Difference between revisions of "Fury Mk I"

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{{Specs-Card|code=fury_mk1}}
 
 
{{About
 
{{About
 
| about = British fighter '''{{PAGENAME}}'''
 
| about = British fighter '''{{PAGENAME}}'''
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| usage-2 = other uses
 
| usage-2 = other uses
 
| link-2 = Fury (Disambiguation)
 
| link-2 = Fury (Disambiguation)
 +
}}
 +
{{Specs-Card
 +
|code=fury_mk1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a reserve rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
 
The '''{{Specs|name}}''' is a reserve rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
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== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
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=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
 
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
  
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* Largely wood and canvas construction
 
* Largely wood and canvas construction
 
* Self-Sealing Fuel Tanks
 
* Self-Sealing Fuel Tanks
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Vickers E (7.7 mm)}}
 
{{main|Vickers E (7.7 mm)}}
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
[[File:Fury Mk1 an trn 26 002.png|400px|thumb|right|A '''{{PAGENAME}}''' watching a He 51 B-1 go down in flames.]]
 
[[File:Fury Mk1 an trn 26 002.png|400px|thumb|right|A '''{{PAGENAME}}''' watching a He 51 B-1 go down in flames.]]
The {{PAGENAME}} is a typical reserve aircraft in that it is an unremarkable plane. It is neither outstanding in speed, its manoeuvrability or even weapons loadout. Though contemporary aircraft may have a speed advantage, beefier weapons or even more manoeuvrability, the {{PAGENAME}} can still find its place on the battlefield in both in air battles and the ground attack game.  
+
The {{PAGENAME}} is a typical reserve aircraft in that it is an unremarkable plane. It is neither outstanding in speed, its manoeuvrability or even weapons loadout. Though contemporary aircraft may have a speed advantage, beefier weapons or even more manoeuvrability, the {{PAGENAME}} can still find its place on the battlefield in both in air battles and the ground attack game.
  
 
;Ground Attack
 
;Ground Attack
Line 118: Line 126:
  
 
;Air-to-air Attack
 
;Air-to-air Attack
With many contemporary aircraft using faster firing machine guns, larger calibre guns or just more of them, it will take a skilful Fury pilot to balance or tip the scales. With 600 rounds of ammunition for each Vickers machine gun, there is a lot to work with; however, it is to the pilot's detriment to spray bullets everywhere. To make the most impact with the 7.7 mm rounds, the best chances to hit the enemy are when while in close. The longer the shot, the more likely bullets will either miss or harmlessly bounce off the target. Attacking close in between 100 and 300 metres gives the best chances in critically damaging the enemy. Unless the pilot pulls off a pilot snipe and knocks out the pilot, chances are it may take a couple passes to inflict enough damage to send the target to the ground in flames. Close in attacks may offer the best opportunities to damage the enemy, but it can make for some hectic flying.  
+
With many contemporary aircraft using faster firing machine guns, larger calibre guns or just more of them, it will take a skilful Fury pilot to balance or tip the scales. With 600 rounds of ammunition for each Vickers machine gun, there is a lot to work with; however, it is to the pilot's detriment to spray bullets everywhere. To make the most impact with the 7.7 mm rounds, the best chances to hit the enemy are when while in close. The longer the shot, the more likely bullets will either miss or harmlessly bounce off the target. Attacking close in between 100 and 300 metres gives the best chances in critically damaging the enemy. Unless the pilot pulls off a pilot snipe and knocks out the pilot, chances are it may take a couple passes to inflict enough damage to send the target to the ground in flames. Close in attacks may offer the best opportunities to damage the enemy, but it can make for some hectic flying.
  
 
The 7.7 mm bullets fired at aircraft fuselage do relatively little damage; therefore, it is crucial to target critical components such as the pilot, engines, oil coolers, and fuel tanks to eliminate the enemy effectively. Aircraft wings can also be susceptible to snapping if enough bullets perforate the skin and structure.
 
The 7.7 mm bullets fired at aircraft fuselage do relatively little damage; therefore, it is crucial to target critical components such as the pilot, engines, oil coolers, and fuel tanks to eliminate the enemy effectively. Aircraft wings can also be susceptible to snapping if enough bullets perforate the skin and structure.
  
One use for the {{PAGENAME}} is as an early interceptor aircraft against bombers. While He 111, Do-17, TBD-1, SB 2M, Ki-21, and F.222.2 bombers have various defensive gunners, they are not impossible to shoot down with the Fury. The pilot does need to watch how they approach the bombers. Typically flying in from the front or the underside of the bombers allows for an unscathed approach. However, if you find that you must approach with a defensive position firing at you, make small adjustments to stay out of the line of fire and wait for the gunner to run out of ammunition before levelling off and taking a shot. Chances are you can knock out the gunner or even work on taking out the engines. A crippled bomber easily allows the more manoeuvrable biplane to make enough passes to finish the job.
+
One use for the {{PAGENAME}} is as an early interceptor aircraft against bombers. While He 111, Do-17, TBD-1, SB 2M, Ki-21, and F.222.2 bombers have various defensive gunners, they are not impossible to shoot down with the Fury. The pilot does need to watch how they approach the bombers. Typically flying in from the front or the underside of the bombers allows for an unscathed approach. However, if you find that you must approach with a defensive position firing at you, make small adjustments to stay out of the line of fire and wait for the gunner to run out of ammunition before levelling off and taking a shot. Chances are you can knock out the gunner or even work on taking out the engines. A crippled bomber easily allows the more manoeuvrable biplane to make enough passes to finish the job.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
Line 141: Line 149:
 
|}
 
|}
 
[[File:Fury Mk1 an trn 26 004.png|400px|thumb|right|A '''{{PAGENAME}}''' turns to engage a He 111 H-3. The {{PAGENAME}} sports the standard RAF bicolor camouflage of the 43<sup>rd</sup> Squadron, RAF, Great Britain from September 1938. This skin is unlockable after defeating 20 players.]]
 
[[File:Fury Mk1 an trn 26 004.png|400px|thumb|right|A '''{{PAGENAME}}''' turns to engage a He 111 H-3. The {{PAGENAME}} sports the standard RAF bicolor camouflage of the 43<sup>rd</sup> Squadron, RAF, Great Britain from September 1938. This skin is unlockable after defeating 20 players.]]
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
|
 
|-
 
| IV
 
|
 
|
 
| Cover
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 13:10, 30 December 2020

RANK 4 FRANCE
Somua SM PACK
This page is about the British fighter Fury Mk I. For the other version, see Fury Mk II. For other uses, see Fury (Disambiguation).
Fury Mk I
fury_mk1.png
GarageImage Fury Mk I.jpg
Fury Mk I
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game

Description

The Fury Mk I is a reserve rank I British fighter with a battle rating of 1.0 (AB/RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The Fury Mk I is one of the three reserve fighters in the British tree - the other two being the Nimrod Mk I (a naval version Fury), as well as the Fury Mk II. As a reserve plane, the Fury isn't a manoeuvrable or fast plane. Its armament, two 7.7 mm Vickers K machine guns, while equivalent to the armament found on most other reserve planes as well as some early rank I planes, can take a while (and a bit of ammo) to destroy targets it will face at
The Fury Mk I tumbling in a dogfight with a He 51 B-1.
its rank such as Bf 109s, CR.42s, I-15s and even lightly armoured Ki-27s and A5Ms. Use Universal or Stealth rounds with the Vickers K guns but keep in mind that unlike the current modelled Brownings as used on Gladiators, Hurricanes and Spitfires, these 7.7 mm guns won't do much damage unless you aim for the most vulnerable parts of your opponent's aircraft.

The Furies in all their variants also turn decently, though they do tend to bleed energy easily and aren't the best planes in climbing or acceleration. The modelled fixed pitch prop will mean not much power is around for climbing at the start of the match - a problem also currently shared with the later Gladiators. If you want to use the Fury, the best advice is to side climb a bit at the start of the match so you at least have some energy to work with. Plan manoeuvres ahead and go for easy targets such as inattentive planes and attackers destroying ground vehicles. Most of the problems with the plane are mitigated in Arcade Battles as traits like engine overheating and wing rip-offs are not modelled in that mode.

General info

Flight performance

Max speed
at 4 100 m394 km/h
Turn time15 s
Max altitude8 100 m
EngineRolls-Royce Kestrel IIS
TypeInline
Cooling systemWater
Take-off weight2 t
Characteristics Max Speed
(km/h at 4,100 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 385 371 8100 16.2 16.9 13.7 13.7 232
Upgraded 403 394 15.8 16.0 19.2 15.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
600 600 N/A N/A N/A ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 260 < 200 < 300 > 200
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,705 m 600 hp N/A

Survivability and armour

Crew1 person
Speed of destruction
Structural600 km/h
Gear600 km/h

The Fury Mk I was an aircraft that was stripped of all which was unnecessary to enable it to be the lightest and fastest possible. Like many biplanes just before the start of World War II, the only protection afforded the pilot was the wood and canvas around him and the engine at the front of the aircraft. The best course of protection for this aircraft is to gain the element of surprise as it will not take much to damage critical components or knock out the pilot. All critical modules are concentrated in the forward fuselage area so attacks from the front or the side tend to do the most damage quickly.

  • No Armor Protection
  • Largely wood and canvas construction
  • Self-Sealing Fuel Tanks

Modifications and economy

Repair cost
ABfree
RBfree
SBfree
Total cost of modifications2 690 Rp icon.png
123 Sl icon.png
Talisman cost190 Ge icon.png
Crew trainingfree
Experts1 000 Sl icon.png
Aces10 Ge icon.png
Research Aces80 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 50 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
30 Ge icon.png
Mods compressor.png
Compressor
Research:
500 Rp icon.png
Cost:
25 Sl icon.png
35 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Research:
810 Rp icon.png
Cost:
35 Sl icon.png
55 Ge icon.png
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
type89_belt_pack
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
30 Ge icon.png
Mod arrow 0.png
Mods weapon.png
type97_new_gun
Research:
500 Rp icon.png
Cost:
25 Sl icon.png
35 Ge icon.png

Armaments

Offensive armament

Ammunition1 200 rounds
Fire rate900 shots/min
Main article: Vickers E (7.7 mm)

The Fury Mk I is armed with:

  • 2 x 7.7 mm Vickers E machine guns, nose-mounted (600 rpg = 1,200 total)

Usage in battles

A Fury Mk I watching a He 51 B-1 go down in flames.

The Fury Mk I is a typical reserve aircraft in that it is an unremarkable plane. It is neither outstanding in speed, its manoeuvrability or even weapons loadout. Though contemporary aircraft may have a speed advantage, beefier weapons or even more manoeuvrability, the Fury Mk I can still find its place on the battlefield in both in air battles and the ground attack game.

Ground Attack

The Fury Mk I has a crazy low stall-speed which allows it to circle anti-aircraft artillery or anti-aircraft vehicles easily. Though the plane's Vickers 7.7 mm machine guns are relatively weak, they can wreak havoc on the ground targets if enough bullets connect with their targets. If there are no enemy aircraft circling above the Mk I, then it can leisurely eliminate the ground targets, even tightly grouped vehicles. Even without access to bombs, the Fury Mk I can be an effective ground attacker.

Air-to-air Attack

With many contemporary aircraft using faster firing machine guns, larger calibre guns or just more of them, it will take a skilful Fury pilot to balance or tip the scales. With 600 rounds of ammunition for each Vickers machine gun, there is a lot to work with; however, it is to the pilot's detriment to spray bullets everywhere. To make the most impact with the 7.7 mm rounds, the best chances to hit the enemy are when while in close. The longer the shot, the more likely bullets will either miss or harmlessly bounce off the target. Attacking close in between 100 and 300 metres gives the best chances in critically damaging the enemy. Unless the pilot pulls off a pilot snipe and knocks out the pilot, chances are it may take a couple passes to inflict enough damage to send the target to the ground in flames. Close in attacks may offer the best opportunities to damage the enemy, but it can make for some hectic flying.

The 7.7 mm bullets fired at aircraft fuselage do relatively little damage; therefore, it is crucial to target critical components such as the pilot, engines, oil coolers, and fuel tanks to eliminate the enemy effectively. Aircraft wings can also be susceptible to snapping if enough bullets perforate the skin and structure.

One use for the Fury Mk I is as an early interceptor aircraft against bombers. While He 111, Do-17, TBD-1, SB 2M, Ki-21, and F.222.2 bombers have various defensive gunners, they are not impossible to shoot down with the Fury. The pilot does need to watch how they approach the bombers. Typically flying in from the front or the underside of the bombers allows for an unscathed approach. However, if you find that you must approach with a defensive position firing at you, make small adjustments to stay out of the line of fire and wait for the gunner to run out of ammunition before levelling off and taking a shot. Chances are you can knock out the gunner or even work on taking out the engines. A crippled bomber easily allows the more manoeuvrable biplane to make enough passes to finish the job.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable
A Fury Mk I turns to engage a He 111 H-3. The Fury Mk I sports the standard RAF bicolor camouflage of the 43rd Squadron, RAF, Great Britain from September 1938. This skin is unlockable after defeating 20 players.

Pros and cons

Pros:

  • Turns well for a biplane
  • Excellent vertical manoeuvrability
  • Incredibly low stall speed
  • Great climb speed, easily reaches 3,000 m (10,000 ft)

Cons:

  • Only has two rifle-calibre 7 mm machine guns, a challenge to damage enemy aircraft
  • Loses energy quite easily, mostly able to turn just once or twice
  • Not very beginner-friendly due to its flying characteristics
  • Engine tends to overheat, especially so in hot maps (RB/SB)

History

A Fury Mk I moving on to hit next target.

In-game description

The Hawker Fury was a single engine, single-seat biplane of composite structure which first entered service in May 1931. The Fury was designed by H.G. Hawker Engineering Co. Ltd (Hawker Aircraft Ltd since 1933) under the direction of Sidney Camm. The Fury prototype made its first flight in March 1931 and after a successful test and evaluation period, entered production for service in Britain's Royal Air Force. However, the Fury was an expensive aircraft and, with Britain being in the grip of a financial depression, initially only enough aircraft were ordered to equip three squadrons; Nos 1, 25 and 43 Squadrons.

An elegant aircraft with streamlined fuselage contours, the Fury Mk.I was the first RAF fighter with a speed exceeding 322 km/h (200 mph).

Most aircraft were equipped with a 525 hp liquid-cooled in-line twelve-cylinder Rolls-Royce Kestrel IIS engine and a wooden twin-bladed Watts propeller, although several alternative powerplants became available during the Fury's service life.

The Fury's fuselage, wings, and tail had a metal framework and a fabric skin. The skin of the forward fuselage up to the cockpit and the engine cowling was made of duralumin sheets. Ailerons were fitted to the upper wing; nevertheless, due to their large area, they were very responsive and provided the aircraft with a high roll rate.

The armament consisted of two synchronous 0.303 inch Vickers Mk.IV machine guns with 600 rounds per gun, mounted in front of the cockpit. Whilst the Fury was an excellent fighter when it first entered service, it did mark the end of an era as one of the last open cockpit, biplane fighters produced by Britain. Its fixed undercarriage, fabric skin and twin Vickers guns were reminiscent of fighters of the First World War, and when it was replaced in front line service with the RAF in 1939, it truly was a relic of a bygone era.

A total of 117 Fury Mk.I fighters were produced, in five series.

Media

Images

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Hawker Aircraft Limited
Biplane fighters 
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Scout plane  Osprey Mk IV
Piston fighters 
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Sea Hurricane Mk IB · Sea Hurricane Mk IC · Hurricane Mk IIB/Trop · Hurricane Mk IV
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk V · Tempest Mk V (Vickers P) · Tempest Mk II
Fury  Sea Fury FB 11
Jet fighters 
Hunter  Hunter F.1 · Hunter F.6 · Hunter FGA.9 · ◌Hunter F.58
Sea Hawk  Sea Hawk FGA.6
Harrier  Harrier GR.1 · Harrier GR.3
Export  ▄Hurricane Mk I/L · ▂Hurricane Mk IIB · J34 · ◄Sea Hawk Mk.100 · AV-8A · AV-8C
Captured  ▀Tempest Mk V

Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Hurricane Mk IIB/Trop
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Martin-Baker  MB.5
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V
Sea Fury  Sea Fury FB 11
Twin-engine fighters  Hornet Mk.I · Hornet Mk.III · Whirlwind Mk I · Whirlwind P.9
  Foreign:
Australia  ▄Boomerang Mk I · ▄Boomerang Mk II
France  ▄D.520 · ▄D.521
USA  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA