Difference between pages "Yak-30D" and "Lorraine 155 Mle.50"

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(Media: Added video)
 
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{{Specs-Card|code=yak-30d}}
+
{{Specs-Card|code=fr_lorraine_155}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
[[File:GarageImage_Yak-30.jpg|420px|thumb|left]]
 
 
{{break}}
 
{{break}}
The '''Yak-30''' is a Rank V Soviet jet fighter with a battle rating of 8.0 (AB/RB/SB). It was introduced in [[Update 1.59 "Flaming Arrows"]]. The Yak-30 is the current top-rank Yak fighter aircraft in the USSR tech tree.
+
The '''{{Specs|name}}''' (shortened as '''{{Specs|pseudonym}}''') is a gift rank {{Specs|rank}} French tank destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.77 "Advancing Storm"]] during the [[wt:en/news/5453-special-chronicles-of-world-war-ii-in-war-thunder-en|2018 WW2 Chronicles]].
  
Lacking external ordinance, the Yak-30 is purely a fighter/bomber interceptor and excels in such a role.
+
== General info ==
 +
=== Survivability and armour ===
 +
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''-->
 +
The Lorraine 155 Mle.50 has very little armour (although some are sloped enough to deflect certain low-rank rounds), and can generally be penetrated by most guns of its rank. Even worse, however, the 'casemate' (if it can even be called that) has very little armour, and in some places can be shot through with machine guns. The machine-gunner (operating the 151) is completely open to the elements. Generally, you want to rely on good map placement and mobility, rather than armour.
  
Many people tend to ignore the Yak-30 for its easier-to-grind contemporary, the [[La-15]]. Those who persist, however, are awarded with a faster and more durable airframe (unlike that of the La-15); however, this comparison isn't entirely fair either. The La-15 is generally much more agile at lower speeds and also carries significantly more cannon ammunition. As such, the preference between the Yak-30 and La-15 will vary depending on play style. Those that want a dependable and speedy fighter should choose the Yak-30; those that want an agile and ammo-friendly fighter should choose the La-15.
+
'''Armour type:'''
  
Unlike previous Yak jets (such as the Yak-23/17/15) the Yak-30 is a conventional swept-wing jet fighter that performs much more akin to the famed Mig-15/17 than its more maneuverable, straight-winged forebears. At 8.0 BR the Yak-30 is an excellent aircraft that can compete with the best other nations have to offer.
+
* Rolled homogeneous armour
 +
* Structural steel
  
For an 8.0 vehicle the Yak-30 is incredibly fast, capable of over 1000 kph in level flight. Unfortunately, acceleration over 850 kph isn't particularly good and significant energy is lost in any sort of maneuver at those speeds.  
+
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 16 mm (70°) ''Front glacis'' <br> 16 mm (2-73°) ''Transmission housing'' || 16 mm || 10 mm (0-42°) || 10 mm
 +
|-
 +
| Superstructure || 16 mm (21°) ''Front'' <br> 10 mm ''Gun shield'' || 16 mm (30°) ''Right side'' <br> 16 mm (21-48°) ''Left side'' || 10 mm || 10 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 10 mm || N/A
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels are 10 mm thick while tracks, sprocket wheels, torsion bars, and return rollers are 20 mm thick.
 +
* Belly armour is 10 mm thick.
 +
* Gun breech is 300mm thick, while the barrel itself is 25mm.
 +
* Gun carriage around the gun is 20mm thick, while the gun mount/traverse device is 40mm thick.
  
Please note that the Yak-30 starts to compresses significantly at high speeds and cannot effectively make high-speed deflection shots unless the target in question is flying idly and is not spatially aware.
+
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 639|rbMinHp= 398}}
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|L'Obusier de 155 Modèle 1950 howitzer (155 mm)|l1=L'Obusier de 155 Modèle 1950 (155 mm)}}
  
