Difference between revisions of "Fireflash"

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<div class="ttx">
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<div class="ttx-title">Fireflash</div>
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<div class="ttx-image">[[File:Missile Fireflash Fired.jpg]]</div>
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<div class="ttx-table">
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  <div class="ttx-table-line ttx-table-head">Information</div>
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  <div class="ttx-table-line"><span class="ttx-value">Bream Riding Missile</span><span class="ttx-name">Type</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">Britain [[File:Britain_flag.png]]</span><span class="ttx-name">Country of Origin</span></div>
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  <div class="ttx-table-line ttx-table-head">General Characteristics</div>
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  <div class="ttx-table-line"><span class="ttx-value">1,000 m/s</span><span class="ttx-name">Maximum Speed</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">2 G</span><span class="ttx-name">Maximum Overload</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">1.5 Seconds</span><span class="ttx-name">{{Annotation|Motor Burn time|How long the missile's rocket motor burns for (Note: the visual exhaust effect may last longer)}}</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">30 Seconds</span><span class="ttx-name">{{Annotation|Max flight time|Maximum time the missile can be in flight before it self-destructs}}</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">12,000 m</span><span class="ttx-name">{{Annotation|Max flight distance|Maximum distance missile can travel before it self-destructs (Note: this is not equal to the distance between you and the your target)}}</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">4,000 m</span><span class="ttx-name">{{Annotation|Max control distance|Maximum distance between the missile and firing aircraft, at which the missile can still be controlled}}</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">~4,000 m</span><span class="ttx-name">{{Annotation|Recommended max range|The maximum recommended range between you and your target when you fire the missile}}</span></div>
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  <div class="ttx-table-line ttx-table-head">Warhead</div>
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  <div class="ttx-table-line"><span class="ttx-value">20.0 kg</span><span class="ttx-name">Explosive mass</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">TNT</span><span class="ttx-name">Explosive type</span></div>
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  <!--<div class="ttx-table-line"><span class="ttx-value">{{TNTequiv|mass=??? |type=??? }} kg</span><span class="ttx-name">TNT Equivalent</span></div>-->
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  <div class="ttx-table-line"><span class="ttx-value">10 m</span><span class="ttx-name">Proximity fuse range</span></div>
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  <div class="ttx-table-line ttx-table-head">Specifications</div>
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  <div class="ttx-table-line"><span class="ttx-value">150 kg</span><span class="ttx-name">Missile mass</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">2,840 mm (with boosters)</span><span class="ttx-name">Length</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">220 mm (central body)</span><span class="ttx-name">Diameter</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">Fins</span><span class="ttx-name">Steering system</span></div>
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  <div class="ttx-table-line ttx-table-head">Production History</div>
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  <div class="ttx-table-line"><span class="ttx-value">Fairey Aviation</span><span class="ttx-name">Designer</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">Limited Production</span><span class="ttx-name">Production Status</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">1952 - 1955</span><span class="ttx-name">Produced</span></div>
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</div>
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</div>
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== Description ==
 
== Description ==
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''
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<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''-->
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The Fireflash missile was the first air-to-air guided missile put into service with the United Kingdom’s Royal Air Force. Built by Fairey Aviation, the same company who built the [[Swordfish Mk I|Swordfish]], this missile utilised radar beam riding guidance to get the missile onto a target. The odd-looking missile consists of a central dart attached to two boosters. The boosters spin-stabilize the missile in flight and propel the missile to speeds upwards of Mach 2. 1.5 seconds after launch, with fuel spent, the boosters separate and the missile would coast the rest of the way to the target, still receiving guidance from the controlling aircraft.
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This missile has a very short "attention span" in that it requires the launching aircraft to basically keep the nose of the aircraft pointed at the target aircraft. The beam from the aircraft's radar will guide the missile to the target, however, the further away from the launching aircraft the missile gets, the wider the beam becomes and more difficult for the missile to continue to track. Also, if the target aircraft begins to make sudden movements, it will be difficult for the missile to keep up and sudden movements by the attacking aircraft to maintain the enemy aircraft in its sights will probably result in the missile losing the beam and it flying off until it runs out of fuel or energy and plummets to the earth.
  
 
=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
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== General info ==
 
== General info ==
''Tell us about the tactical and technical characteristics of the missile.''
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<!--''Tell us about the tactical and technical characteristics of the missile.''-->
 
{{main|Air-to-air missiles#Beam riding missiles}}
 
{{main|Air-to-air missiles#Beam riding missiles}}
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The main part of the missile considered the "dart" is a missile body with controllable fins, beam tracking sensors and a warhead. This portion of the missile does not have any propellent nor a motor. To produce thrust for the dart, it relies on two boosters which after firing, burn for approximately 1.5 seconds to a speed of about Mach 2, where then the boosters separate and the dart continues to be guided by the aircraft's radar beam to the target making minor adjustments as needed.
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The {{PAGENAME}} has a relatively short effective distance, as after separation from its boosters it no longer has a source of thrust and is reliant on its kinetic energy, once that depletes, the dart falls to the earth. Also, the farther away the dart gets from the launching aircraft, the harder time it has to maintain the beam and is likely to go astray. Quick movements of the attacking aircraft can also cause the missile to lose track of the beam and at that point, it will fly astray.
  
 
=== Effective damage ===
 
=== Effective damage ===
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''
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<!--''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''-->
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The {{PAGENAME}} is reliant upon high explosive damage when it gets close enough to a target aircraft.
  
 
=== Comparison with analogues ===
 
=== Comparison with analogues ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''-->
 
<!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''-->
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This missile has an effective range of about 4 km (2.4 mi) before it no longer has the kinetic energy to continue. This missile is best used in short-range encounters such as head-on attacks where the enemy fighter is closing the distance rather than flying away. This missile can be used during tail chases as long as you maintain close distance and can keep the radar on the enemy long enough for the missile to acquire its target. The Fireflash is a finicky missile which requires practice and patience, though not as simple to use as other missiles found in-game, it can be a surprise to enemy fighters they are not expecting resulting in them having to go back and watching replays in unbelief to see what took them out. Having only two of these missiles to rely on will require the pilot to exercise restraint and not launch one if the chances of a hit are marginal and instead maybe turn to the 30 mm cannons instead in that instance.
  
 
{{Notice|Unlike heat-seeking missiles, beam riding missiles will not trigger a missile launch warning for the enemy player.}}
 
{{Notice|Unlike heat-seeking missiles, beam riding missiles will not trigger a missile launch warning for the enemy player.}}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''
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<!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
 
* Not vulnerable to countermeasures
 
* Not vulnerable to countermeasures
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* Can be used as unguided proximity rockets
 
* Can be used as unguided proximity rockets
 
* Great for head-on attacks
 
* Great for head-on attacks
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* Massive 20 kg warhead, second in size only to the [[Firestreak]]
  
 
'''Cons:'''
 
'''Cons:'''

Latest revision as of 20:43, 28 November 2019

Fireflash
Missile Fireflash Fired.jpg
Information
Bream Riding MissileType
Britain Britain flag.pngCountry of Origin
General Characteristics
1,000 m/sMaximum Speed
2 GMaximum Overload
1.5 SecondsMotor Burn time
30 SecondsMax flight time
12,000 mMax flight distance
4,000 mMax control distance
~4,000 mRecommended max range
Warhead
20.0 kgExplosive mass
TNTExplosive type
10 mProximity fuse range
Specifications
150 kgMissile mass
2,840 mm (with boosters)Length
220 mm (central body)Diameter
FinsSteering system
Production History
Fairey AviationDesigner
Limited ProductionProduction Status
1952 - 1955Produced

Description

The Fireflash missile was the first air-to-air guided missile put into service with the United Kingdom’s Royal Air Force. Built by Fairey Aviation, the same company who built the Swordfish, this missile utilised radar beam riding guidance to get the missile onto a target. The odd-looking missile consists of a central dart attached to two boosters. The boosters spin-stabilize the missile in flight and propel the missile to speeds upwards of Mach 2. 1.5 seconds after launch, with fuel spent, the boosters separate and the missile would coast the rest of the way to the target, still receiving guidance from the controlling aircraft.

This missile has a very short "attention span" in that it requires the launching aircraft to basically keep the nose of the aircraft pointed at the target aircraft. The beam from the aircraft's radar will guide the missile to the target, however, the further away from the launching aircraft the missile gets, the wider the beam becomes and more difficult for the missile to continue to track. Also, if the target aircraft begins to make sudden movements, it will be difficult for the missile to keep up and sudden movements by the attacking aircraft to maintain the enemy aircraft in its sights will probably result in the missile losing the beam and it flying off until it runs out of fuel or energy and plummets to the earth.

Vehicles equipped with this weapon

General info

The main part of the missile considered the "dart" is a missile body with controllable fins, beam tracking sensors and a warhead. This portion of the missile does not have any propellent nor a motor. To produce thrust for the dart, it relies on two boosters which after firing, burn for approximately 1.5 seconds to a speed of about Mach 2, where then the boosters separate and the dart continues to be guided by the aircraft's radar beam to the target making minor adjustments as needed.

The Fireflash has a relatively short effective distance, as after separation from its boosters it no longer has a source of thrust and is reliant on its kinetic energy, once that depletes, the dart falls to the earth. Also, the farther away the dart gets from the launching aircraft, the harder time it has to maintain the beam and is likely to go astray. Quick movements of the attacking aircraft can also cause the missile to lose track of the beam and at that point, it will fly astray.

Effective damage

The Fireflash is reliant upon high explosive damage when it gets close enough to a target aircraft.

Comparison with analogues

Give a comparative description of missiles that have firepower equal to this weapon.

Usage in battles

This missile has an effective range of about 4 km (2.4 mi) before it no longer has the kinetic energy to continue. This missile is best used in short-range encounters such as head-on attacks where the enemy fighter is closing the distance rather than flying away. This missile can be used during tail chases as long as you maintain close distance and can keep the radar on the enemy long enough for the missile to acquire its target. The Fireflash is a finicky missile which requires practice and patience, though not as simple to use as other missiles found in-game, it can be a surprise to enemy fighters they are not expecting resulting in them having to go back and watching replays in unbelief to see what took them out. Having only two of these missiles to rely on will require the pilot to exercise restraint and not launch one if the chances of a hit are marginal and instead maybe turn to the 30 mm cannons instead in that instance.

Msg-info.png Unlike heat-seeking missiles, beam riding missiles will not trigger a missile launch warning for the enemy player.

Pros and cons

Pros:

  • Not vulnerable to countermeasures
  • Do not trigger missile warnings
  • Can be easier to guide than command guided missiles
  • Can be used as unguided proximity rockets
  • Great for head-on attacks
  • Massive 20 kg warhead, second in size only to the Firestreak

Cons:

  • Must keep your aircraft pointing at the target
  • Bad at engaging manoeuvring targets
  • Anything more than gentle corrections will make missile fall out of beam and lose tracking
  • Gets less accurate with increased range
  • Easy to dodge if the missile is spotted
  • 4 km max range then out of fuel

History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

Videos
The Fireflashes Are The Most Fun You'll Have With Missiles - Spit_flyer
Are the FireFlash Missiles Good? - Slick Plays

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the weapon;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the weapon;
  • other literature.


Missiles
USA 
AAM  AIM-9B · AIM-9D · AIM-9E · AIM-9L · AIM-92 Stinger
AGM  AGM-12B Bullpup · AGM-12C Bullpup · AGM-22 · AGM-114B Hellfire · BGM-71 TOW · BGM-71 TOW-2
ATGM  BGM-71B TOW · BGM-71C I-TOW
SAM  MIM146
Germany 
AGM  HOT-1 · HOT-2
ATGM  HOT-K3S · PARS 3 LR
  Foreign:
ATGM  BGM-71B TOW (USA) · BGM-71C I-TOW (USA)
USSR 
AAM  R-3S · R-13M · R-60 · R-60M
AGM  9M14-2 Malyutka · 9M17M Falanga · 9М17P Falanga-PV · 9M114 Shturm · 9M120 Ataka · 9M120M Ataka · 9K127 Vikhr
ATGM  3M7 · 9M113 Konkurs · 9M14
SAM  9M311
Britain 
AAM  Fireflash · Firestreak · SRAAM
ATGM  BAe Swingfire
Japan 
ATGM  Type 64 MAT · Type 79
Italy 
ATGM  MILAN · MILAN 2
  Foreign:
ATGM  BGM-71B TOW (USA) · BGM-71C I-TOW (USA)
AAM  AA-20 (France)
AGM  AS-20 (France)
France 
AAM  AA-20 · Mistral · Shafrir
AGM  AS-20 · SS.11
ATGM  HOT · HOT-3
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile