
=== Pros and cons ===
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[[File:Galer's F3F screenshot 4.jpg|thumb]]
 +
 
 +
=== Pros and cons ===
 
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
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* Very low stalling speed
 
* Very low stalling speed
 
* Extremely control responsive aircraft
 
* Extremely control responsive aircraft
 +
* 12.7mm MG can be used to destroy light ground targets
 +
* Climbrate is competitive against aircraft of similar BR
  
 
'''Cons:'''
 
'''Cons:'''
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* Low ammunition count for the .50 cal
 
* Low ammunition count for the .50 cal
 
* Bright paint scheme makes it harder to stay hidden
 
* Bright paint scheme makes it harder to stay hidden
 +
* Can flip on landing with continued brake use
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
[[File:Galer's F3F screenshot 1.jpg|thumb]]
 +
 
 +
[[File:Galer's F3F screenshot 2.jpg|thumb]]
  
 
== See also ==
 
== See also ==

Revision as of 18:24, 29 March 2020

RANK 5 SWEDEN
SAAB J-29D PACK
Galer's F3F-2
f3f-2_galer.png
Cockpit
AB
RB
SB
General characteristics
Brief
Detailed
1.3/1.3/1.7BR
1 personCrew
2.5 tTake-off weight
0.71 kg/sBurst mass
Flight characteristics
11 000 mCeiling
Wright Cyclone R-1820-22Engine
RadialType
airCooling system
Speed of destruction
702.9 km/hStructural
500 km/hGear
Offensive armament
12.7 mm M2 Browning machine gunWeapon 1
200 roundsAmmunition
750 shots/minFire rate
7.62 mm Browning machine gunWeapon 2
500 roundsAmmunition
1 001 shots/minFire rate
Suspended armament
2 x 100 lb AN-M30A1 bombSetup 1
Economy
250 Ge icon.pngPurchase
Sl icon.png150/380/180Repair
150 Sl icon.pngCrew training
1 000 Sl icon.pngExperts
20 Ge icon.pngAces
75 × 2 Talisman.png % Rp icon.pngReward for battle
140 × 2 Talisman.png % Sl icon.png60 × 2 Talisman.png % Sl icon.png20 × 2 Talisman.png % Sl icon.png
This page is about the premium aircraft Galer's F3F-2. For the regular version, see F3F-2.

Description

GarageImage Galers F3F-2.jpg


The Galer's F3F-2 is a premium rank I American fighter with a battle rating of 1.7 (AB) and 1.3 (RB/SB). It was introduced in Update 1.69 "Regia Aeronautica". The plane is painted after the camouflage scheme of American pilot Bob Galer in the USMC, whose plane can be viewed today at the National Naval Aviation Museum.

General info

Flight Performance

The F3F-2 is a highly manoeuvrable aircraft as would be expected from its biplane configuration, this allows it to competitively turn with majority of the enemy aircraft that it encounters, the energy retention is good at lower speeds (<250km/h), but at higher speeds the F3F-2 will lose energy quickly when in a hard turn, problems will be found when facing higher BR monoplane fighters which will have a considerably superior top speed this can cause problems due to the slower speed of the F3F.

Despite the slower speed of the F3F-2 it does have good early acceleration (0-240km/h) and will usually be one of the first aircraft in the air at the start of the match thanks to its 210m needed takeoff distance, the 16m/s climb rate will also allow for the F3F-2 to have an altitude against majority of the enemy fighters that it will face.

Galer's F3F screenshot 5.jpg
Characteristics
Stock
Max Speed
(km/h at 4,268 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
411 404 11 000 15.8 16.1 10.4 12.5 210
Upgraded
Max Speed
(km/h at 4,268 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
461 436 11 000 14.3 15.0 24.3 16.0 210

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
702.9 500 N/A 7 2.5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 320 < 390 < 350 > 308
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,600 m 850 hp 952 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,214 m 750 hp 840 hp

Survivability and armour

  • 8.5 mm steel boxes in the rear fuselage
  • Critical components located in front of aircraft (fuel, pilot, engine, controls)
  • Two self-sealing fuel tanks located in the fuselage

Armaments

Offensive armament

The Galer's F3F-2 is armed with:

  • 1 x 12.7 mm Browning M2 machine gun, nose-mounted (200 rpg)
  • 1 x 7.62 mm Browning machine gun, nose-mounted (500 rpg)

Suspended armament

Main article: AN-M30A1 (100 lb)

The Galer's F3F-2 can be outfitted externally with:

  • Without load
  • 2 x 100 lb AN-M30A1 bombs (200 lb total)

Usage in battles

The F3F is first and foremost a fighter aircraft, this is a role in which it thrives with its brilliant manoeuvrability allowing it to deal with majority of enemy aircraft in a turn fight, trying to get an enemy aircraft to turn with you will be the best way to engage and win a fight, if the enemy is a monoplane they will usually have worse performance at slower speeds, so making them turn and lose energy is a good way to gain an advantage with your superior slow speed performance, if the enemy aircraft is also a biplane your main focus should be preventing them from getting guns onto your aircraft, if you can gain a turning advantage you should move into position and attempt to down the enemy aircraft, your two guns can end up putting lots of rounds into an enemy, but a hit to any critical component such as the pilot or engine will either end the fight or put it strongly in your favour. It is best to avoid "head on" engagements with enemy aircraft, as the engine on the F3F has a large frontal profile (Radial engine) along with the engine front being exposed, this makes the engine being hit a common occurrence and without your engine survival is unlikely.

