Difference between revisions of "G-5"

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== Description ==
 
== Description ==
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<!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a reserve rank {{Specs|rank}} Soviet motor torpedo boat {{Battle-rating|1}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game. It has a single 12.7 mm DShK machine gun and carries two torpedos
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The '''{{Specs|name}}''' is a reserve rank {{Specs|rank}} Soviet motor torpedo boat {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game. It has a single 12.7 mm DShK machine gun and carries two torpedoes
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
The G-5 basically has no armour in its overall design, to the point where the only armour that lights up in the armour-viewer is the armoured glass at the bridge, an astounding 5 mm of it. As such, any small arms armament can penetration and cripple the modules and the two crew members.
+
<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
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 +
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.-->
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[[File:X-RayImage StarboardView G-5.png|thumb|Profile shot of the G-5. The two engines sit at the bow and ammunition storage is tucked behind the bridge where the turret is.]]
 +
The G-5 basically has no armour in its overall design, to the point where the only armour that lights up in the armour-viewer is the armoured glass at the bridge, an astounding 5 mm of it. As such, any small arms armament can penetration and cripple the modules and the crew members. The G-5 carries a complement of six crew members.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and maneuverability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
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<!--Write about the ship’s mobility. Evaluate its power and maneuverability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.-->
 +
With its small size, the G-5 is fast and manoeuvrable with the potential of reaching up to speeds of 133 km/h in ~15 seconds. Reverse speed can reach an impressive 62 km/h.
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
 +
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.
 +
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Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
 
{{main|DShK (12.7 mm)}}
 
{{main|DShK (12.7 mm)}}
  
The only gun on the G-5 is a single 12.7 mm DShK machine gun. It can destroy any motor torpedo boats and some larger boats if your lucky. You can research three different ammo belts for the 12.7 mm.
+
The only gun on the G-5 is a single 12.7 mm DShK machine gun. It can destroy any motor torpedo boats and some larger boats if your lucky. Being located in the centre of the vessel it does have 360 degrees of aiming but is somewhat restricted in elevation when pointed towards the bow due to structural designs meaning it can only be reliably fired at other vessels when aimed at the sides or rear of the ship. You can research two different ammo belts for the 12.7 mm, the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
The G-5 carries two 533 mm 53-38 torpedos.
+
<!--Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.
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If there is no torpedo armament, remove this section.-->
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The G-5 carries two 533 mm 53-38 torpedoes. They have a range of 4 km at a speed of 82 km/h. With the Torpedo Mode module installed, they can reach 10 km at a reduced speed of 75 km/h. As both torpedoes sit in the aft pointing towards the bow, they are accurate and easy to aim with.
  
== Usage in the battles ==
+
==Usage in battles==
As with any motor torpedo boat, it is best to keep moving since a few good shots from other boats can take you out. While the 12.7 mm mount is flexible for a 360 degree traverse, its elevation is restricted in front due to structure obstructions. As such, the 12.7 mm can only effectively fire from the sides and stern of the boat.
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<!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).-->
  
=== Pros and cons ===
+
As with any motor torpedo boat, it is best to keep moving since a few good shots from other boats can take you out. While the 12.7 mm mount is flexible for a 360 degree traverse, its elevation is restricted in front due to structure obstructions. As such, the 12.7 mm can only effectively fire from the sides and stern of the boat. Because of this, it's generally a good idea to avoid direct confrontations.
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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 +
That said, the G-5 is one of the fastest vessels in the game, almost twice as fast as other vessels similar in it's class. As such it is best utilised to capture points early, providing cover to allies with smokescreen, and sneaking around enemies and ambushing them with hit-and-run tactics with it's slightly faster and accurate torpedoes.
 +
 
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===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" |Seakeeping
 +
! colspan="2" |Unsinkability
 +
! colspan="2" |Firepower
 +
|-
 +
| I
 +
| Dry-Docking||
 +
| Tool Set||
 +
| 12.7 mm HEI belts||
 +
|-
 +
| II
 +
| ||Rudder Replacement
 +
| Fire Protection System||Smokescreen
 +
| 12.7 mm APIT belts||
 +
|-
 +
| III
 +
| Propeller Replacement||
 +
| ||
 +
| Primary Armament Targeting||
 +
|-
 +
| IV
 +
| ||Engine Maintenance
 +
| New Pumps||
 +
| Artillery Support||Torpedo Mode
 +
|-
 +
|}
 +
 
 +
===Pros and cons===
 +
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".-->
 
'''Pros:'''
 
'''Pros:'''
  
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* Machine gun armament has small belt of 50 rounds before reloading
 
* Machine gun armament has small belt of 50 rounds before reloading
 
* Front is filled with engines, center filled with other important parts and crew, enemies can easily prioritize targeting for elimination
 
* Front is filled with engines, center filled with other important parts and crew, enemies can easily prioritize targeting for elimination
 +
* Gunner is somewhat exposed due to the lack of a gun shield.
  
 
== History ==
 
== History ==
''Talk about the history of the creation and military application of the ship in greater detail than in the introduction. If there turns out to be too much historical information, put it in a separate article, taking the link to the vehicle article and adding the “/historical” block to it (e.g. https://wiki.warthunder.ru/Vehicle-name/historical) and add a link to it here using the main template. Links to sources must be provided at the end of the article.''
+
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
  
 
== Media ==
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 
 
== Sources ==
 
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on ship encyclopedia;''
+
* ''encyclopedia page on ship;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR boats}}
 
{{USSR boats}}

Revision as of 13:45, 28 August 2019

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
ussr_g5_mtb.png
G-5
Research:Free
Purchase:Free
Show in game

Description

GarageImage G-5.jpg


The G-5 Type is a reserve rank I Soviet motor torpedo boat with a battle rating of 1.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game. It has a single 12.7 mm DShK machine gun and carries two torpedoes

General info

Survivability and armour

Profile shot of the G-5. The two engines sit at the bow and ammunition storage is tucked behind the bridge where the turret is.

The G-5 basically has no armour in its overall design, to the point where the only armour that lights up in the armour-viewer is the armoured glass at the bridge, an astounding 5 mm of it. As such, any small arms armament can penetration and cripple the modules and the crew members. The G-5 carries a complement of six crew members.

Mobility

With its small size, the G-5 is fast and manoeuvrable with the potential of reaching up to speeds of 133 km/h in ~15 seconds. Reverse speed can reach an impressive 62 km/h.

Armament

Primary armament

Main article: DShK (12.7 mm)

The only gun on the G-5 is a single 12.7 mm DShK machine gun. It can destroy any motor torpedo boats and some larger boats if your lucky. Being located in the centre of the vessel it does have 360 degrees of aiming but is somewhat restricted in elevation when pointed towards the bow due to structural designs meaning it can only be reliably fired at other vessels when aimed at the sides or rear of the ship. You can research two different ammo belts for the 12.7 mm, the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.

Torpedo armament

The G-5 carries two 533 mm 53-38 torpedoes. They have a range of 4 km at a speed of 82 km/h. With the Torpedo Mode module installed, they can reach 10 km at a reduced speed of 75 km/h. As both torpedoes sit in the aft pointing towards the bow, they are accurate and easy to aim with.

Usage in battles

As with any motor torpedo boat, it is best to keep moving since a few good shots from other boats can take you out. While the 12.7 mm mount is flexible for a 360 degree traverse, its elevation is restricted in front due to structure obstructions. As such, the 12.7 mm can only effectively fire from the sides and stern of the boat. Because of this, it's generally a good idea to avoid direct confrontations.

That said, the G-5 is one of the fastest vessels in the game, almost twice as fast as other vessels similar in it's class. As such it is best utilised to capture points early, providing cover to allies with smokescreen, and sneaking around enemies and ambushing them with hit-and-run tactics with it's slightly faster and accurate torpedoes.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 12.7 mm HEI belts
II Rudder Replacement Fire Protection System Smokescreen 12.7 mm APIT belts
III Propeller Replacement Primary Armament Targeting
IV Engine Maintenance New Pumps Artillery Support Torpedo Mode

Pros and cons

Pros:

  • Machine gun can carry a surplus of ammunition
  • Two torpedoes facing forwards, can help lead to incoming enemies
  • Small profile can make it hard to hit from a distance, especially against large-calibre weapons that have a slow fire rate
  • Speedy

Cons:

  • Basically no armour
  • Armament cannot fire towards the front except at high elevations
  • Machine gun armament has small belt of 50 rounds before reloading
  • Front is filled with engines, center filled with other important parts and crew, enemies can easily prioritize targeting for elimination
  • Gunner is somewhat exposed due to the lack of a gun shield.

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-11) · Pr.123K · Pr.183
Motor gun boats  TKA-106 · MO-4 · OD-200 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late