Difference between revisions of "Flakpanzer 341"

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(Undo revision 20617 by U37217347 (talk) @Diablo2084, please do not plagiarize https://en.wikipedia.org/wiki/Flakpanzer_Coelian. If you need suggestions writing the article, please let me know.)
(Main armament)
(44 intermediate revisions by 16 users not shown)
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{{Specs-Card|code=germ_flakpanzer_V_Coelian}}
 
{{Specs-Card|code=germ_flakpanzer_V_Coelian}}
{{DISPLAYTITLE:Flakpanzer 341}}
 
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}} -->
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{{break}}
The '''{{Specs|name}}''' also known as '''{{PAGENAME}}''' is a rank {{Specs|rank}} German SPAA {{Battle-rating}}. This vehicle was introduced in (add update here).
+
The '''{{Specs|name}}''', also known as '''Flakpanzer V Coelian''', is a gift rank {{Specs|rank}} German SPAA {{Battle-rating}}. This vehicle was originally introduced as a main tree vehicle in [[Update 1.43]] but was shifted to a gift vehicle in [[Update 1.91 "Night Vision"]], making it only available to players who previously owned it.
 
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour (Hull, turret)
 +
* Structural steel (Side skirts, mudguards, storage boxes)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 80 mm (55°) ''Front glacis'' <br> 50 mm (55°) ''Lower glacis'' || 50 mm (30°) ''Top'' <br> 41.5 mm ''Bottom'' <br> 5 mm (4°) ''Side skirts'' || 40 mm (25°) || 17 mm <br> 40 mm ''Area connecting to front glacis''
 +
|-
 +
| Turret || 60 mm (40°) ''Turret front'' <br> 30 mm (40°) ''Gun mantlet'' || 40 mm <br> 30 mm ''Gun mantlet'' || 40 mm (cylindrical) || 16 mm (71°) ''Front part'' <br> 16 mm ''Rear part''
 +
|-
 +
|}
 +
[[File:Crew positions Flakpanzer 341.png|thumb|346x346px|{{PAGENAME}}'s crew positions. As clearly see here, the Driver, Gunner and Commander are all lined up if it shows its front, which means that the best place to shoot is the right side of the upper glacis]]
 +
'''Notes:'''
 +
 
 +
* Suspension wheels, tracks and torsion bars are 20 mm thick.
 +
* Add-on 20 mm tracks cover the sides of the engine compartment.
 +
* Mudguards and storage boxes on the hull are 4 mm thick.
 +
 
 +
The {{PAGENAME}} is in practice an anti-aircraft turret put on top of a [[Panther G]] chassis. The frontal glacis can deflect some hasty shots, but most enemies will aim at the turret, which is poorly armoured. As with the other [[Panther tank (Family)|Panthers]], side armour is practically nonexistent, while the rear armour is weak. The rest of the turret, sides and rear, is only lightly armoured.
 +
 
 +
The tank won't suffer much of ammo rack detonation, even when filled to the brim with ammunition. Your vehicle will rather be disabled when most of the crew is knocked out. The tank has the same 5-men crew as a standard Panther: driver, gunner, commander, loader and radio operator. The turret houses the gunner, commander and loader while the driver and radio operator both sit in the front hull section.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 852|rbMinHp= 531|<!--AoAweight=(optional) -->}}
 +
 
 +
As the tank is built on a [[Panther G]] chassis, it retains most of the mobility. As with the Panther G, the engine is a downgrade from the [[Panther A]] and [[Panther D]], with 600hp rather than 700hp. This means that it has somewhat sluggish acceleration, but better top speed than other anti-aircraft vehicles due to its torsion bar suspension. A negative point is the extremely poor reverse speed: only -3 km/h (AB & RB).
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|FlaK44 (37 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="6" | [[FlaK44 (37 mm)|37mm FlaK 44]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 1504 (8) || rowspan="2" | 250 || rowspan="2" | -5°/+90° || rowspan="2" | ±180° || rowspan="2" | N/A || 52.8 || 73.1 ||88.8||92.8|| 104.5 || rowspan="2" | 0.31 || rowspan="2" |0.24|| rowspan="2" |0.24|| rowspan="2" | 0.24
 +
|-
 +
! ''Realistic''
 +
| 35.7 || 42.0 ||51.0||56.4|| 60.0
 +
|-
 +
|}
 +
 
 +
The {{PAGENAME}} is armed with 2 [[FlaK44 (37 mm)|37mm FlaK 44]] cannons side by side in the turret. These guns have enough damage potential to down a single-engine aircraft with a single shot, with 2 or 3 needed to down larger aircraft. The guns have a fire rate of 250 shots per minute each, which gives a shot per second value of about 4 per gun. This should be enough to shoot down the planes that usually populate the air in battles in 6.7 like A2Ds, Su-6s and the like. Furthermore, the turret traverse speed is incredible fast for its BR, and the fastest of the non-radar SPAA.
 +
 
 +
==== Ammunition ====
 +
 
 +
* '''Default:''' {{Annotation|APHE|Armour-piercing high-explosive}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}
 +
* '''Sprgr. 18:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}
 +
* '''PzGr:''' {{Annotation|APHE|Armour-piercing high-explosive}}
 +
* '''M.Gr.18:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}
 +
 
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Belt
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| Default || 49 || 46 || 33 || 22 || 14 || 10
 +
|-
 +
| Sprgr. 18 || 3 || 3 || 3 || 3 || 3 || 3
 +
|-
 +
| PzGr || 49 || 46 || 33 || 22 || 14 || 10
 +
|-
 +
| M.Gr.18 || 4 || 4 || 4 || 4 || 4 || 4
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| Sprgr. 18 || FI-T || 820 || 0.6 || 0.3 || 0.1 || 49.3 || 79° || 80° || 81°
 +
|-
 +
| PzGr || APHE || 770 || 0.7 || 1.2 || 9 || 22.1 || 47° || 60° || 65°
 +
|-
 +
| M.Gr.18 || FI-T || 914 || 0.6 || N/A || 0.1 || 108 || 47° || 56° || 65°
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 +
! 10th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''188''' || 170&nbsp;''(+18)'' || 152&nbsp;''(+36)'' || 132&nbsp;''(+56)'' || 114&nbsp;''(+74)'' || 94&nbsp;''(+94)'' || 76&nbsp;''(+112)'' || 58&nbsp;''(+130)'' || 38&nbsp;''(+150)'' || 20&nbsp;''(+168)'' || 2&nbsp;''(+186)'' || No
 +
|-
 +
|}
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
Notes:
 +
 
 +
* Racks disappear only after you've fired all clips in the rack.
 +
* As your ammo is subdivided in 188 clips of 4 shells, you can pack a mix of FI-T and APHE shells to deal with both aircraft and lightly armoured ground vehicles.
 +
 
 +
== Usage in battles ==
 +
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
The {{PAGENAME}} should be used as a vehicle of its class. It has the armament and fire rate to take out aircraft but lacks the penetration rates to effectively combat heavier tanks. Remember that the lead on the {{PAGENAME}} is less than on the Bofors due to its higher velocity (914m/s vs 874m/s) while having better damage. The {{PAGENAME}} can also go hunt light tanks, which rarely have the armour to stand up against the 49 mm penetration, but make sure that the {{PAGENAME}}'s firepower destroy them before they get a chance to shoot the {{PAGENAME}}. Here is a list of some of the vehicles the {{PAGENAME}} can take on:
  
=== Additional armament ===
+
* [[AMX-13 (Family)|AMX-13 series]]: Shoot at the side armour. If that is not present, shoot their tracks to bits and then their barrel. For the SS.11 version, just fire the 37 mm autocannons directly at the front missile rack.
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
* [[M56]] and [[M50|M50 Ontos]]: Anywhere, preferably with AP to maximise damage as the Flakpanzer 341's 37 mm has explosive filler.
 +
* [[T92]]: Shoot it until it stops, then shoot the mini turrets.
 +
* [[M42|M42 Duster]]: Anywhere. Preferably the tracks so that it stops, then the turret crew.
 +
* [[BMP-1]]: Turret or side armour, as the autocannon won't get through the front.
 +
* [[SU-100P|SU-100P]]: Due to the thin armour, shooting anywhere should cause sufficient damage.
 +
* [[FV4005|Fv4005]]: Just fire at its turrets with as many armour-piercing shells as possible, and the problem should sort itself out.
 +
* [[R3 T106 FA]], [[FIAT 6614|Fiat 6614]] and [[R3 T20 FA-HS]]: Shooting these vehicles anywhere will be sufficient, as long as they are hit before they get a shot off (except the T20 FA-HS, as its 20 mm armament)
  
=== Machine guns ===
+
But remember, aircraft will still be the {{PAGENAME}}'s primary targets as an SPAA.
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
== Usage in the battles ==
+
=== Modules ===
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{| class="wikitable"
 +
!Tier
 +
! colspan="2" |Mobility
 +
!Protection
 +
! colspan="3" |Firepower
 +
|-
 +
|I
 +
|Tracks
 +
|
 +
|Parts
 +
|Sprgr. 18
 +
|Horizontal Drive
 +
|
 +
|-
 +
|II
 +
|Suspension
 +
|Brake System
 +
|FPE
 +
|PzGr
 +
|Adjustment of Fire
 +
|
 +
|-
 +
|III
 +
|Filters
 +
|
 +
|Crew Replenishment
 +
|M.Gr.18
 +
|Elevation Mechanism
 +
|Smoke grenade
 +
|-
 +
|IV
 +
|Transmission
 +
|Engine
 +
|
 +
|Artillery Support
 +
|
 +
|
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Good armour for an anti-aircraft vehicle
 +
* Incredible turret traverse speed to track down fast-flying aircraft
 +
* 3.7 cm guns are devastating to enemy aircraft
 +
* Has smoke grenades
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Slow reverse speed
 +
* Very high repair cost at Arcade Battle
 +
* Low penetration power on AP shell
 +
* Smoke grenades are single shot and uses a while to hit the ground
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
 +
 
 +
The 3,7 cm Flakzwilling auf Panther Fahrgestell, Flakpanzer 341, also known as the ''Flakpanzer V Coelian'', was a concept for a Flakpanzer first proposed in early 1944. Reacting to the increased threat posed by fighter-bombers and low altitude attackers, a proposal was made for a Flakpanzer based on the hull of a Panzer V Panther. This would have a fully enclosed turret to protect the crews from enemy fire, unlike the turrets of vehicles that were already in use such as the [[Flakpanzer 38]] or the [https://en.wikipedia.org/wiki/M%C3%B6belwagen Flakpanzer IV Möbelwagen]. In response to this tender, Rheinmetall developed the "Coelian", originally envisaging a number of the turret and armament variants such as the ''2cm Flak-Vierling 151'' armed with four 20 mm MG 151/20 guns. However, the German Army High Command's requirements kept on changing, demanding for ever-heavier armaments and armour, and eventually, two different designs were settled upon in May of 1944, one armed with a twinned 3.7 cm Flakzwilling 44, and one with a newly designed 5.5 cm Flak gun.
 +
 
 +
However, by the time the design had been finalised, external factors had already more or less decided its fate. The impact of the Allied strategic bombing campaign on the German arms manufacturing industry, the lack of raw materials, and the need for ever-increasing quantities of Panther tanks meant that no Panther hulls could be released for the Coelian project. Work on the design was given a lower priority, and by February of 1945, only a single wooden mock-up model of the 3.7 cm twin-gun tower on the hull of a Panther D had been completed. The war ended before an actual prototype could be constructed.
 +
 
 +
=== In-game description ===
 +
A planned self-propelled anti-air installation based on a Panther tank from which the turret was removed and replaced with a special, newly-designed turret with paired 37mm FlaK 44 guns. The project never existed as a fully-constructed model. The project was cancelled due to Germany's defeat. It had reached the phase of having a tank chassis with a wooden model of the planned turret installed on it.
 +
 
 +
In December, 1943 a wooden mock-up of the turret was built and installed on the chassis of a remodeled Pz.Kpfw.V Ausf.D Panther. Since the Pz.Kpfw.V Ausf.G Panther modification was already being produced, the AA vehicle was supposed to be built on the chassis of this modification with the option to install full-metal rollers with internal amortization. The number of serially produced vehicles has not been determined. Whether or not it was ever used in combat conditions is also unknown.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?q=%23flakpanzer341 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
* [https://live.warthunder.com/feed/camouflages/?q=%23coelian Skins and camouflages for the {{PAGENAME}} (Coelian) from live.warthunder.com.]
  
== Read also ==
+
;Videos
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
{{Youtube-gallery|tfk5OhY-Wf0|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''
 
  
== Sources ==
+
;Vehicles equipped with the same chassis
''Paste links to sources and external resources, such as:''
+
 
 +
* [[Panzer V Panther (Family)]]
 +
 
 +
;Vehicles equipped with the same gun
 +
 
 +
* [[Ostwind II]]
 +
 
 +
;Other vehicles of similar configuration and role
 +
 
 +
* [[Kugelblitz]]
 +
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''encyclopedia page on the tank;''
 +
* ''other literature.'' -->
 +
 
 +
* [[wt:en/devblog/current/637|[Devblog] Flakpanzer V "Coelian"]]
 +
* [[wikipedia:Flakpanzer_Coelian|[Wikipedia] Flakpanzer Coelian]]
 +
* [https://tanks-encyclopedia.com/3-7-cm-flakzwilling-auf-panther-fahrgestell-341/ <nowiki>[Tanks Encyclopedia]</nowiki> 3.7 cm Flakzwilling auf Panther Fahrgestell “341”]
 +
 
 +
{{Germany anti-aircraft vehicles}}
 +
[[Category:Hidden vehicles]]

Revision as of 13:46, 5 August 2020

Rank 6 USA
F-5C Pack
Flakpanzer 341
germ_flakpanzer_v_coelian.png
Flakpanzer 341
AB RB SB
6.7 6.3 6.3
Class:
Show in game

Description

GarageImage Flakpanzer 341.jpg


The 3,7 cm Flakzwilling auf Panther Fahrgestell, Flakpanzer 341, also known as Flakpanzer V Coelian, is a gift rank IV German SPAA with a battle rating of 6.7 (AB) and 6.3 (RB/SB). This vehicle was originally introduced as a main tree vehicle in Update 1.43 but was shifted to a gift vehicle in Update 1.91 "Night Vision", making it only available to players who previously owned it.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (Hull, turret)
  • Structural steel (Side skirts, mudguards, storage boxes)
Armour Front (Slope angle) Sides Rear Roof
Hull 80 mm (55°) Front glacis
50 mm (55°) Lower glacis
50 mm (30°) Top
41.5 mm Bottom
5 mm (4°) Side skirts
40 mm (25°) 17 mm
40 mm Area connecting to front glacis
Turret 60 mm (40°) Turret front
30 mm (40°) Gun mantlet
40 mm
30 mm Gun mantlet
40 mm (cylindrical) 16 mm (71°) Front part
16 mm Rear part
Flakpanzer 341's crew positions. As clearly see here, the Driver, Gunner and Commander are all lined up if it shows its front, which means that the best place to shoot is the right side of the upper glacis

Notes:

  • Suspension wheels, tracks and torsion bars are 20 mm thick.
  • Add-on 20 mm tracks cover the sides of the engine compartment.
  • Mudguards and storage boxes on the hull are 4 mm thick.

The Flakpanzer 341 is in practice an anti-aircraft turret put on top of a Panther G chassis. The frontal glacis can deflect some hasty shots, but most enemies will aim at the turret, which is poorly armoured. As with the other Panthers, side armour is practically nonexistent, while the rear armour is weak. The rest of the turret, sides and rear, is only lightly armoured.

The tank won't suffer much of ammo rack detonation, even when filled to the brim with ammunition. Your vehicle will rather be disabled when most of the crew is knocked out. The tank has the same 5-men crew as a standard Panther: driver, gunner, commander, loader and radio operator. The turret houses the gunner, commander and loader while the driver and radio operator both sit in the front hull section.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 50 4 44.8 852 1,145 19.02 25.56
Realistic 46 4 531 600 11.85 13.39

As the tank is built on a Panther G chassis, it retains most of the mobility. As with the Panther G, the engine is a downgrade from the Panther A and Panther D, with 600hp rather than 700hp. This means that it has somewhat sluggish acceleration, but better top speed than other anti-aircraft vehicles due to its torsion bar suspension. A negative point is the extremely poor reverse speed: only -3 km/h (AB & RB).

Armaments

Main armament

Main article: FlaK44 (37 mm)
37mm FlaK 44 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1504 (8) 250 -5°/+90° ±180° N/A 52.8 73.1 88.8 92.8 104.5 0.31 0.24 0.24 0.24
Realistic 35.7 42.0 51.0 56.4 60.0

The Flakpanzer 341 is armed with 2 37mm FlaK 44 cannons side by side in the turret. These guns have enough damage potential to down a single-engine aircraft with a single shot, with 2 or 3 needed to down larger aircraft. The guns have a fire rate of 250 shots per minute each, which gives a shot per second value of about 4 per gun. This should be enough to shoot down the planes that usually populate the air in battles in 6.7 like A2Ds, Su-6s and the like. Furthermore, the turret traverse speed is incredible fast for its BR, and the fastest of the non-radar SPAA.

Ammunition

  • Default: APHE · FI-T
  • Sprgr. 18: FI-T
  • PzGr: APHE
  • M.Gr.18: FI-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 49 46 33 22 14 10
Sprgr. 18 3 3 3 3 3 3
PzGr 49 46 33 22 14 10
M.Gr.18 4 4 4 4 4 4
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Sprgr. 18 FI-T 820 0.6 0.3 0.1 49.3 79° 80° 81°
PzGr APHE 770 0.7 1.2 9 22.1 47° 60° 65°
M.Gr.18 FI-T 914 0.6 N/A 0.1 108 47° 56° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
Visual
discrepancy
188 170 (+18) 152 (+36) 132 (+56) 114 (+74) 94 (+94) 76 (+112) 58 (+130) 38 (+150) 20 (+168) (+186) No
Ammo racks of the Flakpanzer 341

Notes:

  • Racks disappear only after you've fired all clips in the rack.
  • As your ammo is subdivided in 188 clips of 4 shells, you can pack a mix of FI-T and APHE shells to deal with both aircraft and lightly armoured ground vehicles.

Usage in battles

The Flakpanzer 341 should be used as a vehicle of its class. It has the armament and fire rate to take out aircraft but lacks the penetration rates to effectively combat heavier tanks. Remember that the lead on the Flakpanzer 341 is less than on the Bofors due to its higher velocity (914m/s vs 874m/s) while having better damage. The Flakpanzer 341 can also go hunt light tanks, which rarely have the armour to stand up against the 49 mm penetration, but make sure that the Flakpanzer 341's firepower destroy them before they get a chance to shoot the Flakpanzer 341. Here is a list of some of the vehicles the Flakpanzer 341 can take on:

  • AMX-13 series: Shoot at the side armour. If that is not present, shoot their tracks to bits and then their barrel. For the SS.11 version, just fire the 37 mm autocannons directly at the front missile rack.
  • M56 and M50 Ontos: Anywhere, preferably with AP to maximise damage as the Flakpanzer 341's 37 mm has explosive filler.
  • T92: Shoot it until it stops, then shoot the mini turrets.
  • M42 Duster: Anywhere. Preferably the tracks so that it stops, then the turret crew.
  • BMP-1: Turret or side armour, as the autocannon won't get through the front.
  • SU-100P: Due to the thin armour, shooting anywhere should cause sufficient damage.
  • Fv4005: Just fire at its turrets with as many armour-piercing shells as possible, and the problem should sort itself out.
  • R3 T106 FA, Fiat 6614 and R3 T20 FA-HS: Shooting these vehicles anywhere will be sufficient, as long as they are hit before they get a shot off (except the T20 FA-HS, as its 20 mm armament)

But remember, aircraft will still be the Flakpanzer 341's primary targets as an SPAA.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Sprgr. 18 Horizontal Drive
II Suspension Brake System FPE PzGr Adjustment of Fire
III Filters Crew Replenishment M.Gr.18 Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Good armour for an anti-aircraft vehicle
  • Incredible turret traverse speed to track down fast-flying aircraft
  • 3.7 cm guns are devastating to enemy aircraft
  • Has smoke grenades

Cons:

  • Slow reverse speed
  • Very high repair cost at Arcade Battle
  • Low penetration power on AP shell
  • Smoke grenades are single shot and uses a while to hit the ground

History

The 3,7 cm Flakzwilling auf Panther Fahrgestell, Flakpanzer 341, also known as the Flakpanzer V Coelian, was a concept for a Flakpanzer first proposed in early 1944. Reacting to the increased threat posed by fighter-bombers and low altitude attackers, a proposal was made for a Flakpanzer based on the hull of a Panzer V Panther. This would have a fully enclosed turret to protect the crews from enemy fire, unlike the turrets of vehicles that were already in use such as the Flakpanzer 38 or the Flakpanzer IV Möbelwagen. In response to this tender, Rheinmetall developed the "Coelian", originally envisaging a number of the turret and armament variants such as the 2cm Flak-Vierling 151 armed with four 20 mm MG 151/20 guns. However, the German Army High Command's requirements kept on changing, demanding for ever-heavier armaments and armour, and eventually, two different designs were settled upon in May of 1944, one armed with a twinned 3.7 cm Flakzwilling 44, and one with a newly designed 5.5 cm Flak gun.

However, by the time the design had been finalised, external factors had already more or less decided its fate. The impact of the Allied strategic bombing campaign on the German arms manufacturing industry, the lack of raw materials, and the need for ever-increasing quantities of Panther tanks meant that no Panther hulls could be released for the Coelian project. Work on the design was given a lower priority, and by February of 1945, only a single wooden mock-up model of the 3.7 cm twin-gun tower on the hull of a Panther D had been completed. The war ended before an actual prototype could be constructed.

In-game description

A planned self-propelled anti-air installation based on a Panther tank from which the turret was removed and replaced with a special, newly-designed turret with paired 37mm FlaK 44 guns. The project never existed as a fully-constructed model. The project was cancelled due to Germany's defeat. It had reached the phase of having a tank chassis with a wooden model of the planned turret installed on it.

In December, 1943 a wooden mock-up of the turret was built and installed on the chassis of a remodeled Pz.Kpfw.V Ausf.D Panther. Since the Pz.Kpfw.V Ausf.G Panther modification was already being produced, the AA vehicle was supposed to be built on the chassis of this modification with the option to install full-metal rollers with internal amortization. The number of serially produced vehicles has not been determined. Whether or not it was ever used in combat conditions is also unknown.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Vehicles equipped with the same gun
Other vehicles of similar configuration and role

External links


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad