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This page is about the Soviet SPAA vehicle GAZ-AAA (DShK). For the version equipped with 7.62 mm Maxim's, see GAZ-AAA (4M).


GarageImage GAZ-AAA (DShK).jpg

The GAZ-AAA (DShK) ( a 12.7mm DShK gun mounted on a GAZ-AAA truck) is a rank I Soviet SPAA with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.63 "Desert Hunters".

The big brother to the GAZ-AAA (4M), it presents a crude set-up of a 12.7mm DShK mount to a 6x4 GAZ-AAA truck chassis. This soviet improvisation continues with the Soviet SPAA trend of attaching anti-aircraft weaponry to trucks, half-tracks, and cars in the game.

Although the GAZ-AAA (DShK) continues to use the same unarmored but nimble platform that it's predecessor, the change in armament allows it to do more damage per shot against aircraft opponents as well as having a change at killing lightly armored vehicles that are common at such BR. However the change in armament also represents a decrease volume of fire as well as an increase in reload and a smaller magazine, all of which makes it all the harder to hit enemy planes as well as requiring more rigorous aiming when it comes to attacking lightly armored vehicles. While the GAZ-AAA (DShK) can penetrate targets, it still is not recommended to rush into battles due to the lack of protection of the vehicle and the mediocre penetration. The vehicle is better suited for ambushing unexpected targets and hit and run tactics. One must note however that unlike the GAZ-AAA (4M), the GAZ-AAA (DShK) cannot fully traverse its gun due to the ammo box located next to the driver's cabin.

General info

Survivability and armour

This vehicle lacks almost any form of armor. Any light machine gun can penetrate and kill the gunner (which is completely exposed), driver, or commander easily. Artillery and rockets can cause critical damage even if they land far away from the vehicle. And bombs that detonate nearby will almost surely destroy it outright.

The only benefit of being so light is that enemies using APHE rounds will often overpenetrate and not detonate. However, it is possible to hullbreak this vehicle (although at this tier, not many guns are capable of this).


Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 49 7 3 81 109 27 36.33
Realistic 45 6 50 57 16.67 19


Main armament

Main article: DShK (12.7 mm)
12.7 mm DShK Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1000 -4°/+45° ±110° N/A 30.82 42.66 51.80 57.28 60.94 10.40 9.20 8.48 8.00
Realistic 20.83 24.50 29.75 32.90 35.0

Belt types

Ammunition Belt Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Default AP-I,T,IAI 21 20 15 9 6 5
API AP-I(c),API-T,AP-I(c),API-T 29 27 25 20 11 8
AP AP-I(c),AP-I(c),API-T 29 27 25 20 11 8
API-T API-T, API-T, AP-I(c) 29 27 25 20 11 8

Ammo racks

Ammo racks of the GAZ-AAA (DShK)
rack empty
20 (+19) No

Usage in battles

Potentially the most challenging SPAA to use in the game, due to the machine gun's low rate of fire making it relatively ineffective against aircraft, however, it can work in part as a basic tank destroyer and support vehicle.

The key will be to stick to your team and take out the crew of an enemy tank and then let the dedicated tanks finish them off with their harder-hitting rounds. Just remember this only works on all but the most lightly armoured targets, such as other SPAA, early Russian tanks and the side of some American tanks, this works best when your vehicle is down-tiered and not the other way around.


Tier Mobility Protection Firepower
I Tires Parts API Horizontal Drive
II Suspension Brake System FPE AP Adjustment of Fire
III Filters Crew Replenishment API-T Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons


  • Weapon has increased penetration compared to the preceding GAZ-AAA (4M)


  • Limited magazine of 50 means the armament has to frequently reload
  • Russian 12.7 AP is still notably inferior to the American equivalent
  • Vehicle armament consists of only a single 600 RPM machine gun
  • No armour, can easily be destroyed by .30 cal machine guns
  • Gunner can't swivel around 360 degrees horizontally
  • Limited vertical traverse
  • Will struggle to eliminate passing aircraft due to a low volume of fire
  • Arguably worse as an SPAA than the GAZ-AAA (4M)


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See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.

USSR anti-aircraft vehicles
Based on trucks  GAZ-AAA (4M) · GAZ-AAA (DShK) · BTR-152A · GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Other  ZUT-37 · ZSU-37 · ▂Phòng không T-34 · ZSU-57-2 · ZSU-23-4 · ZSU-37-2 · ZPRK 2S6