Difference between revisions of "FV4005"

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The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British tank destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.67 "Assault"]].  
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]]
 +
 
 +
The FV4005 holds the distinction of being the single largest cannon available in War Thunder Ground Forces at 183mm, as well as having the longest reload with a stock time of 43.3 seconds. It can only fire HESH (High Explosive Squash Head) and has a limited turret rotation of +/- 45°.  
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
With the turret armour at a laughable 14 mm of armour thickness all around, every tank and nearly every aircraft in the game poses a significant threat. If the enemy tank or aircraft has just one machine gun that fires bullets bigger than .30 caliber, they can easily kill this tank.
+
The FV4005 Stage II has essentially negligible armour, the turret providing 14mm of protection from any given angle. Due to this and the vehicle's crew being largely based in the turret, the 4005 is extremely vulnerable to even .50 calibre machine guns. The only redeeming trait in regards to survivability is that the crew may survive some side-on attacks due to the sheer size of the gun breech. Regardless, an FV4005 player should not rely on surviving anything bar the lightest of machine gun fire.
  
 
'''Armour type:'''
 
'''Armour type:'''
 +
 
* Rolled homogeneous armour  
 
* Rolled homogeneous armour  
 
* Cast homogeneous armour (Gun mantlet)
 
* Cast homogeneous armour (Gun mantlet)
 +
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
*Tracks and suspension wheels are both 20 mm thick.
 
*Tracks and suspension wheels are both 20 mm thick.
 
*Spaced armour plates are placed on the side of the Centurion chassis, giving an additional 6 mm of side armour.
 
*Spaced armour plates are placed on the side of the Centurion chassis, giving an additional 6 mm of side armour.
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==== Crew ====
 
==== Crew ====
 +
 
* Commander
 
* Commander
 
* Gunner
 
* Gunner
 
* Loader x2
 
* Loader x2
 
* Driver
 
* Driver
 +
 
Total: 5 crew members
 
Total: 5 crew members
  
 
=== Mobility ===
 
=== Mobility ===
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
The FV4005 doesn't represent anything special in terms of mobility; the vehicle utilises a Centurion hull and retains most of the same characteristics, including the somewhat sub-par reverse speed. Hull traverse times are reasonable, but not exceptional, and maximum forwards speed is a limited 28 km/h in RB/SB.
 +
 +
Due to the vehicle's limited mobility, players should play conservatively, avoiding flanking routes and any areas where there is no immediate escape route available. The Tracks upgrade is particularly valuable on the FV4005, as due to its limited turret traverse distance the improved hull traverse will on occasion be a saving grace.
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="3" | Mobility characteristic
 
|-
 
|-
 
! Weight (tons)
 
! Weight (tons)
!colspan="1" | Add-on Armour<br>weight (tons)
+
! colspan="1" | Add-on Armour<br>weight (tons)
!colspan="1" | Max speed (km/h)
+
! colspan="1" | Max speed (km/h)
 
|-
 
|-
|rowspan="2" | 59.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 31 (AB)  
+
| rowspan="2" | 59.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 30 (AB)  
 
|-
 
|-
 
|28 (RB/SB)
 
|28 (RB/SB)
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="3" | Engine power (horsepower)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
 
|-
 
|-
 
|''Arcade''
 
|''Arcade''
|1,007
+
|923
|____
+
|1,137
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
 
|575
 
|575
|___
+
|650
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
 
|-
 
|-
 
|''Arcade''
 
|''Arcade''
|21.99
+
|15.51
|__.__
+
|19.11
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
 
|9.66
 
|9.66
|__.__
+
|12.92
 
|-
 
|-
 
|}
 
|}
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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
{{main|Ordnance QF L4 (183 mm)}}
+
{{main|Ordnance QF L4 (183 mm)}}The FV4005 Stage II sports the largest cannon available in War Thunder Ground Forces, the 183mm QF L4A1, with the longest base reload time of any vehicle at 43.3 seconds. The L4A1 is restricted to the use of HESH only, due to the weapon originally being envisaged as an anti-emplacement howitzer. Despite this, HESH can be used to great effect against almost any possible target, provided shots are placed well - ideally on angled side armour (while ensuring the armour isn't angled enough to bounce). Despite the size and weight of the round, it has reasonable ballistics at 716 m/s velocity.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 15.9 || __.__ || __.__ || __.__ || __.__
+
| ''Arcade'' || 15.9 || 21.94 || 26.64 || 29.46 || 31.34
 
|-
 
|-
| ''Realistic'' || 10.7 || __.__ || __.__ || __.__ || __.__
+
| ''Realistic'' || 10.7 || 12.6 || 15.3 || 16.92 || 18.00
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
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! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 43.3 || __.__ || __.__ || __.__
+
| 43.3 || 34.38 || 31.69 || 29.9
 
|-
 
|-
 
|}
 
|}
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! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
 
