Difference between revisions of "Flakpanzer 38"

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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
=== As an SPAA: ===
+
At the start of the match, you can camp around the spawn point and wait until the enemy planes show up, this is the safest way, but it's passive and not efficient in terms of getting kills. So if you are brave / skilled enough, use it as a light tank as it has 42 km/h top speed. The 20 mm cannon is very deadly against any light and fast vehicles, it can finish up their crew easily when penetrated. However you must be very careful as the Flakpanzer 38 only has 2 crew, and losing one means death. Unfortunately, the gunner is the most exposed and unprotected crew and is extremely vulnerable to everything: artillery, MG fire, planes, small bombs, rockets, etc. Do whatever you can to stay alive, as this vehicle has more potential as the match progresses. Pick on those soft targets and avoid heavily armoured ones to ensure effective penetration and killing.
At the start of the match, you can camp around the spawn point and wait until the enemy planes show up, this is the safest way, but it's passive and not efficient in terms of getting kills.
 
  
 
When shooting planes, avoid opening fire when the plane is far away from you. This will only waste your ammo and give your position away to both the plane and the tanks. Instead you have two tactics: one is to passively wait until the plane flies close and is unaware of you, then suddenly open fire. The other tactic is a bit risky. First find a good cover so you are not likely to get shot from tanks. Then regardless of the plane's distance from you, fire some random shells at it to get their attention. Once they know you're there, a lot of pilots will turn towards you and try to kill you, knowing that SPAAs usually have weak protection. When they're flying head-on towards you, use the fast fire rate and spray a stream of shells in their path and wait for them to crash into your shells, then quickly move away to dodge the bullets. Tip: aim slightly above the plane to compensate for the shell drop, as the distance between you and the plane is usually greater than you think.
 
When shooting planes, avoid opening fire when the plane is far away from you. This will only waste your ammo and give your position away to both the plane and the tanks. Instead you have two tactics: one is to passively wait until the plane flies close and is unaware of you, then suddenly open fire. The other tactic is a bit risky. First find a good cover so you are not likely to get shot from tanks. Then regardless of the plane's distance from you, fire some random shells at it to get their attention. Once they know you're there, a lot of pilots will turn towards you and try to kill you, knowing that SPAAs usually have weak protection. When they're flying head-on towards you, use the fast fire rate and spray a stream of shells in their path and wait for them to crash into your shells, then quickly move away to dodge the bullets. Tip: aim slightly above the plane to compensate for the shell drop, as the distance between you and the plane is usually greater than you think.
  
 
In the late stages of the match you should be even more careful, as at this time most people will take out their SPAAs, and those fast-firing guns are your biggest threat. Try and be more aware of the surrounding situations, avoid running into anyone. Use the mobility to flank and the small profile to ambush.
 
In the late stages of the match you should be even more careful, as at this time most people will take out their SPAAs, and those fast-firing guns are your biggest threat. Try and be more aware of the surrounding situations, avoid running into anyone. Use the mobility to flank and the small profile to ambush.
 
=== As an MBT: ===
 
''Warning: this play style is recommended to RB, as in AB people will see your marker and planes will know your position, which will attract deadly strafes. However, you can also play it in AB, as you have an armour penetration indicator, which will help you against heavily armoured targets.''
 
 
Another very effective play style is to use the Flakpanzer's great mobility and good armour penetration to attack geround targets, even heavy tanks like the [[Churchill I|Churchill]], and the [[Matilda III|Matilda]], which are rather commonly encountered. Load the Pzgr. 40, if you have access to it, or, if you haven't, load the Pzgr.. These will make short work of light tanks ([[BT-5]]/[[BT-7|7]], [[M24]], [[M3/M5 Stuart (Family)|Stuarts]], etc.), medium tanks (like the [[M4A3 (105)]]), SPGs (like the [[SU-76D|SU-76]], [[SU-122]] or even [[StuG III F|StuG III]]), and many others. Your main goal is to flank, as a front encounter will only result in your death if the enemy isn't a light tank. You can penetrate front armour of most mediums, and don't hesitate to if you need, but your best option is always for a surprise attack. The Pzgr. has HE filler, but decreased penetration to the Pzgr. 40, so it is recomended to use the mixed belt. '''Engage enemy planes only if they are posing a threat to you, or they are very weak, like biplanes, as your AP belt won't deal much damage to others.''' If you encounter the Matilda or the Churchill frontally, or facing you, send a quick belt towards the gun barrel and around, to disable both cannon and MG. Then ram it to get maximum penetration and shoot it in the neck until it blows away. '''Note: If you see you are going to detonate a rack, go away and shoot from 10m+, otherwise the explosion will kill you.''' Always give preference to a rack or the enemy's gunner, which will leave him out of combat for time enough.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Great firepower: wonderful combination of rapid firerate, adequate velocity, 20 round mag and various belt types- Sprgr. belt is destructive against low tier aircraft, while PzGr 40 is very deadly against armoured targets (eg. [[M3A3 (Italy)|M3A3]], [[T-60]] or even the [[B1 bis]])
 
* Great firepower: wonderful combination of rapid firerate, adequate velocity, 20 round mag and various belt types- Sprgr. belt is destructive against low tier aircraft, while PzGr 40 is very deadly against armoured targets (eg. [[M3A3 (Italy)|M3A3]], [[T-60]] or even the [[B1 bis]])
 
* Fast turret traverse allows it to keep up with close/fast targets easily, while the great gun elevation and depression means it can fight in any terrain
 
* Fast turret traverse allows it to keep up with close/fast targets easily, while the great gun elevation and depression means it can fight in any terrain
* Pzgr. shot has HE filler, although less penetration.
 
* Pzgr. 40 shot has high penetration, although no HE filler.
 
* Can shoot in a 360º arc, unlike it's successor
 
* Multiple play styles.
 
 
* Small frontal profile allows it to hide behind cover or bushes easily, which mitigates against its lack of protection
 
* Small frontal profile allows it to hide behind cover or bushes easily, which mitigates against its lack of protection
 
* Decent top speed of 42 km/h means it can get to certain positions alongside light tanks, which is great for ambushing
 
* Decent top speed of 42 km/h means it can get to certain positions alongside light tanks, which is great for ambushing
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* Extremely poor survivability: only two crew protected by thin armour makes it easily to get destroyed by overpressure
 
* Extremely poor survivability: only two crew protected by thin armour makes it easily to get destroyed by overpressure
* Rather long reload time will prove fatal against aircraft if they are not shot down before it ends
+
* Rather long reload time requires strict trigger control
 
* The PzGr 40 belt is mixed with low-penetrating belts, reducing its anti-tank capability as half of the shells sometimes won't be able to penetrate
 
* The PzGr 40 belt is mixed with low-penetrating belts, reducing its anti-tank capability as half of the shells sometimes won't be able to penetrate
* MBT mode is ill-advised in AB, for reasons described in it's section above.
 
 
* Slow reverse speed of only -6 km/h can get the player killed due to not being able to retreat from danger quickly
 
* Slow reverse speed of only -6 km/h can get the player killed due to not being able to retreat from danger quickly
  
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;Skins
 
;Skins
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=spaa&vehicle=germ_flakpanzer_38t_Gepard Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=spaa&vehicle=germ_flakpanzer_38t_Gepard Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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;Other vehicles of similar configuration and role
 
;Other vehicles of similar configuration and role
 
 
* [[Flakpanzer I]]
 
* [[Flakpanzer I]]
 
* [[Ta-Se]]
 
* [[Ta-Se]]
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Germany anti-aircraft vehicles}}
 
{{Germany anti-aircraft vehicles}}

Revision as of 17:41, 23 June 2021

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
This page is about the German SPAA Flakpanzer 38. For other uses, see LT-38 (Family).
Flakpanzer 38
germ_flakpanzer_38t_gepard.png
GarageImage Flakpanzer 38.jpg
Flakpanzer 38
AB RB SB
2.0 1.7 1.7
Class:
Research:2 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

The Flakpanzer 38, 2 cm, Pz.Fgst.38 (t) Sf., officially named Flakpanzer 38(t) auf Selbstfahrlafette 38(t) Ausf M (Sd.Kfz. 140), is a rank I German self-propelled anti-aircraft gun with a battle rating of 2.0 (AB) and 1.7 (RB/SB). It is sometimes, incorrectly, referred to as the Gepard, which may lead to confusion with the unrelated Flakpanzer Gepard. It was introduced in Update 1.47 "Big Guns".

General info

Survivability and armour

Armourfront / side / back
Hull20 / 15 / 10
Turret7 / 0 / 0
Crew2 people
Visibility77 %

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 10 mm (65°) Front glacis
20 mm (14°) Lower glacis
15 mm 10-15 mm (40°) 8 mm
Gun shield 7 mm Turret front
7 mm Gun mantlet

The Flakpanzer 38(t) has thin but highly sloped front armour that resists small-calibre machine gun bullets and even 12.7 mm machine gun rounds at a distance. The gun shield will shrug off smaller rifle-calibre rounds but not 12.7 mm bullets and larger. Like its predecessor, the Flakpanzer I, it maintains a limited crew of two and is also easily destroyed by overpressure. Common threats include HE shells, artillery strikes, air-dropped bombs, HEAT projectiles, strafing planes and HMG fire.

Mobility

Speedforward / back
AB46 / 7 km/h
RB and SB43 / 7 km/h
Number of gears5 forward
1 back
Weight9.8 t
Engine power
AB286 hp
RB and SB150 hp
Power-to-weight ratio
AB29.2 hp/t
RB and SB15.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 46 7 9.8 213 286 21.73 29.18
Realistic 43 7 133 150 13.57 15.31

Top speed and power-to-weight ratio are much higher than the Flakpanzer I, topping out at 46 km/h forward, -6 km/h backwards, and a power-to-weight ratio in realistic and simulator battles of 15.31 hp/ton.

Modifications and economy

Repair costBasic → Reference
AB222 → 285 Sl icon.png
RB186 → 239 Sl icon.png
SB262 → 337 Sl icon.png
Total cost of modifications4 430 Rp icon.png
2 680 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 20 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
50 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
45 Ge icon.png
Mods new tank break.png
Brake System
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
45 Ge icon.png
Mods new tank filter.png
Filters
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
90 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
85 Ge icon.png
Mods new tank engine.png
Engine
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
85 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
50 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
45 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
90 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
20mm_kwk_30_HE_ammo_pack
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
50 Ge icon.png
Mods aa cannon.png
Adjustment of Fire
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
45 Ge icon.png
Mods tank ammo.png
20mm_kwk_30_AP_ammo_pack
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
45 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
90 Ge icon.png
Mods art support.png
Artillery Support
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
85 Ge icon.png
Mods tank ammo.png
20mm_kwk_30_APCR_ammo_pack
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
85 Ge icon.png

For this vehicle, two very important modifications to keep an eye out for are the Sprgr. and PzGr 40 ammo belts. The first provides a boost to the vehicle's anti-air capabilities, being completely filled with high explosive shells, and the second turns the Flakpanzer into a deadly anti-tank machine with high-penetration HVAP rounds.

Armaments

Main armament

20 mm FlaK38 cannon
Ammunition1 080 rounds
Belt capacity20 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Fire rate480 shots/min
Vertical guidance-10° / 90°
Main article: FlaK38 (20 mm)

The gun is the same as its predecessor, the FlaK38. It has sufficient HE shells for planes, 46 mm penetration AP-I, and 64 mm penetration HVAP. The belt size is identical. Reload between clips is long. The gun can pen most things the tank encounters, barring Valentines, Matildas, B1 bis, B1 ter, and T-28E.

20 mm FlaK38 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,080 (20) 480 -10°/+90° ±180° N/A 30.82 42.66 51.79 57.28 60.94 3.90 3.45 3.18 3.00
Realistic 20.83 24.50 29.75 32.90 35.00

Ammunition

  • Default: API-T · HEFI-T · HEFI-T · HEFI-T
  • Sprgr.: HEFI-T
  • PzGr: API-T
  • PzGr.40: HVAP-T · API-T
Penetration statistics
Belts Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 36 34 26 19 14 10
Sprgr. 2 2 2 2 2 2
PzGr 36 34 26 19 14 10
PzGr.40 64 63 26 19 14 10
Belt details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Sprgr. HEFI-T 900 0.115 0.3 0.1 10.2 79° 80° 81°
PzGr API-T 780 0.147 N/A N/A N/A 47° 60° 65°

Ammo racks

Ammo racks of the Flakpanzer 38
Full
ammo
1st
rack empty
Visual
discrepancy
54 (+53) Yes

Usage in battles

At the start of the match, you can camp around the spawn point and wait until the enemy planes show up, this is the safest way, but it's passive and not efficient in terms of getting kills. So if you are brave / skilled enough, use it as a light tank as it has 42 km/h top speed. The 20 mm cannon is very deadly against any light and fast vehicles, it can finish up their crew easily when penetrated. However you must be very careful as the Flakpanzer 38 only has 2 crew, and losing one means death. Unfortunately, the gunner is the most exposed and unprotected crew and is extremely vulnerable to everything: artillery, MG fire, planes, small bombs, rockets, etc. Do whatever you can to stay alive, as this vehicle has more potential as the match progresses. Pick on those soft targets and avoid heavily armoured ones to ensure effective penetration and killing.

When shooting planes, avoid opening fire when the plane is far away from you. This will only waste your ammo and give your position away to both the plane and the tanks. Instead you have two tactics: one is to passively wait until the plane flies close and is unaware of you, then suddenly open fire. The other tactic is a bit risky. First find a good cover so you are not likely to get shot from tanks. Then regardless of the plane's distance from you, fire some random shells at it to get their attention. Once they know you're there, a lot of pilots will turn towards you and try to kill you, knowing that SPAAs usually have weak protection. When they're flying head-on towards you, use the fast fire rate and spray a stream of shells in their path and wait for them to crash into your shells, then quickly move away to dodge the bullets. Tip: aim slightly above the plane to compensate for the shell drop, as the distance between you and the plane is usually greater than you think.

In the late stages of the match you should be even more careful, as at this time most people will take out their SPAAs, and those fast-firing guns are your biggest threat. Try and be more aware of the surrounding situations, avoid running into anyone. Use the mobility to flank and the small profile to ambush.

Pros and cons

Pros:

  • Great firepower: wonderful combination of rapid firerate, adequate velocity, 20 round mag and various belt types- Sprgr. belt is destructive against low tier aircraft, while PzGr 40 is very deadly against armoured targets (eg. M3A3, T-60 or even the B1 bis)
  • Fast turret traverse allows it to keep up with close/fast targets easily, while the great gun elevation and depression means it can fight in any terrain
  • Small frontal profile allows it to hide behind cover or bushes easily, which mitigates against its lack of protection
  • Decent top speed of 42 km/h means it can get to certain positions alongside light tanks, which is great for ambushing
  • Thin turret armour can make some shells over-penetrate, dealing little damage
  • Hull armour can resist 12.7 mm bullets, commonly used on US tanks like M13 MGMC and M8 Greyhound

Cons:

  • Extremely poor survivability: only two crew protected by thin armour makes it easily to get destroyed by overpressure
  • Rather long reload time requires strict trigger control
  • The PzGr 40 belt is mixed with low-penetrating belts, reducing its anti-tank capability as half of the shells sometimes won't be able to penetrate
  • Slow reverse speed of only -6 km/h can get the player killed due to not being able to retreat from danger quickly

History

In-game description

The Flakpanzer 38(t) self-propelled anti-air mount was a temporary transitional version that was used until the development of a real anti-air tank on the chassis of the Panzer IV was completed. The vehicle was produced from November, 1943 to February, 1944. The first 87 Flakpanzer 38(t) AA vehicles appeared at the front in January, 1944 and made up Flugabwehrzug (AA platoons) in tank divisions and tank grenadier divisions (sometimes in Waffen SS divisions such as the Hitlerjugend 12th Waffen SS division in Norway in 1944).

In 1944-1945 Flakpanzer 38(t) AA vehicles were used actively on the Italian and Western Fronts, where they were effective against low-flying aircraft.

A total of 141 Flakpanzer 38(t) AA vehicles were released.

Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad