Difference between revisions of "GAZ-AAA (DShK)"

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<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
  
As far as this tank is concerned, it lacks almost any form of armor. Any light mg can penetrate and kill your gunner, driver, or commander easily. Artillery or rockets that pack enough explosive landing near your vehicle can critically damage your modules and crew. Bombs that detonate nearby will send you back to the hanger. The only benefit of being so light is that enemies using APHE rounds will most likely not fuse on the paper thin armor and allow you keep trucking. That is if you dont get burnt down or your hull breaks. That is fortunately rarer then in higher BR due to the fact that most enemies lack sufficient firepower to hull break you. Your engine is covered with some armour that will occasionally protect it from LMGs at range but most enemies aim for the exposed gunner and other crew members rather then your engine.
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This vehicle lacks almost any form of armor. Any light machine gun can penetrate and kill the gunner (which is completely exposed), driver, or commander easily. Artillery and rockets can cause critical damage even if they land far away from the vehicle. And bombs that detonate nearby will almost surely destroy it outright.  
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The only benefit of being so light is that enemies using APHE rounds will often overpenetrate and not detonate. However, it is possible to hullbreak this vehicle (although at this tier, not many guns are capable of this).  
  
 
=== Mobility ===
 
=== Mobility ===
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| '''1000''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
 
| '''1000''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
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==== [[Optics]] ====
 
{| class="wikitable" style="text-align:center"
 
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
!
 
! Default magnification
 
! Maximum magnification
 
|-
 
! Main Gun optics
 
| X2.1 || X3.7
 
|-
 
! Comparable optics
 
| colspan="2" | ___
 
 
|-
 
|-
 
|}
 
|}

Revision as of 22:28, 11 May 2020

RANK 4 FRANCE
Somua SM PACK
GAZ-AAA (DShK)
ussr_gaz_dshk.png
GAZ-AAA (DShK)
AB RB SB
1.0 1.0 1.0
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game
This page is about the Soviet SPAA vehicle GAZ-AAA (DShK). For the version equipped with 7.62 mm Maxim's, see GAZ-AAA (4M).

Description

The GAZ-AAA (DShK) is a rank I Soviet SPAA with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.63 "Desert Hunters".

General info

Survivability and armour

This vehicle lacks almost any form of armor. Any light machine gun can penetrate and kill the gunner (which is completely exposed), driver, or commander easily. Artillery and rockets can cause critical damage even if they land far away from the vehicle. And bombs that detonate nearby will almost surely destroy it outright.

The only benefit of being so light is that enemies using APHE rounds will often overpenetrate and not detonate. However, it is possible to hullbreak this vehicle (although at this tier, not many guns are capable of this).

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 71 10 3 81 95 27 31.67
Realistic 65 9 50 50 16.67 16.67

Armaments

Main armament

Main article: DShK (12.7 mm)
12.7 mm DShK Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1000 -4°/+45° ±110° N/A 30.8 __._ __._ __._ __._ 10.4 9.2 8.4 8.0
Realistic 20.8 __._ __._ __._ 35.0

Ammunition

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
AP-I(c) 29 27 25 20 11 8
AP-I 21 20 15 9 6 5
API-T 22 21 15 10 6 5
IAI 2 2 2 2 2 2
T 10 8 7 6 4 3
Shell details
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
AP-I(c) 815 0.0482 N/A N/A N/A +2.0° 47° 60° 65°
AP-I 815 0.0482 N/A N/A N/A +2.0° 47° 60° 65°
API-T 850 0.0437 N/A N/A N/A +2.0° 47° 60° 65°
IAI 850 0.041 N/A 0.1 N/A +2.0° 47° 60° 65°
T 850 0.0438 N/A N/A N/A +2.0° 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
1000 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Potentially the most challenging SPAA to use in the game, due to the machine gun's low rate of fire making it relatively ineffective against aircraft, however, it can work in part as a basic tank destroyer and support vehicle.

The key will be to stick to your team and take out the crew of an enemy tank and then let the dedicated tanks finish them off with their harder-hitting rounds. Just remember this only works on all but the most lightly armoured targets, such as other SPAA, early Russian tanks and the side of some American tanks, this works best when your vehicle is down-tiered and not the other way around.

Modules

Tier Mobility Protection Firepower
I Tires Parts API Horizontal Drive
II Suspension Brake System FPE AP Adjustment of Fire
III Filters Crew Replenishment API-T Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Weapon has increased penetration compared to the preceding GAZ-AAA (4M)

Cons:

  • Limited magazine of 50 means the armament has to frequently reload
  • Russian 12.7 AP is still notably inferior to the American equivalent
  • Vehicle armament consists of only a single 600 RPM machine gun
  • No armour, can easily be destroyed by .30 cal machine guns
  • Gunner can't swivel around 360 degrees horizontally
  • Limited vertical traverse
  • Will struggle to eliminate passing aircraft due to a low volume of fire
  • Arguably worse as an SPAA than the GAZ-AAA (4M)

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-23-4M4 · ZSU-37-2
SAM  Strela-10M2 · 2S6 · Pantsir-S1
Other  ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34