Difference between revisions of "GAZ-AAA (DShK)"

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(added some mobility and armament information)
(Edits)
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{{Specs-Card|code=ussr_gaz_dshk}}
 
{{Specs-Card|code=ussr_gaz_dshk}}
 
{{About
 
{{About
|about=SPAA vehicle '''{{PAGENAME}}'''
+
|about= Soviet SPAA vehicle '''{{PAGENAME}}'''
|usage=the version equipped with 7.62 mm Maxims
+
|usage= the version equipped with 7.62 mm Maxim's
|link=GAZ-AAA (4M)
+
|link= GAZ-AAA (4M)
 
}}
 
}}
  
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}} -->
+
{{Break}} -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet SPAA {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
=== Mobility ===
 +
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! rowspan="2" | Game Mode
 +
! colspan="3" | Mobility characteristics
 +
! colspan="2" | Engine power (horsepower)
 +
! colspan="2" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! Max Speed
 +
! {{Annotation|Weight|Vehicle Weight (Tons)}}
 +
! {{Annotation|AoA Weight|Add-on Armour Weight (Tons)}}
 +
! Stock
 +
! Upgraded
 +
! Stock
 +
! Upgraded
 +
|-
 +
! Arcade
 +
| 49 || rowspan="2" | 3.0 || rowspan="2" | N/A || 81 || 100 || 27.00 || 33.33
 +
|-
 +
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 +
| 45 || 50 || 57 || 16.67 || 19.00
 +
|}
  
=== Mobility ===
+
== Armaments ==
{| class="wikitable"
+
=== Main armament ===
! colspan="3" |''Mobility characteristic''
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{main|Name of the weapon}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|DShK (12.7 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[DShK (12.7 mm)|12.7 mm DShK]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
!''Weight (tons)''
+
! ''Arcade''
! colspan="1" |''Add-on Armorweight (tons)''
+
| rowspan="2" | 1000 || rowspan="2" | -4°/+45° || rowspan="2" | ±110° || rowspan="2" | N/A || 30.8 || __._ || __._ || __._ || __._ || rowspan="2" | 10.4 || rowspan="2" | 9.2 || rowspan="2" | 8.4 || rowspan="2" | 8.0
! colspan="1" |''Max speed (km/h)''
 
 
|-
 
|-
| rowspan="2" |3.0
+
! ''Realistic''
| colspan="1" rowspan="2" |''N/A''
+
| 20.8 || __._ || __._ || __._ || 35.0
| colspan="1" |''48.2 (AB)''
 
 
|-
 
|-
|''44.9 (RB/SB)''
+
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 
|-
 
|-
! colspan="3" |''Engine power (horsepower)''
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! colspan="1" |''Mode''
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
!''Stock''
 
!''Upgraded''
 
 
|-
 
|-
|''Arcade''
+
| AP-I(c) || 29 || 27 || 25 || 20 || 11 || 8
|''81''
 
|''100''
 
 
|-
 
|-
|''Realistic/Simulator''
+
| AP-I || 21 || 20 || 15 || 9 || 6 || 5
|''50''
 
|''57''
 
 
|-
 
|-
! colspan="3" |''Power-to-weight ratio (hp/ton)''
+
| API-T || 22 || 21 || 15 || 10 || 6 || 5
 
|-
 
|-
! colspan="1" |''Mode''
+
| IAI || 2 || 2 || 2 || 2 || 2 || 2
!''Stock''
 
!''Upgraded''
 
 
|-
 
|-
|''Arcade''
+
| T || 10 || 8 || 7 || 6 || 4 || 3
|''27''
 
|''33.3''
 
 
|-
 
|-
|''Realistic/Simulator''
 
|''16.6''
 
|''19''
 