The F3F will commonly come across aircraft with superior top speed, such as many of the early Bf-109 variants (A,B-1,E-1 & F-1), these aircraft will usually attempt to use a "boom & zoom" attack style against your aircraft, the best you can do is to keep a good amount of energy and be ready to evade when the commit to an attack run, if you can evade them for long enough you will hopefully receive some help from some of your other team members or you might be able to make the enemy try and commit to a turn fight where you should have an advantage and be able to critically damage or down their aircraft.

As for using the F3F for close air support (CAS) you will have a few possibilities, the most popular choice will be to take the two 100lb bombs (AN-M30A1), these only contain 24.5kg of explosive mass so you will need to land them very close to the intended target to do any meaningful damage. A second option is to use your .50cal (12.7mm) Browning M2 machine gun to destroy ground targets, all belts for this gun have 26mm of penetration, although the ground targets belts are best as they contain more AP rounds, these will be able to go through SPAA (Self Propelled Anti Aircraft) vehicles as well as some light & medium tanks, firing for the upper armour or side armour on enemy vehicles will usually prove to be the most effective way of going through enemy armour.

It is recommended not to hold the brakes on landing, as the F3F will likely flip over, it is best to tap the breaks on and off to avoid this occurring.

Galer's F3F screenshot 3.jpg

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
No automatic pitch
Not controllable Controllable
Has automatic mode
Separate Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 7.62 mm belts
II Compressor Airframe Offensive 12.7 mm belts Mk.41
III Engine New 7.62 mm MGs
IV Wings repair Engine Injection Cover New 12.7 mm MGs
Galer's F3F screenshot 4.jpg

Pros and cons

Pros:

  • Turning circle is very tight
  • Very low stalling speed
  • Extremely control responsive aircraft
  • 12.7mm MG can be used to destroy light ground targets
  • Climbrate is competitive against aircraft of similar BR

Cons:

  • Small primary armament, inadequate for bombers
  • Low ammunition count for the .50 cal
  • Bright paint scheme makes it harder to stay hidden
  • Can flip on landing with continued brake use

History

Robert E. Galer ditched this aircraft in the ocean in 1940. He went on to become a distinguished Marine Corps aviator in WW2 and the Korean War.

Media

Galer's F3F screenshot 1.jpg
Galer's F3F screenshot 2.jpg

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Grumman Aircraft Engineering Corporation
Fighters  F3F-2 · Galer's F3F-2 · F4F-3 · F4F-4 · F6F-5 · F6F-5N · F7F-1 · F7F-3 · F8F-1 · F8F-1B · XF5F · XP-50
Jet Fighters  F9F-2 · F9F-5 · F9F-8
Bombers  TBF-1C
Export  Martlet Mk IV · ▄F6F-5 · ▄F6F-5N · ▄F8F-1B · ▄Avenger Mk II · ▄Hellcat Mk II

USA fighters
P-26 Peashooter  P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35
P-36 Hawk  P-36A · Rasmussen's P-36A · P-36C · P-36G
P-39 Airacobra  P-400 · P-39N-0 · P-39Q-5
P-40  P-40C · P-40E-1 · P-40F-10
P-43 Lancer  P-43A-1
P-47 Thunderbolt  P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
P-51 Mustang  P-51 · P-51A (Thunder League) · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA
P-63 Kingcobra  P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra
Prototypes  XP-55
F2A Buffalo  F2A-1 · Thach's F2A-1 · F2A-3
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
F4U Corsair  F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214
F6F Hellcat  F6F-5 · F6F-5N
F8F Bearcat  F8F-1 · F8F-1B
Other countries  ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc

USA premium aircraft
Fighters  F4U-4B VMF-214 · Thach's F2A-1 · Galer's F3F-2 · P-26A-34 · P-40C · P-43A-1
  P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55
  ▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc
Twin-engine fighters  XP-38G · Bong's P-38J-15 · P-38K · P-61A-1 · XF5F · XP-50 · F7F-3
Jet fighters  P-59A · F-86F-35 · F-89B · F-89D
Attackers  A2D-1 · AU-1 · XA-38
Bombers  A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PV-2D