Difference between pages "M60A1 RISE (P)" and "H-81A-2"

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m (Armaments)
 
(Usage in the battles)
 
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{{Specs-Card|code=us_m60a1_rise_passive_era}}
+
{{Specs-Card|code=p-40c_china}}
{{About
 
| about = American medium tank '''{{PAGENAME}}'''
 
| usage = other uses
 
| link = M60 (Disambiguation)
 
}}
 
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{break}} -->
The '''{{Specs|name}}''' (shortened as the '''{{Specs|pseudonym}}''') is a Rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A."]].
+
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
 
 
=== Mobility ===
 
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backward.''
 
 
 
== Armaments ==
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
===Main armament===
 
{{main|M68 (105 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[M68 (105 mm)|105 mm M68]]
+
! colspan="8" | Characteristics
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="8" | ''Stock''
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 63 || -10°/+20° || ±180° || Two-plane
+
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! style="width:4em" |Mode
+
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 343
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 21.40 || __.__ || __.__ || __.__ || __.__
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
| ''Realistic'' || 13.40 || __.__ || __.__ || __.__ || __.__
+
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 343
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 8.70 || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Details ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center"
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="5" | Features
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| M728 || APDS || 260 || 256 || 250 || 240 || 231 || 222
+
| || || || X || X    <!-- ✓ -->
 
|-
 
|-
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| M456 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
+
! colspan="5" | Limits
 
|-
 
|-
| M735 || APFSDS || 360 || 355 || 345 || 330 || 321 || 300
+
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flaps<br>(km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! + !! -
 +
|-
 +
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 645 || ~12 || ~6
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="11" | Shell details
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="4" | Optimal velocities
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! Ailerons<br>(km/h)
! 50%
+
! Rudder<br>(km/h)
! 100%
+
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| M392A2 || APDS || 1478 || 5.8 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
+
| < 420 || < 380 || < 420 || > 310
 
|-
 
|-
| M393A2 || HESH || 730 || 15 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° || 80°
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| M456 || HEATFS || 1173 || 11 || 0.0 || 0.1 || 1,270  || +0° || 65° || 72° || 75°
+
! colspan="3" | Compressor (RB/SB)
|-
 
| M735 || APFSDS || 3.7 || 1501 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 
 
|-
 
|-
|}
+
! colspan="3" | Setting 1
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
 
|-
 
|-
! Ammunition
+
! Optimal altitude
! Velocity <br /> in m/s
+
! 100% Engine power
! Projectile<br />Mass in kg
+
! WEP Engine power
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
 
|-
 
|-
| M416 || 730 || 11 || 20 || 5 || 25 || 50
+
| 3,660 m || 970 hp || 1,173 hp
 
|-
 
|-
 
|}
 
|}
  
'''M728 ''APDS''''' (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing.<br />Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the M60 may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnels shrinks.
+
=== Survivability and armour ===
 +
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
  
'''M456 ''HEAT-FS''''' (High-Explosive Anti Tank Fin Stabilised): The knowledge of enemy vehicle layouts gained from the stock shell (DM13), will be handy to use for the M60's fullest potential - as the M456 is a round that can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in a reduced amount of shrapnel after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEAT-FS round cannot fire through obstructions with this kind.
+
== Armaments ==
 +
=== Offensive armament ===
 +
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}
  
'''M393A2 ''HESH''''' (High-Exlposive_Squash-Head) works very differently than other shell types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basically, the fighting compartment is showered in metal rain. Currently, only true armour thickness (opposed to the line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuze is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.
+
* 2 x 12.7 mm (0.5 in) Browning AN/M2 machine guns (470 rounds)
 +
* 4 x 7.62 mm (0.3 in) Browning machine guns (1960 rounds)
  
<!---'''M735 ''APFSDS''''--->
+
=== Suspended armament ===
 +
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|AN-M64A1 (500 lb)}}
  
<!---'''M416 ''Smoke''''--->
+
* 1 x AN-M64A1 500 lb bomb
 +
<!--
 +
=== Defensive armament ===
 +
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 +
-->
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
he most plausible manner to use this aircraft is in the Boom & Zoom role, given its fast speed in a dive. In addition, the nose-mounted .50 calibre can help you preform certain attacks a P-40E pilot could dream of doing. However, there are certain methods to using the plane, as it is an earlier iteration of the H-81A-2 is a P-40.
  