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
== Armaments ==
+
! colspan="11" | Shell details
=== Main armament ===
+
|-
{| class="wikitable"
+
! rowspan="2" data-sort-type="text" | Ammunition
! colspan="7" |[[DShK (12.7 mm)|12.7 mm DShK]]
+
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| AP-I(c) || 815 || 0.0482 || N/A || N/A || N/A || +2.0° || 47° || 60° || 65°
 +
|-
 +
| AP-I || 815 || 0.0482 || N/A || N/A || N/A || +2.0° || 47° || 60° || 65°
 +
|-
 +
| API-T || 850 || 0.0437 || N/A || N/A || N/A || +2.0° || 47° || 60° || 65°
 
|-
 
|-
! colspan="7" |''Pintle mount''
+
| IAI || 850 || 0.041 || N/A || 0.1 || N/A || +2.0° || 47° || 60° || 65°
 
|-
 
|-
! colspan="4" rowspan="1" |Capacity (Belt capacity)
+
| T || 850 || 0.0438 || N/A || N/A || N/A || +2.0° || 47° || 60° || 65°
! rowspan="1" |Fire rate
 
(shots/minute)
 
! rowspan="1" |Vertical
 
guidance
 
! rowspan="1" |Horizontal
 
guidance
 
 
|-
 
|-
| colspan="4" |1000 (50)
 
|600
 
| -4°/+45°
 
|±360°
 
 
|}
 
|}
{| class="wikitable"
+
 
! colspan="6" |Turret rotation speed (°/s)
+
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!Mode
+
! Full<br>ammo
!Stock
+
! 1st<br>rack empty
!Upgraded
+
! 2nd<br>rack empty
!Prior + Full crew
+
! 3rd<br>rack empty
!Prior + Expert qualif.
+
! 4th<br>rack empty
!Prior + Ace qualif.
+
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
|''Arcade''
+
| '''1000''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
|42.7
 
|_.__
 
|_.__
 
|__._
 
|__._
 
 
|-
 
|-
|''Realistic''
 
|24.5
 
|_.__
 
|_.__
 
|__._
 
|__._
 
 
|}
 
|}
{| class="wikitable"
+
 
! colspan="4" |Reloading rate (seconds)
+
==== [[Optics]] ====
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| X2.1 || X3.7
 
|-
 
|-
! colspan="1" |Stock
+
! Comparable optics
! colspan="1" |Prior + Full crew
+
| colspan="2" | ___
! colspan="1" |Prior + Expert qualif.
 
! colspan="1" |Prior + Ace qualif.
 
 
|-
 
|-
|10.4
 
|9.20
 
|8.48
 
|8.00
 
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Potentially the most challenging SPAA to use in the game, due to the machine gun's low rate of fire making it relatively ineffective against aircraft, however, it can work in part as a basic tank destroyer and support vehicle.
  
Potentially the most challenging SPAA to use in the game, due to the machine gun's low rate of fire makes it relatively ineffective against aircraft, however, it can work in part as a basic tank destroyer and support vehicle.
+
The key will be to stick to your team and take out the crew of an enemy tank and then let the dedicated tanks finish them off with their harder-hitting rounds. Just remember this only works on all but the most lightly armoured targets, such as other SPAA, early Russian tanks and the side of some American tanks, this works best when your vehicle is down-tiered and not the other way around.
  
The key will be to stick to your team and take out the crew of an enemy tank and then let the dedicated tanks finish them off with their harder-hitting rounds. just remember this only works on all but the most lightly armoured targets, such as other SPAA, early Russian tanks and the side of some American tanks, this works best when your vehicle is down-tiered and not the other way around.
+
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tires
 +
|
 +
| Parts
 +
| API
 +
| Horizontal Drive
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| AP
 +
| Adjustment of Fire
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| API-T
 +
| Elevation Mechanism
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 
 
* Weapon has increased penetration compared to the preceding GAZ-AAA (4M)
 
* Weapon has increased penetration compared to the preceding GAZ-AAA (4M)
  
 
'''Cons:'''
 
'''Cons:'''
 
