Difference between pages "Nashorn" and "Object 685"

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(Ammo racks: Added image and notes)
 
(Main armament)
 
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{{Specs-Card|code=germ_panzerjager_nashorn}}
+
{{Specs-Card|code=ussr_object_685}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' (''Rhinoceros'') is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.57 "Battle March"]]. It was developed as an interim solution to deal with Soviet heavy tanks on the Eastern front who were immune to the guns of Marders. It consists of an 88 mm anti-tank gun PaK 43 mounted on a Panzer IV chassis. It is also known as the ''Hornet'' (''Hornisse'' in German).
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
[[File:Obj685 xray.png|right|thumb|Object 685 X-ray view in hangar]]
 +
 
 +
* The armour on the Object 685 is Alloy ABT-101. The armour values in the chart are displayed in rolled homogeneous armour equivalence.
 +
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
!''Armour''!!''Front (Slope angle)''!!''Sides''!!''Rear''!!''Roof''
|-
 
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
|''Hull''||''54 mm''||16 mm||5 mm||6 mm
|-
 
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
 
|-
 
|-
 +
|''Turret''||19 mm||16 mm||16 mm||8 mm
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
The Object 685 is a very lightly armoured vehicle. The alloy may at first appear to be somewhat thick, but it is much less effective than rolled homogeneous armour at stopping rounds. The Object 685 can be killed by almost anything, with .50 calibre machine guns able to penetrate even parts of the front armour at close range. Additionally, the Object 685 has hullbreak. The commander and gunner are somewhat far apart, but the Object has only 3 crew, so survivability is not particularly impressive. Generally, Object 685 drivers should not rely on their armour in any situation.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
 
 
The {{PAGENAME}}'s armour is paper-thin; it will not protect the crew or internal modules even from heavy-calibre machine gun fire. And, the vehicle can be hull-broken by high-calibre HE rounds.
 
 
 
The {{PAGENAME}} also lacks roof protection, making it a very desirable target for enemy fighters and attackers.  Stay behind cover to avoid strafing runs or rocket attacks.
 
 
 
One interesting (and somewhat comical) note on the {{PAGENAME}}'s armour is that being so thin, high-penetration shells may pass through it without detonating at all.
 
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 426|rbMinHp= 265}}
+
{{tankMobility|abMinHp=620|rbMinHp=354}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|PaK 43 (88 mm)}}
+
{{main|2A48 (100 mm)}}
 +
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[PaK 43 (88 mm)|88 mm PaK 43]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[2A48 (100 mm)|100 mm 2A48]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
Line 49: Line 44:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 40 || rowspan="2" | -/+20° || rowspan="2" | ±15° || rowspan="2" | N/A || 10.6 || 14.6 || __.__ || __.__ || 20.9 || rowspan="2" | 8.7 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | 6.7
+
| rowspan="2" | 40 || rowspan="2" | -/+17° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 19.0 || 26.2 ||32.0||35.4||37.6|| rowspan="2" | 6.0 || rowspan="2" |6.0|| rowspan="2" |6.0|| rowspan="2" |6.0
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 7.1 || 8.4 || __.__ || __.__ || 12.0
+
| 11.9 || 14.0 ||17.0||18.5||20.0
 
|-
 
|-
 
|}
 
|}
  
The 88 mm PaK 43 gun has great penetration statistics at all ranges and angles with an average reload time. Due to the vehicle's design, the gun should be used to snipe enemy targets from long ranges.  Most enemy tanks will be crippled or destroyed if a shot connects.
 
 
==== Ammunition ====
 
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
Line 67: Line 61:
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181
+
| 3BK17M || HEATFS || 390 || 390 || 390 || 390 || 390 || 390
 
|-
 
|-
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185
+
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178
 
|-
 
|-
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110
+
| 3BM25 || APFSDS || 335 || 330 || 307 || 290 || 275 || 260
 
|-
 
|-
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14
+
| OF-412 || HE || 19 || 19 || 19 || 19 || 19 || 19
 
|-
 
|-
 
|}
 
|}
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
! colspan="10" | Shell details
Line 91: Line 84:
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| PzGr 39/43 || APCBC || 1000 || 10.2 || 1.2 || 14 || 108.8 || 48° || 63° || 71°
+
| 3BK17M || HEATFS || 1,085 || 9.96 || N/A || 0.1 || 1,440 || 65° || 72° || 77°
 +
|-
 +
| BR-412D || APCBC || 887 || 15.90 || 1.2 || 19.0 || 93.94 || 48° || 63° || 71°
 
|-
 
|-
| PzGr 40/43 || APCR || 1130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°
+
| 3BM25 || APFSDS || 1,430 || 3.40 || N/A || N/A || N/A || 76° || 77° || 80°
 +
|-
 +
| OF-412 || HE || 900 || 15.20 || 0.1 || 0.5 || 1,460 || 79° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
| Hl.Gr 39 || HEAT || 600 || 7.6 || N/A || 0.3 || 1,100  || 62° || 69° || 73°
+
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| Sprgr.43 || HE || 820 || 9.4 || 0.1 || 0.5 || 1,000 || 79° || 80° || 81°
+
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 272
 
|-
 
|-
 
|}
 
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 110: Line 117:
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''40''' || 33&nbsp;''(+7)'' || 25&nbsp;''(+15)'' || 21&nbsp;''(+19)'' || 1&nbsp;''(+39)'' || No
+
| '''40''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
Notes:
 
* To go into battle with the flanks empty of ammo, pack 25&nbsp;''(+15)'' shells (racks 1 and 2 empty).
 
* Racks disappear after you've fired all shells in the rack.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted -->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|MG34 (7.92 mm)}}
+
{{main|SGMT (7.62 mm)}}
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]
+
! colspan="5" | [[SGMT (7.62 mm)|7.62 mm SGMT]]
|-
 
! Mount
 
! Capacity (Belt)
 
! Fire rate
 
! Vertical
 
! Horizontal
 
 
|-
 
|-
| ___ || ___ (___) || ___ || N/A || N/A
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| ___ || ___ (___) || ___ || -__°/+__° || ±__°
+
| Coaxial || 2,000 (250) || 600 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
 
The {{PAGENAME}} has two [[MG34 (7.92 mm)]] machine guns aimed towards the vehicle's sides. Since they are secondary weapons, there are no ammunition belt options. Furthermore, they have various blind spots (e.g. the space behind or in front of the tank and the area above the vehicle). The machine guns have an elevation of only around +20°, making the tank very vulnerable against diving fighters or bombers.
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
'''Gameplay Stock:'''
 +
 +
The Object 685 is much less powerful when stock. It is equipped with the 3BK17M HEAT-FS shell, which is generally inferior to the 3BM25 shell. Another issue while stock is the mobility, which is not as impressive when stock. Another issue is the lack of the Airstrike modification, which makes spawning in air vehicles easier in ground RB after scouting.
 +
 +
'''Gameplay Spaded:'''
 +
 +
The Object 685 is a highly mobile Soviet light tank which has an excellent cannon. Its disadvantages are thin armour and a lack of thermal sights. Object 685 players should avoid areas with heavy foliage, as the lack of thermals will prove detrimental in these areas. The best strategy with the Object 685 is flanking the enemy team using the Object 685's mobility. The amphibious capability can help create new avenues of attack when flanking. The scouting ability also helps the team while on the flanks. One tactic to avoid in the Object 685 is using the ESS system, as enemy thermal sights can see through the smoke, while the Object 685 will effectively blind itself.
 +
 +
'''Close Range Engagements:'''
 +
 +
The Object 685 can fare well at close range due to the excellent gun handling and reload rate. Additionally, the mobility of the vehicle allows it to easily outmanoeuvre enemies at close range. However, the thin armour and hullbreak means that getting shot is usually a death sentence.
  
The {{PAGENAME}} should be used as a long-range sniper in realistic battles.  It is recommended to sit behind a ridge or behind cover, emerging to take shots at unaware enemies.  At close range, the {{PAGENAME}} suffers due to its lack of a turret and poor survivability. 
+
'''Long Range Engagements:'''
  
In arcade battles, spotting markers make any sniping positions automatically unviable.  Enemy players will have no trouble locating and destroying the {{PAGENAME}}. The best thing to do is to constantly be on the move, searching for new firing positions, and to keep an eye on flanking enemies.
+
The Object 685 may have difficulty in prolonged long range engagements. The main armament is excellent, but the Object is held back by its lack of thermal sights and low survivability. The lack of thermals means that seeing your target may be difficult at long range. Additionally, the low survivability means that the Object 685 will not survive most hits, even at long range.
  
 
=== Modules ===
 
=== Modules ===
Line 153: Line 162:
 
! colspan="2" | Mobility
 
! colspan="2" | Mobility
 
! Protection
 
! Protection
! colspan="2" | Firepower
+
! colspan="3" | Firepower
 
|-
 
|-
 
| I
 
| I
 
| Tracks
 
| Tracks
| Ostketten
+
|
 
| Parts
 
| Parts
 +
| BR-412D
 
| Horizontal Drive
 
| Horizontal Drive
|
+
| NVD
 
|-
 
|-
 
| II
 
| II
Line 166: Line 176:
 
| Brake System
 
| Brake System
 
| FPE
 
| FPE
 +
| 3BM25
 
| Adjustment of Fire
 
| Adjustment of Fire
| Hl.Gr 39
+
| Airstrike
 
|-
 
|-
 
| III
 
| III
Line 174: Line 185:
 
| Crew Replenishment
 
| Crew Replenishment
 
| Elevation Mechanism
 
| Elevation Mechanism
|
+
| Smoke grenade
 +
| Laser rangefinder
 
|-
 
|-
 
| IV
 
| IV
 
| Transmission
 
| Transmission
 
| Engine
 
| Engine
|
+
| ESS
| PzGr 40/43
+
| Artillery Support
|
+
| Improved optics
 +
| 3D3
 
|-
 
|-
 
|}
 
|}
Line 190: Line 203:
 
'''Pros:'''
 
'''Pros:'''
  
* The powerful 88 mm PaK 43 cannon can destroy most, if not all, opponents in one shot
+
* Powerful rounds with a fast reload
* The thin armour may cause some shells to overpenetrate (pass through the tank without detonating)
+
* Good mobility
* Two machine guns to deal with lightly armoured targets
+
* Scouting ability
* Reload times are faster than those of the [[Tiger (Germany)]] tanks.
+
* Thin armour avoids excessive spalling
* The mobility of a [[Panzer IV]]
+
* Amphibious
  
 
'''Cons:'''
 
'''Cons:'''
  
* Has next to no armour and can be penetrated by .50 cal machine guns
+
* Thin armour
* Crew are vulnerable to artillery and strafing aircraft
+
* Hullbreak
* Ammo racks are exposed on the sides of the crew compartment
+
* Lack of thermal sights
* Can be hull-broken
+
* Small crew
* Horrible gun depression
 
* Very tall silhouette
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
After production of the PT-76 was discontinued, Soviet engineers began work on developing a suitable replacement around a set of requirements provided by the military. The requirements were sent to three different design bureaus, with each bureau developing its own vehicle around the given specifications.
  
Also known as the Hornisse (Hornet), the {{PAGENAME}} comprised a composite Pz III/IV chassis and an 8.8 cm PaK 43 gun. 494 were built and it was used on all fronts in the heavy tank destroyer units from mid-1943 on. The first user was the 655th Schwere Panzerjaegerabteilung in Russia.
+
One of the proposed designs, the Object 788, was disqualified early from the competition due to being incomplete and missing several key features mandated by the requirements. The other two designs, the Object 685 and Object 934 were both deemed as sufficient, and work on them continued. By the mid 1970s, both vehicles were built and tested, but neither managed to garner enough interest to warrant a production order being issued. Despite not making it past the prototype stage, design solutions from both vehicles were later applied to other Soviet fighting vehicles.
 +
 
 +
''- From [[wt:en/news/6332-development-object-685-return-of-the-river-mosquito-en|Devblog]]''
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
* [https://live.warthunder.com/feed/camouflages/?q=%23nashorn Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
;Videos
 
{{Youtube-gallery|rJW2KyvSjSE|'''Nashorn Tank Review''' - ''NUSensei''}}
 
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
;Vehicles equipped with the same chassis
 
* [[Pz.IV (Disambiguation)|Pz.IV]]
 
;Vehicles equipped with the same gun
 
* [[Waffentrager|Waffenträger]]
 
* [[Jagdpanther]] / [[ Bfw. Jagdpanther]]
 
* [[Ferdinand]]
 
  
 
== External links ==
 
== External links ==
Line 234: Line 239:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/devblog/current/877|[Devblog] Nashorn: the German ‘Rhinoceros’]]
+
* [[wt:en/news/6332-development-object-685-return-of-the-river-mosquito-en|[Development] Object 685: Return of the River Mosquito]]
* [[wikipedia:Nashorn|[Wikipedia] Nashorn]]
 
* [https://tanks-encyclopedia.com/ww2/nazi_germany/Sd-Kfz-164_Nashorn.php <nowiki>[Tanks Encyclopedia]</nowiki> 8.8 cm PaK 43/1 auf Fgst.Pz.Kpfw III und IV (Sf) Sd.Kfz. 164 “Nashorn”]
 
  
{{Germany tank destroyers}}
+
{{USSR light tanks}}

Revision as of 16:15, 31 July 2020

Rank 6 USA
F-5C Pack
Object 685
ussr_object_685.png
Object 685
AB RB SB
8.3 8.7 8.7
Class:
Research:81 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Object 685.jpg


The Object 685 is a rank VI Soviet light tank with a battle rating of 8.3 (AB) and 8.7 (RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Object 685 X-ray view in hangar
  • The armour on the Object 685 is Alloy ABT-101. The armour values in the chart are displayed in rolled homogeneous armour equivalence.
Armour Front (Slope angle) Sides Rear Roof
Hull 54 mm 16 mm 5 mm 6 mm
Turret 19 mm 16 mm 16 mm 8 mm

The Object 685 is a very lightly armoured vehicle. The alloy may at first appear to be somewhat thick, but it is much less effective than rolled homogeneous armour at stopping rounds. The Object 685 can be killed by almost anything, with .50 calibre machine guns able to penetrate even parts of the front armour at close range. Additionally, the Object 685 has hullbreak. The commander and gunner are somewhat far apart, but the Object has only 3 crew, so survivability is not particularly impressive. Generally, Object 685 drivers should not rely on their armour in any situation.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 79 23 16.5 620 868 37.58 52.61
Realistic 71 21 354 455 21.45 27.58

Armaments

Main armament

Main article: 2A48 (100 mm)
100 mm 2A48 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -4°/+17° ±180° Two-plane 19.0 26.2 32.0 35.4 37.6 6.0 6.0 6.0 6.0
Realistic 11.9 14.0 17.0 18.5 20.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3BK17M HEATFS 390 390 390 390 390 390
BR-412D APCBC 239 236 223 207 192 178
3BM25 APFSDS 335 330 307 290 275 260
OF-412 HE 19 19 19 19 19 19
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
3BK17M HEATFS 1,085 9.96 N/A 0.1 1,440 65° 72° 77°
BR-412D APCBC 887 15.90 1.2 19.0 93.94 48° 63° 71°
3BM25 APFSDS 1,430 3.40 N/A N/A N/A 76° 77° 80°
OF-412 HE 900 15.20 0.1 0.5 1,460 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
3D3 880 15.6 20 5 25 272

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Main article: SGMT (7.62 mm)
7.62 mm SGMT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (250) 600 N/A N/A

Usage in battles

Gameplay Stock:

The Object 685 is much less powerful when stock. It is equipped with the 3BK17M HEAT-FS shell, which is generally inferior to the 3BM25 shell. Another issue while stock is the mobility, which is not as impressive when stock. Another issue is the lack of the Airstrike modification, which makes spawning in air vehicles easier in ground RB after scouting.

Gameplay Spaded:

The Object 685 is a highly mobile Soviet light tank which has an excellent cannon. Its disadvantages are thin armour and a lack of thermal sights. Object 685 players should avoid areas with heavy foliage, as the lack of thermals will prove detrimental in these areas. The best strategy with the Object 685 is flanking the enemy team using the Object 685's mobility. The amphibious capability can help create new avenues of attack when flanking. The scouting ability also helps the team while on the flanks. One tactic to avoid in the Object 685 is using the ESS system, as enemy thermal sights can see through the smoke, while the Object 685 will effectively blind itself.

Close Range Engagements:

The Object 685 can fare well at close range due to the excellent gun handling and reload rate. Additionally, the mobility of the vehicle allows it to easily outmanoeuvre enemies at close range. However, the thin armour and hullbreak means that getting shot is usually a death sentence.

Long Range Engagements:

The Object 685 may have difficulty in prolonged long range engagements. The main armament is excellent, but the Object is held back by its lack of thermal sights and low survivability. The lack of thermals means that seeing your target may be difficult at long range. Additionally, the low survivability means that the Object 685 will not survive most hits, even at long range.

Modules

Tier Mobility Protection Firepower
I Tracks Parts BR-412D Horizontal Drive NVD
II Suspension Brake System FPE 3BM25 Adjustment of Fire Airstrike
III Filters Crew Replenishment Elevation Mechanism Smoke grenade Laser rangefinder
IV Transmission Engine ESS Artillery Support Improved optics 3D3

Pros and cons

Pros:

  • Powerful rounds with a fast reload
  • Good mobility
  • Scouting ability
  • Thin armour avoids excessive spalling
  • Amphibious

Cons:

  • Thin armour
  • Hullbreak
  • Lack of thermal sights
  • Small crew

History

After production of the PT-76 was discontinued, Soviet engineers began work on developing a suitable replacement around a set of requirements provided by the military. The requirements were sent to three different design bureaus, with each bureau developing its own vehicle around the given specifications.

One of the proposed designs, the Object 788, was disqualified early from the competition due to being incomplete and missing several key features mandated by the requirements. The other two designs, the Object 685 and Object 934 were both deemed as sufficient, and work on them continued. By the mid 1970s, both vehicles were built and tested, but neither managed to garner enough interest to warrant a production order being issued. Despite not making it past the prototype stage, design solutions from both vehicles were later applied to other Soviet fighting vehicles.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62