Difference between pages "Update 1.31" and "Wellington Mk X"

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{{DISPLAYTITLE:Update 1.31}}
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{{Specs-Card|code=wellington_mk10}}
[[File:Wallpaper Update1.31.jpg|x400px|border|right]]
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{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Wellington_(Disambiguation)|Wellington (Disambiguation)]]''}}
 +
== Description ==
 +
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
  
[https://warthunder.com/en/news/168--en Update 1.31] ([https://forum.warthunder.com/index.php?/topic/40331-war-thunder-update-131/ changelog]) was introduced on 11 June 2013. It is most notable for adding Squadrons to the game.
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British bomber {{Battle-rating|3}}.  This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.
 +
== General info ==
 +
=== Flight Performance ===
 +
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,053 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
|390||377|| {{Specs|ceiling}} ||36.7||37.5||3.2||3.2||650
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,053 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? ||650
 +
|-
 +
|}
  
__TOC__
+
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
  
=New Vehicles=
+
{| class="wikitable" style="text-align:center"
==Aircraft==
+
|-
===USA===
+
! colspan="5" | Limits
* [[P-36A]]
+
|-
* [[P-36C]]
+
! rowspan="2" | Wing-break speed<br>(km/h)
* [[XP-50]] (premium)
+
! rowspan="2" | Gear limit<br>(km/h)
* [[XP-55]] (premium)
+
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 280 || ~2 || ~1
 +
|-
 +
|}
  
===USSR===
+
{| class="wikitable" style="text-align:center"
* [[I-15bis]]
+
|-
* [[MiG-3-15]]
+
! colspan="4" | Optimal velocities
* [[LaGG-3-66]]
+
|-
* [[La-7B-20]]
+
! Ailerons<br>(km/h)
* [[Yak-15P]]
+
! Rudder<br>(km/h)
* [[Yak-15]]
+
! Elevators<br>(km/h)
* [[Yak-9P]]
+
! Radiator<br>(km/h)
 +
|-
 +
| < 290 || < 290 || < 320 || > 180
 +
|-
 +
|}
  
===Japan===
+
{| class="wikitable" style="text-align:center"
* [[Ki-45 ko]]
+
|-
* [[Ki-45 otsu]]
+
! colspan="3" | Compressor (RB/SB)
* [[Ki-45 tei]]
+
|-
* [[Ki-45 hei]]
+
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 1,448 m || 2,800 hp || 3,094 hp
 +
|-
 +
! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 4,014 m || 2,600 hp || 2,873 hp
 +
|-
 +
<!--! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
==New Premium Level 1 aircraft==
+
=== Survivability and armour ===
'''USA''' - [[Thach's F2A-1|Thach's F2A-1 Buffalo]]
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
  
'''Germany''' - [[Marcolin's C.R.42 CN (Germany)|Marcolin's CR.42CN]]
+
* 9 mm Steel plate in the pilot's seat.
 +
* No armour glazing
 +
* Critical components located in the wings of aircraft (fuel, engine, controls)
  
'''USSR''' - [[Zhukovsky's I-153-M62|Zhukovsky's I-153-M62]]
+
== Armaments ==
 +
<!--=== Offensive armament ===
 +
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 +
{{main|MAC 1934 (7.5 mm)}}
  
'''Britain''' - [[Tuck's Gladiator Mk II|Tuck's Gladiator Mk II]]
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The '''''{{PAGENAME}}''''' is armed with:
  
'''Japan''' - [[Hagiri's A5M4]]
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* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
 +
-->
 +
=== Suspended armament ===
 +
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
  
* After your first battle against other players (in case you receive any XP) – You will receive one of these aircraft  for the nation you chose. (One free aircraft only)
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance"
* Choose your first battle carefully!
 
* Second and fifth battle will bring you some bonus XP
 
* Seventh battle will give you 50 000 Silver Lions!
 
