Difference between revisions of "Firestreak"

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<div class="ttx">
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[[File:Missile Firestreak Fired.jpg|thumb|x250px|Firestreak fired from a [[Javelin F.(A.W.) Mk.9]].]]
<div class="ttx-title">Firestreak</div>
 
<div class="ttx-image">[[File:Missile Firestreak Fired.jpg]]</div>
 
<div class="ttx-table">
 
  <div class="ttx-table-line ttx-table-head">Information</div>
 
  <div class="ttx-table-line"><span class="ttx-value">Infrared Homing Missile</span><span class="ttx-name">Type</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">Britain [[File:Britain_flag.png]]</span><span class="ttx-name">Country of Origin</span></div>
 
  <div class="ttx-table-line ttx-table-head">General Characteristics</div>
 
  <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">All-aspect</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">800 m/s</span><span class="ttx-name">Maximum Speed</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">5 G</span><span class="ttx-name">Maximum Overload</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">20 Seconds</span><span class="ttx-name">{{Annotation|Max flight time|Maximum time the missile can be in flight before it self-destructs}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">8,000 m</span><span class="ttx-name">{{Annotation|Max flight distance|Maximum distance missile can travel before it self-destructs (Note: this is not equal to the distance between you and the your target)}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value"> </span><span class="ttx-name">{{Annotation|Recommended max range|The maximum recommended range between you and your target when you fire the missile}}</span></div>
 
  <div class="ttx-table-line ttx-table-head">IR Seeker</div>
 
  <div class="ttx-table-line"><span class="ttx-value">4,000 m</span><span class="ttx-name">Max lock range in rear-aspect</span></div>
 
  <!--<div class="ttx-table-line"><span class="ttx-value"> ??? </span><span class="ttx-name">Max lock range in all-aspect</span></div>-->
 
  <div class="ttx-table-line"><span class="ttx-value">5 seconds</span><span class="ttx-name">{{Annotation|Power up time|Time taken for seeker to power up after it is turned on}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">20 Seconds</span><span class="ttx-name">{{Annotation|Max acquisition time|Maximum time seeker can be powered on for before it shuts down}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">5°</span><span class="ttx-name">{{Annotation|Seeker FoV|Field of View of the seeker (how big the lock on circle is)}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">Uncaged seeker</span></div>
 
  <!--<div class="ttx-table-line"><span class="ttx-value">N/A</span><span class="ttx-name">{{Annotation|Uncaged Lock FoV|Field of View once seeker is uncaged (how big the outer circle is)}}</span></div>-->
 
  <div class="ttx-table-line ttx-table-head">Warhead</div>
 
  <div class="ttx-table-line"><span class="ttx-value">22.7 kg</span><span class="ttx-name">Explosive mass</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">TNT</span><span class="ttx-name">Explosive type</span></div>
 
  <!--<div class="ttx-table-line"><span class="ttx-value">{{TNTequiv|mass=??? |type=??? }} kg</span><span class="ttx-name">TNT Equivalent</span></div>-->
 
  <div class="ttx-table-line"><span class="ttx-value">10 m</span><span class="ttx-name">Proximity fuse range</span></div>
 
  <div class="ttx-table-line ttx-table-head">Specifications</div>
 
  <div class="ttx-table-line"><span class="ttx-value">136 kg</span><span class="ttx-name">Missile mass</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">3,180 mm</span><span class="ttx-name">Length</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">223 mm</span><span class="ttx-name">Diameter</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">Fins</span><span class="ttx-name">Steering system</span></div>
 
  <div class="ttx-table-line ttx-table-head">Production History</div>
 
  <div class="ttx-table-line"><span class="ttx-value">de Havilland Propellers</span><span class="ttx-name">Designer</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">Full Production</span><span class="ttx-name">Production Status</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">1955 - 1988</span><span class="ttx-name">Produced</span></div>
 
</div>
 
</div>
 
  
 
== Description ==
 
== Description ==
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''-->
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<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
 
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[[File:WeaponImage Firestreak.png|thumb|left|420px|The Firestreak missile (scale is approximate)]]
The '''Firestreak''' is a British [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|Infrared homing air-to-air missile]], it was introduced in [[Update 1.85 "Supersonic"]], along with the [[Javelin F.(A.W.) Mk.9]] (the only aircraft currently equiped with it).
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{{Break}}
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The '''Firestreak''' is a British [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|Infrared homing air-to-air missile]]. it was introduced in [[Update 1.85 "Supersonic"]].
  
