Difference between revisions of "FV4005"

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== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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The main ingame use of this tank is elimination of hulldown tanks (similar to [[T30]]), super-armoured heavy tanks in general (similar to [[IS-7]]), well armoured spg's (similiar to [[Ho-Ri_Production|Ho-Ri]]) and the likes of them. Meanwhile, you still can help your team by hiding around and eliminating reckless rushers in 1 hit, when they aren't looking.
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Your main goal in between your hunts is to survive and stay hidden, as you only have enough armour to stop 7.64 mm machineguns, and your reloading time is exceptionally long, especially if you lose either of the loaders. Contrary to popular belief, if you aim poorly with FV4005 it '''does not''' one shot anything out of existence anyway. You should first get out of your cover (or wait for enemy to get into your firing lines), then take aim at enemy, and '''only then''' fire. HESH shell will do the rest for you, if your aim and weakspot suggestion was correct.
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Weakspots depend on mode you play in. As example, for most Soviet Union tanks the frontal weak spot is the left side of hull (for you - right side). It's also possible to target the back of their turrets in Realistic battle. However, if you fire at back of the turret of IS-2 in arcade mode, it may '''still''' survive with just 1 crew member (driver with very high "vitality" level), go into "last stand" mode, turn it's turret and fire back at you. As such, try to aim at places, from which spalling can definitely hit every last crew member.
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likewise, in arcade mode it's not enough to just eliminate crew in your turret, and your driver is hidden in decently armoured hull. However, if your gun breech got damaged, there is a chance, that the shell in it will also be destroyed, and you won't be able to avenge yourself.
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Going into sniper duels without preparations, like rangefinding and adjusting the gun beforehand, with this tank is ill advised, as any sniper tank needs significantly less time to aim at you, due to fact that your turret cannot turn freely, your enormous profile and different ammunition type. They also can destroy you in 1 hit as well, by hitting your ammo.
  
 
===Modules===
 
===Modules===

Revision as of 14:29, 11 March 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
uk_fv4005.png
FV4005
AB RB SB
6.3 6.3 6.7
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game

Description

GarageImage FV4005.jpg


The FV4005 Stage II is a Rank IV British tank destroyer with a battle rating of 6.3 (AB/RB) and 6.7 (SB). It was introduced in Update 1.67 "Assault".

General info

Survivability and armour

With the turret armour at a laughable 14 mm of armour thickness all around, every tank and nearly every aircraft in the game poses a significant threat. If the enemy tank or aircraft has just one machine gun that fires bullets bigger than .30 caliber, they can easily kill this tank.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 76.2 mm (61°) Front glacis
76.2 mm (44°) Lower glacis
50.8 (12°) + 6 mm 38 mm (6°) Top
38 mm (13°) Bottom
38 mm
29 mm Engine deck
Turret 14 mm (10°) Turret front
14 mm (12-61°) Gun mantlet
14 mm (0-8°) 14 mm (1°) 14 mm

Notes:

  • Tracks and suspension wheels are both 20 mm thick.
  • Spaced armour plates are placed on the side of the Centurion chassis, giving an additional 6 mm of side armour.
  • The rear has a steel rack providing an additional 15 mm of protection.

Crew

  • Commander
  • Gunner
  • Loader x2
  • Driver

Total: 5 crew members

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
59.5 N/A 31 (AB)
28 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 1,007 ____
Realistic/Simulator 575 ___
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 21.99 __.__
Realistic/Simulator 9.66 __.__

Armaments

Main armament

183 mm QF L4A1
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
12 -7°/+15° ±45° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 15.9 __.__ __.__ __.__ __.__
Realistic 10.7 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
43.3 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Shell L1 HESH 228 228 228 228 228 228
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Shell L1 HESH 716 72 0.4 2.0 16,260 +0° 75° 78° 80°
Ammo racks
Ammo racks of the FV4005.
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
12 Projectiles
Propellants
(+5)
11 (+1)
(+11)
(+3)
 
(+7)
 
(+11)
yes

Machine guns

Main article: L3A1 (7.62 mm)
7.62 mm L3A1
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,600 (250) 500 N/A N/A

Usage in the battles

The main ingame use of this tank is elimination of hulldown tanks (similar to T30), super-armoured heavy tanks in general (similar to IS-7), well armoured spg's (similiar to Ho-Ri) and the likes of them. Meanwhile, you still can help your team by hiding around and eliminating reckless rushers in 1 hit, when they aren't looking.

Your main goal in between your hunts is to survive and stay hidden, as you only have enough armour to stop 7.64 mm machineguns, and your reloading time is exceptionally long, especially if you lose either of the loaders. Contrary to popular belief, if you aim poorly with FV4005 it does not one shot anything out of existence anyway. You should first get out of your cover (or wait for enemy to get into your firing lines), then take aim at enemy, and only then fire. HESH shell will do the rest for you, if your aim and weakspot suggestion was correct.

Weakspots depend on mode you play in. As example, for most Soviet Union tanks the frontal weak spot is the left side of hull (for you - right side). It's also possible to target the back of their turrets in Realistic battle. However, if you fire at back of the turret of IS-2 in arcade mode, it may still survive with just 1 crew member (driver with very high "vitality" level), go into "last stand" mode, turn it's turret and fire back at you. As such, try to aim at places, from which spalling can definitely hit every last crew member.

likewise, in arcade mode it's not enough to just eliminate crew in your turret, and your driver is hidden in decently armoured hull. However, if your gun breech got damaged, there is a chance, that the shell in it will also be destroyed, and you won't be able to avenge yourself.

Going into sniper duels without preparations, like rangefinding and adjusting the gun beforehand, with this tank is ill advised, as any sniper tank needs significantly less time to aim at you, due to fact that your turret cannot turn freely, your enormous profile and different ammunition type. They also can destroy you in 1 hit as well, by hitting your ammo.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal drive
II Suspension, Brake system FPE Adjustment of fire
III Filters Crew replenishment Elevation mechanism
IV Transmission, Engine

Pros and cons

Pros:

  • The FV4005 is armed with the gigantic 183mm cannon, which is the biggest and most powerful gun in the game. Even a shot from the gigantic 183mm shell that only hits the tracks of an enemy tank can create enough spalling, which travels into the hull of the enemies tank, can leave it severely crippled.
  • 183mm HESH will cause the spalling of enemy armour that is 254 mm thick or less. Which give this gun enough penetrating power to potentially destroy a Maus or E-100 even when firing at the upper glacis plate of either tank.
  • Has Centurion hull armour.
  • Large gun breech can potentially protect some of the turret crew from incoming fire and shrapnel.
  • The co-axial machine gun has a very similar trajectory to the 183 mm gun, making it ideal for ranging

Cons:

  • A large weak turret with only 14mm of armour all around.
  • Lots of ammo lining the entire turret which can be detonated with little effort.
  • 4/5 crew in turret. An APHE penetration or high calibre HE shell hit will likely one shot the tank.
  • Carries only 12 shells.

History

Work started on a 180 mm self-propelled gun in the 1950 by Nuffield Mechanizations & Aero. Designated the FV215B, the plan was to mount the gun onto the Conqueror hull.[1] It was intended for the three trial vehicles to be built from the span of 1951-1955. The project was cancelled in early 1957 with no prototypes produced.[2]

During the development phase of the FV215B, another project was done on the Centurion.[2] Labeled the FV4005, it was an attempt to mount the 180 mm on the Centurion hull. The design phase is distinctive in two parts, Stage I and II. Stage I had the gun mounted on an open-topped hull. The gun had a concentric recoil system and an auto-loader. Stage II had the gun encased in a lightly armoured, splinter-proof turret with a conventional recoil system and manual loading.[3][4]

In December 1952, the 180 mm gun was increased into a 183 mm gun mounting. Though a single prototype was made for testing, the project never passed basic feasibility. In August 1957, the project was abandoned as well.[3][4] The lone prototype is currently stationed outside at Bovington Tank Museum.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

References

  1. Ware 2012a, p. 79
  2. 2.0 2.1 Ware 2012a, p. 80
  3. 3.0 3.1 Ware 2012a, p. 78
  4. 4.0 4.1 Ware 2012b, p. 109

Read also

Sources

  • Ware Pat. Images of War: British Tanks: 1945 to the Present Day Great Britain: Pen & Sword Military, 2012a
  • Ware Pat. Images of War Special: The Centurion Tank Great Britain: Pen & Sword Military, 2012b


Britain tank destroyers
Infantry tank derivatives  Archer · Gun Carrier (3-in)
Light tank derivatives  Alecto I
M10 Achilles  Achilles · Achilles (65 Rg.)
Centurion derivatives  FV4005 · Conway
ATGM  Swingfire · Striker
Other  Tortoise · ▄M109A1
Canada  QF 3.7 Ram · ADATS (M113)
South Africa  G6 · ZT3A2