Difference between pages "He 51 B-1" and "A6M2-N"

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(Survivability and armour)
 
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{{Specs-Card|code=he51b1}}
+
{{Specs-Card|code=a6m2_n_zero}}
 
{{About
 
{{About
| about = German biplane '''{{PAGENAME}}'''
+
| about = Japanese fighter '''{{PAGENAME}}'''
 
| usage = other versions
 
| usage = other versions
| link = He 51 (Family)
+
| link = A6M (Family)
 
}}
 
}}
  
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese hydroplane fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
The Heinkel H 51 was one of the first aircraft which the German Luftwaffe (still operating in secrecy) tasked to be built. Brothers and talented aircraft designers Walter and Seigfried Günter were working for Heinkel Flugzeugwerke in 1931 when they developed the design for an advanced trainer biplane which was designated He 49. Though touted as a trainer, the aircraft had been designed as a fighter and with a few minor conversions, could be an operational fighter aircraft. After several iterations, the Luftwaffe ordered this aircraft into production as the He 51 in 1933.  
+
Albeit generally worse than the "normal" Zeroes, the A6M2-N still retains good climb rate, acceleration and manoeuvrability. It suffers from bad performance at higher altitudes, but that is rarely a problem for this plane, as high altitude engagements are rare at its battle rating. It also has good armament for such a low battle rating: two 20 mm Type 99 Mod 1 cannons and two 7.7 mm Type 97 machine guns. Although powerful, the guns have low shell velocity, so you should lead your target more than you think. Also, the ammo count is quite low, and the aircraft has no armour or self-sealing fuel tanks, so it is best to avoid taking too many hits, as you will probably start burning from the first 7.5 mm machine gun bullet. The aircraft is designed to land on water, though like all other seaplanes, with enough care, one can land it on airfields.
 
 
Currently in service with Germany was the older Arado Ar 65 biplane which the He 51 was slated to replace, unfortunately by the time the He 51 A rolled off the production lines, it was already outdated, however, it wasn’t until after 150 were built that important modifications were made which resulted in the upgraded He 51 B. Of the 450 B variants built, 46 of them were modified by replacing the fixed landing gear with floats to allow the fighter to land on water. Later another 100 were built as the He 51 C variant which was configured as a light ground-attack aircraft.
 
 
 
Used initially in the Spanish Civil War, the He 51 showed to dominate over older biplanes, however, the advantage was short-lived as modern Soviet fighters and bombers arrived and the He 51 could no longer keep up with them. Operations for the He 51 converted to night fighting, however not long after that it was designated solely for ground attack operations. Though not seen as a fantastic aircraft, behind the scenes it had set the stage for the Luftwaffe years later when close support tactics were developed by Field Marshal Wolfram von Richthofen while flying a He 51.
 
 
 
When paired up against other reserve fighters in the game, the He 51 can hold its own, though it will not win any speed records, nor will its machine guns out fire some of the early Soviet fighters, however, there is a place for the {{PAGENAME}}. Diving straight into a cluster of fighters rolling around with each other is not the best tactic, it is better to pick a target and go after it, however, if cornered, the slower speed and manoeuvrability of the He 51 can get it out of tight spaces and potentially down a few enemy aircraft in the process. With two 7 mm machine guns, tracer rounds work best against early aircraft, especially those which are fabric covered and have non-sealing fuel tanks. Though the pilot may find themselves up-tiered against mono-wing aircraft of faster speeds, the {{PAGENAME}} can quickly turn the tables and put the faster enemy fighter on the receiving end of a stream of bullets, and only a few hits are enough to hobble the enemy aircraft allowing the Heinkel to catch up and finish the job.
 
  
 
== General info ==
 
== General info ==
Line 30: Line 24:
 
! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 4,300 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 36: Line 30:
 
! rowspan="2" | Take-off run<br>(meters)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 297 || 287 || {{Specs|ceiling}} || 14.9 || 15.8 || 11.7 || 11.7 || 294
+
| 418 || 408 || {{Specs|ceiling}} || 20.7 || 21.1 || 9.3 || 9.3 || 500
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 4,300 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 53: Line 42:
 
! rowspan="2" | Take-off run<br>(meters)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 320 || 310 || {{Specs|ceiling}} || 14.6 || 14.7 || 17.9 || 14.2 || 294
+
| 447 || 432 || {{Specs|ceiling}} || 19.4 || 20.0 || 16.1 || 12.3 || 500
 
|-
 
|-
 
|}
 
|}
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! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! + !! -
! -
 
 
|-
 
|-
|{{Specs|destruction|body}}||{{Specs|destruction|gear}}|| 520 || ~11 || ~5
+
|{{Specs|destruction|body}}||{{Specs|destruction|gear}}|| 520 || ~12 || ~10
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 180 || < 300 || < 300 || > 190
+
| < 310 || < 420 || < 410 || > 324
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 0 m || 750 hp || N/A
+
| 3,560 m || 935 hp || 1,055 hp
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* No armour plating
+
The A6M2-N has no armor protection, and the fuel tanks are not self-sealing. Most major modules are located in the nose and wing roots of the plane, but there is also a fuel tank in the center pontoon. This means the pilot and major modules have very little protection, although from the front the engine can absorb shots before the injure the pilot. The pontoons are very large, and can absorb fire from surface targets (ships, SPAAGs, machine guns) or even a plane at a lower altitude. Most fuel is located in the center pontoon, so be careful not to lose that pontoon or else you will not have much more flying time.
* No armour glazing
 
* All critical components located in front of aircraft (fuel, pilot, engine, controls)
 
  
Like many biplanes before and contemporaries of the {{PAGENAME}}, armour was not an option, survival was based on the pilot’s grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot’s toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.
+
* No Armor Protection
 +
* Not Self-Sealing Fuel Tanks
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|MG 17 (7.92 mm)}}
+
{{main|Type 99 Model 1 navy (20 mm)|Type 97 navy (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)
+
* 2 x 20 mm Type 99 Model 1 navy cannons, wing-mounted (60 rpg = 120 total)
 +
* 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (680 rpg = 1,360 total)
  
When comparing offensive armament between reserve aircraft, the {{PAGENAME}} is on par with most nations, however, it lacks when compared to aircraft from France, Great Britain or the Soviet Union and to some extent the United States and their use of a heavy machine gun. The He 51 found itself between two great wars and to some extent was a fossil in regards to its armament. For a light biplane fighter, the {{PAGENAME}} only sported two 7.92 mm machine guns with a few options of ammunition types available for use.
+
=== Suspended armament ===
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|Navy Type 97 Number 6 (60 kg)}}
  
Some of the reserve aircraft the {{PAGENAME}} will face utilise a heavy machine gun, up to 4 x 7 mm machine guns and a couple of premium versions even pack on a massive (massive for a reserve aircraft) 20 mm autocannon. Though coming in at a severe weapons disadvantage in some instances, the {{PAGENAME}} can still dominate a match and come out the king of the hill. While the two 7.92 mm MG 17 machine guns may seem insufficient, they do a job and they do it well, though it may take a bit of practice to land the bullets where they will do the most damage.
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
Default ammunition what every pilot starts out with, though not the best it will cause critical hits and down enemy aircraft, though it may take a bit more patience and a few more rounds. When available to upgrade the ammunition belt modules, two other choices come into play which will allow the pilot to change tactics and fight more on their terms. Tracer ammunition is a fantastic choice for use against early biplane and monoplane fighters, especially since most of these aircraft are covered in fabric (as opposed to later aircraft covered in metal skin) and most if not all of the early fuel tanks are not self-sealing or do not vent exhaust gasses into the fuel tanks to stave off potential fireballs.
+
* Without load
 +
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
  
Tracer rounds, though do little impact damage, their powerful punch comes from igniting aircraft on fire causing the enemy to fall to the earth in a flaming heap. One huge disadvantage to the tracer rounds is that it lets everyone know where you are with the bright coloured rounds flying through the air. To combat this, some pilots will switch stealth rounds, which just means that this belt is without any tracer rounds. Two advantages here are first, the removal of the tracer round adds in another damage round and secondly, there are no tracer rounds to give away your position, especially if your first shots don’t land where you want them to, enemy pilots will need to spend precious seconds looking around to find where the shots came from before reacting or they may react blindly and to your advantage. One challenge with stealth rounds is they are more difficult to tell where they are landing especially with distance shots and will take practice to know where they are hitting, though when used in close, they are easier to track and pack in a surprise for the enemy pilot they may not be able to recover from.
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
'''Defensive Play'''
  
== Usage in battles ==
+
This play style is a common theme among all Japanese Zeroes, due to the fact that playing aggressive and going for head on attacks is not an option (no armour + wood frame + no self sealing tanks = fires!). In saying that, you want to stick to tactics that are purely defensive and only attack when someone attacks you and not vice-versa. If you do think you can attack, make sure that the enemy is within 1 kilometre of you (2 kilometres max). Once engaged you are in that fight till the end but if the fight goes sour, remember to turn in defensive manners and only manoeuvre in manners that will keep you safe and leave the chaser in a disadvantage where he has to or is forced into a recovery manoeuvre to keep up with you. But because you're a float plane, it's going to be a bit hard trying to turn so speed is everything, but luckily due to the weight being below the plane, downward turns are fast and quick but be warned... the neck of the main float has a oil cooler and the float itself has a massive fuel tank, so be extra careful than being in a normal Zero.
''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
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=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! colspan="1" | Survivability
+
! Survivability
! colspan="1" | Weaponry
+
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
Line 182: Line 163:
 
|
 
|
 
| Offensive 7 mm
 
| Offensive 7 mm
 +
|
 
|-
 
|-
 
| II
 
| II
 
|
 
|
 
| Compressor
 
| Compressor
|
+
| Airframe
|
+
| New 7 mm MGs
 +
| 9 in (mod30)
 
|-
 
|-
 
| III
 
| III
 
| Wings repair
 
| Wings repair
 
| Engine
 
| Engine
| Airframe
+
|
| New 7 mm MGs
+
| Offensive 20 mm
 +
|
 
|-
 
|-
 
| IV
 
| IV
 
|
 
|
|
+
| Engine injection
 
| Cover
 
| Cover
 +
| New 20 mm cannons
 
|
 
|
 
|-
 
|-
 
|}
 
|}
 +
 +
* Grinding the A6M2-N will be depending what game modes that you play frequently. If it is Realistic or Simulator battles, it is best to focus on aircraft performance as you will be engaged in frequent manoeuvring engagements. In Arcade battles, it's better to focus on firepower as most of the time you will get into head-on attacks against other players.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Very manoeuvrable
+
* Gets an air spawn on all maps
* Weaponry is good enough for most uses
+
* Good manoeuvrability
* Often underestimated by enemy pilots, allowing you to take them by surprise
+
* Relatively fast
* Improved fuel capacity over predecessors
+
* Decent climb rate
* Good speed by biplane standards
+
* Powerful armament
 +
* Center float can protect the plane from attacks from below
 +
* You can ram other planes with the float (esp. the wings)
  
 
'''Cons:'''
 
'''Cons:'''
  
* Susceptible to tracer fire, fabric-covered and non-sealing fuel tanks
+
* Low ammo count
* Slow in comparison to other reserve aircraft
+
* No self-sealing fuel tanks
* No armour or protection at all
+
* Landing on water can be hard in certain weather conditions
* Open exposed cockpit
+
* Very poor energy retention
* Smallest calibre machine guns to work with
+
* Very fragile
* Poor forward visibility (simulator battles)
+
* Excessive drag due to pontoon
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
=== History and development ===
 
 
 
In the early 1930s, the most advanced biplane aircraft in Germany was the Arado Ar 65, though it was quickly becoming obsolete. The German Luftwaffe, operating in secrecy against resolutions set after World War I, did not want to fall behind in technology. Though military aircraft and vehicles could not be built, trainer and transport aircraft were designed and built but had a hidden dual purpose which would allow them to easily be converted into fighters and bombers. Heinkel Flugzeugwerke was one such aircraft manufacturer which was designing what was to be the Ar 65’s replacement. Günter brothers, Walter and Seigfried were the lead designers on a new biplane design in 1931 which labelled as an "advanced trainer", would easily be converted into a fighter when necessary. Early prototypes were designated He 49 with several variants resultant of modifications and upgrades performed to address shortcomings found during testing.
 