 
=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
Line 47: Line 11:
  
 
* {{Specs-Link|javelin_fmk9}}
 
* {{Specs-Link|javelin_fmk9}}
 +
* {{Specs-Link|lightning_f6}}
 +
* {{Specs-Link|lightning_f53}}
 +
* {{Specs-Link|dh_110_sea_vixen}}
  
 
== General info ==
 
== General info ==
<!--''Tell us about the tactical and technical characteristics of the bomb.''-->
+
<!-- ''Tell us about the tactical and technical characteristics of the missile.'' -->
  
The Firestreak is a large missile, with a massive 22.7 kg warhead. The Firestreak is a very early air-to-air missile design; indeed it was Britain's first operation heat seeking missile. It has slightly worse manoeuvrability than other early heat seeking missiles, but a much larger warhead, and is otherwise comparable in terms of speed and range.
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{| class="wikitable" style="text-align:center"
 +
! colspan="2" | Missile characteristics
 +
|-
 +
| '''Mass''' || 136 kg
 +
|-
 +
| '''Guidance''' || IR
 +
|-
 +
| '''Aspect''' || Rear-aspect
 +
|-
 +
| '''Lock range (rear-aspect)''' || 4 km
 +
|-
 +
| '''Launch range''' || 7 km
 +
|-
 +
| '''Maximum speed''' || 3.4 M
 +
|-
 +
| '''Maximum overload''' || 15 G
 +
|-
 +
| '''Missile guidance time''' || 13 secs
 +
|-
 +
| '''Explosive mass''' || 11.2 kg TNTeq
 +
|-
 +
|}
 +
 
 +
The Firestreak is a large missile, with an 8.75 kg warhead (11.2 kg TNTe). The Firestreak is a very early air-to-air missile design; it was Britain's first operational heat seeking missile. It has slightly better manoeuvrability than other early heat seeking missiles, and a much larger warhead, and is otherwise comparable in terms of speed and range.
  
 
=== Effective damage ===
 
=== Effective damage ===
<!--''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''-->
+
<!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' -->
  
The Firestreak has a massive 22.7 kg warhead, the highest of any air-to-air missile in the game, making it capable of outright destroying any target it gets a direct hit on. The warhead has a larger proximity fuse setting than other heat seeking missiles (10 m as opposed to the more standard 5 m), this helps slightly offset the missiles poor manoeuvrability as any aircraft caught in the proximity fuse range is likey to suffer critical damage due to the large explosive mass.
+
The Firestreak has a 8.75 kg warhead, making it capable of outright destroying any target it gets a direct hit on. The warhead has a larger proximity fuse setting than other heat-seeking missiles (10 m as opposed to the more standard 5 m), this helps slightly offset the missiles poor manoeuvrability as any aircraft caught in the proximity fuse range is likely to suffer critical damage due to the large explosive mass.
  
 
=== Comparison with analogues ===
 
=== Comparison with analogues ===
<!--''Give a comparative description of bombs that have firepower equal to these type of weapons.''-->
+
<!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' -->
  
Firestreaks have a warhead of 22.7 kilograms, being more than four times as explosive than the [[AIM-9B]], which only contains 4.5 kilograms of explosives. However it is slightly less manoeuvrable than the AIM-9B with a 5 G max overload compared to the AIM-9B's 6 G.
+
The Firestreak has a warhead of 11.2 kg in explosive mass, just less than thrice than that of the [[AIM-9B]], which only contains 4.5 kg. It is also slightly more manoeuvrable than the AIM-9B with a 15 G max overload compared to the AIM-9B's 10 G. Unlike other contemporary IR missiles, it also features the ability to slave to radar, which it shares with its cousin the [[Red Top]].
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe situations when you would utilize this bomb in game (vehicle, pillbox, base, etc)''-->
+
<!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' -->
  
 
This missile is not agile. Do not use them on targets that are manoeuvrable as they will easily evade it. Instead, use them on bombers or aircraft which have no energy left to manoeuvre as it will be more difficult for them to evade the missile.
 
This missile is not agile. Do not use them on targets that are manoeuvrable as they will easily evade it. Instead, use them on bombers or aircraft which have no energy left to manoeuvre as it will be more difficult for them to evade the missile.
  
 
As this missile seeks infrared radiation (IR), be aware of locking onto other sources of heat which can throw the missile off course such as other teammates, flares and of course, the sun.
 
As this missile seeks infrared radiation (IR), be aware of locking onto other sources of heat which can throw the missile off course such as other teammates, flares and of course, the sun.
 +
 +
The missile's IR seeker head can be slaved to radar. What this means is that once a pilot establishes a radar lock and activate the missile's seeker, the seeker head will search for heat signatures on the location of your radar lock, rather than directly ahead of it. This is very useful because the missiles have poor G-limits for launching, meaning a pilot needs to maintain an almost straight course to launch the Firestreak. Slaving to radar allows a pilot to automatically "lead" the missile seeker within its range of motion, similar to what can be done with the [[AIM-9G]] and other later missiles after acquiring an IR lock, and can be used to launch missiles from oblique angles.
 +
 +
Like other air-to-air missiles, the Firestreak performs best at altitude where there is less drag from the reduced air concentration, allowing it to maintain the speed it gets from its initial burn time.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''-->
+
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Largest warhead of any air to air missile
+
 
* The IR seeker has a fairly wide field of view when slaved to the Javelin's radar
+
* Has the second largest warhead of any air to air missile
 +
* The IR seeker has a fairly wide field of view when slaved to the Javelin, Lightning, or Sea Vixen's radar
 +
* Can be slaved to radar
 +
* Highly receptive proximity fuse
 +
* 15G overload
  
 
'''Cons:'''
 
'''Cons:'''
* At 5G it has the lowest overload of any missile in the game and is easily avoidable
+
 
 +
* Slightly lower velocity than other missiles
 +
* Relatively short range compared to counterparts
  
 
== History ==
 
== History ==
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
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<!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' -->
 +
De Havilland's '''Firestreak''' was the first British infrared guided missile to enter service, arming the [[Javelin F.(A.W.) Mk.9|Gloster Javelin]], [[Sea Vixen F.A.W. Mk.2|de Havilland Sea Vixen]], and, later, the [[Lightning F.6|English Electric Lightning]].
 +
 
 +
Development was the result of a somewhat confused post-war process that started in 1945 with a very ambitious design known as "Red Hawk". When this proved too complicated, a simpler system known as "Blue Sky" was proposed in 1949 and eventually emerged in 1956 as [[Fireflash]]. Shortly after Fireflash development started, advances in infrared guidance suggested a new look at the original Red Hawk concept, and eventually a specification emerged as "Blue Jay".
 +
 
 +
Blue Jay began development in November 1951. Many of the technologies were entirely new, and development took considerable time. One significant issue was the size and power requirements of the tube-based electronics, which took up much of the forward quarter of the missile body. This left no room for the warhead, which had to be moved to the rear of the missile, thereby taking up the area that would normally be used for the control fin actuators. These were instead placed in the electronics section, operating the rear-mounted fins using long pushrods. To further complicate it, the power for the actuators were air bottles in the tail. The layout was quite complicated.
 +
 
 +
The first launches took place in 1955, and it entered service with the RAF in 1957 and the Royal Navy in 1958. Designed specifically for use against bombers and other large targets, it was not particularly manoeuvrable and its overall performance was less than that of the AIM-9 Sidewinder that had entered US service the previous year. It made up for this somewhat with the use of a very large warhead, well over double the weight of Sidewinder's.
 +
 
 +
Several minor modifications to the basic design were suggested but not implemented. These eventually led to a much more capable upgrade, the [[Red Top|Hawker Siddeley Red Top]].
  
 
== Media ==
 
== Media ==
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the article about the variant of the cannon/machine gun;''
+
* ''reference to the article about the variant of the weapon;''
 
* ''references to approximate analogues by other nations and research trees.''
 
* ''references to approximate analogues by other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the weapon;''
+
* ''other literature.'' -->
* ''other literature.''-->
+
 
 
* [[Wikipedia:De_Havilland_Firestreak|[Wikipedia<nowiki>]</nowiki> de Havilland Firestreak]]
 
* [[Wikipedia:De_Havilland_Firestreak|[Wikipedia<nowiki>]</nowiki> de Havilland Firestreak]]
  

Latest revision as of 10:39, 17 September 2022

Firestreak fired from a Javelin F.(A.W.) Mk.9.

Description

The Firestreak missile (scale is approximate)


The Firestreak is a British Infrared homing air-to-air missile. it was introduced in Update 1.85 "Supersonic".

Vehicles equipped with this weapon

General info

Missile characteristics
Mass 136 kg
Guidance IR
Aspect Rear-aspect
Lock range (rear-aspect) 4 km
Launch range 7 km
Maximum speed 3.4 M
Maximum overload 15 G
Missile guidance time 13 secs
Explosive mass 11.2 kg TNTeq

The Firestreak is a large missile, with an 8.75 kg warhead (11.2 kg TNTe). The Firestreak is a very early air-to-air missile design; it was Britain's first operational heat seeking missile. It has slightly better manoeuvrability than other early heat seeking missiles, and a much larger warhead, and is otherwise comparable in terms of speed and range.

Effective damage

The Firestreak has a 8.75 kg warhead, making it capable of outright destroying any target it gets a direct hit on. The warhead has a larger proximity fuse setting than other heat-seeking missiles (10 m as opposed to the more standard 5 m), this helps slightly offset the missiles poor manoeuvrability as any aircraft caught in the proximity fuse range is likely to suffer critical damage due to the large explosive mass.

Comparison with analogues

The Firestreak has a warhead of 11.2 kg in explosive mass, just less than thrice than that of the AIM-9B, which only contains 4.5 kg. It is also slightly more manoeuvrable than the AIM-9B with a 15 G max overload compared to the AIM-9B's 10 G. Unlike other contemporary IR missiles, it also features the ability to slave to radar, which it shares with its cousin the Red Top.

Usage in battles

This missile is not agile. Do not use them on targets that are manoeuvrable as they will easily evade it. Instead, use them on bombers or aircraft which have no energy left to manoeuvre as it will be more difficult for them to evade the missile.

As this missile seeks infrared radiation (IR), be aware of locking onto other sources of heat which can throw the missile off course such as other teammates, flares and of course, the sun.

The missile's IR seeker head can be slaved to radar. What this means is that once a pilot establishes a radar lock and activate the missile's seeker, the seeker head will search for heat signatures on the location of your radar lock, rather than directly ahead of it. This is very useful because the missiles have poor G-limits for launching, meaning a pilot needs to maintain an almost straight course to launch the Firestreak. Slaving to radar allows a pilot to automatically "lead" the missile seeker within its range of motion, similar to what can be done with the AIM-9G and other later missiles after acquiring an IR lock, and can be used to launch missiles from oblique angles.

Like other air-to-air missiles, the Firestreak performs best at altitude where there is less drag from the reduced air concentration, allowing it to maintain the speed it gets from its initial burn time.

Pros and cons

Pros:

  • Has the second largest warhead of any air to air missile
  • The IR seeker has a fairly wide field of view when slaved to the Javelin, Lightning, or Sea Vixen's radar
  • Can be slaved to radar
  • Highly receptive proximity fuse
  • 15G overload

Cons:

  • Slightly lower velocity than other missiles
  • Relatively short range compared to counterparts

History

De Havilland's Firestreak was the first British infrared guided missile to enter service, arming the Gloster Javelin, de Havilland Sea Vixen, and, later, the English Electric Lightning.

Development was the result of a somewhat confused post-war process that started in 1945 with a very ambitious design known as "Red Hawk". When this proved too complicated, a simpler system known as "Blue Sky" was proposed in 1949 and eventually emerged in 1956 as Fireflash. Shortly after Fireflash development started, advances in infrared guidance suggested a new look at the original Red Hawk concept, and eventually a specification emerged as "Blue Jay".

Blue Jay began development in November 1951. Many of the technologies were entirely new, and development took considerable time. One significant issue was the size and power requirements of the tube-based electronics, which took up much of the forward quarter of the missile body. This left no room for the warhead, which had to be moved to the rear of the missile, thereby taking up the area that would normally be used for the control fin actuators. These were instead placed in the electronics section, operating the rear-mounted fins using long pushrods. To further complicate it, the power for the actuators were air bottles in the tail. The layout was quite complicated.

The first launches took place in 1955, and it entered service with the RAF in 1957 and the Royal Navy in 1958. Designed specifically for use against bombers and other large targets, it was not particularly manoeuvrable and its overall performance was less than that of the AIM-9 Sidewinder that had entered US service the previous year. It made up for this somewhat with the use of a very large warhead, well over double the weight of Sidewinder's.

Several minor modifications to the basic design were suggested but not implemented. These eventually led to a much more capable upgrade, the Hawker Siddeley Red Top.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the weapon;
  • references to approximate analogues by other nations and research trees.

External links


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92)
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S
SAM  Roland
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E)
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM
AGM  AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-7 · PL-8 · TY-90
AGM  AKD-9 · AKD-10 · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A
AGM  CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR2MR
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M)
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3
ATGM  Spike-MR
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile