Difference between revisions of "GAZ-AAA (DShK)"

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{{Specs-Card|code=ussr_gaz_dshk}}
 
{{Specs-Card|code=ussr_gaz_dshk}}
 
{{About
 
{{About
|about=SPAA vehicle '''{{PAGENAME}}'''
+
|about= Soviet SPAA vehicle '''{{PAGENAME}}'''
|usage=the version equipped with 7.62 mm Maxims
+
|usage= the version equipped with 7.62 mm Maxim's
|link=GAZ-AAA (4M)
+
|link= GAZ-AAA (4M)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}} -->
+
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]].
+
The '''{{Specs|name}}''' ( a [[DShK (12.7 mm)|12.7mm DShK gun]] mounted on a GAZ-AAA truck) is a rank {{Specs|rank}} Soviet SPAA {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]].
 +
 
 +
The big brother to the [[GAZ-AAA (4M)]], it presents a crude set-up of a [[DShK (12.7 mm)|12.7mm DShK]] mount to a 6x4 GAZ-AAA truck chassis. This soviet improvisation continues with the Soviet SPAA trend of attaching anti-aircraft weaponry to trucks, [[ZiS-43|half-tracks]], and [[BTR-152A|cars]] in the game.
 +
 
 +
Although the '''{{Specs|name}}''' continues to use the same unarmored but nimble platform that it's predecessor, the change in armament allows it to do more damage per shot against aircraft opponents as well as having a change at killing lightly armored vehicles that are common at such BR. However the change in armament also represents a decrease volume of fire as well as an increase in reload and a smaller magazine, all of which makes it all the harder to hit enemy planes as well as requiring more rigorous aiming when it comes to attacking lightly armored vehicles. While the '''{{Specs|name}}''' can penetrate targets, it still is not recommended to rush into battles due to the lack of protection of the vehicle and the mediocre penetration. The vehicle is better suited for ambushing unexpected targets and hit and run tactics. One must note however that unlike the [[GAZ-AAA (4M)]], the '''{{Specs|name}}''' cannot fully traverse its gun due to the ammo box located next to the driver's cabin.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
This vehicle lacks almost any form of armor. Any light machine gun can penetrate and kill the gunner (which is completely exposed), driver, or commander easily. Artillery and rockets can cause critical damage even if they land far away from the vehicle. And bombs that detonate nearby will almost surely destroy it outright.
 +
 
 +
The only benefit of being so light is that enemies using APHE rounds will often overpenetrate and not detonate.  However, it is possible to hullbreak this vehicle (although at this tier, not many guns are capable of this).  
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 81|rbMinHp= 50|<!--AoAweight=(optional) -->}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{main|Name of the weapon}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|DShK (12.7 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[DShK (12.7 mm)|12.7 mm DShK]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 1000 || rowspan="2" | -4°/+45° || rowspan="2" | ±110° || rowspan="2" | N/A ||30.82||42.66||51.80||57.28||60.94|| rowspan="2" |10.40|| rowspan="2" |9.20|| rowspan="2" |8.48|| rowspan="2" |8.00
 +
|-
 +
! ''Realistic''
 +
|20.83||24.50||29.75||32.90|| 35.0
 +
|-
 +
|}
  
=== Additional armament ===
+
=== Ammunition ===
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Belt
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! style="width:4em" |10m
 +
! style="width:4em" |100m
 +
! style="width:4em" |500m
 +
! style="width:4em" |1000m
 +
! style="width:4em" |1500m
 +
! style="width:4em" |2000m
 +
|-
 +
| Default || AP-I,T,IAI || 21|| 20 || 15 || 9 || 6 || 5
 +
|-
 +
| API|| AP-I(c),API-T,AP-I(c),API-T || 29 || 27 || 25 || 20 || 11 || 8
 +
|-
 +
| AP|| AP-I(c),AP-I(c),API-T || 29 || 27 || 25 || 20 || 11 || 8
 +
|-
 +
| API-T || API-T, API-T, AP-I(c) || 29 || 27 || 25 || 20 || 11 || 8
 +
|}
  
=== Machine guns ===
+
=== [[Ammo racks]] ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''20''' || 1&nbsp;''(+19)'' || No
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Potentially the most challenging SPAA to use in the game, due to the machine gun's low rate of fire making it relatively ineffective against aircraft, however, it can work in part as a basic tank destroyer and support vehicle.
  
Potentially the most challenging SPAA to use in the game, due to the machine gun's low rate of fire makes it relatively ineffective against aircraft, however, it can work in part as a basic tank destroyer and support vehicle.
+
The key will be to stick to your team and take out the crew of an enemy tank and then let the dedicated tanks finish them off with their harder-hitting rounds. Just remember this only works on all but the most lightly armoured targets, such as other SPAA, early Russian tanks and the side of some American tanks, this works best when your vehicle is down-tiered and not the other way around.
  
The key will be to stick to your team and take out the crew of an enemy tank and then let the dedicated tanks finish them off with their harder-hitting rounds. just remember this only works on all but the most lightly armoured targets, such as other SPAA, early Russian tanks and the side of some American tanks, this works best when your vehicle is down-tiered and not the other way around.
+
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tires
 +
|
 +
| Parts
 +
| API
 +
| Horizontal Drive
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| AP
 +
| Adjustment of Fire
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| API-T
 +
| Elevation Mechanism
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 50: Line 140:
 
* Russian 12.7 AP is still notably inferior to the American equivalent
 
* Russian 12.7 AP is still notably inferior to the American equivalent
 
* Vehicle armament consists of only a single 600 RPM machine gun
 
* Vehicle armament consists of only a single 600 RPM machine gun
* No armour, can easily be destroyed by 30 calibre machine guns
+
* No armour, can easily be destroyed by .30 cal machine guns
 
* Gunner can't swivel around 360 degrees horizontally
 
* Gunner can't swivel around 360 degrees horizontally
 
* Limited vertical traverse
 
* Limited vertical traverse
Line 56: Line 146:
 
* Arguably worse as an SPAA than the GAZ-AAA (4M)
 
* Arguably worse as an SPAA than the GAZ-AAA (4M)
  
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 +
Around the late 1920s, the Soviet Union was undergoing a mechanization revolution and realized that no purpose-built motor vehicles were available for them to help move cargo and materiel back and forth. The result was the GAZ-AAA truck, which was a truck based on the Ford Model AAA 6 x 4 truck. These trucks entered production in 1932 and were used in multiple roles in the civilian world and in the military.
  
== History ==
+
In the military, the GAZ trucks were used as tractors for gun systems, fuel tankers, radio systems, and even armoured cars. By 1931, an anti-aircraft version was created as well, in order to give the Soviet Union a mobile anti-aircraft system to work with. The design had one DShK heavy machine gun installed on a mount on the truck. This configuration was called the '''DShK GAZ-AAA''' and served as a low-altitude air defence system.
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it tomorrow a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
 
 +
Old and reliable .50 cal proved to be good at harassing low flying planes, infantry, and German APCs, but it became apparent that a more powerful gun was needed.
 +
 
 +
DShK proved its worthiness on many occasions, but a new anti-aircraft system had to be devised for the role of a mobile anti-aircraft system. This led to the development of the [[GAZ-MM (72-K)]], which while still truck-mounted weaponry, had a noticeable increase in firepower with a 25 mm autocannon.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
[[File:DShK GAZ AAA in winter camo.jpg|thumb|none|{{PAGENAME}} in winter camouflage<ref>http://www.wio.ru/galgrnd/flak/spflak.htm</ref>]]
  
 
== See also ==
 
== See also ==

Revision as of 15:50, 7 August 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
GAZ-AAA (DShK)
ussr_gaz_dshk.png
GAZ-AAA (DShK)
AB RB SB
1.0 1.0 1.0
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game
This page is about the Soviet SPAA vehicle GAZ-AAA (DShK). For the version equipped with 7.62 mm Maxim's, see GAZ-AAA (4M).

Description

GarageImage GAZ-AAA (DShK).jpg


The GAZ-AAA (DShK) ( a 12.7mm DShK gun mounted on a GAZ-AAA truck) is a rank I Soviet SPAA with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.63 "Desert Hunters".

The big brother to the GAZ-AAA (4M), it presents a crude set-up of a 12.7mm DShK mount to a 6x4 GAZ-AAA truck chassis. This soviet improvisation continues with the Soviet SPAA trend of attaching anti-aircraft weaponry to trucks, half-tracks, and cars in the game.

Although the GAZ-AAA (DShK) continues to use the same unarmored but nimble platform that it's predecessor, the change in armament allows it to do more damage per shot against aircraft opponents as well as having a change at killing lightly armored vehicles that are common at such BR. However the change in armament also represents a decrease volume of fire as well as an increase in reload and a smaller magazine, all of which makes it all the harder to hit enemy planes as well as requiring more rigorous aiming when it comes to attacking lightly armored vehicles. While the GAZ-AAA (DShK) can penetrate targets, it still is not recommended to rush into battles due to the lack of protection of the vehicle and the mediocre penetration. The vehicle is better suited for ambushing unexpected targets and hit and run tactics. One must note however that unlike the GAZ-AAA (4M), the GAZ-AAA (DShK) cannot fully traverse its gun due to the ammo box located next to the driver's cabin.

General info

Survivability and armour

This vehicle lacks almost any form of armor. Any light machine gun can penetrate and kill the gunner (which is completely exposed), driver, or commander easily. Artillery and rockets can cause critical damage even if they land far away from the vehicle. And bombs that detonate nearby will almost surely destroy it outright.

The only benefit of being so light is that enemies using APHE rounds will often overpenetrate and not detonate. However, it is possible to hullbreak this vehicle (although at this tier, not many guns are capable of this).

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 71 10 3 81 95 27 31.67
Realistic 65 9 50 50 16.67 16.67

Armaments

Main armament

Main article: DShK (12.7 mm)
12.7 mm DShK Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1000 -4°/+45° ±110° N/A 30.82 42.66 51.80 57.28 60.94 10.40 9.20 8.48 8.00
Realistic 20.83 24.50 29.75 32.90 35.0

Ammunition

Ammunition Belt Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Default AP-I,T,IAI 21 20 15 9 6 5
API AP-I(c),API-T,AP-I(c),API-T 29 27 25 20 11 8
AP AP-I(c),AP-I(c),API-T 29 27 25 20 11 8
API-T API-T, API-T, AP-I(c) 29 27 25 20 11 8

Ammo racks

Ammo racks of the GAZ-AAA (DShK)
Full
ammo
1st
rack empty
Visual
discrepancy
20 (+19) No

Usage in battles

Potentially the most challenging SPAA to use in the game, due to the machine gun's low rate of fire making it relatively ineffective against aircraft, however, it can work in part as a basic tank destroyer and support vehicle.

The key will be to stick to your team and take out the crew of an enemy tank and then let the dedicated tanks finish them off with their harder-hitting rounds. Just remember this only works on all but the most lightly armoured targets, such as other SPAA, early Russian tanks and the side of some American tanks, this works best when your vehicle is down-tiered and not the other way around.

Modules

Tier Mobility Protection Firepower
I Tires Parts API Horizontal Drive
II Suspension Brake System FPE AP Adjustment of Fire
III Filters Crew Replenishment API-T Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Weapon has increased penetration compared to the preceding GAZ-AAA (4M)

Cons:

  • Limited magazine of 50 means the armament has to frequently reload
  • Russian 12.7 AP is still notably inferior to the American equivalent
  • Vehicle armament consists of only a single 600 RPM machine gun
  • No armour, can easily be destroyed by .30 cal machine guns
  • Gunner can't swivel around 360 degrees horizontally
  • Limited vertical traverse
  • Will struggle to eliminate passing aircraft due to a low volume of fire
  • Arguably worse as an SPAA than the GAZ-AAA (4M)

History

Around the late 1920s, the Soviet Union was undergoing a mechanization revolution and realized that no purpose-built motor vehicles were available for them to help move cargo and materiel back and forth. The result was the GAZ-AAA truck, which was a truck based on the Ford Model AAA 6 x 4 truck. These trucks entered production in 1932 and were used in multiple roles in the civilian world and in the military.

In the military, the GAZ trucks were used as tractors for gun systems, fuel tankers, radio systems, and even armoured cars. By 1931, an anti-aircraft version was created as well, in order to give the Soviet Union a mobile anti-aircraft system to work with. The design had one DShK heavy machine gun installed on a mount on the truck. This configuration was called the DShK GAZ-AAA and served as a low-altitude air defence system.

Old and reliable .50 cal proved to be good at harassing low flying planes, infantry, and German APCs, but it became apparent that a more powerful gun was needed.

DShK proved its worthiness on many occasions, but a new anti-aircraft system had to be devised for the role of a mobile anti-aircraft system. This led to the development of the GAZ-MM (72-K), which while still truck-mounted weaponry, had a noticeable increase in firepower with a 25 mm autocannon.

Media

GAZ-AAA (DShK) in winter camouflage[1]

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-23-4M4 · ZSU-37-2
SAM  Strela-10M2 · 2S6 · Pantsir-S1
Other  ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34