Difference between revisions of "G.56"

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(stats and fleshing out of the page, more to come later.)
(Updated as of 1.89.1.126)
(One intermediate revision by one other user not shown)
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== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_G.56.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
Loved by its pilots and despised by the enemies that get in its crosshairs, the G.56 is an excellent plane at its tier. It takes the already very solid G.55 airframe, extends the fuselage and places a powerful DB 603 engine in place of the already good DB 605, and drops the two Breda 12.7 mm HMG's, which were fairly useless to begin with. The improved power of the 603 combined with overall weight deductions allows the aircraft to propel itself to new heights and gives it more than a fighting chance when facing other aircraft in the 5.0-6.3 range. Generally speaking, it is a very responsive aircraft with good overall flight characteristics that can dominate the airspace if given the chance. These traits have gained the aircraft the affectionate nickname of ''Super Centauro'' by the community.
 
Loved by its pilots and despised by the enemies that get in its crosshairs, the G.56 is an excellent plane at its tier. It takes the already very solid G.55 airframe, extends the fuselage and places a powerful DB 603 engine in place of the already good DB 605, and drops the two Breda 12.7 mm HMG's, which were fairly useless to begin with. The improved power of the 603 combined with overall weight deductions allows the aircraft to propel itself to new heights and gives it more than a fighting chance when facing other aircraft in the 5.0-6.3 range. Generally speaking, it is a very responsive aircraft with good overall flight characteristics that can dominate the airspace if given the chance. These traits have gained the aircraft the affectionate nickname of ''Super Centauro'' by the community.
  
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! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
 
| 654 || 635 || {{Specs|ceiling}} || 20.9 || 21.5 || 18.2 || 18.2 || 250
 
| 654 || 635 || {{Specs|ceiling}} || 20.9 || 21.5 || 18.2 || 18.2 || 250
Line 35: Line 31:
 
|-
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 7,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 7,000 m)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
 
| 701 || 677 || {{Specs|ceiling}} || 19.4 || 20.0 || 26.1 || 21.7 || 250
 
| 701 || 677 || {{Specs|ceiling}} || 19.4 || 20.0 || 26.1 || 21.7 || 250
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|}
 
|}
  
====Details====
+
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps
! Take-off flap
+
! Take-off flaps
! Landing flap
+
! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
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! -
 
! -
 
|-
 
|-
| 780 || 360 || 460 || ~?? || ~?
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 460 || ~11 || ~5
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 400|| < 420 || < 450 || > 314
+
| < 400 || < 420 || < 450 || > 314
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 6,000 m || 1,580 hp || 1,738 hp  
+
| 6,000 m || 1,500 hp || 1,650 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
 
 
* 8 mm Steel plate behind pilot
 
* 8 mm Steel plate behind pilot
 
* 50 mm Bulletproof glass
 
* 50 mm Bulletproof glass
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== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|MG 151/20 (20 mm)}}
 
{{main|MG 151/20 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
* 1 x 20 mm MG 151/20 cannon, nose-mounted (300 rpg)
 +
* 2 x 20 mm MG 151/20 cannons, wing-mounted (250 rpg = 500 total)
  
* 1 x 20 mm MG 151 cannon&nbsp;(300 rpg)
+
Two of the cannons are mounted one each in the wings with the remaining cannon being nose mounted through the propeller spinner. Each wing-mounted cannon is armed with the same amount of ammunition, which means that all wing-mounted guns will fire together until empty. The nose cannon contains 50 more rounds of ammo than the wing-mounted cannons and will continue to fire after the wing-mounted cannons have run out of ammunition.
* 2 x 20 mm MG 151 cannons (250 rpg = 500 total)
 
 
 
Two of the cannons are mounted one each in the wings with the remaining cannon being nose mounted through the propeller spinner. Each wing mounted cannon is armed with the same amount of ammunition, which means that all wing mounted guns will fire with each other until empty. The nose cannon contains 50 more rounds of ammo than the wing mounted cannons and will continue to fire after the wing mounted cannons have run out of ammunition.  
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|GP 50 (50 kg)|GP 100 (100 kg)}}
 
{{main|GP 50 (50 kg)|GP 100 (100 kg)}}
  
The '''''{{PAGENAME}}''''' can externally has the following payload options:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
* Without load
 +
* 2 x 50 kg GP 50 bombs (100 kg total)
 +
* 2 x 100 kg GP 100 bombs (200 kg total)
  
* Without load
+
Unless the situation is extremely dire, it is never a wise move to use bombs on the G.56, as it wastes the aircraft's potential and puts it in its most vulnerable altitude where it can't use its excellent dive speed and top end speed to get away from opponents.
* 2 x 50 kg GP 50 bombs (total = 100 kg)
 
* 2 x 100 kg GP 100 bombs (total = 200 kg)
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The G.56 will be a competitive aircraft in almost any role you put it in. Low altitude, medium altitude, high altitude, Energy fighting, Boom-&-Zoom or (in some cases) turn-fighting, the G.56 can do it all! However, your ideal flying style should be a more reserved medium to high altitude Energy fighter, as this is the area the aircraft excels the most in. One should always keep their energy up, a minimum of 230 mph/370 kph, as this allows you to keep your awesome maneuverability and bug out of unfavourable scenarios. It is important to note that the G.56 can very quickly bleed velocity in high speed horizontal turns, and you may find yourself struggling to regain it.
+
The G.56 will be a competitive aircraft in almost any role you put it in. Low altitude, medium altitude, high altitude, energy fighting, Boom-&-Zoom or (in some cases) turn-fighting, the G.56 can do it all! However, your ideal flying style should be as a more reserved medium to high altitude energy fighter, as this is the area the aircraft excels the most in. One should always keep their speed up, a minimum of 370 km/h (230 mph), as this allows you to keep your awesome manoeuvrability and bug out of unfavourable scenarios. It is important to note that the G.56 can very quickly bleed velocity in high speed horizontal turns, and you may find yourself struggling to regain it.
  
One does not have to worry about the ammunition of the aircraft, as you are given an absurd 800 rounds total (300 in the nose mounted gun plus 500 in the two wing mounted guns) and have access to the universally feared ''minengeschoß'' round that will destroy anything in a few well placed hits.
+
One does not have to worry about the ammunition of the aircraft, as you are given an absurd 800 rounds total (300 in the nose mounted gun plus 500 in the two wing mounted guns) and have access to the universally feared ''minengeschoß'' round that will destroy anything in a few well placed hits
  
===Manual Engine Control===
+
=== Specific enemies worth noting ===
 +
While the G.56 can out-perform a good portion of enemies it will face, there are a few enemies that one should pay attention to.
 +
 
 +
* '''[[Spitfire F Mk 24]]'''. The Mk 24 is arguably the best prop plane in the game thanks to its insane climb rate, excellent speed, powerful armament and good manoeuvrability. While not commonly encountered in Realistic thanks to it being a full 1.0 BR ahead of the G.56, it is a very common foe in Arcade where its BR of 6.3 frequently pits it against the 6.0 ''Super Centauro''. Your best bet of beating it is by gaining an altitude advantage in order to dive bomb it, which is difficult to do because of the Mk 24's awesome climb rate, or in a low velocity turning engagement where you can make use of your superior low speed manoeuvrability combined with the usage of combat flaps.
 +
* '''[[Bf 109 K-4]]'''. The ''Kurfürst'' is the penultimate modification of the legendary Bf 109, and plays surprisingly similarly to the G.56, even sharing basically the same armament layout (2 x 13.2 mm HMGs and 3 x 20 mm cannons, as this is the setup most pilots use). However it does out climb and out speed you by a relatively large margin, but you beat it at higher altitudes and have more responsive controls at lower speeds. The result of the dogfight comes down to pilot skill, as the planes are extremely similar, but you should try to Boom-&-Zoom against it to avoid the danger the aircraft presents.
 +
* '''[[F8F-1B]]'''. The Bearcat is also a very dangerous opponent that you can encounter. Its roll rate is comparable to the Fw 190 series, its speed and acceleration are almost unparalleled and its armament is very effective in all forms of combat. You are under no circumstances to engage a Bearcat that is aware of your presence, as it will easily beat you in almost every scenario. If one forces an engagement on you, seek assistance from teammates or attempt to bleed his speed with safe manoeuvres.
 +
* '''[[I-225]]'''. The I-225 is the king of Russian props, and excels in a high altitude, energy based flying style. While the G.56 itself is very solid at higher altitudes thanks to its DB 603 combined with a supercharger, it is nothing compared to the I-225, which loses almost no performance flying anywhere above 6 km. Combined with its amazing speed and relatively powerful armament, the Russian menace is a fear to any aircraft it comes into contact with. However if you are able to engage it with an energy advantage via Boom-&-Zoom, it is an easy target thanks to its very vulnerable airframe and almost total lack of armour. The aircraft is also very poor in low speed engagements, an area the G.56 does well in and can take advantage of as a result.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Not controllable || Controllable<br>Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable
+
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! colspan="1" | Survivability
+
! Survivability
 
! colspan="2" | Weaponry
 
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
 
|
 
|
|  
+
|
 
| MCGP50
 
| MCGP50
 
|-
 
|-
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|-
 
|-
 
| III
 
| III
| Wing Repair
+
| Wings repair
 
| Engine
 
| Engine
 
|
 
|
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| IV
 
| IV
 
|
 
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
 +
| New 20 mm cannons
 
|
 
|
| New 20 mm cannons
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 
 
* Powerful engine gives it great acceleration and adequate top speed
 
* Powerful engine gives it great acceleration and adequate top speed
* Relatively effective weaponry; three 20 mm cannons
+
* Excellent weaponry of three 20 mm cannons with access to the dreaded ''minengeschoß'' round
 
* Large ammo reserve (800 rounds total)
 
* Large ammo reserve (800 rounds total)
 
* Above average climb rate
 
* Above average climb rate
* Decent maneuverability
+
* Decent manoeuvrability
 
* Competitive flight performance at most altitudes
 
* Competitive flight performance at most altitudes
 
* Arguably the best 6.0 Axis aircraft that can deal with most Allied props with relative ease
 
* Arguably the best 6.0 Axis aircraft that can deal with most Allied props with relative ease
  
 
'''Cons:'''
 
'''Cons:'''
 
 
* Poor vertical energy retention
 
* Poor vertical energy retention
 
* Control surfaces function poorly at high speeds
 
* Control surfaces function poorly at high speeds
 
* Stays in take-off settings while using Automatic Engine Controls, overheating the plane quickly
 
* Stays in take-off settings while using Automatic Engine Controls, overheating the plane quickly
 
* Open radiator affects plane's top speed more than typical fighters
 
* Open radiator affects plane's top speed more than typical fighters
 +
* Can face early jets in Arcade
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
The G.56 was designed by Giuseppe Gabrielli in 1944 as an alternative to the G.55, placing the larger and more powerful DB 603 engine used in many German twin engined aircraft and the Ta 152. The design was proven to be an all around improvement from the already good G.55, with Commander Valentino Cus reaching nearly 710 km/h (450 mph) and official records stating a maximum speed of roughly 685 km/h (426 mph). The two Breda-SAFAT Machine guns that were mounted in the nose were removed to make room for the massive engine, thus reducing weight slightly and allowing more 20 mm ammunition to be carried. Leader of the Luftwaffe Hermann Goering saw the potential in the prototype and immediately proposed it to Hitler and Galland as an alternative to the Me 309, a similarly designed Bf 109 with a DB 603 engine. He described that due to the state of the war, Germany could not afford to make such radical changes to the Bf 109, as it was already difficult enough to go from the [[Bf 109 E-3|E series]] to the [[Bf 109 F-4|F series]], let alone the [[Bf 109 G-10|G series]]. Thus, he proposed that Germany would take over production of the aircraft, giving them a fighting chance versus the myriad of enemy fighters that started to outclass the 109. However, engine production of the DB 603 was put on the back burner to focus on the DB 605 that powered a good portion of German aircraft, so there were only a handful of DB 603's to go around. Despite showing excellent flight characteristics able to compete with every allied fighter at the time, it was never put into production due to the lack of DB 603 engines and Italy's horrible economic status, with only two prototypes being made before the war's end.
  
 
== Media ==
 
== Media ==
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== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
* [[G.55 (Family)]]: the family the G.56 comes from
 +
* [[Fw 190 D-9]], [[Fw 190 D-12|D-12]]/[[Fw 190 D-13|D-13]] and [[Ta 152 H-1]]: equivalent fighter aircraft using the same engine
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Italian fighters}}
+
{{Italy fighters}}

Revision as of 09:08, 28 July 2019

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
g_56.png
G.56
AB RB SB
6.7 6.3 6.0
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

GarageImage G.56.jpg


The G.56 is a rank IV Italian fighter with a battle rating of 6.7 (AB), 6.3 (RB), and 6.0 (SB). It was introduced in Update 1.69 "Regia Aeronautica".

General info

Flight performance

Loved by its pilots and despised by the enemies that get in its crosshairs, the G.56 is an excellent plane at its tier. It takes the already very solid G.55 airframe, extends the fuselage and places a powerful DB 603 engine in place of the already good DB 605, and drops the two Breda 12.7 mm HMG's, which were fairly useless to begin with. The improved power of the 603 combined with overall weight deductions allows the aircraft to propel itself to new heights and gives it more than a fighting chance when facing other aircraft in the 5.0-6.3 range. Generally speaking, it is a very responsive aircraft with good overall flight characteristics that can dominate the airspace if given the chance. These traits have gained the aircraft the affectionate nickname of Super Centauro by the community.

Characteristics
Stock
Max Speed
(km/h at 7,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
654 635 10360 20.9 21.5 18.2 18.2 250
Upgraded
Max Speed
(km/h at 7,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
701 677 10360 19.4 20.0 26.1 21.7 250

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
460 ~11 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 400 < 420 < 450 > 314
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
6,000 m 1,500 hp 1,650 hp

Survivability and armour

  • 8 mm Steel plate behind pilot
  • 50 mm Bulletproof glass

Armaments

Offensive armament

Main article: MG 151/20 (20 mm)

The G.56 is armed with:

  • 1 x 20 mm MG 151/20 cannon, nose-mounted (300 rpg)
  • 2 x 20 mm MG 151/20 cannons, wing-mounted (250 rpg = 500 total)

Two of the cannons are mounted one each in the wings with the remaining cannon being nose mounted through the propeller spinner. Each wing-mounted cannon is armed with the same amount of ammunition, which means that all wing-mounted guns will fire together until empty. The nose cannon contains 50 more rounds of ammo than the wing-mounted cannons and will continue to fire after the wing-mounted cannons have run out of ammunition.

Suspended armament

The G.56 can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg GP 50 bombs (100 kg total)
  • 2 x 100 kg GP 100 bombs (200 kg total)

Unless the situation is extremely dire, it is never a wise move to use bombs on the G.56, as it wastes the aircraft's potential and puts it in its most vulnerable altitude where it can't use its excellent dive speed and top end speed to get away from opponents.

Usage in battles

The G.56 will be a competitive aircraft in almost any role you put it in. Low altitude, medium altitude, high altitude, energy fighting, Boom-&-Zoom or (in some cases) turn-fighting, the G.56 can do it all! However, your ideal flying style should be as a more reserved medium to high altitude energy fighter, as this is the area the aircraft excels the most in. One should always keep their speed up, a minimum of 370 km/h (230 mph), as this allows you to keep your awesome manoeuvrability and bug out of unfavourable scenarios. It is important to note that the G.56 can very quickly bleed velocity in high speed horizontal turns, and you may find yourself struggling to regain it.

One does not have to worry about the ammunition of the aircraft, as you are given an absurd 800 rounds total (300 in the nose mounted gun plus 500 in the two wing mounted guns) and have access to the universally feared minengeschoß round that will destroy anything in a few well placed hits

Specific enemies worth noting

While the G.56 can out-perform a good portion of enemies it will face, there are a few enemies that one should pay attention to.

  • Spitfire F Mk 24. The Mk 24 is arguably the best prop plane in the game thanks to its insane climb rate, excellent speed, powerful armament and good manoeuvrability. While not commonly encountered in Realistic thanks to it being a full 1.0 BR ahead of the G.56, it is a very common foe in Arcade where its BR of 6.3 frequently pits it against the 6.0 Super Centauro. Your best bet of beating it is by gaining an altitude advantage in order to dive bomb it, which is difficult to do because of the Mk 24's awesome climb rate, or in a low velocity turning engagement where you can make use of your superior low speed manoeuvrability combined with the usage of combat flaps.
  • Bf 109 K-4. The Kurfürst is the penultimate modification of the legendary Bf 109, and plays surprisingly similarly to the G.56, even sharing basically the same armament layout (2 x 13.2 mm HMGs and 3 x 20 mm cannons, as this is the setup most pilots use). However it does out climb and out speed you by a relatively large margin, but you beat it at higher altitudes and have more responsive controls at lower speeds. The result of the dogfight comes down to pilot skill, as the planes are extremely similar, but you should try to Boom-&-Zoom against it to avoid the danger the aircraft presents.
  • F8F-1B. The Bearcat is also a very dangerous opponent that you can encounter. Its roll rate is comparable to the Fw 190 series, its speed and acceleration are almost unparalleled and its armament is very effective in all forms of combat. You are under no circumstances to engage a Bearcat that is aware of your presence, as it will easily beat you in almost every scenario. If one forces an engagement on you, seek assistance from teammates or attempt to bleed his speed with safe manoeuvres.
  • I-225. The I-225 is the king of Russian props, and excels in a high altitude, energy based flying style. While the G.56 itself is very solid at higher altitudes thanks to its DB 603 combined with a supercharger, it is nothing compared to the I-225, which loses almost no performance flying anywhere above 6 km. Combined with its amazing speed and relatively powerful armament, the Russian menace is a fear to any aircraft it comes into contact with. However if you are able to engage it with an energy advantage via Boom-&-Zoom, it is an easy target thanks to its very vulnerable airframe and almost total lack of armour. The aircraft is also very poor in low speed engagements, an area the G.56 does well in and can take advantage of as a result.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator MCGP50
II Compressor Airframe
III Wings repair Engine Offensive 20 mm MCSAP100
IV Engine injection Cover New 20 mm cannons

Pros and cons

Pros:

  • Powerful engine gives it great acceleration and adequate top speed
  • Excellent weaponry of three 20 mm cannons with access to the dreaded minengeschoß round
  • Large ammo reserve (800 rounds total)
  • Above average climb rate
  • Decent manoeuvrability
  • Competitive flight performance at most altitudes
  • Arguably the best 6.0 Axis aircraft that can deal with most Allied props with relative ease

Cons:

  • Poor vertical energy retention
  • Control surfaces function poorly at high speeds
  • Stays in take-off settings while using Automatic Engine Controls, overheating the plane quickly
  • Open radiator affects plane's top speed more than typical fighters
  • Can face early jets in Arcade

History

The G.56 was designed by Giuseppe Gabrielli in 1944 as an alternative to the G.55, placing the larger and more powerful DB 603 engine used in many German twin engined aircraft and the Ta 152. The design was proven to be an all around improvement from the already good G.55, with Commander Valentino Cus reaching nearly 710 km/h (450 mph) and official records stating a maximum speed of roughly 685 km/h (426 mph). The two Breda-SAFAT Machine guns that were mounted in the nose were removed to make room for the massive engine, thus reducing weight slightly and allowing more 20 mm ammunition to be carried. Leader of the Luftwaffe Hermann Goering saw the potential in the prototype and immediately proposed it to Hitler and Galland as an alternative to the Me 309, a similarly designed Bf 109 with a DB 603 engine. He described that due to the state of the war, Germany could not afford to make such radical changes to the Bf 109, as it was already difficult enough to go from the E series to the F series, let alone the G series. Thus, he proposed that Germany would take over production of the aircraft, giving them a fighting chance versus the myriad of enemy fighters that started to outclass the 109. However, engine production of the DB 603 was put on the back burner to focus on the DB 605 that powered a good portion of German aircraft, so there were only a handful of DB 603's to go around. Despite showing excellent flight characteristics able to compete with every allied fighter at the time, it was never put into production due to the lack of DB 603 engines and Italy's horrible economic status, with only two prototypes being made before the war's end.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Romania  He 112 B-1/U2 · IAR-81C
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P