 
 
In 1933, the Luftwaffe ordered the He 49 (now designated He 51) into pre-production. The design of the aircraft is relatively simple, all-metal frame construction with a fabric covering. Like many early aircraft, it was powered by a v-12 engine, this one a glycol-cooled (ram air radiator) BMW VI engine and two 7.92 mm machine guns mounted in the upper fuselage/cowl of the aircraft allowing the pilot to point the aircraft where he wanted to shoot and then fire without having to make any considerations for convergence, with the exception of bullet drop over longer distances, however, when fired up close, the guns did considerable damage.
 
 
 
By the time the aircraft was rolling off the production lines in 1935, the He 51 A was already considered outdated which goes to show how fast technology was developing during these years. Modifications were made to the aircraft and the next in line production variant the He 51 B was produced in greater numbers and enjoyed early air superiority in the Spanish Civil War, only until modern Soviet fighters and bombers showed up.
 
 
 
Seeing that the He 51 B was no longer a capable fighter even as a short stint as a night fighter, it was quickly modified and the final production variant, the He 51 C rolled out as a dedicated ground-attack variant. The He 51 C was a very capable ground-attack fighter, coupled with its extreme manoeuvrability and slow loiter speed, the aircraft could attack a ground target and within a few seconds could have the plane turned around and be attacking again before any ground defences had the chance to regroup and retaliate. Towards the end of the Spanish Civil War, losses of the He 51 were starting to mount up as anti-air technology was catching up and more and more of the slower biplane were picked off from ground weapons.
 
 
 
It was during this time when World War I ace pilot Wolfram von Richthofen flew the He 51 in a ground attack role, through this process, he refined and honed his skills as a close support fighter. The tactics he learned through trial and error became invaluable later on during World War II when as a Field Marshal, he passed on these tactics and how to effectively dive bomb with aircraft. Though only 55 aircraft survived front-line service through 1938, they continued to be of use through the first few years of World War II as the aircraft they were originally designed to be, advanced trainers.
 
  
 
=== In-game description ===
 
=== In-game description ===
Heinkel He 51 B-1 single-engine fighter
+
The single-seater, single-engine float seaplane fighter A6M2-N was created to cover combat operations near atolls, where the construction of airfields was often impossible.
 
 
In the spring of 1935, a new fighter variant, the He 51 B-1, was launched into production. It differed from the "A" version in that it had reinforced twin braces and a fuselage rack to mount a 170-litre external fuel tank.
 
 
 
By the spring of 1936, the new version replaced the He 51 A-1 on the production lines. Heinkels were the main Luftwaffe fighters at the time. The He 51 ended up at the centre of a boisterous propaganda campaign developed by the Reich Ministry of Public Enlightenment and Propaganda around the reviving Luftwaffe. However, the He 51 was not commercially successful on the foreign market.
 
  
In 1935, after they failed to obtain a licence for the Polish P.24 monoplane fighter, the Hungarian government turned to Heinkel with a request to consider the possibility of producing the He 51 with a French 850 hp Gnome-Rhone 14K engine. Despite the powerful engine, this variant's test results did not satisfy the Hungarians, and they chose to purchase Italian CR.42 fighters instead of Heinkels.
+
Initially, the Kawanishi N1K1 Kyofu was planned for this purpose, but it soon became clear that Kawanishi was unable to produce the planes in sufficient quantity before the start of the war, so the navy asked Nakajima to create a float seaplane fighter. The A6M2 model 11, with non-folding wings, was chosen as a starting point. The landing gear was removed, and a large float with a built-in fuel tank installed in its place. A float was also installed under each wing for stability. The plane's armament was left unchanged.
  
The He 51's career as the main Luftwaffe fighter, meanwhile, started to decline. In January 1936, a series of training duels took place between the Ar 68, a new fighter by Arado Flugzeugwerke, and the He 51. The series was lost by the Heinkel fighter, as it was significantly inferior to its opponent in manoeuvrability, rate of climb, and maximum speed.
+
Despite the significantly increased aerodynamic resistance and weight, the plane was quite fast and manoeuvrable.
  
As front-line fighter wings were being rearmed with new equipment, the He 51s were handed over to units intended to provide direct air support for ground forces. They did not stay there too long and were soon delivered to training units, where the He 51s were used for training fighter pilots throughout the entirety of World War II.
+
327 of these aircraft were produced, including the original prototype, but the first A6M2-Ns barely ever took part in combat, since they were destroyed shortly after arriving at Tulagi (in the Solomon Islands) in an attack by U.S. B-17s from the 11th Bombardment Group.
  
At the end of the war, He 51s were occasionally used as light night bombers against Red Army units or for anti-guerrilla purposes. Their efficiency in this capacity was deemed unsatisfactory, and the He 51s did not win any fame as night bombers.
+
They were used primarily as interceptors.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=aircraft&vehicleClass=fighter&vehicle=a6m2_n_zero A6M2-N] in Warthunder Live.
  
 
== See also ==
 
== See also ==
Line 259: Line 234:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''-->
 
* ''links to approximate analogues of other nations and research trees.''-->
 +
 +
;Related development
 +
 +
* Mitsubishi [[A6M2]]
 +
* Kawanishi [[N1K1]]
  
 
;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
  
* Fiat [[CR.32 (Family)|CR.32]]
+
* Brewster [[F2A (Family)|F2A]] Buffalo
* Gloster [[Gladiator (Family)|Gladiator]]
+
* Curtiss-Wright [[CW-21]]
* Polikarpov [[I-15 (Family)|I-15]]
+
* Fiat [[G.50 (Family)|G.50]]
* Kawasaki [[Ki-10 (Family)|Ki-10]]
+
* Grumman [[F4F (Family)|F4F]] Wildcat
 +
* Grumman [[F6F (Family)|F6F]] Hellcat
 +
* [[IAR-81C|IAR-81]]
 +
* Macchi [[C.200 (Family)|C.200]]
 +
* Nakajima [[Ki-43 (Family)|Ki-43]] Oscar
 +
* Supermarine [[Spitfire (Family)|Seafire]]
 +
* Hawker [[Hurricane (Family)|Sea Hurricane]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.''
+
* ''other literature.'' -->
 +
[[Wikipedia:Nakajima_A6M2-N|[Wikipedia<nowiki>]</nowiki> Nakajima A6M2-N]]
  
{{AirManufacturer Heinkel}}
+
{{AirManufacturer Nakajima}}
{{Germany fighters}}
+
{{Japan fighters}}

Revision as of 23:46, 15 August 2020

RANK 6 BRITAIN
Rooikat 105 PACK
A6M2-N
a6m2_n_zero.png
A6M2-N
AB RB SB
2.7 2.3 2.0
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
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This page is about the Japanese fighter A6M2-N. For other versions, see A6M (Family).

Description

GarageImage A6M2-N.jpg


The A6M2-N is a rank II Japanese hydroplane fighter with a battle rating of 2.7 (AB), 2.3 (RB), and 2.0 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

Albeit generally worse than the "normal" Zeroes, the A6M2-N still retains good climb rate, acceleration and manoeuvrability. It suffers from bad performance at higher altitudes, but that is rarely a problem for this plane, as high altitude engagements are rare at its battle rating. It also has good armament for such a low battle rating: two 20 mm Type 99 Mod 1 cannons and two 7.7 mm Type 97 machine guns. Although powerful, the guns have low shell velocity, so you should lead your target more than you think. Also, the ammo count is quite low, and the aircraft has no armour or self-sealing fuel tanks, so it is best to avoid taking too many hits, as you will probably start burning from the first 7.5 mm machine gun bullet. The aircraft is designed to land on water, though like all other seaplanes, with enough care, one can land it on airfields.

General info

Flight performance

Characteristics
Stock
Max Speed
(km/h at 4,300 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
418 408 9100 20.7 21.1 9.3 9.3 500
Upgraded
Max Speed
(km/h at 4,300 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
447 432 9100 19.4 20.0 16.1 12.3 500

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
650 550 520 ~12 ~10
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 310 < 420 < 410 > 324
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,560 m 935 hp 1,055 hp

Survivability and armour

The A6M2-N has no armor protection, and the fuel tanks are not self-sealing. Most major modules are located in the nose and wing roots of the plane, but there is also a fuel tank in the center pontoon. This means the pilot and major modules have very little protection, although from the front the engine can absorb shots before the injure the pilot. The pontoons are very large, and can absorb fire from surface targets (ships, SPAAGs, machine guns) or even a plane at a lower altitude. Most fuel is located in the center pontoon, so be careful not to lose that pontoon or else you will not have much more flying time.

  • No Armor Protection
  • Not Self-Sealing Fuel Tanks

Armaments

Offensive armament

The A6M2-N is armed with:

  • 2 x 20 mm Type 99 Model 1 navy cannons, wing-mounted (60 rpg = 120 total)
  • 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (680 rpg = 1,360 total)

Suspended armament

The A6M2-N can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)

Usage in battles

Defensive Play

This play style is a common theme among all Japanese Zeroes, due to the fact that playing aggressive and going for head on attacks is not an option (no armour + wood frame + no self sealing tanks = fires!). In saying that, you want to stick to tactics that are purely defensive and only attack when someone attacks you and not vice-versa. If you do think you can attack, make sure that the enemy is within 1 kilometre of you (2 kilometres max). Once engaged you are in that fight till the end but if the fight goes sour, remember to turn in defensive manners and only manoeuvre in manners that will keep you safe and leave the chaser in a disadvantage where he has to or is forced into a recovery manoeuvre to keep up with you. But because you're a float plane, it's going to be a bit hard trying to turn so speed is everything, but luckily due to the weight being below the plane, downward turns are fast and quick but be warned... the neck of the main float has a oil cooler and the float itself has a massive fuel tank, so be extra careful than being in a normal Zero.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs 9 in (mod30)
III Wings repair Engine Offensive 20 mm
IV Engine injection Cover New 20 mm cannons
  • Grinding the A6M2-N will be depending what game modes that you play frequently. If it is Realistic or Simulator battles, it is best to focus on aircraft performance as you will be engaged in frequent manoeuvring engagements. In Arcade battles, it's better to focus on firepower as most of the time you will get into head-on attacks against other players.

Pros and cons

Pros:

  • Gets an air spawn on all maps
  • Good manoeuvrability
  • Relatively fast
  • Decent climb rate
  • Powerful armament
  • Center float can protect the plane from attacks from below
  • You can ram other planes with the float (esp. the wings)

Cons:

  • Low ammo count
  • No self-sealing fuel tanks
  • Landing on water can be hard in certain weather conditions
  • Very poor energy retention
  • Very fragile
  • Excessive drag due to pontoon

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

The single-seater, single-engine float seaplane fighter A6M2-N was created to cover combat operations near atolls, where the construction of airfields was often impossible.

Initially, the Kawanishi N1K1 Kyofu was planned for this purpose, but it soon became clear that Kawanishi was unable to produce the planes in sufficient quantity before the start of the war, so the navy asked Nakajima to create a float seaplane fighter. The A6M2 model 11, with non-folding wings, was chosen as a starting point. The landing gear was removed, and a large float with a built-in fuel tank installed in its place. A float was also installed under each wing for stability. The plane's armament was left unchanged.

Despite the significantly increased aerodynamic resistance and weight, the plane was quite fast and manoeuvrable.

327 of these aircraft were produced, including the original prototype, but the first A6M2-Ns barely ever took part in combat, since they were destroyed shortly after arriving at Tulagi (in the Solomon Islands) in an attack by U.S. B-17s from the 11th Bombardment Group.

They were used primarily as interceptors.

Media

Skin and Camouflages for the A6M2-N in Warthunder Live.

See also

Related development
Aircraft of comparable role, configuration and era

External links

[Wikipedia] Nakajima A6M2-N


Nakajima Aircraft Company (中島飛行機株式会社 )
Fighters  Ki-27 otsu · Ki-27 otsu Tachiarai
  Ki-43-I · Ki-43-II · Ki-43-III otsu
  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
  Ki-84 ko · Ki-84 otsu · Ki-84 hei
  Ki-87
Hydroplanes  A6M2-N*
Interceptors  J1N1 · J5N1
Bombers  B5N2
  B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko
  G5N1 · G8N1
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
Recon  E8N2
Jet Fighters  Kikka
Captured  ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko
  *Refit of the Mitsubishi A6M2 mod. 11
See also  Fuji Heavy Industries (1957-2017)

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)