===== [[Ammo racks|Ammo racks]] =====
+
The first method is to climb to altitude, and try to intercept enemy attackers and bombers. This tends to play in favor of the H-81A-2, due to its excellent top speed of 528 kph (328 mph) at 3,800 meters (12,467 feet.) That being said though, you are inhibited by its relatively slow rate of climb of only 10 meters/second (32 feet/second.) On the contrary, once you reach altitude, Boom & Zoom as much as you want against bombers, as your high dive speed will make it difficult for most gunners to target you. In addition, you have a nice turn speed of 21 seconds, which can allow you to snap over on some opponents with relative impunity. If you do find yourself fighting in the vertical, flaps will also be of use to you, as they do have a decent speed tolerance before they snap off.
[[File:Ammoracks_M60.png|right|thumbnail|x250px|Ammo racks of the M60.]]
+
 
{| class="wikitable sortable" style="text-align:center"
+
====Specific enemies worth noting====
|-
+
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
! class="wikitable unsortable" |Full<br /> ammo
+
Perhaps the biggest threat comes from facing any Japanese plane at this battle rating. They can turn so much faster than you as to bleed your speed and energy to the point of stalling out. The greatest threats come from the Ki-44s and the A6M2-N. In addition, the Ki-43 has significantly greater maneuverability than you. The vast majority of these planes have guns similar in caliber to a .50 Cal, which means that they have the firepower to dispatch you at a fairly fast rate.  
! class="wikitable unsortable" |1st<br />  rack empty
+
 
! class="wikitable unsortable" |2nd<br />  rack empty
+
In terms of the British, any Spitfire or Hurricane will out-turn you. While they do not have as heavy of armament as you do, the shear rate of fire from the .308s can light up exposed ares of the plane, or even score a pilot kill. While it is mostly unlikely, the Spitfire Mk. IIb not only boasts maneuverability, but also two 20 mm Hispano cannons, which can tear you to bits. In addition, almost all British fighters can out-climb you, which leaves you at a disadvantage in energy.
! class="wikitable unsortable" |3rd<br />  rack empty
+
 
! class="wikitable unsortable" |4th<br />  rack empty
+
The Germans have the most planes that can give you a problem, due to the vast majority of them having 20 mm cannons. Most notably are aircraft like the Bf-110 and the Bf-109 E-3. You also do have to worry about aircraft like the Bf-109 F-1, which has a 20 mm cannon in the propeller hub. While it is unlikely, you may also face the Fw-190 A-1. Most German planes will have a significantly better climb rate than you and be able to energy fight you more efficiently. As mentioned earlier, most German planes boast much heavier firepower than you, which renders you at a disadvantage in punching power.
! class="wikitable unsortable" |5th<br />  rack empty
+
 
! class="wikitable unsortable" |Visual<br /> discrepancy
+
Most Russian planes will also give you a run for your money. Almost all of the Russian planes boast only nose-mounted weaponry, giving them a significant advantage over most allied planes. The most common enemies to worry about are any plane with the prefix "Yak." Perhaps the most common cause of US teams being defeated by the Russians, is the fact that they head on an IL-2. '''Never''' under any circumstance head on an IL-2.
|-
+
 
|| '''63''' || 50&nbsp;''(+13)'' || 48&nbsp;''(+15)'' || 27&nbsp;''(+36)'' || 13&nbsp;''(+50)'' || 1&nbsp;''(+62)'' || style="text-align:left" | no
+
====Counter-tactics====
|-
+
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
|}
+
As mentioned earlier, the H-81A-2 has nose-mounted .50 cals, which can make short work of almost any fighter at battle rating 2.3. The aircraft also has a tighter turning time than the P-40E, which can give a H-81A-2 pilot a small advantage. If a H-81A-2 finds its way onto your tail, try to make the pilot over-shoot or bleed energy. The cockpit, while having more protection than an open top and a bubble canopy, is still a fairly vulnerable spot, so pilot snipes aren't uncommon.
  
=== Machine guns ===
+
Heads up for German and Russian pilots! While aircraft like the Bf-110, LaGG-3 and the Yaks have nose-mounted weaponry, an experienced H-81A-2 player can still make you pay dearly in a head-on. If you find yourself in a head on with a H-81A-2, fire a short burst, then hit the deck to avoid being hit by return fire. This is especially true with the Russians due to their wooden air frame.  
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
{{main|M85 (12.7 mm)|M240 (7.62 mm)}}
 
  
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[M85 (12.7 mm)|12.7 mm M85]]
+
! colspan="7" | MEC elements
|-
 
! colspan="7" | ''Commander's cupola''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 900 (200) || 626 || -9°/+60° || ±180°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | [[M240 (7.62 mm)|7.62 mm M240]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Oil !! Water !! Type
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 5,950 (250) || 500 || N/A || N/A
+
| Controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
 
== Usage in battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''
+
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Good firepower
 +
* Good manoeuvrability
 +
* Good rate of climb for the rank
 +
* High top speed for its rank
 +
* Good durability
 +
* Is a premium = more research points and Silver Lions
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Turn fighting with Japanese planes is not advised
 +
* Somewhat long takeoff run
 +
* .30 cals may struggle to do effective damage once the ammo for the .50 cals runs out
 +
* Only one payload option
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
Line 207: Line 180:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the vehicles;''
+
 
 +
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{USA medium tanks}}
+
{{China fighters}}
 +
{{China premium aircraft}}

Revision as of 16:23, 15 September 2019

RANK 4 FRANCE
Somua SM PACK
H-81A-2
p-40c_china.png
H-81A-2
AB RB SB
2.3 2.3 2.3
Purchase:850 Specs-Card-Eagle.png
Show in game

Description

The H-81A-2 is a gift rank II Chinese fighter with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 4,500 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 10760  ??.?  ??.?  ??.?  ??.? 343
Upgraded
Max Speed
(km/h at 4,500 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 10760  ??.?  ??.?  ??.?  ??.? 343

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
645 ~12 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 420 < 380 < 420 > 310
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,660 m 970 hp 1,173 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

  • 2 x 12.7 mm (0.5 in) Browning AN/M2 machine guns (470 rounds)
  • 4 x 7.62 mm (0.3 in) Browning machine guns (1960 rounds)

Suspended armament

Main article: AN-M64A1 (500 lb)
  • 1 x AN-M64A1 500 lb bomb

Usage in the battles

he most plausible manner to use this aircraft is in the Boom & Zoom role, given its fast speed in a dive. In addition, the nose-mounted .50 calibre can help you preform certain attacks a P-40E pilot could dream of doing. However, there are certain methods to using the plane, as it is an earlier iteration of the H-81A-2 is a P-40.

The first method is to climb to altitude, and try to intercept enemy attackers and bombers. This tends to play in favor of the H-81A-2, due to its excellent top speed of 528 kph (328 mph) at 3,800 meters (12,467 feet.) That being said though, you are inhibited by its relatively slow rate of climb of only 10 meters/second (32 feet/second.) On the contrary, once you reach altitude, Boom & Zoom as much as you want against bombers, as your high dive speed will make it difficult for most gunners to target you. In addition, you have a nice turn speed of 21 seconds, which can allow you to snap over on some opponents with relative impunity. If you do find yourself fighting in the vertical, flaps will also be of use to you, as they do have a decent speed tolerance before they snap off.

Specific enemies worth noting

Perhaps the biggest threat comes from facing any Japanese plane at this battle rating. They can turn so much faster than you as to bleed your speed and energy to the point of stalling out. The greatest threats come from the Ki-44s and the A6M2-N. In addition, the Ki-43 has significantly greater maneuverability than you. The vast majority of these planes have guns similar in caliber to a .50 Cal, which means that they have the firepower to dispatch you at a fairly fast rate.

In terms of the British, any Spitfire or Hurricane will out-turn you. While they do not have as heavy of armament as you do, the shear rate of fire from the .308s can light up exposed ares of the plane, or even score a pilot kill. While it is mostly unlikely, the Spitfire Mk. IIb not only boasts maneuverability, but also two 20 mm Hispano cannons, which can tear you to bits. In addition, almost all British fighters can out-climb you, which leaves you at a disadvantage in energy.

The Germans have the most planes that can give you a problem, due to the vast majority of them having 20 mm cannons. Most notably are aircraft like the Bf-110 and the Bf-109 E-3. You also do have to worry about aircraft like the Bf-109 F-1, which has a 20 mm cannon in the propeller hub. While it is unlikely, you may also face the Fw-190 A-1. Most German planes will have a significantly better climb rate than you and be able to energy fight you more efficiently. As mentioned earlier, most German planes boast much heavier firepower than you, which renders you at a disadvantage in punching power.

Most Russian planes will also give you a run for your money. Almost all of the Russian planes boast only nose-mounted weaponry, giving them a significant advantage over most allied planes. The most common enemies to worry about are any plane with the prefix "Yak." Perhaps the most common cause of US teams being defeated by the Russians, is the fact that they head on an IL-2. Never under any circumstance head on an IL-2.

Counter-tactics

As mentioned earlier, the H-81A-2 has nose-mounted .50 cals, which can make short work of almost any fighter at battle rating 2.3. The aircraft also has a tighter turning time than the P-40E, which can give a H-81A-2 pilot a small advantage. If a H-81A-2 finds its way onto your tail, try to make the pilot over-shoot or bleed energy. The cockpit, while having more protection than an open top and a bubble canopy, is still a fairly vulnerable spot, so pilot snipes aren't uncommon.

Heads up for German and Russian pilots! While aircraft like the Bf-110, LaGG-3 and the Yaks have nose-mounted weaponry, an experienced H-81A-2 player can still make you pay dearly in a head-on. If you find yourself in a head on with a H-81A-2, fire a short burst, then hit the deck to avoid being hit by return fire. This is especially true with the Russians due to their wooden air frame.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Not controllable
1 gear
Not controllable

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Good firepower
  • Good manoeuvrability
  • Good rate of climb for the rank
  • High top speed for its rank
  • Good durability
  • Is a premium = more research points and Silver Lions

Cons:

  • Turn fighting with Japanese planes is not advised
  • Somewhat long takeoff run
  • .30 cals may struggle to do effective damage once the ammo for the .50 cals runs out
  • Only one payload option

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


China fighters
British  ␗Gladiator Mk I
French  D.510C
Japanese  ␗A6M2 · ␗Ki-27 otsu · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-61-I otsu · ␗Ki-84 ko
American  CW-21 · Hawk III · P-66 · ␗P-40E-1 · H-81A-2 · ␗P-43A-1 · ␗P-47D-23-RA · ␗P-47D-30 · ␗P-51D-20 · ␗P-51K
Soviet  ␗I-15bis · ␗I-153 M-62 · ␗I-16 Chung 28 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗La-11 · ␗La-9

China premium aircraft
Fighters  ␗A6M2 · D.510C · H-81A-2 · Hawk III · ␗Ki-45 hei/tei · ␗Ki-84 ko
Jet fighters  Shenyang F-5 · J-7D
Strike aircraft  A-5C · ␗F-84G-31-RE