  
=Game Changes=
+
* 10 x G.P. 250 lb Mk.IV bombs
==Squadrons==
+
* 18 x G.P. 250 lb Mk.IV bombs
* Squadrons are in-game integration of players, designed for joint combat, participation in tournaments and viewing of squadron statistics. The squadrons are designed to unite players under the same tag and title. Members of a Squadron - are brothers in arms who fight side by side, together they share the bitterness of defeat and glory of victory!
+
* 9 x G.P. 500 lb Mk.IV bombs
* You can create your squadron with a unique name, tag and motto. Squadron names can consist of Latin symbols or numbers of 1 to 5 symbols. The maximum number of people in the squadron at the moment is 128. The cost of creating a squadron is 2500 gold eagles.You can monitor the effectiveness of your Squadron  in a special record table.
+
* 6 x G.P. 250 lb Mk.IV bombs + 2 x 1,000 lb AN-M65A1 bombs
* '''Attention! Squadrons are temporarily unavailable for preliminary registration of existing squadrons. All Squadron features will be available to all players within 2 days after the Update Release.'''
+
* 2 x 18 inch Mark XII torpedoes
 +
* 1 x H.C. 4,000 lb Mk.II bomb
  
==Integration with Facebook and Twitch.tv==
+
=== Defensive armament ===
* Facebook will allow players to share screenshots, end of the battle windows, display their new rank etc. A functional Twitch.tv account will allow players to share videos of their fights directly in real time.
+
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
  
==New Tutorials==
+
{{main|Browning .303 (7.7 mm)|Vickers K (7.7 mm)}}
* The Tutorial’s have been completely redesigned. Now it’s even easier for beginners to learn to shoot, bomb and dogfight!
 
  
==Play with your friends==
+
The '''''{{PAGENAME}}''''' is defended by:
* Now you can invite your friends for a game of War Thunder with special in-game functionality.
 
* Those signing up will receive an additional 50 eagles at the first entry to the game!
 
* For every friend you get to invite via your account you will receive:
 
** 50,000 silver lions, when a friend reaches Rank 5 in any country.
 
** 100 golden eagles when one reaches rank 10 in any country.
 
** 500 golden eagles when one reaches Rank 20 in any country
 
** The unique extra crew slot in each country if 10 friends that you have introduced have all reached rank 10.
 
** As well as additional rewards if a guest buys Eagles!
 
  
==New maps for Arcade==
+
* 2 x 7.7 mm Browning machine gun, nose turret (1,200 RPG = 2,400 total)
* Top of the World
+
* 2 x 7.7 mm Browning machine gun, tail turret (2,000 RPG = 4,000 total)
* Arctic - dazzling snowy landscapes and a variety of targets: pillboxes, artillery, armoured columns and ships. You will be engaging the enemy in a dynamic battle over the "top of the world."
+
* 1 x 7.7 mm Vickers K machine gun, 2 x beam turret (2,500 RPG = 5,000 total)
* Cliffed Coast
 
* Ireland - sharp closely spaced high cliffs - a great place to play cat and mouse. You will perform incredible maneuvers that will help throw off the enemy on your six by creating an obstacle course for him to pursue you.
 
  
==Zhengzhou - Historical Battles (Custom Battles only at the moment)==
+
== Usage in the battles ==
* April 14, 1944 of the 12th Japanese Army of the Northern Front launched an offensive against Chinese troops of the 1st Military District (BP) in the direction of Zhengzhou, Tsyueshan, breaking through the Chinese defence by armoured vehicles. Thus was the beginning of the Beijing-Hankousskoy operation, a day later they moved toward the 11th Army of the Central Front of the District of Xinyang, on the offensive against the 5th Chinese BP to surround the Chinese group in the valley of the Huai River. participating in this operation in the main areas was 148,000 Japanese soldiers and officers. The attack was successfully completed by May 9. Parts of the two armies joined in the town of Tsyueshan. During the operation, the Japanese had captured the strategically important city of Zhengzhou (April 19) and Luoyang (25 May). In the hands of the Japanese was a large part of the province of Henan and the entire railway line from Beijing to Hankou.
+
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
====Tactics====
 +
In AB the winning tactic is to climb high and do base bombing with 500’s “from orbit”; it helps to have escorts.
  
==Interface==
+
In RB you air start so you have the advantage to trade altitude for airspeed and bomb ground targets and retreat before ground starting enemy fighters arrive, however be close to friendlies to intercept chasers.
* The new interactive background hangar for your aircraft. Now all your planes are located right on the runway.
 
* Added the display of the cause of death of your aircraft.
 
* The "Save username and password" in the login window is now divided into two separate fields.
 
* Added three new variants of the login window background and loading.
 
* slightly redesigned colour scheme of in-game interface.
 
* Complete redesign of the debriefing panel, it is now more informative and colourful.
 