 
* Limited magazine of 50 means the armament has to frequently reload
 
* Limited magazine of 50 means the armament has to frequently reload
 
* Russian 12.7 AP is still notably inferior to the American equivalent
 
* Russian 12.7 AP is still notably inferior to the American equivalent
 
* Vehicle armament consists of only a single 600 RPM machine gun
 
* Vehicle armament consists of only a single 600 RPM machine gun
* No armour, can easily be destroyed by 30 calibre machine guns
+
* No armour, can easily be destroyed by .30 cal machine guns
 
* Gunner can't swivel around 360 degrees horizontally
 
* Gunner can't swivel around 360 degrees horizontally
 
* Limited vertical traverse
 
* Limited vertical traverse
 
* Will struggle to eliminate passing aircraft due to a low volume of fire
 
* Will struggle to eliminate passing aircraft due to a low volume of fire
 
* Arguably worse as an SPAA than the GAZ-AAA (4M)
 
* Arguably worse as an SPAA than the GAZ-AAA (4M)
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it tomorrow a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
Line 153: Line 207:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 159: Line 212:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Revision as of 13:39, 7 December 2019

Rank 6 USA
F-5C Pack
GAZ-AAA (DShK)
ussr_gaz_dshk.png
GAZ-AAA (DShK)
AB RB SB
1.0 1.0 1.0
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game
This page is about the Soviet SPAA vehicle GAZ-AAA (DShK). For the version equipped with 7.62 mm Maxim's, see GAZ-AAA (4M).

Description

The GAZ-AAA (DShK) is a rank I Soviet SPAA with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.63 "Desert Hunters".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade 49 3.0 N/A 81 100 27.00 33.33
Realistic 45 50 57 16.67 19.00

Armaments

Main armament

Main article: DShK (12.7 mm)
12.7 mm DShK Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1000 -4°/+45° ±110° N/A 30.8 __._ __._ __._ __._ 10.4 9.2 8.4 8.0
Realistic 20.8 __._ __._ __._ 35.0

Ammunition

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
AP-I(c) 29 27 25 20 11 8
AP-I 21 20 15 9 6 5
API-T 22 21 15 10 6 5
IAI 2 2 2 2 2 2
T 10 8 7 6 4 3
Shell details
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
AP-I(c) 815 0.0482 N/A N/A N/A +2.0° 47° 60° 65°
AP-I 815 0.0482 N/A N/A N/A +2.0° 47° 60° 65°
API-T 850 0.0437 N/A N/A N/A +2.0° 47° 60° 65°
IAI 850 0.041 N/A 0.1 N/A +2.0° 47° 60° 65°
T 850 0.0438 N/A N/A N/A +2.0° 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
1000 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Optics

GAZ-AAA (DShK) Optics
Default magnification Maximum magnification
Main Gun optics X2.1 X3.7
Comparable optics ___

Usage in battles

Potentially the most challenging SPAA to use in the game, due to the machine gun's low rate of fire making it relatively ineffective against aircraft, however, it can work in part as a basic tank destroyer and support vehicle.

The key will be to stick to your team and take out the crew of an enemy tank and then let the dedicated tanks finish them off with their harder-hitting rounds. Just remember this only works on all but the most lightly armoured targets, such as other SPAA, early Russian tanks and the side of some American tanks, this works best when your vehicle is down-tiered and not the other way around.

Modules

Tier Mobility Protection Firepower
I Tires Parts API Horizontal Drive
II Suspension Brake System FPE AP Adjustment of Fire
III Filters Crew Replenishment API-T Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Weapon has increased penetration compared to the preceding GAZ-AAA (4M)

Cons:

  • Limited magazine of 50 means the armament has to frequently reload
  • Russian 12.7 AP is still notably inferior to the American equivalent
  • Vehicle armament consists of only a single 600 RPM machine gun
  • No armour, can easily be destroyed by .30 cal machine guns
  • Gunner can't swivel around 360 degrees horizontally
  • Limited vertical traverse
  • Will struggle to eliminate passing aircraft due to a low volume of fire
  • Arguably worse as an SPAA than the GAZ-AAA (4M)

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-23-4M4 · ZSU-37-2
SAM  Strela-10M2 · 2S6 · Pantsir-S1
Other  ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34