== General info ==
 
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | Characteristics
+
! colspan="6" | [[L'Obusier de 155 Modèle 1950 howitzer (155 mm)|155 mm L'Obusier de 155 Modèle 1950]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 
|-
 
|-
! colspan="8" | ''Stock''
+
| colspan="3" | 30 || -5°/+67° || ±20° || N/A
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - Sea level)
+
! colspan="6" | Turret rotation speed (°/s)
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! style="width:4em" |Mode
! RB
+
! style="width:4em" |Stock
! AB
+
! style="width:4em" |Upgraded
! RB
+
! style="width:4em" |Prior + Full crew
! AB
+
! style="width:4em" |Prior + Expert qualif.
! RB
+
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 1,031 || 1,003 || 15,500 || 20.9 || 22.3 || 43.5 || 41.9 || 475
+
| ''Arcade'' || 5.27 || 7.31 || 8.88 || 9.82 || 10.45
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
| ''Realistic'' || 3.57 || 4.2 || 5.1 || 5.64 || 6.0
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - Sea level)
+
! colspan="4" | Reloading rate (seconds)
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! colspan="1" style="width:4em" |Stock
! RB
+
! colspan="1" style="width:4em" |Prior + Full crew
! AB
+
! colspan="1" style="width:4em" |Prior + Expert qualif.
! RB
+
! colspan="1" style="width:4em" |Prior + Ace qualif.
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || 15,500 || ??.? || ??.? || ?.? || ?.? || 475
+
| 26.0 || 23.0 || 21.2 || 20.0
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
===== Ammunition =====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 
|-
 
|-
! colspan="5" | Features
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
! Combat flap
+
! 10m
! Take-off flap
+
! 100m
! Landing flap
+
! 500m
! Air brakes
+
! 1000m
! Arrestor gear
+
! 1500m
 +
! 2000m
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| M107 || HE || 54 || 54 || 54 || 54 || 54 || 54
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
+
! colspan="11" | Shell details
|-
 
! colspan="5" | Limits
 
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" class="unsortable" | Type of <br /> warhead
! rowspan="2" | Combat flap<br> (km/h)
+
! rowspan="2" |Velocity <br /> in m/s
! colspan="2" | Max Static G
+
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
! +
+
! 0%
! -
+
! 50%
 +
! 100%
 
|-
 
|-
| ??? || ??? || ??? || ~?? || ~?
+
| M107 || HE || 563 || 43.1 || 0.1 || 0.1 || 6,860 || +0° || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable" style="text-align:center"
+
! colspan="7" | Smoke characteristic
|-
 
! colspan="4" | Optimal velocities
 
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ammunition
! Rudder<br>(km/h)
+
! Velocity <br /> in m/s
! Elevators<br>(km/h)
+
! Projectile<br />Mass in kg
! Radiator<br>(km/h)
+
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| M110 || 563 || 40.8 || 25 || 5 || 30 || 50
 
|-
 
|-
 
|}
 
|}
  
 +
===== [[Ammo racks|Ammo racks]] =====
 +
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! Full<br /> ammo
 +
! 1st<br />  rack empty
 +
! 2nd<br />  rack empty
 +
! 3rd<br />  rack empty
 +
! 4th<br />  rack empty
 +
! 5th<br />  rack empty
 +
! 6th<br />  rack empty
 +
! 7th <br /> rack empty
 +
! 8th <br /> rack empty
 +
! Visual discrepancy
 
|-
 
|-
! colspan="3" | Setting 1
+
|| '''30''' || 29&nbsp;''(+1)'' || 27 ''(+3)'' || 23&nbsp;''(+7)'' || 18&nbsp;''(+12)'' || 15&nbsp;''(+15)'' || 9&nbsp;''(+21)'' ||6&nbsp;''(+24)''||1&nbsp;''(+29)''|| style="text-align:left" | No
 
|-
 
|-
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
=== Survivability and armour ===
+
'''Notes:'''
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
* No armour plating
 
* 64 mm Bulletproof glass in cockpit front.
 
* Critical components located centrally along the fuselage of aircraft (fuel, pilot, engine, controls)
 
 
 
== Armaments ==
 
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|NR-23 (23 mm)}}
 
 
 
The Yak-30 is armed with:
 
 
 
* 3 x 23 mm NR-23 cannon, chin-mounted (75 [[Game dictionary|rpg]] = 225 total)
 
 
 
The four machine guns are arranged together on the underside of the fore fuselage. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.
 
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
 
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
If facing 7.0 to 8.0, Boom & Zoom is the tactic that should be employed with the Yak-30; it is key to keep your speed above 750 km/h at all times to give yourself a chance of running away if the engagement you are partaking in turns into the enemies favour. Although the Yak-30 at the specified speed is able to turn with most of its targets, don't depend on turning with your enemy as you may be caught off guard and unable to react if another enemy player enters the engagement. If you encounter an enemy who is on par or faster than your Yak-30, refer to the paragraph below.
 
  
If facing 8.0 to 9.0, Energy fighting or (if the engagement calls for it) turn fighting may be employed for the Yak-30; It is absolutely vital to know your enemies strengths and weaknesses. Your best tactic to use is deception; never let the enemy guess where you're going to go next. Keep the Yak-30 in its state of compression for as long as possible; At such high speeds the Yak-30 is still maneuverable enough to out turn most of the jets it will face, causing a chasing enemy to over shoot or in rare cases, rip their wings off. A good tactic for engaging faster jets is to let them get onto your tail before baiting them into a turn. continue the turn until the enemy has lost a reasonably large chunk of energy before zooming away; The Yak-30's acceleration at low to medium speeds is still exceptional and will aid you with opening a gap between the enemy and you for setting up an actual dogfight.
+
* Recommended ammo load: '''10'''. ''Keeps most ammunition in the floor and out of sponsons.''
  
====Specific enemies worth noting====
+
=== Machine guns ===
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
[[G.91_R/1|G.91s]], [[Me163B|Me 163s]] and [[Me262C-2b_Heimatschutzer_II|Me 262 C-2b]]s are all effective matches for the Yak-30.
+
{{main|MG 151/20 (20 mm)}}
the [[G.91_R/1|G.91s]] are the most comparable fighter to the yak30, like a MiG-15's F-86 Sabre or a Spitfire's BF-109; facing off against one relies on the skill of the pilot and other external factors such as prior damage or altitude. A Yak-30's strength against a G-91 is its ability to compress and air frame strength (It it possible to make a chasing G-91 rip its wings executing the same maneuver as you at certain speeds. If you end up in a one on one engagement with a G-91, make sure to read your opponent and guess what their next move is going to be. Be patient and wait for your enemy to make a mistake.
 
  
====Counter-tactics====
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 
Defensive flying is a strong point of the Yak-30 due to its relatively high turn rate at all speeds speeds. It's roll rate although not being good at high speeds, can still be used in conjunction with other control surfaces to throw the enemy off and gain neutral ground. Careful throttle/flap control can always be used to great effect against any higher-energy opponent; however- the Yak-30 is no Yak-23- the Yak-30 will not and cannot accelerate and climb to disengage. Effective teamwork and squads can help eliminate most disadvantages a Yak-30 pilot may experience against any opposing fighter.
 
The Yak-30 does not like damage; a single burst of a .50cal weapon is able to cripple the Yak-30's ability to maneuver and therefore is an easy target.
 
Although being fast for an 8.0, It's top speed is it's downfall for 9.0 matches and most 9.0 jets will be able to catch the Yak-30.
 
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | MEC elements
+
! colspan="7" | [[MG 151/20 (20 mm)|20 mm MG151/20]]
 
|-
 
|-
! rowspan="2" |Mixer
+
! colspan="7" | ''Commander's mount''
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
 
|-
 
|-
! Oil
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
! Water
+
! rowspan="1" | Fire rate <br> (shots/minute)
! Type
+
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| colspan="4" | 400 (250) || 700 || -8°/+45° || ±180°
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
== Usage in battles ==
 +
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The best method of using the large-calibre weapon on the Loraine is to exploit the high-explosive power against thin-armour on the enemy. Like other large calibre HE tanks, shooting below an enemy vehicle will penetrate its belly armor. This is an effective, albeit difficult way to engage tanks whose armor is greater than what your HE shell can penetrate.
 +
 
 +
Some targets to keep in mind of, and their weak points:
 +
 
 +
* Tiger I - While seemingly a hard enemy to face, the Tiger is easily dispatched with a side shot. A hit to the roadwheels will penetrate the tank, with the shell fragments going through the thin armor on the underside of the tank's sponson. This is also possible to do to Tiger IIs, but usually results in much less damage done.
 +
* Tiger II P, Panthers D and A - a hit to the bottom of the curved turret face of these tanks will cause the HE shell to pen the roof of the vehicle. This can also be done on tanks with flat turret fronts ( Tiger I, Tiger II H, Panthers G and F) by aiming for the lower half of the turret, but is not as reliable.
 +
 
 +
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan = "1"| Tier
+
! Tier
!colspan = "2"| Flight performance
+
! colspan="2" | Mobility
!colspan = "1"| Survivability
+
! Protection
!colspan = "1"| Weaponry
+
! colspan="2" | Firepower
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Tracks
| Compressor
+
|
|  
+
| Parts
| Offensive 23 mm
+
| Horizontal Drive
 +
| M110
 
|-
 
|-
 
| II
 
| II
| New Boosters
+
| Suspension
|  
+
| Brake System
| Airframe
+
| FPE
|  
+
| Adjustment of Fire
 +
|
 
|-
 
|-
 
| III
 
| III
| Wing Repair
+
| Filters
|  
+
|
| New 23 mm Cannons
+
| Crew Replenishment
|  
+
| Elevation Mechanism
 +
|
 
|-
 
|-
 
| IV
 
| IV
|  
+
| Transmission
 
| Engine
 
| Engine
| Cover
+
|
|  
+
|
 +
|
 +
|-
 +
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 +
'''Pros:'''
  
'''Pros:'''
+
* Powerful 155mm gun with a HE shell on-par with the KV-2's gun
* Extremely fast for an 8.0 vehicle
+
* Pintle-mounted 20mm cannon that is deadly to lightly-armoured vehicles and aircraft
* Good guns when they work
+
* Decent mobility
* Good energy retention
+
* Good reverse speed
* Decent maneuverability
 
* Good zoom-climb rate
 
* Very difficult to rip, durable airframe
 
  
 
'''Cons:'''
 
'''Cons:'''
* Control surfaces compress significantly at higher speeds
+
 
* Low ammo count
+
* Thin armor with an open casemate, allows even rifle-calibre rounds to affect the crew
* "Sparkleguns" that are notoriously ineffective at times
+
* Despite thin armor, it's thick enough to trigger most fuses in APHE shells
* Average acceleration
+
* Large profile
* Faces 9.0s constantly which outclass it in every way
+
* Long reload time; increases if the loader is taken out
 +
* If the machine-gunner is knocked out, so is the ability to use the 20mm cannon
 +
* No AP shells, only HE shells
 +
* Bad gun depression of 5°
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 +
Prototypes of the Lorraine 155 Mle.50 passed trials in 1950, but never reached production.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=fr_lorraine_155 Skin and Camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
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{{Youtube-gallery|YZtAEsSpwNM|'''The Shooting Range #96''' - ''Metal Beasts'' section at 00:39 discusses the Lorraine 155 Mle.50.|_xCgMBOiA8U|'''High-explosive power''' discusses the {{PAGENAME}} at 0:50 - ''War Thunder Official Channel''}}
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== See also ==
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
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* ''reference to the series of the vehicles;''
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the aircraft;''
 
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== Sources ==
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== External links ==
''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
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* ''other literature.''-->
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* [[Wikipedia:Obusier_de_155_mm_Mod%C3%A8le_50|[Wikipedia<nowiki>]</nowiki> Obusier de 155mm Modèle 50 (The gun)]]
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* [[Wikipedia:AMX-50#Char_Lorraine|[Wikipedia<nowiki>]</nowiki> AMX-50 - Char Lorraine (The chassis)]]
  
{{USSR jet aircrafts}}
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{{France tank destroyers}}
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{{France premium ground vehicles}}

Revision as of 21:48, 15 August 2020

Rank 6 USA
F-5C Pack
Lorraine 155 Mle.50
fr_lorraine_155.png
Lorraine 155 Mle.50
Show in game

Description

GarageImage Lorraine 155 Mle.50.jpg


The Lorraine automoteur de 155 mm modèle 1950 (shortened as Lorraine 155 Mle.50) is a gift rank III French tank destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm" during the 2018 WW2 Chronicles.

General info

Survivability and armour

The Lorraine 155 Mle.50 has very little armour (although some are sloped enough to deflect certain low-rank rounds), and can generally be penetrated by most guns of its rank. Even worse, however, the 'casemate' (if it can even be called that) has very little armour, and in some places can be shot through with machine guns. The machine-gunner (operating the 151) is completely open to the elements. Generally, you want to rely on good map placement and mobility, rather than armour.

Armour type:

  • Rolled homogeneous armour
  • Structural steel
Armour Front (Slope angle) Sides Rear Roof
Hull 16 mm (70°) Front glacis
16 mm (2-73°) Transmission housing
16 mm 10 mm (0-42°) 10 mm
Superstructure 16 mm (21°) Front
10 mm Gun shield
16 mm (30°) Right side
16 mm (21-48°) Left side
10 mm 10 mm
Armour Sides Roof
Cupola 10 mm N/A

Notes:

  • Suspension wheels are 10 mm thick while tracks, sprocket wheels, torsion bars, and return rollers are 20 mm thick.
  • Belly armour is 10 mm thick.
  • Gun breech is 300mm thick, while the barrel itself is 25mm.
  • Gun carriage around the gun is 20mm thick, while the gun mount/traverse device is 40mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 16 30 639 1,145 21.3 38.17
Realistic 55 15 398 600 13.27 20

Armaments

Main armament

155 mm L'Obusier de 155 Modèle 1950
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
30 -5°/+67° ±20° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 5.27 7.31 8.88 9.82 10.45
Realistic 3.57 4.2 5.1 5.64 6.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
26.0 23.0 21.2 20.0
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
M107 HE 54 54 54 54 54 54
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M107 HE 563 43.1 0.1 0.1 6,860 +0° 79° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
M110 563 40.8 25 5 30 50
Ammo racks
Ammo racks of the Lorraine 155 Mle.50.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual discrepancy
30 29 (+1) 27 (+3) 23 (+7) 18 (+12) 15 (+15) (+21) (+24) (+29) No

Notes:

  • Recommended ammo load: 10. Keeps most ammunition in the floor and out of sponsons.

Machine guns

Main article: MG 151/20 (20 mm)
20 mm MG151/20
Commander's mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
400 (250) 700 -8°/+45° ±180°

Usage in battles

The best method of using the large-calibre weapon on the Loraine is to exploit the high-explosive power against thin-armour on the enemy. Like other large calibre HE tanks, shooting below an enemy vehicle will penetrate its belly armor. This is an effective, albeit difficult way to engage tanks whose armor is greater than what your HE shell can penetrate.

Some targets to keep in mind of, and their weak points:

  • Tiger I - While seemingly a hard enemy to face, the Tiger is easily dispatched with a side shot. A hit to the roadwheels will penetrate the tank, with the shell fragments going through the thin armor on the underside of the tank's sponson. This is also possible to do to Tiger IIs, but usually results in much less damage done.
  • Tiger II P, Panthers D and A - a hit to the bottom of the curved turret face of these tanks will cause the HE shell to pen the roof of the vehicle. This can also be done on tanks with flat turret fronts ( Tiger I, Tiger II H, Panthers G and F) by aiming for the lower half of the turret, but is not as reliable.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive M110
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Powerful 155mm gun with a HE shell on-par with the KV-2's gun
  • Pintle-mounted 20mm cannon that is deadly to lightly-armoured vehicles and aircraft
  • Decent mobility
  • Good reverse speed

Cons:

  • Thin armor with an open casemate, allows even rifle-calibre rounds to affect the crew
  • Despite thin armor, it's thick enough to trigger most fuses in APHE shells
  • Large profile
  • Long reload time; increases if the loader is taken out
  • If the machine-gunner is knocked out, so is the ability to use the 20mm cannon
  • No AP shells, only HE shells
  • Bad gun depression of 5°

History

Prototypes of the Lorraine 155 Mle.50 passed trials in 1950, but never reached production.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2

France premium ground vehicles
Light tanks  AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30)
Medium tanks  M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930)
Heavy tanks  B1 ter · 2C bis · Somua SM
Tank destroyers  Lorraine 155 Mle.50