* Reworked Pilot Card.
 
* Completely changed the tab "Achievements" and "Awards".
 
* The decal application interface has been re-designed to be more user friendly. Now all the decals are in one place.
 
* Game options Menu - added "Community" with the settings for Facebook and Twitch.tv.
 
* Changed the icons indicating the current bonuses and promotions.
 
* Changed the color of the text when displaying events in battle. Now, the message text will be displayed pale blue when shooting down the enemy and pale red - an ally instead of white, as before.
 
  
==Graphics==
+
====Counter-tactics====
* Changed the calculation of shadows, increased their effective resolution;
+
If you are attack a Wellington, focus on engines, they are relatively easy to start on fire. While you should not worry too much about the turret, do not hang around either, and dead six attack is still dangerous as the rain of 7.7 may cause an engine fire. As usual expect chance to not be allied with you.
* Added effect lens flare;
 
* Added effect of SSAO (approximate global illumination simulation technology) for quality settings;
 
* Improved lighting model for aircraft;
 
* Improved support for 3D Vision;
 
* Improved game performance in the all Higher Settings (except for ATI cards with the old drivers and ATI graphics cards to 4800 series);
 
* Changed calculation and rendering of clouds. Clouds now intersect with the terrain without visual artifacts;
 
* Fixed animation of tailhook hook on the the F4U;
 
* Fixed display of slats on some aircraft;
 
* Fixed display of torpedoes in the hangar.
 
  
==Sound==
+
===Manual Engine Control===
* New voices for voice commands in English, French, Spanish and Italian added;
+
{| class="wikitable" style="text-align:center"
* New sounds for the new hangar and debriefing window
+
|-
* New voicework for tutorials (Russian and English)
+
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Not Controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" | Combined || rowspan="2" | Controllable || rowspan="2" | Not controllable
 +
|-
 +
|}
  
==Game==
+
===Modules===
* Added air raid siren on airfields;
+
{| class="wikitable"
* Added cockpit for dive bomber Pe-2-1;
+
! colspan="1" | Tier
* Fixed behavior of the AI ​​bombers on missions;
+
! colspan="2" | Flight performance
* Fixed inability to complete the mission Battle of Solomon Islands;
+
! colspan="1" | Survivability
* Improved collision detection on contact with the surfaces of the aircraft;
+
! colspan="2" | Weaponry
* Fixed wandering planes on moving aircraft carriers;
+
|-
* Added modification for the bomber crews of the United States and Britain: splinter-proof vests;
+
| I
* Improved synchronization with the server for aircraft;
+
| Fuselage Repair
* Improved movement of ground vehicles in a formation while moving on the roads;
+
| Radiator
* Added additional fuel filling (MW50, GM1, NO2, WM) on the ground;
+
|
* Improved behavior of bombs, rockets and torpedoes in the air, they now behave more realistically;
+
|
* Fixed a bug that caused the random movement of a Torpedo after launch.
+
|-
* Configured tension of arrestor wires on aircraft carriers, the hooking has become more realistic;
+
| II
* Fixed a bug which resulted in the aircraft severely shaking and jumping up and down on moving aircraft carriers, which gave various random movement.
+
|
* Fixed incorrect bomb bounce (when uding delayed detonation on some of the bridges;
+
| Compressor
* Improved calculation of the frictional forces, when braking and taxiing over rough terrain.
+
| Airframe
* Rank of Yak-3  raised from 9 th to 10 th;
+
|
* Rank of La-7 lowered from 14th to 12th;
+
|-
* Rank of La-5 FN lowered from 11 th to 9 th;
+
| III
* Rank of Ki-49-IIb raised from 7 th to 8 th;
+
| Wings Repair
* Rank of Ki-49-IIb / late increased from 7 th to 9 th;
+
| Engine
* Added mountable suspension modification kits for weapons R5 Bf.109G-6, Bf.109G-10, Bf.109K-4;
+
|
* Ability to mount through modification of motor gun MK 108 Bf.109G-10;
+
|
* Added MGFFM gun for the following aircraft: Bf-110C4, Do-217E4 (turret version);
+
|-
* Posted bomb armament for the F-86A-5 Sabre, in the form of 2-under-wing 500-pound bombs;
+
| IV
* Added bomb load for Do.217N-1 - 8 bombs sc50;
+
|
* For IL-10 added bomb load of 2-250kg bombs FAB-250;
+
| Engine Injection
* For the Yak-9P added mountable modification motor gun: NA-23 and H-37 (23 mm and 37 mm, respectively);
+
| Cover
* For BK-37 cannon added a new ammo rack option - "To engage aerial targets";
+
|
* Machine gun type 92, type 89, type 97 to change the default ammo racks (part of general purpose bullets replaced by special);
+
|-
* For aircraft, armed with guns and ShVAK Hispano, added options for racks with an increased number of tracers (every second and every third, respectively);
+
|}
* The redesigned mechanism for information conversion rate of weapons in the arcade fighting (the old values ​​are reset to the default value of 400 meters);
+
The default bomb load is a meagre 10x 250lb (117 kg) so upgrading to 18x 250 or 9x 500 “pounders” (500lb (226 kg) should be task number one. in order: Unlock the Turret 7mm ammo first, then the TC mk.I (torpedo) rack, and then the LBC mk.I. Unlocking the 7mm ammo access “Universal” AP-I load as one works up to the bomb rack for 18x 250 or 9x 500. After that you can pursue your choice of upgrades.
* Added increase in the spread of shells as increasing the length of the burst of heavy automatic cannon;
 
* Reduced the chance of large-caliber automatic guns jamming when firing long bursts;
 
* Improved visibility of tracers on caliber 7 mm, 12 mm and 20 mm;
 
* Refined ballistics, loss of penetration and damage to the caliber of the bullets and shells 7.5-7.92 mm, 12.7-13 mm and 20-23 mm;
 
* Redesigned high-explosive and fragmentation effect for all shells and bullets;
 
* Improved effect of explosive and incendiary bullets on the aircraft skin;
 
* Fixed position of the effect of the shot on the MiG-9;
 
* Implemented simulation time delay fuses (projectile after charging may take some distance from the trigger and go deep into the design of the aircraft);
 
* Fixed number of rounds to 20-mm cannon Bf-109G10 from 150 to 200;
 
* Fixed a number of shells for the guns of La-7 from 150 to 170 on the trunk;
 
* For LaGG-3 series 35 and 66 to change the amount of cartridges and shells: from 500 to 200 for a machine gun UBS and from 120 to 150 for the gun ShVAK.
 
* Fixed amount of ammunition for the machine guns MG 131 turret on the aircraft Me-410a-1, Me-410a-1 u2, Me-410a-1 u4 from 450 to 500 rounds per gun;
 
* Fixed number of rounds on two foreign exchange guns MG 151/20 on an airplane Me-410a-1 u2 from 230 to 250 rounds per gun;
 
* Changed the number of cartridges on a plane P-40 until you have 240/291/312 rounds per gun;
 
* Fixed turret on the aircraft Ju-87D3/D5/G1/G2, MG17 machine gun replaced by coaxial MG-81 machine guns
 
* Fixed a bug in the aircraft armament Er-2 with turret Lu2B M105 machine gun in the bottom hatch install corrected to collar;
 
* On the MiG-9, MiG-15 NS-37 cannon replaced by Guns N-37D;
 
  
==Changes in DM==
+
Upgrades to the turret should also be considered. The different belts do not have a considerable effect, but the upgraded turrets allow for a longer rate of fire. Very important for the small rifle calibre machine guns.
* Reworked dynamic damage model of aircraft;
 
* Reworked damage system: Liquid and air cooling;
 
* Refined materials design elements and components, specified strength of the various elements of the design;
 
* Refined work of fire prevention systems on the aircraft (charging neutral gases, self-sealing tanks, etc.);
 
* Reworked system fires, increasing the probability of fire fighting shifted toward higher velocities, the probability of extinction at high speeds enhanced;
 
* Fixed a bug where some of the planes could continue a long flight with no visible damage in the presence of a fire.
 
  
==Other Changes==
+
However, speed and climb rate is also a necessity and the unlocks help the sluggish Wellington a lot. The decision should depend on the pilots flying style. When rushing in better armament will help in the retreat, but the better performance will aid even more to get to friendly zones.
* Error in  Do.217J and Do.217N1 planes description fixed (cannon ammo capacity was wrong)
 
* OS2U plane description error fixed
 
* Error that lead to random positioning of  aiming reticule in Historical Battles is fixed
 
  
==Changes in FM==
+
The sneaky approach on the other hand relies less on speed, but on surviving the random combat encounters. Turret upgrades are here the way to go.
* [https://forum.warthunder.com/index.php?/topic/36303-fm-update-131xxxx/ list of updated FMs here]
 
  
=Smaller updates that came afterwards=
+
=== Pros and cons ===
==[https://forum.warthunder.com/index.php?/topic/41360-update-13062013-131265/ 13.06.2013]==
+
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
* Better performance for multi-core CPU
 
* Some client crashes fixed
 
  
==[https://forum.warthunder.com/index.php?/topic/42988-update-19062013-131331/ 19.06.2013]==
+
'''Pros:'''
* [[La-5FN|La-5FN]]/[[La-7|La-7]] climb rate fixed
 
* Textures on some planes were improved
 
* Shadows were improved
 
* Performance was improved
 
* Squadron management improved
 
* Landing on the carrier improved (hook work)
 
* New loading screen images added
 
* Blank icons for some awards fixed
 
* Multi-engine planes' DM fixed
 
  
==[https://forum.warthunder.com/index.php?/topic/41608-update-14062013-131310/ 14.06.2013]==
+
* Versatile payload options.
* Strengthened frameworks and load-carrying elements for multi-engined aircraft;
+
* Air-frame itself is very durable.
* Adjusted damage processing for tail elements of multi-engined aircraft;
+
* Usable payload stock, and fairly average once upgraded.
* Player-controlled turret gunners shoot more precise;
+
* Extreme horizontal firing arc on front and rear turret of just over 180 degrees.
* Reduced durability of internal modules of ground units (heavy, medium and light tanks and tank-based AA units). Anti-tank aircraft cannons now inflict more damage to ground forces.
+
* Good gunner ammunition supply.
* 15% increased impulse(speed) for missiles [[RS-132|RS-132]], [[RS-82|RS-82]], [[HVAR|HVAR]], [[RP-3|RP-3]];
 
* 20% increased shooting accuracy of missiles;
 
* Missiles warhead power tuned to these perfomance figures (relatively for all rockets depending on caliber):
 
  
: '''Heavy missiles''', caliber 127-132mm ([[RS-132|RS-132]],[[HVAR|HVAR]], [[RP-3|RP-3]]):
+
'''Cons:'''
:* Tanks of all types can be destroyed on direct hit
 
:* Heavy tanks and heavy SP guns can be destroyed in the distance of 1,5m from the explosion
 
:* Medium tanks and medium SP guns can be destroyed in the distance of 2-3m from the explosion
 
:* Light tanks and light SP guns can be destroyed in the distance up to 4m from the explosion
 
:* Unarmored targets and artillery can be destroyed by fragments in the distance up to 25m.
 
  
: '''Medium missiles''' (for example, [[RS-82|RS-82]])
+
* Hopelessly outclassed by enemy fighters of similar rank.
:* Tanks of all types can be destroyed on direct hit only.
+
* Defensive turrets are easy to take out.
:* Unarmored targets and artillery can be destroyed by fragments in the distance up to 12m.
+
* Defensive armament is poor.
* Improved accuracy of turret machine guns when controlled by player: reduced additional technical scattering when shooting long bursts.
+
* Slow speed.
 +
* Bad climb rate, largly do to combination of heavy airframe with only average engines.
 +
* Lack of armor makes engines, crew, fuel tanks, etc noticeably vulnerable.
 +
* Control stiffening becomes a serious issue at air speeds over 450 km/h.
  
Changes in missions:
+
== History ==
* [Domination]
+
<!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article. -->
** All Domination missions are now less dependable on ground units. Wiping of ground targets in the beginning of a round won't lead to quick victory.
+
Performance wise the Wellington was not notably remarkable, its strength lay on the inside. Devised by one of the greatest innovative thinkers in history, Sir Barnes Neville Wallis devised a geodesic (geodetic) structure resulting in an exceptionally strong airframe. Together with Reginald Kirshaw "Rex" Pierson they designed their record making “Vickers Wellesley” opening the way for the “Wellington” and larger “Warwick”. With high aspect ratio wing and spacious fuselage it proved capable of handling a myriad of missions including early airborne radar and robust enough enough to absorb severe damage and fly home. Although the bomb bay configuration limited bomb size its payload was slightly more than the Heinkel He-111H-3 and with greater range. It is also one of the first aircraft to have a powered turret in the extreme tail with a very wide arc; however it still was inadequate to defend itself against attacking fighters and early models lacked self sealing fuel tanks. Still, this aircraft was admired by crews and affectionately called “Wimpy” after Popeye’s hamburger loving friend and sidekick who's full name is J. Wellington Wimpy. Over 11,000 made it equipped many RAF squadrons including those comprised of foreign crews like the Polish (4 squadrons), New Zealand (No. 75), and Czech (No, 311) one of which was captured by Germans who used it for intelligence and training. “Viking”, a passenger transport variant, became the world's first pure jet transport prototype aircraft in 1948.
** [[Mozdok_(Air_Forces)|Mozdok]]. Respawn points are changed to make this map spacious.
 
* [Ground Strike]
 
** [[Khalkhin_Gol|Khalkin Gol]] and [[Stalingrad_(Air_Forces)|Stalingrad]]: Ground forces positions changed.
 
  
==[https://forum.warthunder.com/index.php?/topic/43347-update-21062013-131351/ 21.06.2013]==
+
== Media ==
* Bug in [[Fw_190_D-13|Fw 190D]] fixed. Aircraft had 600 kg less weight than historically correct.
+
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
* Separate leaderboard for squadrons added: Arcade Battles, Historical Battles, Full Realistic Battles. Current leaderboards have been wiped.
 
* Several fixes in HB missions
 
* Several game client's crashes fixed
 
  
==[https://forum.warthunder.com/index.php?/topic/43347-update-21062013-131351/ 21.06.2013]==
+
== Read also ==
* New economy. Advantages and disadvantages of two previous models have been taken into account
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
# Prices for buying new planes, modifications, specializations reduced
 
# Battle trophies introduced. This is an additional reward that may be received after battle in AB, HB, FRB.
 
# Chance of receiving a battle trophy depends on your performance in battle, time spent in the air and number of players in game session.
 
# After-battle calculation of damage dealt to a plane is changed, now more parameters are taken into account, thus making calculation significantly more precise.
 
# Repair costs for some planes increased. For certain planes repair costs were reduced.
 
# Rewards for actions in battle have not been changed, Which means that a plane with 100% reward ratio in new economy will receive the same reward as a plane with 100% reward ratio in old economy. Reward ratio changed for some planes, some increased, some reduced.
 
* Squadron sorting in leaderboards in HB/FRB fixed.
 
* Number of players in Squadron leaderboards added.
 
* DM for Ki-45 fixed.
 
* Many client crashes issues fixed.
 
* New personal skin for Tempest added.
 
  
==[https://forum.warthunder.com/index.php?/topic/45255-update-28062013-131372/ 28.06.2013]==
+
* ''reference to the series of the aircraft;''
* Several game client's crashes fixed
+
* ''links to approximate analogues of other nations and research trees.''
 +
<!--''ETC.''-->
  
==[https://forum.warthunder.com/index.php?/topic/45902-update-01072013-131374/ 01.07.2013]==
+
== Sources ==
* Preparations for '''Summer in War Thunder''' very special event
+
''Paste links to sources and external resources, such as:''
  
==[https://forum.warthunder.com/index.php?/topic/46464-update-04072013-131421/ 04.07.2013]==
+
* ''topic on the official game forum;''
* Fixes for Oculus Rift
+
* ''page on aircraft encyclopedia;''
* New functions for squadrons
+
* ''other literature.''
* 10+ game client's crashes fixed
 
* Polish Air Force decal added
 
  
==[https://forum.warthunder.com/index.php?/topic/46800-update-04072013-131422/ 04.07.2013]==
+
{{Britain bombers}}
* Chat problems fixed
 
 
 
==[https://forum.warthunder.com/index.php?/topic/47347-update-08072013-131440/ 08.07.2013]==
 
* Me-410 airbrakes fixed
 
* Fixed saving of selected weapons and skins in battle and in hangar
 
* Fixed DM bug when some planes could have some damage in construction after respawn (releveant for battles with respawn)
 
 
 
==[https://forum.warthunder.com/index.php?/topic/48171-update-120713-131460/ 12.07.2013]==
 
* Fixed: Bug with bombs\rockets\torpedos resetting to defaults
 
* Fixed: Flying trees (on some configurations)
 
* Fixed: Gunner aiming (occasionally aiming in wrong direction)
 
* Fixed: Rare desync on carrier takeoff
 
* Fixed: Desync with some modifications
 
* Fixed: Kills count (in some cases kills were not counted)
 
* Fixed: Damage model of [[Beaufighter_Mk_VIc|Beaufighter Mk.6c]], [[Beaufighter_Mk_X|Mk.X]], [[Beaufighter_Mk_21|Mk.21]] (they were resistant to some fires)
 
* Fixed: Description stats of squadrons (it is calculated over last 14 days)
 
* Fixed: Reset of skins\decals (now they should be correctly changing)
 
 
 
* Single Missions and Historical campaign fixes
 
:* Shōkaku Defense and Operation "A-Go" - weather
 
:* Battle for Henderson Field (planes in the air were at 0 throttle)
 
:* Counterattack - carriers are now more vulnerable to torpedos. Added secondary mission objective
 
:* Fate of Hiryū - postion of Yorktown.
 
:* Yamato's Death - Yamato now more vulnerable to torpedos.
 
 
 
==[https://forum.warthunder.com/index.php?/topic/49254-update-18072013-131461/ 18.07.2013]==
 
* Some client crashes fixed
 
 
 
==[https://forum.warthunder.com/index.php?/topic/49617-update-20072013-131463/ 20.07.2013]==
 
* Sky Duels preparation
 
 
 
{{Updates}}
 
 
 
[[Category:Updates]]
 

Latest revision as of 21:51, 12 February 2019

Wellington Mk X
wellington_mk10.png
AB
RB
SB
General characteristics
Brief
Detailed
4.0/3.3/3.3BR
5 peopleCrew
11.1 tEmpty weight
16.6 tTake-off weight
Flight characteristics
6 500 mCeiling
sec38.8/38.8/35.0Turn Time
km/hStalling speed
2 х Bristol Hercules VIEngine
RadialType
airCooling system
Speed of destruction
530 km/hStructural
264 km/hGear
Defensive armament
7.7 mm Browning machine gun2 х Turret
600 roundsAmmunition
1 000 shots/minFire rate
4 х 7.7 mm Browning machine gunTurret
8 000 roundsAmmunition
1 000 shots/minFire rate
2 х 7.7 mm Browning machine gunTurret
2 400 roundsAmmunition
1 000 shots/minFire rate
Suspended armament
10 х 250 LB G.P. Mk.IV bombSetup 1
18 х 250 LB G.P. Mk.IV bombSetup 2
9 х 500 LB G.P. Mk.IV bombSetup 3
2 х 1000 lb AN-M65A1 bomb
6 х 250 LB G.P. Mk.IV bomb
Setup 4
2 х 18 inch Mark XII torpedo (1548 lbs)Setup 5
1 х H.C. 4000 lb Mk.II bombSetup 6
Economy
26 000 Rp icon.pngResearch
100 000 Sl icon.pngPurchase
Sl icon.png4 312 / 5 433/3 033 / 3 821/1 760 / 2 217Repair
29 000 Sl icon.pngCrew training
100 000 Sl icon.pngExperts
500 Ge icon.pngAces
x 1.42 Rp icon.pngReward for battle
Msg-info.png This page is about the aircraft Wellington Mk X. For other uses, see Wellington (Disambiguation)

Description

The Wellington Mk X in the garage


The Wellington Mk X is a Rank II British bomber with a battle rating of 3.3 (AB/RB) and 4.0 (SB). This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 4,053 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
390 377 6 500 36.7 37.5 3.2 3.2 650
Upgraded
Max Speed
(km/h at 4,053 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 6 500  ??.?  ??.?  ??.?  ??.? 650

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
530 264 280 ~2 ~1
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 290 < 290 < 320 > 180
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,448 m 2,800 hp 3,094 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,014 m 2,600 hp 2,873 hp

Survivability and armour

  • 9 mm Steel plate in the pilot's seat.
  • No armour glazing
  • Critical components located in the wings of aircraft (fuel, engine, controls)

Armaments

Suspended armament

Main article: Suspended armaments

The Wellington Mk X can be outfitted with the following ordinance"

  • 10 x G.P. 250 lb Mk.IV bombs
  • 18 x G.P. 250 lb Mk.IV bombs
  • 9 x G.P. 500 lb Mk.IV bombs
  • 6 x G.P. 250 lb Mk.IV bombs + 2 x 1,000 lb AN-M65A1 bombs
  • 2 x 18 inch Mark XII torpedoes
  • 1 x H.C. 4,000 lb Mk.II bomb

Defensive armament

The Wellington Mk X is defended by:

  • 2 x 7.7 mm Browning machine gun, nose turret (1,200 RPG = 2,400 total)
  • 2 x 7.7 mm Browning machine gun, tail turret (2,000 RPG = 4,000 total)
  • 1 x 7.7 mm Vickers K machine gun, 2 x beam turret (2,500 RPG = 5,000 total)

Usage in the battles

Tactics

In AB the winning tactic is to climb high and do base bombing with 500’s “from orbit”; it helps to have escorts.

In RB you air start so you have the advantage to trade altitude for airspeed and bomb ground targets and retreat before ground starting enemy fighters arrive, however be close to friendlies to intercept chasers.

Counter-tactics

If you are attack a Wellington, focus on engines, they are relatively easy to start on fire. While you should not worry too much about the turret, do not hang around either, and dead six attack is still dangerous as the rain of 7.7 may cause an engine fire. As usual expect chance to not be allied with you.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not Controllable Controllable Not controllable Controllable Combined Controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator
II Compressor Airframe
III Wings Repair Engine
IV Engine Injection Cover

The default bomb load is a meagre 10x 250lb (117 kg) so upgrading to 18x 250 or 9x 500 “pounders” (500lb (226 kg) should be task number one. in order: Unlock the Turret 7mm ammo first, then the TC mk.I (torpedo) rack, and then the LBC mk.I. Unlocking the 7mm ammo access “Universal” AP-I load as one works up to the bomb rack for 18x 250 or 9x 500. After that you can pursue your choice of upgrades.

Upgrades to the turret should also be considered. The different belts do not have a considerable effect, but the upgraded turrets allow for a longer rate of fire. Very important for the small rifle calibre machine guns.

However, speed and climb rate is also a necessity and the unlocks help the sluggish Wellington a lot. The decision should depend on the pilots flying style. When rushing in better armament will help in the retreat, but the better performance will aid even more to get to friendly zones.

The sneaky approach on the other hand relies less on speed, but on surviving the random combat encounters. Turret upgrades are here the way to go.

Pros and cons

Pros:

  • Versatile payload options.
  • Air-frame itself is very durable.
  • Usable payload stock, and fairly average once upgraded.
  • Extreme horizontal firing arc on front and rear turret of just over 180 degrees.
  • Good gunner ammunition supply.

Cons:

  • Hopelessly outclassed by enemy fighters of similar rank.
  • Defensive turrets are easy to take out.
  • Defensive armament is poor.
  • Slow speed.
  • Bad climb rate, largly do to combination of heavy airframe with only average engines.
  • Lack of armor makes engines, crew, fuel tanks, etc noticeably vulnerable.
  • Control stiffening becomes a serious issue at air speeds over 450 km/h.

History

Performance wise the Wellington was not notably remarkable, its strength lay on the inside. Devised by one of the greatest innovative thinkers in history, Sir Barnes Neville Wallis devised a geodesic (geodetic) structure resulting in an exceptionally strong airframe. Together with Reginald Kirshaw "Rex" Pierson they designed their record making “Vickers Wellesley” opening the way for the “Wellington” and larger “Warwick”. With high aspect ratio wing and spacious fuselage it proved capable of handling a myriad of missions including early airborne radar and robust enough enough to absorb severe damage and fly home. Although the bomb bay configuration limited bomb size its payload was slightly more than the Heinkel He-111H-3 and with greater range. It is also one of the first aircraft to have a powered turret in the extreme tail with a very wide arc; however it still was inadequate to defend itself against attacking fighters and early models lacked self sealing fuel tanks. Still, this aircraft was admired by crews and affectionately called “Wimpy” after Popeye’s hamburger loving friend and sidekick who's full name is J. Wellington Wimpy. Over 11,000 made it equipped many RAF squadrons including those comprised of foreign crews like the Polish (4 squadrons), New Zealand (No. 75), and Czech (No, 311) one of which was captured by Germans who used it for intelligence and training. “Viking”, a passenger transport variant, became the world's first pure jet transport prototype aircraft in 1948.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Britain bombers
Torpedo  Swordfish Mk I · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic /Late · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II
Canberra  Canberra B Mk 2 · Canberra B (I) Mk 6
Attackers  ▄Wirraway