! 10m
 
! 10m
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|-
 
|-
 
|}
 
|}
 +
'''Important note:''' HESH round performance improves, within reason, when targets are angled. This is due to the 'squash head' the rounds are tipped by - on larger angles the head will 'squash' further and result in more internal damage. However, the improvements with angling are limited once the rounds reach their ricochet angles - past 73° of angling the rounds have a chance to bounce. As such it's best to limit rounds to less than 70° where possible.
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
! colspan="11" | Shell details
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! 100%
 
! 100%
 
|-
 
|-
| Shell L1 || HESH || 716 || 72 || 0.4 || 2.0 || 16,260 || +0° || 75° || 78° || 80°
+
| Shell L1 || HESH || 716 || 72 || 0.4 || 2.0 ||28,900|| +0° || 73° || 77° || 80°
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|}
 
|}
 +
The FV4005 has extremely limited ammunition, with a maximum of 12 rounds. Despite this, it's no mean feat to run out of ammo due to the extended reload time.
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|L3A1 (7.62 mm)}}
 
{{main|L3A1 (7.62 mm)}}
 +
 +
The FV4005's coaxial machine gun is of limited value; it should be used to clear small obstacles or if possible crew members in open-top vehicles. It can be used as a ranging machine gun while keeping in mind that the main weapon's ballistics do not follow the machine gun's trajectory exactly as the MG has a slightly higher round velocity.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The main in-game use of this tank is the elimination of hull-down tanks (similar to [[T30]]), super-armoured heavy tanks in general (similar to [[IS-7]]), well-armoured SPG's (similar to [[Ho-Ri_Production|Ho-Ri]]) and the likes of them. Meanwhile, you still can help your team by hiding around and eliminating reckless rushers in 1 hit, when they aren't looking.
  
The main ingame use of this tank is elimination of hulldown tanks (similar to [[T30]]), super-armoured heavy tanks in general (similar to [[IS-7]]), well armoured spg's (similiar to [[Ho-Ri_Production|Ho-Ri]]) and the likes of them. Meanwhile, you still can help your team by hiding around and eliminating reckless rushers in 1 hit, when they aren't looking.
+
Your main goal in between your hunts is to survive and stay hidden, as you only have enough armour to stop 7.64 mm machineguns, and your reloading time is exceptionally long, especially if you lose either of the loaders. Contrary to popular belief, if you aim poorly with FV4005 it '''does not''' one-shot anything out of existence anyway. You should first get out of your cover (or wait for the enemy to get into your firing lines), then take aim at the enemy, and '''only then''' fire. HESH shell will do the rest for you if your aim and weak spot suggestion was correct.  
  
Your main goal in between your hunts is to survive and stay hidden, as you only have enough armour to stop 7.64 mm machineguns, and your reloading time is exceptionally long, especially if you lose either of the loaders. Contrary to popular belief, if you aim poorly with FV4005 it '''does not''' one shot anything out of existence anyway. You should first get out of your cover (or wait for enemy to get into your firing lines), then take aim at enemy, and '''only then''' fire. HESH shell will do the rest for you, if your aim and weakspot suggestion was correct.  
+
Weak spots depend on the mode you play in. As an example, for most Soviet Union tanks, the frontal weak spot is the left side of the hull (for you - right side). It's also possible to target the back of their turrets in Realistic battle. However, if you fire at back of the turret of IS-2 in arcade mode, it may '''still''' survive with just 1 crew member (driver with very high "vitality" level), go into "last stand" mode, turn it's turret and fire back at you. As such, try to aim at places, from which spalling can definitely hit every last crew member.
  
Weakspots depend on mode you play in. As example, for most Soviet Union tanks the frontal weak spot is the left side of hull (for you - right side). It's also possible to target the back of their turrets in Realistic battle. However, if you fire at back of the turret of IS-2 in arcade mode, it may '''still''' survive with just 1 crew member (driver with very high "vitality" level), go into "last stand" mode, turn it's turret and fire back at you. As such, try to aim at places, from which spalling can definitely hit every last crew member.
+
likewise, in arcade mode, it's not enough to just eliminate crew in your turret, and your driver is hidden in the decently armoured hull. However, if your gun breech got damaged, there is a chance, that the shell in it will also be destroyed, and you won't be able to avenge yourself.
  
likewise, in arcade mode it's not enough to just eliminate crew in your turret, and your driver is hidden in decently armoured hull. However, if your gun breech got damaged, there is a chance, that the shell in it will also be destroyed, and you won't be able to avenge yourself.
+
Going into sniper duels without preparations, like rangefinding and adjusting the gun beforehand, with this tank is ill-advised, as any sniper tank needs significantly less time to aim at you, due to fact that your turret cannot turn freely, your enormous profile and different ammunition type. They also can destroy you in 1 hit as well, by hitting your ammo.
 
 
Going into sniper duels without preparations, like rangefinding and adjusting the gun beforehand, with this tank is ill advised, as any sniper tank needs significantly less time to aim at you, due to fact that your turret cannot turn freely, your enormous profile and different ammunition type. They also can destroy you in 1 hit as well, by hitting your ammo.
 
  
 
===Modules===
 
===Modules===
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=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
* The FV4005 is armed with the gigantic 183mm cannon, which is the biggest and most powerful gun in the game. Even a shot from the gigantic 183mm shell that only hits the tracks of an enemy tank can create enough spalling, which travels into the hull of the enemies tank, can leave it severely crippled.
+
 
* 183mm HESH will cause the spalling of enemy armour that is 254 mm thick or less. Which give this gun enough penetrating power to potentially destroy a Maus or E-100 even when firing at the upper glacis plate of either tank.
+
* The FV4005 is armed with the gigantic 183mm cannon, which is the biggest and most powerful gun in the game. Even a shot from the gigantic 183 mm shell that only hits the tracks of an enemy tank can create enough spalling, which travels into the hull of the enemies tank, can leave it severely crippled
* Has Centurion hull armour.
+
* 183 mm HESH will cause the spalling of enemy armour that is 254 mm thick or less. Which give this gun enough penetrating power to potentially destroy a Maus or E-100 even when firing at the upper glacis plate of either tank
* Large gun breech can potentially protect some of the turret crew from incoming fire and shrapnel.
+
* Has Centurion hull armour
 +
* Large gun breech can potentially protect some of the turret crew from incoming fire and shrapnel
 
* The co-axial machine gun has a very similar trajectory to the 183 mm gun, making it ideal for ranging
 
* The co-axial machine gun has a very similar trajectory to the 183 mm gun, making it ideal for ranging
 +
 
'''Cons:'''
 
'''Cons:'''
* A large weak turret with only 14mm of armour all around.
+
 
* Lots of ammo lining the entire turret which can be detonated with little effort.
+
* A large weak turret with only 14 mm of armour all around
* 4/5 crew in turret. An APHE penetration or high calibre HE shell hit will likely one shot the tank.
+
* Lots of ammo lining the entire turret which can be detonated with little effort
* Carries only 12 shells.
+
* 4/5 crew in turret. An APHE penetration or high calibre HE shells hit will likely one-shot the tank
 +
* Carries only 12 shells
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
Work started on a 180 mm self-propelled gun in the 1950 by Nuffield Mechanizations & Aero. Designated the ''FV215B'', the plan was to mount the gun onto the Conqueror hull.<ref name="Ware pg79">Ware 2012a, p. 79</ref> It was intended for the three trial vehicles to be built from the span of 1951-1955. The project was cancelled in early 1957 with no prototypes produced.<ref name="Ware pg80">Ware 2012a, p. 80</ref>
 
  
During the development phase of the FV215B, another project was done on the [[Centurion Mk 3|Centurion]].<ref name="Ware pg80"/> Labeled the '''FV4005''', it was an attempt to mount the 180 mm on the Centurion hull. The design phase is distinctive in two parts, Stage I and II. Stage I had the gun mounted on an open-topped hull. The gun had a concentric recoil system and an auto-loader. '''Stage II''' had the gun encased in a lightly armoured, splinter-proof turret with a conventional recoil system and manual loading.<ref name="Ware pg78">Ware 2012a, p. 78</ref><ref name="Ware pg109">Ware 2012b, p. 109</ref>
+
Work started on a 180 mm self-propelled gun in 1950 by Nuffield Mechanizations & Aero. Designated the ''FV215B'', the plan was to mount the gun onto the Conqueror hull.<ref name="Ware pg79">Ware 2012a, p. 79</ref> It was intended for the three trial vehicles to be built from the span of 1951-1955. The project was cancelled in early 1957 with no prototypes produced.<ref name="Ware pg80">Ware 2012a, p. 80</ref>
  
In December 1952, the 180 mm gun was increased into a 183 mm gun mounting. Though a single prototype was made for testing, the project never passed basic feasibility. In August 1957, the project was abandoned as well.<ref name="Ware pg78"/><ref name="Ware pg109"/> The lone prototype is currently stationed outside at Bovington Tank Museum.
+
During the development phase of the FV215B, another project was done on the [[Centurion Mk 3|Centurion]].<ref name="Ware pg80" /> Labeled the '''FV4005''', it was an attempt to mount the 180 mm on the Centurion hull. The design phase is distinctive in two parts, Stage I and II. Stage I had the gun mounted on an open-topped hull. The gun had a concentric recoil system and an auto-loader. '''Stage II''' had the gun encased in a lightly armoured, splinter-proof turret with a conventional recoil system and manual loading.<ref name="Ware pg78">Ware 2012a, p. 78</ref><ref name="Ware pg109">Ware 2012b, p. 109</ref>
 +
 
 +
In December 1952, the 180 mm gun was increased into a 183 mm gun mounting. Though a single prototype was made for testing, the project never passed basic feasibility. In August 1957, the project was abandoned as well.<ref name="Ware pg78" /><ref name="Ware pg109" /> The lone prototype is currently stationed outside at Bovington Tank Museum.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
 +
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=uk_fv4005 FV4005 Stage II] in Warthunder Live.
  
 
==References==
 
==References==
 +
'''Citations'''
 
<references />
 
<references />
  
== Read also ==
+
'''Bibliography'''
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''-->
 
* [https://warthunder.com/en/news/4540-development-fv4005-big-box-surprise-en/ [Devblog<nowiki>]</nowiki> FV4005 - Big Box Surprise]
 
  
== Sources ==
 
 
* Ware Pat. ''Images of War: British Tanks: 1945 to the Present Day'' Great Britain: Pen & Sword Military, 2012a
 
* Ware Pat. ''Images of War: British Tanks: 1945 to the Present Day'' Great Britain: Pen & Sword Military, 2012a
 
* Ware Pat. ''Images of War Special: The Centurion Tank'' Great Britain: Pen & Sword Military, 2012b
 
* Ware Pat. ''Images of War Special: The Centurion Tank'' Great Britain: Pen & Sword Military, 2012b
 +
 +
== See also ==
 +
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.''-->
 +
 +
* [[Conway]] - A vehicle built under a similar principle of a large gun on a Centurion chassis.
 +
 +
== External links ==
 +
<!--''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 +
* ''other literature.''-->
 +
 +
* [https://warthunder.com/en/news/4540-development-fv4005-big-box-surprise-en/ [Devblog<nowiki>]</nowiki> FV4005 - Big Box Surprise]
 +
* [[Wikipedia:Centurion_(tank)#Fighting_Vehicle_numbers|[Wikipedia<nowiki>]</nowiki> Centurion (tank) - Fighting Vehicle numbers]]
  
 
{{Britain tank destroyers}}
 
{{Britain tank destroyers}}

Revision as of 17:26, 22 October 2019

RANK 4 FRANCE
Somua SM PACK
uk_fv4005.png
FV4005
AB RB SB
6.3 6.3 6.7
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game

Description

GarageImage FV4005.jpg


The FV4005 Stage II is a Rank IV British tank destroyer with a battle rating of 6.3 (AB/RB) and 6.7 (SB). It was introduced in Update 1.67 "Assault".

The FV4005 holds the distinction of being the single largest cannon available in War Thunder Ground Forces at 183mm, as well as having the longest reload with a stock time of 43.3 seconds. It can only fire HESH (High Explosive Squash Head) and has a limited turret rotation of +/- 45°.

General info

Survivability and armour

The FV4005 Stage II has essentially negligible armour, the turret providing 14mm of protection from any given angle. Due to this and the vehicle's crew being largely based in the turret, the 4005 is extremely vulnerable to even .50 calibre machine guns. The only redeeming trait in regards to survivability is that the crew may survive some side-on attacks due to the sheer size of the gun breech. Regardless, an FV4005 player should not rely on surviving anything bar the lightest of machine gun fire.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 76.2 mm (61°) Front glacis
76.2 mm (44°) Lower glacis
50.8 (12°) + 6 mm 38 mm (6°) Top
38 mm (13°) Bottom
38 mm
29 mm Engine deck
Turret 14 mm (10°) Turret front
14 mm (12-61°) Gun mantlet
14 mm (0-8°) 14 mm (1°) 14 mm

Notes:

  • Tracks and suspension wheels are both 20 mm thick.
  • Spaced armour plates are placed on the side of the Centurion chassis, giving an additional 6 mm of side armour.
  • The rear has a steel rack providing an additional 15 mm of protection.

Crew

  • Commander
  • Gunner
  • Loader x2
  • Driver

Total: 5 crew members

Mobility

The FV4005 doesn't represent anything special in terms of mobility; the vehicle utilises a Centurion hull and retains most of the same characteristics, including the somewhat sub-par reverse speed. Hull traverse times are reasonable, but not exceptional, and maximum forwards speed is a limited 28 km/h in RB/SB.

Due to the vehicle's limited mobility, players should play conservatively, avoiding flanking routes and any areas where there is no immediate escape route available. The Tracks upgrade is particularly valuable on the FV4005, as due to its limited turret traverse distance the improved hull traverse will on occasion be a saving grace.

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
59.5 N/A 30 (AB)
28 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 923 1,137
Realistic/Simulator 575 650
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 15.51 19.11
Realistic/Simulator 9.66 12.92

Armaments

Main armament

The FV4005 Stage II sports the largest cannon available in War Thunder Ground Forces, the 183mm QF L4A1, with the longest base reload time of any vehicle at 43.3 seconds. The L4A1 is restricted to the use of HESH only, due to the weapon originally being envisaged as an anti-emplacement howitzer. Despite this, HESH can be used to great effect against almost any possible target, provided shots are placed well - ideally on angled side armour (while ensuring the armour isn't angled enough to bounce). Despite the size and weight of the round, it has reasonable ballistics at 716 m/s velocity.
183 mm QF L4A1
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
12 -7°/+15° ±45° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 15.9 21.94 26.64 29.46 31.34
Realistic 10.7 12.6 15.3 16.92 18.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
43.3 34.38 31.69 29.9
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Shell L1 HESH 228 228 228 228 228 228

Important note: HESH round performance improves, within reason, when targets are angled. This is due to the 'squash head' the rounds are tipped by - on larger angles the head will 'squash' further and result in more internal damage. However, the improvements with angling are limited once the rounds reach their ricochet angles - past 73° of angling the rounds have a chance to bounce. As such it's best to limit rounds to less than 70° where possible.

Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Shell L1 HESH 716 72 0.4 2.0 28,900 +0° 73° 77° 80°
Ammo racks
Ammo racks of the FV4005.
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
12 Projectiles
Propellants
(+5)
11 (+1)
(+11)
(+3)
 
(+7)
 
(+11)
yes

The FV4005 has extremely limited ammunition, with a maximum of 12 rounds. Despite this, it's no mean feat to run out of ammo due to the extended reload time.

Machine guns

Main article: L3A1 (7.62 mm)

The FV4005's coaxial machine gun is of limited value; it should be used to clear small obstacles or if possible crew members in open-top vehicles. It can be used as a ranging machine gun while keeping in mind that the main weapon's ballistics do not follow the machine gun's trajectory exactly as the MG has a slightly higher round velocity.

7.62 mm L3A1
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,600 (250) 500 N/A N/A

Usage in battles

The main in-game use of this tank is the elimination of hull-down tanks (similar to T30), super-armoured heavy tanks in general (similar to IS-7), well-armoured SPG's (similar to Ho-Ri) and the likes of them. Meanwhile, you still can help your team by hiding around and eliminating reckless rushers in 1 hit, when they aren't looking.

Your main goal in between your hunts is to survive and stay hidden, as you only have enough armour to stop 7.64 mm machineguns, and your reloading time is exceptionally long, especially if you lose either of the loaders. Contrary to popular belief, if you aim poorly with FV4005 it does not one-shot anything out of existence anyway. You should first get out of your cover (or wait for the enemy to get into your firing lines), then take aim at the enemy, and only then fire. HESH shell will do the rest for you if your aim and weak spot suggestion was correct.

Weak spots depend on the mode you play in. As an example, for most Soviet Union tanks, the frontal weak spot is the left side of the hull (for you - right side). It's also possible to target the back of their turrets in Realistic battle. However, if you fire at back of the turret of IS-2 in arcade mode, it may still survive with just 1 crew member (driver with very high "vitality" level), go into "last stand" mode, turn it's turret and fire back at you. As such, try to aim at places, from which spalling can definitely hit every last crew member.

likewise, in arcade mode, it's not enough to just eliminate crew in your turret, and your driver is hidden in the decently armoured hull. However, if your gun breech got damaged, there is a chance, that the shell in it will also be destroyed, and you won't be able to avenge yourself.

Going into sniper duels without preparations, like rangefinding and adjusting the gun beforehand, with this tank is ill-advised, as any sniper tank needs significantly less time to aim at you, due to fact that your turret cannot turn freely, your enormous profile and different ammunition type. They also can destroy you in 1 hit as well, by hitting your ammo.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal drive
II Suspension, Brake system FPE Adjustment of fire
III Filters Crew replenishment Elevation mechanism
IV Transmission, Engine

Pros and cons

Pros:

  • The FV4005 is armed with the gigantic 183mm cannon, which is the biggest and most powerful gun in the game. Even a shot from the gigantic 183 mm shell that only hits the tracks of an enemy tank can create enough spalling, which travels into the hull of the enemies tank, can leave it severely crippled
  • 183 mm HESH will cause the spalling of enemy armour that is 254 mm thick or less. Which give this gun enough penetrating power to potentially destroy a Maus or E-100 even when firing at the upper glacis plate of either tank
  • Has Centurion hull armour
  • Large gun breech can potentially protect some of the turret crew from incoming fire and shrapnel
  • The co-axial machine gun has a very similar trajectory to the 183 mm gun, making it ideal for ranging

Cons:

  • A large weak turret with only 14 mm of armour all around
  • Lots of ammo lining the entire turret which can be detonated with little effort
  • 4/5 crew in turret. An APHE penetration or high calibre HE shells hit will likely one-shot the tank
  • Carries only 12 shells

History

Work started on a 180 mm self-propelled gun in 1950 by Nuffield Mechanizations & Aero. Designated the FV215B, the plan was to mount the gun onto the Conqueror hull.[1] It was intended for the three trial vehicles to be built from the span of 1951-1955. The project was cancelled in early 1957 with no prototypes produced.[2]

During the development phase of the FV215B, another project was done on the Centurion.[2] Labeled the FV4005, it was an attempt to mount the 180 mm on the Centurion hull. The design phase is distinctive in two parts, Stage I and II. Stage I had the gun mounted on an open-topped hull. The gun had a concentric recoil system and an auto-loader. Stage II had the gun encased in a lightly armoured, splinter-proof turret with a conventional recoil system and manual loading.[3][4]

In December 1952, the 180 mm gun was increased into a 183 mm gun mounting. Though a single prototype was made for testing, the project never passed basic feasibility. In August 1957, the project was abandoned as well.[3][4] The lone prototype is currently stationed outside at Bovington Tank Museum.

Media

Skin and Camouflages for the FV4005 Stage II in Warthunder Live.

References

Citations

  1. Ware 2012a, p. 79
  2. 2.0 2.1 Ware 2012a, p. 80
  3. 3.0 3.1 Ware 2012a, p. 78
  4. 4.0 4.1 Ware 2012b, p. 109

Bibliography

  • Ware Pat. Images of War: British Tanks: 1945 to the Present Day Great Britain: Pen & Sword Military, 2012a
  • Ware Pat. Images of War Special: The Centurion Tank Great Britain: Pen & Sword Military, 2012b

See also

  • Conway - A vehicle built under a similar principle of a large gun on a Centurion chassis.

External links


Britain tank destroyers
Infantry tank derivatives  Archer · Gun Carrier (3-in)
Light tank derivatives  Alecto I
M10 Achilles  Achilles · Achilles (65 Rg.)
Centurion derivatives  FV4005 · Conway
ATGM  Swingfire · Striker
Other  Tortoise · ▄M109A1
Canada  QF 3.7 Ram · ADATS (M113)
South Africa  G6 · ZT3A2